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author | UbitUmarov | 2017-06-23 15:50:16 +0100 |
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committer | UbitUmarov | 2017-06-23 15:50:16 +0100 |
commit | 3c6790b061fe1dd6d7cf602a3eb082b5bd149012 (patch) | |
tree | a046ad46ffb3091a40af7131b21981db09f52ebe /OpenSim/Region/CoreModules/Avatar/Inventory | |
parent | actually iar do it for iar (diff) | |
download | opensim-SC-3c6790b061fe1dd6d7cf602a3eb082b5bd149012.zip opensim-SC-3c6790b061fe1dd6d7cf602a3eb082b5bd149012.tar.gz opensim-SC-3c6790b061fe1dd6d7cf602a3eb082b5bd149012.tar.bz2 opensim-SC-3c6790b061fe1dd6d7cf602a3eb082b5bd149012.tar.xz |
several changes to iar/oar assets error reports
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index c218f5d..144cbbe 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -422,15 +422,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
422 | { | 422 | { |
423 | m_assetGatherer.GatherAll(); | 423 | m_assetGatherer.GatherAll(); |
424 | 424 | ||
425 | m_log.DebugFormat( | ||
426 | "[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetGatherer.GatheredUuids.Count); | ||
427 | int errors = m_assetGatherer.FailedUUIDs.Count; | 425 | int errors = m_assetGatherer.FailedUUIDs.Count; |
426 | |||
427 | m_log.DebugFormat( | ||
428 | "[INVENTORY ARCHIVER]: The items to save reference {0} assets", m_assetGatherer.GatheredUuids.Count + errors); | ||
428 | if(errors > 0) | 429 | if(errors > 0) |
429 | m_log.DebugFormat("[INVENTORY ARCHIVER]: aditional {0} assets have problems and will be ignored", errors); | 430 | m_log.DebugFormat("[INVENTORY ARCHIVER]: {0} of this assets have problems and will be ignored", errors); |
430 | 431 | ||
431 | AssetsRequest ar = new AssetsRequest( | 432 | AssetsRequest ar = new AssetsRequest( |
432 | new AssetsArchiver(m_archiveWriter), | 433 | new AssetsArchiver(m_archiveWriter), |
433 | m_assetGatherer.GatheredUuids, m_scene.AssetService, | 434 | m_assetGatherer.GatheredUuids, m_assetGatherer.FailedUUIDs.Count, |
435 | m_scene.AssetService, | ||
434 | m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, | 436 | m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, |
435 | options, ReceivedAllAssets); | 437 | options, ReceivedAllAssets); |
436 | ar.Execute(); | 438 | ar.Execute(); |