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authorUbitUmarov2017-01-07 16:13:46 +0000
committerUbitUmarov2017-01-07 16:13:46 +0000
commit7f9df24f97ae99aef130b2fb48a4ebc1fcfe0492 (patch)
treee69ec0705d2b7c4f490998288345baf040624c87 /OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
parentmore changes to god level control. Not that this is work in progress, for now... (diff)
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prevent gods kick wars using the new god level variable
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index b7ae298..8116b3c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -194,14 +194,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
194 int godlevel = 200; 194 int godlevel = 200;
195 // update level so higher gods can kick lower ones 195 // update level so higher gods can kick lower ones
196 ScenePresence god = m_scene.GetScenePresence(godID); 196 ScenePresence god = m_scene.GetScenePresence(godID);
197 if(god != null && god.GodController.GodLevel > godlevel) 197 if(god != null && god.GodController.EffectiveLevel > godlevel)
198 godlevel = god.GodController.GodLevel; 198 godlevel = god.GodController.EffectiveLevel;
199 199
200 if(agentID == ALL_AGENTS) 200 if(agentID == ALL_AGENTS)
201 { 201 {
202 m_scene.ForEachRootScenePresence(delegate(ScenePresence p) 202 m_scene.ForEachRootScenePresence(delegate(ScenePresence p)
203 { 203 {
204 if (p.UUID != godID && godlevel > p.GodController.GodLevel) 204 if (p.UUID != godID && godlevel > p.GodController.EffectiveLevel)
205 doKickmodes(godID, p, kickflags, reason); 205 doKickmodes(godID, p, kickflags, reason);
206 }); 206 });
207 return; 207 return;
@@ -224,7 +224,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
224 return; 224 return;
225 } 225 }
226 226
227 if (godlevel <= sp.GodController.GodLevel) // no god wars 227 if (godlevel <= sp.GodController.EffectiveLevel) // no god wars
228 return; 228 return;
229 229
230 if(sp.UUID == godID) 230 if(sp.UUID == godID)