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author | Dan Lake | 2011-11-03 17:53:51 -0700 |
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committer | Dan Lake | 2011-11-03 17:53:51 -0700 |
commit | b8d50b10fbb03ed8c8a9aac94564c354559c3bb0 (patch) | |
tree | 46b0b79fee603edec1888af2f31935d07f8b9262 /OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |
parent | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to (diff) | |
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Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index 783a03b..10b4c37 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -230,7 +230,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
230 | { | 230 | { |
231 | // This should use ForEachClient, but clients don't have a position. | 231 | // This should use ForEachClient, but clients don't have a position. |
232 | // If camera is moved into client, then camera position can be used | 232 | // If camera is moved into client, then camera position can be used |
233 | s.ForEachAvatar( | 233 | s.ForEachRootScenePresence( |
234 | delegate(ScenePresence presence) | 234 | delegate(ScenePresence presence) |
235 | { | 235 | { |
236 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType)) | 236 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType)) |