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author | Teravus Ovares (Dan Olivares) | 2010-10-19 01:53:56 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2010-10-19 01:53:56 -0400 |
commit | b2c1a1c9bd7a6673eda618b39124f28ccf10e7bf (patch) | |
tree | c6ab2bbdfd7491bb3f2ce174d9b9703afa9a7bc3 /OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs | |
parent | * Almost complete implementation of UploadObjectAsset cap. all meshes get u... (diff) | |
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* This concludes UploadObjectAsset for now until the permissions and physics shape are added to the message serialization.
* You should now be able to upload multiple mesh collada mesh objects. They should appear in front of you (or on top of you!) when you upload them.
* Once again, thanks to John Hurliman and Latif Khalifa for insight and smxy for cheering me on :D
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs | 124 |
1 files changed, 76 insertions, 48 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs index f1f219b..d5c6e9d 100644 --- a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs | |||
@@ -126,6 +126,14 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps | |||
126 | 126 | ||
127 | #endregion | 127 | #endregion |
128 | 128 | ||
129 | |||
130 | /// <summary> | ||
131 | /// Parses ad request | ||
132 | /// </summary> | ||
133 | /// <param name="request"></param> | ||
134 | /// <param name="AgentId"></param> | ||
135 | /// <param name="cap"></param> | ||
136 | /// <returns></returns> | ||
129 | public Hashtable ProcessAdd(Hashtable request, UUID AgentId, Caps cap) | 137 | public Hashtable ProcessAdd(Hashtable request, UUID AgentId, Caps cap) |
130 | { | 138 | { |
131 | Hashtable responsedata = new Hashtable(); | 139 | Hashtable responsedata = new Hashtable(); |
@@ -147,9 +155,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps | |||
147 | } | 155 | } |
148 | catch (Exception ex) | 156 | catch (Exception ex) |
149 | { | 157 | { |
150 | m_log.Error("[UploadObjectAssetModule]: Error deserializing message"); | 158 | m_log.Error("[UploadObjectAssetModule]: Error deserializing message " + ex.ToString()); |
151 | // TODO: Remove this ugly multiline-friendly debug! | ||
152 | Console.WriteLine(ex.ToString()); | ||
153 | message = null; | 159 | message = null; |
154 | } | 160 | } |
155 | 161 | ||
@@ -163,18 +169,25 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps | |||
163 | 169 | ||
164 | return responsedata; | 170 | return responsedata; |
165 | } | 171 | } |
166 | 172 | ||
167 | Vector3 pos = avatar.AbsolutePosition + (Vector3.UnitX * avatar.Rotation); | 173 | Vector3 pos = avatar.AbsolutePosition + (Vector3.UnitX * avatar.Rotation); |
168 | Quaternion rot = Quaternion.Identity; | 174 | Quaternion rot = Quaternion.Identity; |
175 | Vector3 rootpos = Vector3.Zero; | ||
176 | Quaternion rootrot = Quaternion.Identity; | ||
169 | 177 | ||
170 | 178 | SceneObjectGroup rootGroup = null; | |
171 | 179 | SceneObjectGroup[] allparts = new SceneObjectGroup[message.Objects.Length]; | |
172 | SceneObjectGroup grp = new SceneObjectGroup(); | ||
173 | for (int i = 0; i < message.Objects.Length; i++) | 180 | for (int i = 0; i < message.Objects.Length; i++) |
174 | { | 181 | { |
175 | UploadObjectAssetMessage.Object obj = message.Objects[i]; | 182 | UploadObjectAssetMessage.Object obj = message.Objects[i]; |
176 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | 183 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); |
177 | 184 | ||
185 | if (i == 0) | ||
186 | { | ||
187 | rootpos = obj.Position; | ||
188 | rootrot = obj.Rotation; | ||
189 | |||
190 | } | ||
178 | // Combine the extraparams data into it's ugly blob again.... | 191 | // Combine the extraparams data into it's ugly blob again.... |
179 | int bytelength = 0; | 192 | int bytelength = 0; |
180 | for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) | 193 | for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) |
@@ -186,34 +199,35 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps | |||
186 | 199 | ||
187 | for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) | 200 | for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) |
188 | { | 201 | { |
189 | Buffer.BlockCopy(obj.ExtraParams[extparams].ExtraParamData, 0, extraparams, position, obj.ExtraParams[extparams].ExtraParamData.Length); | 202 | Buffer.BlockCopy(obj.ExtraParams[extparams].ExtraParamData, 0, extraparams, position, |
203 | obj.ExtraParams[extparams].ExtraParamData.Length); | ||
190 | 204 | ||
191 | position += obj.ExtraParams[extparams].ExtraParamData.Length; | 205 | position += obj.ExtraParams[extparams].ExtraParamData.Length; |
192 | } | 206 | } |
193 | 207 | ||
194 | pbs.ExtraParams = extraparams; | 208 | pbs.ExtraParams = extraparams; |
195 | 209 | ||
196 | pbs.PathBegin = (ushort)obj.PathBegin; | 210 | pbs.PathBegin = (ushort) obj.PathBegin; |
197 | pbs.PathCurve = (byte)obj.PathCurve; | 211 | pbs.PathCurve = (byte) obj.PathCurve; |
198 | pbs.PathEnd = (ushort)obj.PathEnd; | 212 | pbs.PathEnd = (ushort) obj.PathEnd; |
199 | pbs.PathRadiusOffset = (sbyte)obj.RadiusOffset; | 213 | pbs.PathRadiusOffset = (sbyte) obj.RadiusOffset; |
200 | pbs.PathRevolutions = (byte)obj.Revolutions; | 214 | pbs.PathRevolutions = (byte) obj.Revolutions; |
201 | pbs.PathScaleX = (byte)obj.ScaleX; | 215 | pbs.PathScaleX = (byte) obj.ScaleX; |
202 | pbs.PathScaleY = (byte)obj.ScaleY; | 216 | pbs.PathScaleY = (byte) obj.ScaleY; |
203 | pbs.PathShearX = (byte)obj.ShearX; | 217 | pbs.PathShearX = (byte) obj.ShearX; |
204 | pbs.PathShearY = (byte)obj.ShearY; | 218 | pbs.PathShearY = (byte) obj.ShearY; |
205 | pbs.PathSkew = (sbyte)obj.Skew; | 219 | pbs.PathSkew = (sbyte) obj.Skew; |
206 | pbs.PathTaperX = (sbyte)obj.TaperX; | 220 | pbs.PathTaperX = (sbyte) obj.TaperX; |
207 | pbs.PathTaperY = (sbyte)obj.TaperY; | 221 | pbs.PathTaperY = (sbyte) obj.TaperY; |
208 | pbs.PathTwist = (sbyte)obj.Twist; | 222 | pbs.PathTwist = (sbyte) obj.Twist; |
209 | pbs.PathTwistBegin = (sbyte)obj.TwistBegin; | 223 | pbs.PathTwistBegin = (sbyte) obj.TwistBegin; |
210 | pbs.HollowShape = (HollowShape)obj.ProfileHollow; | 224 | pbs.HollowShape = (HollowShape) obj.ProfileHollow; |
211 | pbs.PCode = (byte)PCode.Prim; | 225 | pbs.PCode = (byte) PCode.Prim; |
212 | pbs.ProfileBegin = (ushort)obj.ProfileBegin; | 226 | pbs.ProfileBegin = (ushort) obj.ProfileBegin; |
213 | pbs.ProfileCurve = (byte)obj.ProfileCurve; | 227 | pbs.ProfileCurve = (byte) obj.ProfileCurve; |
214 | pbs.ProfileEnd = (ushort)obj.ProfileEnd; | 228 | pbs.ProfileEnd = (ushort) obj.ProfileEnd; |
215 | pbs.Scale = obj.Scale; | 229 | pbs.Scale = obj.Scale; |
216 | pbs.State = (byte)0; | 230 | pbs.State = (byte) 0; |
217 | SceneObjectPart prim = new SceneObjectPart(); | 231 | SceneObjectPart prim = new SceneObjectPart(); |
218 | prim.UUID = UUID.Random(); | 232 | prim.UUID = UUID.Random(); |
219 | prim.CreatorID = AgentId; | 233 | prim.CreatorID = AgentId; |
@@ -229,13 +243,14 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps | |||
229 | prim.PayPrice[2] = -2; | 243 | prim.PayPrice[2] = -2; |
230 | prim.PayPrice[3] = -2; | 244 | prim.PayPrice[3] = -2; |
231 | prim.PayPrice[4] = -2; | 245 | prim.PayPrice[4] = -2; |
232 | Primitive.TextureEntry tmp = new Primitive.TextureEntry(UUID.Parse("89556747-24cb-43ed-920b-47caed15465f")); | 246 | Primitive.TextureEntry tmp = |
247 | new Primitive.TextureEntry(UUID.Parse("89556747-24cb-43ed-920b-47caed15465f")); | ||
233 | 248 | ||
234 | for (int j = 0; j < obj.Faces.Length; j++) | 249 | for (int j = 0; j < obj.Faces.Length; j++) |
235 | { | 250 | { |
236 | UploadObjectAssetMessage.Object.Face face = obj.Faces[j]; | 251 | UploadObjectAssetMessage.Object.Face face = obj.Faces[j]; |
237 | 252 | ||
238 | Primitive.TextureEntryFace primFace = tmp.CreateFace((uint)j); | 253 | Primitive.TextureEntryFace primFace = tmp.CreateFace((uint) j); |
239 | 254 | ||
240 | primFace.Bump = face.Bump; | 255 | primFace.Bump = face.Bump; |
241 | primFace.RGBA = face.Color; | 256 | primFace.RGBA = face.Color; |
@@ -249,7 +264,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps | |||
249 | primFace.OffsetV = face.OffsetT; | 264 | primFace.OffsetV = face.OffsetT; |
250 | primFace.RepeatU = face.ScaleS; | 265 | primFace.RepeatU = face.ScaleS; |
251 | primFace.RepeatV = face.ScaleT; | 266 | primFace.RepeatV = face.ScaleT; |
252 | primFace.TexMapType = (MappingType)(face.MediaFlags & 6); | 267 | primFace.TexMapType = (MappingType) (face.MediaFlags & 6); |
253 | } | 268 | } |
254 | pbs.TextureEntry = tmp.GetBytes(); | 269 | pbs.TextureEntry = tmp.GetBytes(); |
255 | prim.Shape = pbs; | 270 | prim.Shape = pbs; |
@@ -257,34 +272,47 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps | |||
257 | prim.Shape.SculptEntry = true; | 272 | prim.Shape.SculptEntry = true; |
258 | prim.Shape.SculptTexture = obj.SculptID; | 273 | prim.Shape.SculptTexture = obj.SculptID; |
259 | prim.Shape.SculptType = (byte) SculptType.Mesh; | 274 | prim.Shape.SculptType = (byte) SculptType.Mesh; |
260 | 275 | ||
276 | SceneObjectGroup grp = new SceneObjectGroup(); | ||
277 | |||
278 | grp.SetRootPart(prim); | ||
279 | prim.ParentID = 0; | ||
261 | if (i == 0) | 280 | if (i == 0) |
262 | { | 281 | { |
263 | grp.SetRootPart(prim); | 282 | rootGroup = grp; |
264 | prim.ParentID = 0; | 283 | |
265 | } | 284 | } |
266 | else | 285 | grp.AttachToScene(m_scene); |
286 | grp.AbsolutePosition = obj.Position; | ||
287 | prim.RotationOffset = obj.Rotation; | ||
288 | |||
289 | grp.RootPart.IsAttachment = false; | ||
290 | // Required for linking | ||
291 | grp.RootPart.UpdateFlag = 0; | ||
292 | |||
293 | if (m_scene.Permissions.CanRezObject(1, avatar.UUID, pos)) | ||
267 | { | 294 | { |
268 | prim.SetParent(grp); | 295 | m_scene.AddSceneObject(grp); |
269 | grp.AddPart(prim); | 296 | grp.AbsolutePosition = obj.Position; |
270 | } | 297 | } |
271 | 298 | allparts[i] = grp; | |
299 | |||
272 | } | 300 | } |
273 | pos = m_scene.GetNewRezLocation(Vector3.Zero, pos, UUID.Zero, rot, (byte)1 , 1 , true, grp.GroupScale(), false); | 301 | |
274 | grp.AttachToScene(m_scene); | 302 | for (int j = 1; j < allparts.Length; j++) |
275 | grp.AbsolutePosition = pos; | ||
276 | grp.ClearPartAttachmentData(); | ||
277 | grp.RootPart.IsAttachment = false; | ||
278 | |||
279 | if (m_scene.Permissions.CanRezObject(1, avatar.UUID, pos)) | ||
280 | { | 303 | { |
281 | m_scene.AddSceneObject(grp); | 304 | rootGroup.RootPart.UpdateFlag = 0; |
305 | allparts[j].RootPart.UpdateFlag = 0; | ||
306 | rootGroup.LinkToGroup(allparts[j]); | ||
282 | } | 307 | } |
283 | grp.ScheduleGroupForFullUpdate(); | 308 | |
309 | rootGroup.ScheduleGroupForFullUpdate(); | ||
310 | pos = m_scene.GetNewRezLocation(Vector3.Zero, rootpos, UUID.Zero, rot, (byte)1, 1, true, allparts[0].GroupScale(), false); | ||
311 | |||
284 | responsedata["int_response_code"] = 200; //501; //410; //404; | 312 | responsedata["int_response_code"] = 200; //501; //410; //404; |
285 | responsedata["content_type"] = "text/plain"; | 313 | responsedata["content_type"] = "text/plain"; |
286 | responsedata["keepalive"] = false; | 314 | responsedata["keepalive"] = false; |
287 | responsedata["str_response_string"] = String.Format("<llsd><map><key>local_id</key>{0}</map></llsd>", ConvertUintToBytes(grp.LocalId)); | 315 | responsedata["str_response_string"] = String.Format("<llsd><map><key>local_id</key>{0}</map></llsd>", ConvertUintToBytes(allparts[0].LocalId)); |
288 | 316 | ||
289 | return responsedata; | 317 | return responsedata; |
290 | 318 | ||