From 60553e62a3f576b8bf6ab88a83b2d4550bd69d2b Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 5 Mar 2010 23:18:47 +0000 Subject: refactor: begin to move attachments code into a region module --- .../Avatar/Attachments/AttachmentsModule.cs | 141 +++++++++++++++++++++ 1 file changed, 141 insertions(+) create mode 100644 OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs (limited to 'OpenSim/Region/CoreModules/Avatar') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs new file mode 100644 index 0000000..103a813 --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -0,0 +1,141 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System.Reflection; +using log4net; +using Nini.Config; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Region.Framework; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; + +namespace OpenSim.Region.CoreModules.Avatar.Attachments +{ + public class AttachmentsModule : IAttachmentsModule, IRegionModule + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + protected Scene m_scene = null; + + public void Initialise(Scene scene, IConfigSource source) + { + scene.RegisterModuleInterface(this); + m_scene = scene; + } + + public void PostInitialise() + { + } + + public void Close() + { + } + + public string Name + { + get { return "Attachments Module"; } + } + + public bool IsSharedModule + { + get { return false; } + } + + public bool AttachObject( + IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent) + { + SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); + if (group != null) + { + if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId)) + { + // If the attachment point isn't the same as the one previously used + // set it's offset position = 0 so that it appears on the attachment point + // and not in a weird location somewhere unknown. + if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint()) + { + attachPos = Vector3.Zero; + } + + // AttachmentPt 0 means the client chose to 'wear' the attachment. + if (AttachmentPt == 0) + { + // Check object for stored attachment point + AttachmentPt = (uint)group.GetAttachmentPoint(); + } + + // if we still didn't find a suitable attachment point....... + if (AttachmentPt == 0) + { + // Stick it on left hand with Zero Offset from the attachment point. + AttachmentPt = (uint)AttachmentPoint.LeftHand; + attachPos = Vector3.Zero; + } + + group.SetAttachmentPoint((byte)AttachmentPt); + group.AbsolutePosition = attachPos; + + // Saves and gets itemID + UUID itemId; + + if (group.GetFromItemID() == UUID.Zero) + { + m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId); + } + else + { + itemId = group.GetFromItemID(); + } + + m_scene.AttachObject(remoteClient, AttachmentPt, itemId, group); + + group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent); + + // In case it is later dropped again, don't let + // it get cleaned up + group.RootPart.RemFlag(PrimFlags.TemporaryOnRez); + group.HasGroupChanged = false; + } + else + { + remoteClient.SendAgentAlertMessage( + "You don't have sufficient permissions to attach this object", false); + + return false; + } + } + else + { + m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID); + return false; + } + + return true; + } + } +} \ No newline at end of file -- cgit v1.1 From b72c2dc6e88fa2ea6bb97e0b32d0cdbb2ea78c4a Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 5 Mar 2010 23:29:24 +0000 Subject: refactor: move user inventory side of RezSingleAttachment to module --- .../Avatar/Attachments/AttachmentsModule.cs | 30 ++++++++++++++++++++++ 1 file changed, 30 insertions(+) (limited to 'OpenSim/Region/CoreModules/Avatar') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 103a813..0ea1f63 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -137,5 +137,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments return true; } + + /// + /// Update the user inventory to reflect an attachment + /// + /// + /// + /// + /// + /// + public UUID SetAttachmentInventoryStatus( + SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) + { + m_log.DebugFormat( + "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})", + remoteClient.Name, att.Name, itemID); + + if (!att.IsDeleted) + AttachmentPt = att.RootPart.AttachmentPoint; + + ScenePresence presence; + if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence)) + { + InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); + item = m_scene.InventoryService.GetItem(item); + + presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); + } + + return att.UUID; + } } } \ No newline at end of file -- cgit v1.1 From 71797af540bfa1ccb1ccfe856b42350844531607 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 5 Mar 2010 23:35:49 +0000 Subject: refactor: move another AttachObject method --- .../Avatar/Attachments/AttachmentsModule.cs | 47 +++++++++++++++++++++- 1 file changed, 46 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/Avatar') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 0ea1f63..530a21c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -112,7 +112,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments itemId = group.GetFromItemID(); } - m_scene.AttachObject(remoteClient, AttachmentPt, itemId, group); + SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemId, group); group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent); @@ -167,5 +167,50 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments return att.UUID; } + + /// + /// Update the user inventory to reflect an attachment + /// + /// + /// + /// + /// + public void SetAttachmentInventoryStatus( + IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) + { +// m_log.DebugFormat( +// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", +// att.Name, remoteClient.Name, AttachmentPt, itemID); + + if (UUID.Zero == itemID) + { + m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID."); + return; + } + + if (0 == AttachmentPt) + { + m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point."); + return; + } + + if (null == att.RootPart) + { + m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!"); + return; + } + + ScenePresence presence; + if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence)) + { + // XXYY!! + InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); + item = m_scene.InventoryService.GetItem(item); + presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); + + if (m_scene.AvatarFactory != null) + m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); + } + } } } \ No newline at end of file -- cgit v1.1 From 395f343498bc429c0360201991147c6e089b0730 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 6 Mar 2010 00:07:47 +0000 Subject: refactor: Move DetachSingleAttachmentToInv to region module need to rationalize method names later --- .../Avatar/Attachments/AttachmentsModule.cs | 71 +++++++++++++++++----- 1 file changed, 56 insertions(+), 15 deletions(-) (limited to 'OpenSim/Region/CoreModules/Avatar') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 530a21c..d458364 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -25,6 +25,7 @@ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ +using System.Collections.Generic; using System.Reflection; using log4net; using Nini.Config; @@ -131,26 +132,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments } else { - m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID); + m_log.DebugFormat("[ATTACHMENTS MODULE]: AttachObject found no such scene object {0}", objectLocalID); return false; } return true; - } - - /// - /// Update the user inventory to reflect an attachment - /// - /// - /// - /// - /// - /// + } + public UUID SetAttachmentInventoryStatus( SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) { m_log.DebugFormat( - "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})", + "[ATTACHMENTS MODULEY]: Updating inventory of {0} to show attachment of {1} (item ID {2})", remoteClient.Name, att.Name, itemID); if (!att.IsDeleted) @@ -184,19 +177,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments if (UUID.Zero == itemID) { - m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID."); + m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID."); return; } if (0 == AttachmentPt) { - m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point."); + m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point."); return; } if (null == att.RootPart) { - m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!"); + m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment for a prim without the rootpart!"); return; } @@ -212,5 +205,53 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); } } + + public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient) + { + ScenePresence presence; + if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence)) + { + presence.Appearance.DetachAttachment(itemID); + + // Save avatar attachment information + if (m_scene.AvatarFactory != null) + { + m_log.Debug("[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID); + m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); + } + } + + DetachSingleAttachmentToInv(itemID, remoteClient); + } + + // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. + // To LocalId or UUID, *THAT* is the question. How now Brown UUID?? + protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient) + { + if (itemID == UUID.Zero) // If this happened, someone made a mistake.... + return; + + // We can NOT use the dictionries here, as we are looking + // for an entity by the fromAssetID, which is NOT the prim UUID + List detachEntities = m_scene.GetEntities(); + SceneObjectGroup group; + + foreach (EntityBase entity in detachEntities) + { + if (entity is SceneObjectGroup) + { + group = (SceneObjectGroup)entity; + if (group.GetFromItemID() == itemID) + { + m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero); + group.DetachToInventoryPrep(); + m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString()); + m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID); + m_scene.DeleteSceneObject(group, false); + return; + } + } + } + } } } \ No newline at end of file -- cgit v1.1