diff options
author | UbitUmarov | 2015-09-01 14:54:35 +0100 |
---|---|---|
committer | UbitUmarov | 2015-09-01 14:54:35 +0100 |
commit | 371c9dd2af01a2e7422ec901ee1f80757284a78c (patch) | |
tree | 058d2a513cacb12efcce0c0df0ae14ad135dbfe2 /OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |
parent | remove lixo (diff) | |
parent | dont change camera on crossings (diff) | |
download | opensim-SC-371c9dd2af01a2e7422ec901ee1f80757284a78c.zip opensim-SC-371c9dd2af01a2e7422ec901ee1f80757284a78c.tar.gz opensim-SC-371c9dd2af01a2e7422ec901ee1f80757284a78c.tar.bz2 opensim-SC-371c9dd2af01a2e7422ec901ee1f80757284a78c.tar.xz |
bad merge?
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 178 |
1 files changed, 151 insertions, 27 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 2f67c4e..b24dc0c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -41,6 +41,7 @@ using OpenSim.Region.Framework; | |||
41 | using OpenSim.Region.Framework.Interfaces; | 41 | using OpenSim.Region.Framework.Interfaces; |
42 | using OpenSim.Region.Framework.Scenes; | 42 | using OpenSim.Region.Framework.Scenes; |
43 | using OpenSim.Region.Framework.Scenes.Serialization; | 43 | using OpenSim.Region.Framework.Scenes.Serialization; |
44 | using OpenSim.Services.Interfaces; | ||
44 | 45 | ||
45 | namespace OpenSim.Region.CoreModules.Avatar.Attachments | 46 | namespace OpenSim.Region.CoreModules.Avatar.Attachments |
46 | { | 47 | { |
@@ -303,6 +304,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
303 | if (DebugLevel > 0) | 304 | if (DebugLevel > 0) |
304 | m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name); | 305 | m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name); |
305 | 306 | ||
307 | XmlDocument doc = new XmlDocument(); | ||
308 | string stateData = String.Empty; | ||
309 | |||
310 | IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>(); | ||
311 | if (attServ != null) | ||
312 | { | ||
313 | m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service"); | ||
314 | stateData = attServ.Get(sp.UUID.ToString()); | ||
315 | if (stateData != String.Empty) | ||
316 | { | ||
317 | try | ||
318 | { | ||
319 | doc.LoadXml(stateData); | ||
320 | } | ||
321 | catch { } | ||
322 | } | ||
323 | } | ||
324 | |||
325 | Dictionary<UUID, string> itemData = new Dictionary<UUID, string>(); | ||
326 | |||
327 | XmlNodeList nodes = doc.GetElementsByTagName("Attachment"); | ||
328 | if (nodes.Count > 0) | ||
329 | { | ||
330 | foreach (XmlNode n in nodes) | ||
331 | { | ||
332 | XmlElement elem = (XmlElement)n; | ||
333 | string itemID = elem.GetAttribute("ItemID"); | ||
334 | string xml = elem.InnerXml; | ||
335 | |||
336 | itemData[new UUID(itemID)] = xml; | ||
337 | } | ||
338 | } | ||
339 | |||
340 | |||
306 | List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); | 341 | List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); |
307 | 342 | ||
308 | // Let's get all items at once, so they get cached | 343 | // Let's get all items at once, so they get cached |
@@ -330,10 +365,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
330 | 365 | ||
331 | try | 366 | try |
332 | { | 367 | { |
368 | string xmlData; | ||
369 | XmlDocument d = null; | ||
370 | UUID asset; | ||
371 | if (itemData.TryGetValue(attach.ItemID, out xmlData)) | ||
372 | { | ||
373 | d = new XmlDocument(); | ||
374 | d.LoadXml(xmlData); | ||
375 | m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", attach.ItemID); | ||
376 | } | ||
377 | |||
333 | // If we're an NPC then skip all the item checks and manipulations since we don't have an | 378 | // If we're an NPC then skip all the item checks and manipulations since we don't have an |
334 | // inventory right now. | 379 | // inventory right now. |
335 | RezSingleAttachmentFromInventoryInternal( | 380 | RezSingleAttachmentFromInventoryInternal( |
336 | sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, attachmentPt, true); | 381 | sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, attachmentPt, true, d); |
337 | } | 382 | } |
338 | catch (Exception e) | 383 | catch (Exception e) |
339 | { | 384 | { |
@@ -361,6 +406,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
361 | 406 | ||
362 | Dictionary<SceneObjectGroup, string> scriptStates = new Dictionary<SceneObjectGroup, string>(); | 407 | Dictionary<SceneObjectGroup, string> scriptStates = new Dictionary<SceneObjectGroup, string>(); |
363 | 408 | ||
409 | <<<<<<< HEAD | ||
364 | foreach (SceneObjectGroup so in attachments) | 410 | foreach (SceneObjectGroup so in attachments) |
365 | { | 411 | { |
366 | // Scripts MUST be snapshotted before the object is | 412 | // Scripts MUST be snapshotted before the object is |
@@ -376,12 +422,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
376 | } | 422 | } |
377 | 423 | ||
378 | lock (sp.AttachmentsSyncLock) | 424 | lock (sp.AttachmentsSyncLock) |
425 | ======= | ||
426 | if (sp.PresenceType != PresenceType.Npc) | ||
427 | >>>>>>> avn/ubitvar | ||
379 | { | 428 | { |
380 | foreach (SceneObjectGroup so in attachments) | 429 | foreach (SceneObjectGroup so in attachments) |
381 | UpdateDetachedObject(sp, so, scriptStates[so]); | 430 | { |
382 | 431 | // Scripts MUST be snapshotted before the object is | |
383 | sp.ClearAttachments(); | 432 | // removed from the scene because doing otherwise will |
433 | // clobber the run flag | ||
434 | // This must be done outside the sp.AttachmentSyncLock so that there is no risk of a deadlock from | ||
435 | // scripts performing attachment operations at the same time. Getting object states stops the scripts. | ||
436 | scriptStates[so] = PrepareScriptInstanceForSave(so, false); | ||
437 | } | ||
438 | |||
439 | lock (sp.AttachmentsSyncLock) | ||
440 | { | ||
441 | foreach (SceneObjectGroup so in attachments) | ||
442 | UpdateDetachedObject(sp, so, scriptStates[so]); | ||
443 | sp.ClearAttachments(); | ||
444 | } | ||
384 | } | 445 | } |
446 | else | ||
447 | { | ||
448 | lock (sp.AttachmentsSyncLock) | ||
449 | { | ||
450 | foreach (SceneObjectGroup so in attachments) | ||
451 | UpdateDetachedObject(sp, so, String.Empty); | ||
452 | sp.ClearAttachments(); | ||
453 | } | ||
454 | } | ||
385 | } | 455 | } |
386 | 456 | ||
387 | public void DeleteAttachmentsFromScene(IScenePresence sp, bool silent) | 457 | public void DeleteAttachmentsFromScene(IScenePresence sp, bool silent) |
@@ -402,12 +472,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
402 | sp.ClearAttachments(); | 472 | sp.ClearAttachments(); |
403 | } | 473 | } |
404 | 474 | ||
405 | public bool AttachObject( | 475 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool addToInventory, bool append) |
406 | IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool addToInventory, bool append) | ||
407 | { | 476 | { |
408 | if (!Enabled) | 477 | if (!Enabled) |
409 | return false; | 478 | return false; |
410 | 479 | ||
480 | <<<<<<< HEAD | ||
411 | group.DetachFromBackup(); | 481 | group.DetachFromBackup(); |
412 | 482 | ||
413 | bool success = AttachObjectInternal(sp, group, attachmentPt, silent, addToInventory, false, append); | 483 | bool success = AttachObjectInternal(sp, group, attachmentPt, silent, addToInventory, false, append); |
@@ -416,6 +486,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
416 | group.AttachToBackup(); | 486 | group.AttachToBackup(); |
417 | 487 | ||
418 | return success; | 488 | return success; |
489 | ======= | ||
490 | return AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, addToInventory, false, append); | ||
491 | >>>>>>> avn/ubitvar | ||
419 | } | 492 | } |
420 | 493 | ||
421 | /// <summary> | 494 | /// <summary> |
@@ -428,10 +501,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
428 | /// <param name='silent'></param> | 501 | /// <param name='silent'></param> |
429 | /// <param name='addToInventory'>If true then add object to user inventory.</param> | 502 | /// <param name='addToInventory'>If true then add object to user inventory.</param> |
430 | /// <param name='resumeScripts'>If true then scripts are resumed on the attached object.</param> | 503 | /// <param name='resumeScripts'>If true then scripts are resumed on the attached object.</param> |
431 | /// <param name='append'>Append to attachment point rather than replace.</param> | 504 | private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool addToInventory, bool resumeScripts, bool append) |
432 | private bool AttachObjectInternal( | ||
433 | IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool addToInventory, bool resumeScripts, bool append) | ||
434 | { | 505 | { |
506 | // m_log.DebugFormat( | ||
507 | // "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})", | ||
508 | // group.Name, group.LocalId, sp.Name, attachmentPt, silent); | ||
509 | |||
510 | if (sp.GetAttachments().Contains(group)) | ||
511 | { | ||
512 | // m_log.WarnFormat( | ||
513 | // "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached", | ||
514 | // group.Name, group.LocalId, sp.Name, AttachmentPt); | ||
515 | |||
516 | return false; | ||
517 | } | ||
518 | |||
435 | if (group.GetSittingAvatarsCount() != 0) | 519 | if (group.GetSittingAvatarsCount() != 0) |
436 | { | 520 | { |
437 | if (DebugLevel > 0) | 521 | if (DebugLevel > 0) |
@@ -443,6 +527,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
443 | } | 527 | } |
444 | 528 | ||
445 | Vector3 attachPos = group.AbsolutePosition; | 529 | Vector3 attachPos = group.AbsolutePosition; |
530 | |||
531 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | ||
532 | // be removed when that functionality is implemented in opensim | ||
533 | attachmentPt &= 0x7f; | ||
534 | |||
446 | // If the attachment point isn't the same as the one previously used | 535 | // If the attachment point isn't the same as the one previously used |
447 | // set it's offset position = 0 so that it appears on the attachment point | 536 | // set it's offset position = 0 so that it appears on the attachment point |
448 | // and not in a weird location somewhere unknown. | 537 | // and not in a weird location somewhere unknown. |
@@ -481,9 +570,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
481 | attachPos = Vector3.Zero; | 570 | attachPos = Vector3.Zero; |
482 | } | 571 | } |
483 | 572 | ||
484 | group.AttachmentPoint = attachmentPt; | ||
485 | group.AbsolutePosition = attachPos; | ||
486 | |||
487 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); | 573 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); |
488 | 574 | ||
489 | if (attachments.Contains(group)) | 575 | if (attachments.Contains(group)) |
@@ -516,6 +602,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
516 | 602 | ||
517 | lock (sp.AttachmentsSyncLock) | 603 | lock (sp.AttachmentsSyncLock) |
518 | { | 604 | { |
605 | group.AttachmentPoint = attachmentPt; | ||
606 | group.AbsolutePosition = attachPos; | ||
607 | |||
519 | if (addToInventory && sp.PresenceType != PresenceType.Npc) | 608 | if (addToInventory && sp.PresenceType != PresenceType.Npc) |
520 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, append); | 609 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, append); |
521 | 610 | ||
@@ -546,7 +635,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
546 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group, append); | 635 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group, append); |
547 | } | 636 | } |
548 | 637 | ||
549 | public SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) | 638 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) |
639 | { | ||
640 | return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, null); | ||
641 | } | ||
642 | |||
643 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, XmlDocument doc) | ||
550 | { | 644 | { |
551 | if (!Enabled) | 645 | if (!Enabled) |
552 | return null; | 646 | return null; |
@@ -584,7 +678,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
584 | bool append = (AttachmentPt & 0x80) != 0; | 678 | bool append = (AttachmentPt & 0x80) != 0; |
585 | AttachmentPt &= 0x7f; | 679 | AttachmentPt &= 0x7f; |
586 | 680 | ||
587 | return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, append); | 681 | return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, append, doc); |
588 | } | 682 | } |
589 | 683 | ||
590 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) | 684 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) |
@@ -649,26 +743,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
649 | if (changed && m_scene.AvatarFactory != null) | 743 | if (changed && m_scene.AvatarFactory != null) |
650 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); | 744 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); |
651 | 745 | ||
746 | so.RootPart.Shape.LastAttachPoint = (byte)so.AttachmentPoint; | ||
747 | |||
652 | sp.RemoveAttachment(so); | 748 | sp.RemoveAttachment(so); |
653 | so.FromItemID = UUID.Zero; | 749 | so.FromItemID = UUID.Zero; |
654 | 750 | ||
751 | so.AttachedAvatar = UUID.Zero; | ||
752 | so.ClearPartAttachmentData(); | ||
753 | |||
655 | SceneObjectPart rootPart = so.RootPart; | 754 | SceneObjectPart rootPart = so.RootPart; |
755 | |||
756 | rootPart.SetParentLocalId(0); | ||
656 | so.AbsolutePosition = absolutePos; | 757 | so.AbsolutePosition = absolutePos; |
657 | if (absoluteRot != Quaternion.Identity) | 758 | if (absoluteRot != Quaternion.Identity) |
658 | { | 759 | { |
659 | so.UpdateGroupRotationR(absoluteRot); | 760 | so.UpdateGroupRotationR(absoluteRot); |
660 | } | 761 | } |
661 | so.AttachedAvatar = UUID.Zero; | 762 | |
662 | rootPart.SetParentLocalId(0); | 763 | rootPart.RemFlag(PrimFlags.TemporaryOnRez); |
663 | so.ClearPartAttachmentData(); | 764 | |
664 | rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive); | 765 | // not physical, not temporary, phaton, not volume detector |
766 | // so.UpdatePrimFlags(rootPart.LocalId,false,false,true,rootPart.VolumeDetectActive); | ||
767 | |||
768 | // restore full physical state instead | ||
769 | so.ApplyPhysics(); | ||
770 | |||
665 | so.HasGroupChanged = true; | 771 | so.HasGroupChanged = true; |
666 | so.RootPart.Shape.LastAttachPoint = (byte)so.AttachmentPoint; | ||
667 | rootPart.Rezzed = DateTime.Now; | 772 | rootPart.Rezzed = DateTime.Now; |
668 | rootPart.RemFlag(PrimFlags.TemporaryOnRez); | ||
669 | so.AttachToBackup(); | 773 | so.AttachToBackup(); |
670 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | 774 | m_scene.EventManager.TriggerParcelPrimCountTainted(); |
671 | rootPart.ScheduleFullUpdate(); | 775 | |
672 | rootPart.ClearUndoState(); | 776 | rootPart.ClearUndoState(); |
673 | 777 | ||
674 | List<UUID> uuids = new List<UUID>(); | 778 | List<UUID> uuids = new List<UUID>(); |
@@ -678,6 +782,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
678 | } | 782 | } |
679 | 783 | ||
680 | m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero); | 784 | m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero); |
785 | |||
786 | // Attach (NULL) stops scripts. We don't want that. Resume them. | ||
787 | so.ResumeScripts(); | ||
788 | so.ScheduleGroupForTerseUpdate(); | ||
789 | so.RootPart.ScheduleFullUpdate(); | ||
681 | } | 790 | } |
682 | 791 | ||
683 | public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so) | 792 | public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so) |
@@ -848,8 +957,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
848 | 957 | ||
849 | so.AttachedAvatar = sp.UUID; | 958 | so.AttachedAvatar = sp.UUID; |
850 | 959 | ||
851 | if (so.RootPart.PhysActor != null) | 960 | foreach (SceneObjectPart part in so.Parts) |
852 | so.RootPart.RemoveFromPhysics(); | 961 | { |
962 | // if (part.KeyframeMotion != null) | ||
963 | // part.KeyframeMotion.Suspend(); | ||
964 | |||
965 | if (part.PhysActor != null) | ||
966 | { | ||
967 | part.RemoveFromPhysics(); | ||
968 | } | ||
969 | } | ||
853 | 970 | ||
854 | so.AbsolutePosition = attachOffset; | 971 | so.AbsolutePosition = attachOffset; |
855 | so.RootPart.AttachedPos = attachOffset; | 972 | so.RootPart.AttachedPos = attachOffset; |
@@ -971,6 +1088,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
971 | // Remove the object from the scene so no more updates | 1088 | // Remove the object from the scene so no more updates |
972 | // are sent. Doing this before the below changes will ensure | 1089 | // are sent. Doing this before the below changes will ensure |
973 | // updates can't cause "HUD artefacts" | 1090 | // updates can't cause "HUD artefacts" |
1091 | |||
974 | m_scene.DeleteSceneObject(so, false, false); | 1092 | m_scene.DeleteSceneObject(so, false, false); |
975 | 1093 | ||
976 | // Prepare sog for storage | 1094 | // Prepare sog for storage |
@@ -992,7 +1110,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
992 | } | 1110 | } |
993 | 1111 | ||
994 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( | 1112 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( |
995 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, bool append) | 1113 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, bool append, XmlDocument doc) |
996 | { | 1114 | { |
997 | if (m_invAccessModule == null) | 1115 | if (m_invAccessModule == null) |
998 | return null; | 1116 | return null; |
@@ -1043,7 +1161,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1043 | // This will throw if the attachment fails | 1161 | // This will throw if the attachment fails |
1044 | try | 1162 | try |
1045 | { | 1163 | { |
1046 | AttachObjectInternal(sp, objatt, attachmentPt, false, true, true, append); | 1164 | if (doc != null) |
1165 | { | ||
1166 | objatt.LoadScriptState(doc); | ||
1167 | objatt.ResetOwnerChangeFlag(); | ||
1168 | } | ||
1169 | |||
1170 | AttachObjectInternal(sp, objatt, attachmentPt, false, true, true, true, append); | ||
1047 | } | 1171 | } |
1048 | catch (Exception e) | 1172 | catch (Exception e) |
1049 | { | 1173 | { |
@@ -1197,7 +1321,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1197 | AttachmentPt &= 0x7f; | 1321 | AttachmentPt &= 0x7f; |
1198 | 1322 | ||
1199 | // Calls attach with a Zero position | 1323 | // Calls attach with a Zero position |
1200 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true, append)) | 1324 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, false, true, append)) |
1201 | { | 1325 | { |
1202 | if (DebugLevel > 0) | 1326 | if (DebugLevel > 0) |
1203 | m_log.Debug( | 1327 | m_log.Debug( |
@@ -1205,7 +1329,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1205 | + ", AttachmentPoint: " + AttachmentPt); | 1329 | + ", AttachmentPoint: " + AttachmentPt); |
1206 | 1330 | ||
1207 | // Save avatar attachment information | 1331 | // Save avatar attachment information |
1208 | m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId); | 1332 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); |
1209 | } | 1333 | } |
1210 | } | 1334 | } |
1211 | catch (Exception e) | 1335 | catch (Exception e) |