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authorJustin Clark-Casey (justincc)2013-02-08 02:34:13 +0000
committerJustin Clark-Casey (justincc)2013-02-08 21:32:59 +0000
commit6d3b2d2cf7a14865ee4f4b6911fe0fe2e7d53ed5 (patch)
tree6ce4976af808a8d8fc352d1f254789035de4d811 /OpenSim/Region/CoreModules/Avatar/Inventory
parent* the root prim was being given an OffsetPosition in addition to setting the ... (diff)
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On IAR loading, if loading of a coaleseced item entirely fails, then continue with the IAR load rather than failing completely.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 5069803..ecbd07f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -487,6 +487,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
487 { 487 {
488// m_log.DebugFormat( 488// m_log.DebugFormat(
489// "[INVENTORY ARCHIVER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count); 489// "[INVENTORY ARCHIVER]: Loaded coalescence {0} has {1} objects", assetId, coa.Count);
490
491 if (coa.Objects.Count == 0)
492 {
493 m_log.WarnFormat(
494 "[INVENTORY ARCHIVE READ REQUEST]: Aborting load of coalesced object from asset {0} as it has zero loaded components",
495 assetId);
496 return false;
497 }
490 498
491 sceneObjects.AddRange(coa.Objects); 499 sceneObjects.AddRange(coa.Objects);
492 } 500 }
@@ -495,7 +503,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
495 SceneObjectGroup deserializedObject = SceneObjectSerializer.FromOriginalXmlFormat(xmlData); 503 SceneObjectGroup deserializedObject = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
496 504
497 if (deserializedObject != null) 505 if (deserializedObject != null)
506 {
498 sceneObjects.Add(deserializedObject); 507 sceneObjects.Add(deserializedObject);
508 }
509 else
510 {
511 m_log.WarnFormat(
512 "[INVENTORY ARCHIVE READ REQUEST]: Aborting load of object from asset {0} as deserialization failed",
513 assetId);
514
515 return false;
516 }
499 } 517 }
500 518
501 foreach (SceneObjectGroup sog in sceneObjects) 519 foreach (SceneObjectGroup sog in sceneObjects)