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author | Melanie | 2010-03-06 12:37:24 +0000 |
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committer | Melanie | 2010-03-06 12:37:24 +0000 |
commit | 8180c72cbc9cafff247d614ac14db29499fc32a9 (patch) | |
tree | fd92204394e657b805e094a237ffecaf50066df6 /OpenSim/Region/CoreModules/Avatar | |
parent | Merge branch 'master' into careminster-presence-refactor (diff) | |
parent | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff) | |
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs new file mode 100644 index 0000000..d458364 --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -0,0 +1,257 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using System.Reflection; | ||
30 | using log4net; | ||
31 | using Nini.Config; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.Framework.Scenes; | ||
37 | |||
38 | namespace OpenSim.Region.CoreModules.Avatar.Attachments | ||
39 | { | ||
40 | public class AttachmentsModule : IAttachmentsModule, IRegionModule | ||
41 | { | ||
42 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
43 | |||
44 | protected Scene m_scene = null; | ||
45 | |||
46 | public void Initialise(Scene scene, IConfigSource source) | ||
47 | { | ||
48 | scene.RegisterModuleInterface<IAttachmentsModule>(this); | ||
49 | m_scene = scene; | ||
50 | } | ||
51 | |||
52 | public void PostInitialise() | ||
53 | { | ||
54 | } | ||
55 | |||
56 | public void Close() | ||
57 | { | ||
58 | } | ||
59 | |||
60 | public string Name | ||
61 | { | ||
62 | get { return "Attachments Module"; } | ||
63 | } | ||
64 | |||
65 | public bool IsSharedModule | ||
66 | { | ||
67 | get { return false; } | ||
68 | } | ||
69 | |||
70 | public bool AttachObject( | ||
71 | IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent) | ||
72 | { | ||
73 | SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); | ||
74 | if (group != null) | ||
75 | { | ||
76 | if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId)) | ||
77 | { | ||
78 | // If the attachment point isn't the same as the one previously used | ||
79 | // set it's offset position = 0 so that it appears on the attachment point | ||
80 | // and not in a weird location somewhere unknown. | ||
81 | if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint()) | ||
82 | { | ||
83 | attachPos = Vector3.Zero; | ||
84 | } | ||
85 | |||
86 | // AttachmentPt 0 means the client chose to 'wear' the attachment. | ||
87 | if (AttachmentPt == 0) | ||
88 | { | ||
89 | // Check object for stored attachment point | ||
90 | AttachmentPt = (uint)group.GetAttachmentPoint(); | ||
91 | } | ||
92 | |||
93 | // if we still didn't find a suitable attachment point....... | ||
94 | if (AttachmentPt == 0) | ||
95 | { | ||
96 | // Stick it on left hand with Zero Offset from the attachment point. | ||
97 | AttachmentPt = (uint)AttachmentPoint.LeftHand; | ||
98 | attachPos = Vector3.Zero; | ||
99 | } | ||
100 | |||
101 | group.SetAttachmentPoint((byte)AttachmentPt); | ||
102 | group.AbsolutePosition = attachPos; | ||
103 | |||
104 | // Saves and gets itemID | ||
105 | UUID itemId; | ||
106 | |||
107 | if (group.GetFromItemID() == UUID.Zero) | ||
108 | { | ||
109 | m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId); | ||
110 | } | ||
111 | else | ||
112 | { | ||
113 | itemId = group.GetFromItemID(); | ||
114 | } | ||
115 | |||
116 | SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemId, group); | ||
117 | |||
118 | group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent); | ||
119 | |||
120 | // In case it is later dropped again, don't let | ||
121 | // it get cleaned up | ||
122 | group.RootPart.RemFlag(PrimFlags.TemporaryOnRez); | ||
123 | group.HasGroupChanged = false; | ||
124 | } | ||
125 | else | ||
126 | { | ||
127 | remoteClient.SendAgentAlertMessage( | ||
128 | "You don't have sufficient permissions to attach this object", false); | ||
129 | |||
130 | return false; | ||
131 | } | ||
132 | } | ||
133 | else | ||
134 | { | ||
135 | m_log.DebugFormat("[ATTACHMENTS MODULE]: AttachObject found no such scene object {0}", objectLocalID); | ||
136 | return false; | ||
137 | } | ||
138 | |||
139 | return true; | ||
140 | } | ||
141 | |||
142 | public UUID SetAttachmentInventoryStatus( | ||
143 | SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | ||
144 | { | ||
145 | m_log.DebugFormat( | ||
146 | "[ATTACHMENTS MODULEY]: Updating inventory of {0} to show attachment of {1} (item ID {2})", | ||
147 | remoteClient.Name, att.Name, itemID); | ||
148 | |||
149 | if (!att.IsDeleted) | ||
150 | AttachmentPt = att.RootPart.AttachmentPoint; | ||
151 | |||
152 | ScenePresence presence; | ||
153 | if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence)) | ||
154 | { | ||
155 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | ||
156 | item = m_scene.InventoryService.GetItem(item); | ||
157 | |||
158 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); | ||
159 | } | ||
160 | |||
161 | return att.UUID; | ||
162 | } | ||
163 | |||
164 | /// <summary> | ||
165 | /// Update the user inventory to reflect an attachment | ||
166 | /// </summary> | ||
167 | /// <param name="remoteClient"></param> | ||
168 | /// <param name="AttachmentPt"></param> | ||
169 | /// <param name="itemID"></param> | ||
170 | /// <param name="att"></param> | ||
171 | public void SetAttachmentInventoryStatus( | ||
172 | IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) | ||
173 | { | ||
174 | // m_log.DebugFormat( | ||
175 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", | ||
176 | // att.Name, remoteClient.Name, AttachmentPt, itemID); | ||
177 | |||
178 | if (UUID.Zero == itemID) | ||
179 | { | ||
180 | m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID."); | ||
181 | return; | ||
182 | } | ||
183 | |||
184 | if (0 == AttachmentPt) | ||
185 | { | ||
186 | m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point."); | ||
187 | return; | ||
188 | } | ||
189 | |||
190 | if (null == att.RootPart) | ||
191 | { | ||
192 | m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment for a prim without the rootpart!"); | ||
193 | return; | ||
194 | } | ||
195 | |||
196 | ScenePresence presence; | ||
197 | if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence)) | ||
198 | { | ||
199 | // XXYY!! | ||
200 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | ||
201 | item = m_scene.InventoryService.GetItem(item); | ||
202 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); | ||
203 | |||
204 | if (m_scene.AvatarFactory != null) | ||
205 | m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | ||
206 | } | ||
207 | } | ||
208 | |||
209 | public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient) | ||
210 | { | ||
211 | ScenePresence presence; | ||
212 | if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence)) | ||
213 | { | ||
214 | presence.Appearance.DetachAttachment(itemID); | ||
215 | |||
216 | // Save avatar attachment information | ||
217 | if (m_scene.AvatarFactory != null) | ||
218 | { | ||
219 | m_log.Debug("[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID); | ||
220 | m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | ||
221 | } | ||
222 | } | ||
223 | |||
224 | DetachSingleAttachmentToInv(itemID, remoteClient); | ||
225 | } | ||
226 | |||
227 | // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. | ||
228 | // To LocalId or UUID, *THAT* is the question. How now Brown UUID?? | ||
229 | protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient) | ||
230 | { | ||
231 | if (itemID == UUID.Zero) // If this happened, someone made a mistake.... | ||
232 | return; | ||
233 | |||
234 | // We can NOT use the dictionries here, as we are looking | ||
235 | // for an entity by the fromAssetID, which is NOT the prim UUID | ||
236 | List<EntityBase> detachEntities = m_scene.GetEntities(); | ||
237 | SceneObjectGroup group; | ||
238 | |||
239 | foreach (EntityBase entity in detachEntities) | ||
240 | { | ||
241 | if (entity is SceneObjectGroup) | ||
242 | { | ||
243 | group = (SceneObjectGroup)entity; | ||
244 | if (group.GetFromItemID() == itemID) | ||
245 | { | ||
246 | m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); | ||
247 | group.DetachToInventoryPrep(); | ||
248 | m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); | ||
249 | m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID); | ||
250 | m_scene.DeleteSceneObject(group, false); | ||
251 | return; | ||
252 | } | ||
253 | } | ||
254 | } | ||
255 | } | ||
256 | } | ||
257 | } \ No newline at end of file | ||