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author | Melanie Thielker | 2009-06-19 20:46:17 +0000 |
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committer | Melanie Thielker | 2009-06-19 20:46:17 +0000 |
commit | e4d26d7bfa4b4d4e775531a7dd400f41fc61f45f (patch) | |
tree | a15fb5f00eb11a26a49b287c76209fb3e80833d4 /OpenSim/Region/CoreModules/Avatar/Friends | |
parent | Thanks cmickeyb for a patch that checks for null assets in Cenome asset cache... (diff) | |
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When a shared module hooks OnClientClosed, it has no way of finding
out which client connection has closed. So, in multi-region sims, things
can get messy fast.
This introduces a second parameters, which is a Scene object ref. Minor
adjustments to custom modules may be required due to this change.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Friends')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 8afb8fe..b98bfaf 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | |||
@@ -382,7 +382,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
382 | client.OnLogout += OnLogout; | 382 | client.OnLogout += OnLogout; |
383 | } | 383 | } |
384 | 384 | ||
385 | private void ClientClosed(UUID AgentId) | 385 | private void ClientClosed(UUID AgentId, Scene scene) |
386 | { | 386 | { |
387 | // agent's client was closed. As we handle logout in OnLogout, this here has only to handle | 387 | // agent's client was closed. As we handle logout in OnLogout, this here has only to handle |
388 | // TPing away (root agent is closed) or TPing/crossing in a region far enough away (client | 388 | // TPing away (root agent is closed) or TPing/crossing in a region far enough away (client |