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authorSnoopy Pfeffer2011-08-22 14:51:43 +0200
committerSnoopy Pfeffer2011-08-22 14:51:43 +0200
commitdb91044593fc2592c7abb21034aeea8965febbd7 (patch)
treed0cf5b6a01d4fa323abc8d0ae60c4c298db89432 /OpenSim/Region/CoreModules/Avatar/Inventory
parentread m_rpcHandlersKeepAlive under appropriate lock (diff)
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Thanks Neil Canham for fixing bulk inventory updates, no sending BulkInventoryUpdate after accepting inventory items.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs13
1 files changed, 12 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index e3d4969..b4f69e6 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -278,7 +278,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
278 else 278 else
279 { 279 {
280 if (m_TransferModule != null) 280 if (m_TransferModule != null)
281 m_TransferModule.SendInstantMessage(im, delegate(bool success) {}); 281 m_TransferModule.SendInstantMessage(im, delegate(bool success) {
282 // Send BulkUpdateInventory
283 IInventoryService invService = scene.InventoryService;
284 UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip
285
286 InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
287 folder = invService.GetFolder(folder);
288
289 ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID));
290
291 fromUser.ControllingClient.SendBulkUpdateInventory(folder);
292 });
282 } 293 }
283 } 294 }
284 else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined) 295 else if (im.dialog == (byte) InstantMessageDialog.InventoryDeclined)