aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Avatar/Attachments/Tests
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2013-03-18 22:04:27 +0000
committerJustin Clark-Casey (justincc)2013-03-18 22:04:27 +0000
commit3611d33b00650ccc71994b331e4c6595f95d3131 (patch)
treec288d22ce1378fc78ba6c3fce8f04f1a6ae04c04 /OpenSim/Region/CoreModules/Avatar/Attachments/Tests
parentFix recent regression where an item worn to an attachment point that was alre... (diff)
downloadopensim-SC-3611d33b00650ccc71994b331e4c6595f95d3131.zip
opensim-SC-3611d33b00650ccc71994b331e4c6595f95d3131.tar.gz
opensim-SC-3611d33b00650ccc71994b331e4c6595f95d3131.tar.bz2
opensim-SC-3611d33b00650ccc71994b331e4c6595f95d3131.tar.xz
Improve rejection of any attempt to reattach an object that is already attached.
This also adds/extends regression tests for wearing attachments directly for the scene and attempting to reattach/rewear already attached objects.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments/Tests')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs201
1 files changed, 182 insertions, 19 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 624adcf..719a59c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -228,6 +228,120 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
228 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1)); 228 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
229 } 229 }
230 230
231 [Test]
232 public void TestWearAttachmentFromGround()
233 {
234 TestHelpers.InMethod();
235// TestHelpers.EnableLogging();
236
237 Scene scene = CreateTestScene();
238 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1);
239 ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1);
240
241 SceneObjectGroup so2 = SceneHelpers.AddSceneObject(scene, "att2", sp.UUID);
242
243 {
244 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID);
245
246 m_numberOfAttachEventsFired = 0;
247 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, false);
248
249 // Check status on scene presence
250 Assert.That(sp.HasAttachments(), Is.True);
251 List<SceneObjectGroup> attachments = sp.GetAttachments();
252 Assert.That(attachments.Count, Is.EqualTo(1));
253 SceneObjectGroup attSo = attachments[0];
254 Assert.That(attSo.Name, Is.EqualTo(so.Name));
255 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.LeftHand));
256 Assert.That(attSo.IsAttachment);
257 Assert.That(attSo.UsesPhysics, Is.False);
258 Assert.That(attSo.IsTemporary, Is.False);
259
260 // Check item status
261 Assert.That(
262 sp.Appearance.GetAttachpoint(attSo.FromItemID),
263 Is.EqualTo((int)AttachmentPoint.LeftHand));
264
265 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
266 Assert.That(attachmentItem, Is.Not.Null);
267 Assert.That(attachmentItem.Name, Is.EqualTo(so.Name));
268
269 InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object);
270 Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
271
272 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(2));
273
274 // Check events
275 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
276 }
277
278 // Test wearing a different attachment from the ground.
279 {
280 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false);
281
282 // Check status on scene presence
283 Assert.That(sp.HasAttachments(), Is.True);
284 List<SceneObjectGroup> attachments = sp.GetAttachments();
285 Assert.That(attachments.Count, Is.EqualTo(1));
286 SceneObjectGroup attSo = attachments[0];
287 Assert.That(attSo.Name, Is.EqualTo(so2.Name));
288 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.LeftHand));
289 Assert.That(attSo.IsAttachment);
290 Assert.That(attSo.UsesPhysics, Is.False);
291 Assert.That(attSo.IsTemporary, Is.False);
292
293 // Check item status
294 Assert.That(
295 sp.Appearance.GetAttachpoint(attSo.FromItemID),
296 Is.EqualTo((int)AttachmentPoint.LeftHand));
297
298 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
299 Assert.That(attachmentItem, Is.Not.Null);
300 Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name));
301
302 InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object);
303 Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
304
305 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
306
307 // Check events
308 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(3));
309 }
310
311 // Test rewearing an already worn attachment from ground. Nothing should happen.
312 {
313 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, false);
314
315 // Check status on scene presence
316 Assert.That(sp.HasAttachments(), Is.True);
317 List<SceneObjectGroup> attachments = sp.GetAttachments();
318 Assert.That(attachments.Count, Is.EqualTo(1));
319 SceneObjectGroup attSo = attachments[0];
320 Assert.That(attSo.Name, Is.EqualTo(so2.Name));
321 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.LeftHand));
322 Assert.That(attSo.IsAttachment);
323 Assert.That(attSo.UsesPhysics, Is.False);
324 Assert.That(attSo.IsTemporary, Is.False);
325
326 // Check item status
327 Assert.That(
328 sp.Appearance.GetAttachpoint(attSo.FromItemID),
329 Is.EqualTo((int)AttachmentPoint.LeftHand));
330
331 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
332 Assert.That(attachmentItem, Is.Not.Null);
333 Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name));
334
335 InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(sp.UUID, AssetType.Object);
336 Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
337
338 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
339
340 // Check events
341 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(3));
342 }
343 }
344
231 /// <summary> 345 /// <summary>
232 /// Test that we do not attempt to attach an in-world object that someone else is sitting on. 346 /// Test that we do not attempt to attach an in-world object that someone else is sitting on.
233 /// </summary> 347 /// </summary>
@@ -275,28 +389,54 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
275 389
276 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20); 390 InventoryItemBase attItem = CreateAttachmentItem(scene, ua1.PrincipalID, "att", 0x10, 0x20);
277 391
278 m_numberOfAttachEventsFired = 0; 392 {
279 scene.AttachmentsModule.RezSingleAttachmentFromInventory( 393 scene.AttachmentsModule.RezSingleAttachmentFromInventory(
280 sp, attItem.ID, (uint)AttachmentPoint.Chest); 394 sp, attItem.ID, (uint)AttachmentPoint.Chest);
281 395
282 // Check scene presence status 396 // Check scene presence status
283 Assert.That(sp.HasAttachments(), Is.True); 397 Assert.That(sp.HasAttachments(), Is.True);
284 List<SceneObjectGroup> attachments = sp.GetAttachments(); 398 List<SceneObjectGroup> attachments = sp.GetAttachments();
285 Assert.That(attachments.Count, Is.EqualTo(1)); 399 Assert.That(attachments.Count, Is.EqualTo(1));
286 SceneObjectGroup attSo = attachments[0]; 400 SceneObjectGroup attSo = attachments[0];
287 Assert.That(attSo.Name, Is.EqualTo(attItem.Name)); 401 Assert.That(attSo.Name, Is.EqualTo(attItem.Name));
288 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest)); 402 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
289 Assert.That(attSo.IsAttachment); 403 Assert.That(attSo.IsAttachment);
290 Assert.That(attSo.UsesPhysics, Is.False); 404 Assert.That(attSo.UsesPhysics, Is.False);
291 Assert.That(attSo.IsTemporary, Is.False); 405 Assert.That(attSo.IsTemporary, Is.False);
292 406
293 // Check appearance status 407 // Check appearance status
294 Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1)); 408 Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
295 Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest)); 409 Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
296 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 410 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
297 411
298 // Check events 412 // Check events
299 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1)); 413 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
414 }
415
416 // Test attaching an already attached attachment
417 {
418 scene.AttachmentsModule.RezSingleAttachmentFromInventory(
419 sp, attItem.ID, (uint)AttachmentPoint.Chest);
420
421 // Check scene presence status
422 Assert.That(sp.HasAttachments(), Is.True);
423 List<SceneObjectGroup> attachments = sp.GetAttachments();
424 Assert.That(attachments.Count, Is.EqualTo(1));
425 SceneObjectGroup attSo = attachments[0];
426 Assert.That(attSo.Name, Is.EqualTo(attItem.Name));
427 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.Chest));
428 Assert.That(attSo.IsAttachment);
429 Assert.That(attSo.UsesPhysics, Is.False);
430 Assert.That(attSo.IsTemporary, Is.False);
431
432 // Check appearance status
433 Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
434 Assert.That(sp.Appearance.GetAttachpoint(attItem.ID), Is.EqualTo((int)AttachmentPoint.Chest));
435 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
436
437 // Check events
438 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(1));
439 }
300 } 440 }
301 441
302 /// <summary> 442 /// <summary>
@@ -316,6 +456,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
316 InventoryItemBase attItem2 = CreateAttachmentItem(scene, ua1.PrincipalID, "att2", 0x11, 0x21); 456 InventoryItemBase attItem2 = CreateAttachmentItem(scene, ua1.PrincipalID, "att2", 0x11, 0x21);
317 457
318 { 458 {
459 m_numberOfAttachEventsFired = 0;
319 scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, attItem1.ID, (uint)AttachmentPoint.Default); 460 scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, attItem1.ID, (uint)AttachmentPoint.Default);
320 461
321 // default attachment point is currently the left hand. 462 // default attachment point is currently the left hand.
@@ -360,6 +501,28 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
360 // Check events 501 // Check events
361 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(3)); 502 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(3));
362 } 503 }
504
505 // Test wearing an already attached attachment
506 {
507 scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, attItem2.ID, (uint)AttachmentPoint.Default);
508
509 // default attachment point is currently the left hand.
510 Assert.That(sp.HasAttachments(), Is.True);
511 List<SceneObjectGroup> attachments = sp.GetAttachments();
512 Assert.That(attachments.Count, Is.EqualTo(1));
513 SceneObjectGroup attSo = attachments[0];
514 Assert.That(attSo.Name, Is.EqualTo(attItem2.Name));
515 Assert.That(attSo.AttachmentPoint, Is.EqualTo((byte)AttachmentPoint.LeftHand));
516 Assert.That(attSo.IsAttachment);
517
518 // Check appearance status
519 Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(1));
520 Assert.That(sp.Appearance.GetAttachpoint(attItem2.ID), Is.EqualTo((int)AttachmentPoint.LeftHand));
521 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
522
523 // Check events
524 Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(3));
525 }
363 } 526 }
364 527
365 /// <summary> 528 /// <summary>