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authorUbitUmarov2015-11-24 17:28:05 +0000
committerUbitUmarov2015-11-24 17:28:05 +0000
commit6d5b405168b4fb9f137e63dae8669cfcf940d7b7 (patch)
tree122ca2b285d3955453161c307e23fc3b16d64701 /OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
parent again chat echos, check repeats uncondicionally (diff)
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simplify DeliverChatToAvatars(..) ( hopefully not breaking it )
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs135
1 files changed, 62 insertions, 73 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 3b56ca6..ee0a4f8 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -206,7 +206,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
206 UUID fromID = UUID.Zero; 206 UUID fromID = UUID.Zero;
207 UUID ownerID = UUID.Zero; 207 UUID ownerID = UUID.Zero;
208 string message = c.Message; 208 string message = c.Message;
209 IScene scene = c.Scene; 209 Scene scene = c.Scene as Scene;
210 UUID destination = c.Destination; 210 UUID destination = c.Destination;
211 Vector3 fromPos = c.Position; 211 Vector3 fromPos = c.Position;
212 Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0); 212 Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0);
@@ -217,47 +217,48 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
217 217
218 if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; 218 if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel;
219 219
220 if(!m_scenes.Contains(scene))
221 {
222 m_log.WarnFormat("[CHAT]: message from unkown scene {0} ignored",
223 scene.RegionInfo.RegionName);
224 return;
225 }
226
220 switch (sourceType) 227 switch (sourceType)
221 { 228 {
222 case ChatSourceType.Agent: 229 case ChatSourceType.Agent:
223 if (!(scene is Scene)) 230 ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId);
224 { 231 fromPos = avatar.AbsolutePosition;
225 m_log.WarnFormat("[CHAT]: scene {0} is not a Scene object, cannot obtain scene presence for {1}", 232 fromName = avatar.Name;
226 scene.RegionInfo.RegionName, c.Sender.AgentId); 233 fromID = c.Sender.AgentId;
227 return; 234 if (avatar.GodLevel >= 200)
228 } 235 { // let gods speak to outside or things may get confusing
229 ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId); 236 fromNamePrefix = m_adminPrefix;
230 fromPos = avatar.AbsolutePosition; 237 checkParcelHide = false;
231 fromName = avatar.Name; 238 }
232 fromID = c.Sender.AgentId; 239 else
233 if (avatar.GodLevel >= 200) 240 {
234 { // let gods speak to outside or things may get confusing 241 checkParcelHide = true;
235 fromNamePrefix = m_adminPrefix; 242 }
236 checkParcelHide = false; 243 destination = UUID.Zero; // Avatars cant "SayTo"
237 } 244 ownerID = c.Sender.AgentId;
238 else
239 {
240 checkParcelHide = true;
241 }
242 destination = UUID.Zero; // Avatars cant "SayTo"
243 ownerID = c.Sender.AgentId;
244 245
245 hidePos = fromPos; 246 hidePos = fromPos;
246 break; 247 break;
247 248
248 case ChatSourceType.Object: 249 case ChatSourceType.Object:
249 fromID = c.SenderUUID; 250 fromID = c.SenderUUID;
250 251
251 if (c.SenderObject != null && c.SenderObject is SceneObjectPart) 252 if (c.SenderObject != null && c.SenderObject is SceneObjectPart)
252 {
253 ownerID = ((SceneObjectPart)c.SenderObject).OwnerID;
254 if (((SceneObjectPart)c.SenderObject).ParentGroup.IsAttachment)
255 { 253 {
256 checkParcelHide = true; 254 ownerID = ((SceneObjectPart)c.SenderObject).OwnerID;
257 hidePos = ((SceneObjectPart)c.SenderObject).ParentGroup.AbsolutePosition; 255 if (((SceneObjectPart)c.SenderObject).ParentGroup.IsAttachment)
256 {
257 checkParcelHide = true;
258 hidePos = ((SceneObjectPart)c.SenderObject).ParentGroup.AbsolutePosition;
259 }
258 } 260 }
259 } 261 break;
260 break;
261 } 262 }
262 263
263 // TODO: iterate over message 264 // TODO: iterate over message
@@ -275,7 +276,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
275 checkParcelHide = false; 276 checkParcelHide = false;
276 if (c.Type < ChatTypeEnum.DebugChannel && destination == UUID.Zero) 277 if (c.Type < ChatTypeEnum.DebugChannel && destination == UUID.Zero)
277 { 278 {
278 ILandObject srcland = (scene as Scene).LandChannel.GetLandObject(hidePos.X, hidePos.Y); 279 ILandObject srcland = scene.LandChannel.GetLandObject(hidePos.X, hidePos.Y);
279 if (srcland != null && !srcland.LandData.SeeAVs) 280 if (srcland != null && !srcland.LandData.SeeAVs)
280 { 281 {
281 sourceParcelID = srcland.LandData.GlobalID; 282 sourceParcelID = srcland.LandData.GlobalID;
@@ -284,54 +285,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
284 } 285 }
285 } 286 }
286 287
287 foreach (Scene s in m_scenes) 288 scene.ForEachScenePresence(
288 { 289 delegate(ScenePresence presence)
289 // This should use ForEachClient, but clients don't have a position. 290 {
290 // If camera is moved into client, then camera position can be used 291 if (destination != UUID.Zero && presence.UUID != destination)
291 // MT: No, it can't, as chat is heard from the avatar position, not 292 return;
292 // the camera position.
293
294 s.ForEachScenePresence(
295 delegate(ScenePresence presence)
296 {
297 if (receiverIDs.Contains(presence.UUID))
298 return; // already sent to this presence
299 293
300 if (destination != UUID.Zero && presence.UUID != destination) 294 if(presence.IsChildAgent)
295 {
296 if(checkParcelHide)
297 return;
298 if (TrySendChatMessage(presence, fromPos, regionPos, fromID,
299 ownerID, fromNamePrefix + fromName, c.Type,
300 message, sourceType, (destination != UUID.Zero)))
301 receiverIDs.Add(presence.UUID);
301 return; 302 return;
303 }
302 304
303 ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); 305 ILandObject Presencecheck = scene.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
304 if (Presencecheck != null) 306 if (Presencecheck != null)
307 {
308 if (checkParcelHide)
305 { 309 {
306 // This will pass all chat from objects. Not 310 if (sourceParcelID != Presencecheck.LandData.GlobalID && presence.GodLevel < 200)
307 // perfect, but it will do. For now. Better 311 return;
308 // than the prior behavior of muting all
309 // objects on a parcel with access restrictions
310 if (checkParcelHide)
311 {
312 if (sourceParcelID != Presencecheck.LandData.GlobalID && presence.GodLevel < 200)
313 return;
314 }
315 if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
316 {
317 if (TrySendChatMessage(presence, fromPos, regionPos, fromID,
318 ownerID, fromNamePrefix + fromName, c.Type,
319 message, sourceType, (destination != UUID.Zero)))
320 receiverIDs.Add(presence.UUID);
321 }
322 } 312 }
323 else if(!checkParcelHide && (presence.IsChildAgent)) 313 if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
324 { 314 {
325 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, 315 if (TrySendChatMessage(presence, fromPos, regionPos, fromID,
326 ownerID, fromNamePrefix + fromName, c.Type, 316 ownerID, fromNamePrefix + fromName, c.Type,
327 message, sourceType, (destination != UUID.Zero))) 317 message, sourceType, (destination != UUID.Zero)))
328 receiverIDs.Add(presence.UUID); 318 receiverIDs.Add(presence.UUID);
329 } 319 }
330 } 320 }
331 ); 321 });
332 }
333 322
334 (scene as Scene).EventManager.TriggerOnChatToClients( 323 scene.EventManager.TriggerOnChatToClients(
335 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); 324 fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
336 } 325 }
337 326