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authorJustin Clark-Casey (justincc)2015-01-08 20:21:40 +0000
committerJustin Clark-Casey (justincc)2015-01-08 20:21:40 +0000
commit08606ae409b400b6f9b83006ed04826eede8a9c7 (patch)
treeb11e1ebfa99dfda28aa3df22041c6e3d167491ce /OpenSim/Region/CoreModules/Avatar
parentCommented out clear_registry_ because (1) it isn't clearing up anything anymo... (diff)
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Make the IteratingUuidGatherer the only UuidGatherer.
This UUID gatherer provides a superset of the previous gatherer's functionality as it also allows the caller to control gathering iterations for load purposes.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs14
1 files changed, 6 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index 6dab227..42a4c7a 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -94,11 +94,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
94 protected UUID m_id; 94 protected UUID m_id;
95 95
96 /// <value> 96 /// <value>
97 /// Used to collect the uuids of the assets that we need to save into the archive
98 /// </value>
99 protected Dictionary<UUID, sbyte> m_assetUuids = new Dictionary<UUID, sbyte>();
100
101 /// <value>
102 /// Used to collect the uuids of the users that we need to save into the archive 97 /// Used to collect the uuids of the users that we need to save into the archive
103 /// </value> 98 /// </value>
104 protected Dictionary<UUID, int> m_userUuids = new Dictionary<UUID, int>(); 99 protected Dictionary<UUID, int> m_userUuids = new Dictionary<UUID, int>();
@@ -225,7 +220,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
225 220
226 // Don't chase down link asset items as they actually point to their target item IDs rather than an asset 221 // Don't chase down link asset items as they actually point to their target item IDs rather than an asset
227 if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder) 222 if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder)
228 m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (sbyte)inventoryItem.AssetType, m_assetUuids); 223 m_assetGatherer.AddForInspection(inventoryItem.AssetID);
229 } 224 }
230 225
231 /// <summary> 226 /// <summary>
@@ -422,12 +417,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
422 417
423 if (SaveAssets) 418 if (SaveAssets)
424 { 419 {
425 m_log.DebugFormat("[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetUuids.Count); 420 m_assetGatherer.GatherAll();
421
422 m_log.DebugFormat(
423 "[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetGatherer.GatheredUuids.Count);
426 424
427 AssetsRequest ar 425 AssetsRequest ar
428 = new AssetsRequest( 426 = new AssetsRequest(
429 new AssetsArchiver(m_archiveWriter), 427 new AssetsArchiver(m_archiveWriter),
430 m_assetUuids, m_scene.AssetService, 428 m_assetGatherer.GatheredUuids, m_scene.AssetService,
431 m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, 429 m_scene.UserAccountService, m_scene.RegionInfo.ScopeID,
432 options, ReceivedAllAssets); 430 options, ReceivedAllAssets);
433 431