diff options
author | Melanie | 2013-04-28 19:03:39 +0200 |
---|---|---|
committer | Melanie | 2013-04-28 19:03:39 +0200 |
commit | 4275d7a839d7380ee50aeadc38a31dd467bd891e (patch) | |
tree | 1e589fc3b448b580d1cc25b52215ef5ce2d7ae78 /OpenSim/Region/CoreModules/Asset | |
parent | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork (diff) | |
parent | Controller module for dynamic floaters (WIP) (diff) | |
download | opensim-SC-4275d7a839d7380ee50aeadc38a31dd467bd891e.zip opensim-SC-4275d7a839d7380ee50aeadc38a31dd467bd891e.tar.gz opensim-SC-4275d7a839d7380ee50aeadc38a31dd467bd891e.tar.bz2 opensim-SC-4275d7a839d7380ee50aeadc38a31dd467bd891e.tar.xz |
Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current
Conflicts:
bin/Regions/Regions.ini.example
Diffstat (limited to 'OpenSim/Region/CoreModules/Asset')
-rw-r--r-- | OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | 177 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs | 6 |
2 files changed, 112 insertions, 71 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index a0f1e8c..d510d82 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -363,12 +363,37 @@ namespace OpenSim.Region.CoreModules.Asset | |||
363 | /// Try to get an asset from the file cache. | 363 | /// Try to get an asset from the file cache. |
364 | /// </summary> | 364 | /// </summary> |
365 | /// <param name="id"></param> | 365 | /// <param name="id"></param> |
366 | /// <returns></returns> | 366 | /// <returns>An asset retrieved from the file cache. null if there was a problem retrieving an asset.</returns> |
367 | private AssetBase GetFromFileCache(string id) | 367 | private AssetBase GetFromFileCache(string id) |
368 | { | 368 | { |
369 | string filename = GetFileName(id); | ||
370 | |||
371 | #if WAIT_ON_INPROGRESS_REQUESTS | ||
372 | // Check if we're already downloading this asset. If so, try to wait for it to | ||
373 | // download. | ||
374 | if (m_WaitOnInprogressTimeout > 0) | ||
375 | { | ||
376 | m_RequestsForInprogress++; | ||
377 | |||
378 | ManualResetEvent waitEvent; | ||
379 | if (m_CurrentlyWriting.TryGetValue(filename, out waitEvent)) | ||
380 | { | ||
381 | waitEvent.WaitOne(m_WaitOnInprogressTimeout); | ||
382 | return Get(id); | ||
383 | } | ||
384 | } | ||
385 | #else | ||
386 | // Track how often we have the problem that an asset is requested while | ||
387 | // it is still being downloaded by a previous request. | ||
388 | if (m_CurrentlyWriting.Contains(filename)) | ||
389 | { | ||
390 | m_RequestsForInprogress++; | ||
391 | return null; | ||
392 | } | ||
393 | #endif | ||
394 | |||
369 | AssetBase asset = null; | 395 | AssetBase asset = null; |
370 | 396 | ||
371 | string filename = GetFileName(id); | ||
372 | if (File.Exists(filename)) | 397 | if (File.Exists(filename)) |
373 | { | 398 | { |
374 | FileStream stream = null; | 399 | FileStream stream = null; |
@@ -383,7 +408,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
383 | } | 408 | } |
384 | catch (System.Runtime.Serialization.SerializationException e) | 409 | catch (System.Runtime.Serialization.SerializationException e) |
385 | { | 410 | { |
386 | m_log.ErrorFormat( | 411 | m_log.WarnFormat( |
387 | "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}", | 412 | "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}", |
388 | filename, id, e.Message, e.StackTrace); | 413 | filename, id, e.Message, e.StackTrace); |
389 | 414 | ||
@@ -395,9 +420,10 @@ namespace OpenSim.Region.CoreModules.Asset | |||
395 | } | 420 | } |
396 | catch (Exception e) | 421 | catch (Exception e) |
397 | { | 422 | { |
398 | m_log.ErrorFormat( | 423 | m_log.WarnFormat( |
399 | "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}", | 424 | "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}", |
400 | filename, id, e.Message, e.StackTrace); | 425 | filename, id, e.Message, e.StackTrace); |
426 | |||
401 | } | 427 | } |
402 | finally | 428 | finally |
403 | { | 429 | { |
@@ -406,28 +432,6 @@ namespace OpenSim.Region.CoreModules.Asset | |||
406 | } | 432 | } |
407 | } | 433 | } |
408 | 434 | ||
409 | #if WAIT_ON_INPROGRESS_REQUESTS | ||
410 | // Check if we're already downloading this asset. If so, try to wait for it to | ||
411 | // download. | ||
412 | if (m_WaitOnInprogressTimeout > 0) | ||
413 | { | ||
414 | m_RequestsForInprogress++; | ||
415 | |||
416 | ManualResetEvent waitEvent; | ||
417 | if (m_CurrentlyWriting.TryGetValue(filename, out waitEvent)) | ||
418 | { | ||
419 | waitEvent.WaitOne(m_WaitOnInprogressTimeout); | ||
420 | return Get(id); | ||
421 | } | ||
422 | } | ||
423 | #else | ||
424 | // Track how often we have the problem that an asset is requested while | ||
425 | // it is still being downloaded by a previous request. | ||
426 | if (m_CurrentlyWriting.Contains(filename)) | ||
427 | { | ||
428 | m_RequestsForInprogress++; | ||
429 | } | ||
430 | #endif | ||
431 | return asset; | 435 | return asset; |
432 | } | 436 | } |
433 | 437 | ||
@@ -552,7 +556,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
552 | } | 556 | } |
553 | catch (Exception e) | 557 | catch (Exception e) |
554 | { | 558 | { |
555 | m_log.ErrorFormat( | 559 | m_log.WarnFormat( |
556 | "[FLOTSAM ASSET CACHE]: Failed to expire cached file {0}. Exception {1} {2}", | 560 | "[FLOTSAM ASSET CACHE]: Failed to expire cached file {0}. Exception {1} {2}", |
557 | id, e.Message, e.StackTrace); | 561 | id, e.Message, e.StackTrace); |
558 | } | 562 | } |
@@ -603,29 +607,39 @@ namespace OpenSim.Region.CoreModules.Asset | |||
603 | /// <param name="purgeLine"></param> | 607 | /// <param name="purgeLine"></param> |
604 | private void CleanExpiredFiles(string dir, DateTime purgeLine) | 608 | private void CleanExpiredFiles(string dir, DateTime purgeLine) |
605 | { | 609 | { |
606 | foreach (string file in Directory.GetFiles(dir)) | 610 | try |
607 | { | 611 | { |
608 | if (File.GetLastAccessTime(file) < purgeLine) | 612 | foreach (string file in Directory.GetFiles(dir)) |
609 | { | 613 | { |
610 | File.Delete(file); | 614 | if (File.GetLastAccessTime(file) < purgeLine) |
615 | { | ||
616 | File.Delete(file); | ||
617 | } | ||
611 | } | 618 | } |
612 | } | ||
613 | 619 | ||
614 | // Recurse into lower tiers | 620 | // Recurse into lower tiers |
615 | foreach (string subdir in Directory.GetDirectories(dir)) | 621 | foreach (string subdir in Directory.GetDirectories(dir)) |
616 | { | 622 | { |
617 | CleanExpiredFiles(subdir, purgeLine); | 623 | CleanExpiredFiles(subdir, purgeLine); |
618 | } | 624 | } |
619 | 625 | ||
620 | // Check if a tier directory is empty, if so, delete it | 626 | // Check if a tier directory is empty, if so, delete it |
621 | int dirSize = Directory.GetFiles(dir).Length + Directory.GetDirectories(dir).Length; | 627 | int dirSize = Directory.GetFiles(dir).Length + Directory.GetDirectories(dir).Length; |
622 | if (dirSize == 0) | 628 | if (dirSize == 0) |
623 | { | 629 | { |
624 | Directory.Delete(dir); | 630 | Directory.Delete(dir); |
631 | } | ||
632 | else if (dirSize >= m_CacheWarnAt) | ||
633 | { | ||
634 | m_log.WarnFormat( | ||
635 | "[FLOTSAM ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration", | ||
636 | dir, dirSize); | ||
637 | } | ||
625 | } | 638 | } |
626 | else if (dirSize >= m_CacheWarnAt) | 639 | catch (Exception e) |
627 | { | 640 | { |
628 | m_log.WarnFormat("[FLOTSAM ASSET CACHE]: Cache folder exceeded CacheWarnAt limit {0} {1}. Suggest increasing tiers, tier length, or reducing cache expiration", dir, dirSize); | 641 | m_log.Warn( |
642 | string.Format("[FLOTSAM ASSET CACHE]: Could not complete clean of expired files in {0}, exception ", dir), e); | ||
629 | } | 643 | } |
630 | } | 644 | } |
631 | 645 | ||
@@ -684,7 +698,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
684 | } | 698 | } |
685 | catch (IOException e) | 699 | catch (IOException e) |
686 | { | 700 | { |
687 | m_log.ErrorFormat( | 701 | m_log.WarnFormat( |
688 | "[FLOTSAM ASSET CACHE]: Failed to write asset {0} to temporary location {1} (final {2}) on cache in {3}. Exception {4} {5}.", | 702 | "[FLOTSAM ASSET CACHE]: Failed to write asset {0} to temporary location {1} (final {2}) on cache in {3}. Exception {4} {5}.", |
689 | asset.ID, tempname, filename, directory, e.Message, e.StackTrace); | 703 | asset.ID, tempname, filename, directory, e.Message, e.StackTrace); |
690 | 704 | ||
@@ -763,17 +777,31 @@ namespace OpenSim.Region.CoreModules.Asset | |||
763 | /// <summary> | 777 | /// <summary> |
764 | /// This notes the last time the Region had a deep asset scan performed on it. | 778 | /// This notes the last time the Region had a deep asset scan performed on it. |
765 | /// </summary> | 779 | /// </summary> |
766 | /// <param name="RegionID"></param> | 780 | /// <param name="regionID"></param> |
767 | private void StampRegionStatusFile(UUID RegionID) | 781 | private void StampRegionStatusFile(UUID regionID) |
768 | { | 782 | { |
769 | string RegionCacheStatusFile = Path.Combine(m_CacheDirectory, "RegionStatus_" + RegionID.ToString() + ".fac"); | 783 | string RegionCacheStatusFile = Path.Combine(m_CacheDirectory, "RegionStatus_" + regionID.ToString() + ".fac"); |
770 | if (File.Exists(RegionCacheStatusFile)) | 784 | |
785 | try | ||
771 | { | 786 | { |
772 | File.SetLastWriteTime(RegionCacheStatusFile, DateTime.Now); | 787 | if (File.Exists(RegionCacheStatusFile)) |
788 | { | ||
789 | File.SetLastWriteTime(RegionCacheStatusFile, DateTime.Now); | ||
790 | } | ||
791 | else | ||
792 | { | ||
793 | File.WriteAllText( | ||
794 | RegionCacheStatusFile, | ||
795 | "Please do not delete this file unless you are manually clearing your Flotsam Asset Cache."); | ||
796 | } | ||
773 | } | 797 | } |
774 | else | 798 | catch (Exception e) |
775 | { | 799 | { |
776 | File.WriteAllText(RegionCacheStatusFile, "Please do not delete this file unless you are manually clearing your Flotsam Asset Cache."); | 800 | m_log.Warn( |
801 | string.Format( | ||
802 | "[FLOTSAM ASSET CACHE]: Could not stamp region status file for region {0}. Exception ", | ||
803 | regionID), | ||
804 | e); | ||
777 | } | 805 | } |
778 | } | 806 | } |
779 | 807 | ||
@@ -790,32 +818,43 @@ namespace OpenSim.Region.CoreModules.Asset | |||
790 | { | 818 | { |
791 | UuidGatherer gatherer = new UuidGatherer(m_AssetService); | 819 | UuidGatherer gatherer = new UuidGatherer(m_AssetService); |
792 | 820 | ||
821 | HashSet<UUID> uniqueUuids = new HashSet<UUID>(); | ||
793 | Dictionary<UUID, AssetType> assets = new Dictionary<UUID, AssetType>(); | 822 | Dictionary<UUID, AssetType> assets = new Dictionary<UUID, AssetType>(); |
823 | |||
794 | foreach (Scene s in m_Scenes) | 824 | foreach (Scene s in m_Scenes) |
795 | { | 825 | { |
796 | StampRegionStatusFile(s.RegionInfo.RegionID); | 826 | StampRegionStatusFile(s.RegionInfo.RegionID); |
797 | 827 | ||
798 | s.ForEachSOG(delegate(SceneObjectGroup e) | 828 | s.ForEachSOG(delegate(SceneObjectGroup e) |
799 | { | 829 | { |
800 | gatherer.GatherAssetUuids(e, assets); | 830 | gatherer.GatherAssetUuids(e, assets); |
801 | }); | ||
802 | } | ||
803 | 831 | ||
804 | foreach (UUID assetID in assets.Keys) | 832 | foreach (UUID assetID in assets.Keys) |
805 | { | 833 | { |
806 | string filename = GetFileName(assetID.ToString()); | 834 | uniqueUuids.Add(assetID); |
807 | 835 | ||
808 | if (File.Exists(filename)) | 836 | string filename = GetFileName(assetID.ToString()); |
809 | { | 837 | |
810 | File.SetLastAccessTime(filename, DateTime.Now); | 838 | if (File.Exists(filename)) |
811 | } | 839 | { |
812 | else if (storeUncached) | 840 | File.SetLastAccessTime(filename, DateTime.Now); |
813 | { | 841 | } |
814 | m_AssetService.Get(assetID.ToString()); | 842 | else if (storeUncached) |
815 | } | 843 | { |
844 | AssetBase cachedAsset = m_AssetService.Get(assetID.ToString()); | ||
845 | if (cachedAsset == null && assets[assetID] != AssetType.Unknown) | ||
846 | m_log.DebugFormat( | ||
847 | "[FLOTSAM ASSET CACHE]: Could not find asset {0}, type {1} referenced by object {2} at {3} in scene {4} when pre-caching all scene assets", | ||
848 | assetID, assets[assetID], e.Name, e.AbsolutePosition, s.Name); | ||
849 | } | ||
850 | } | ||
851 | |||
852 | assets.Clear(); | ||
853 | }); | ||
816 | } | 854 | } |
817 | 855 | ||
818 | return assets.Keys.Count; | 856 | |
857 | return uniqueUuids.Count; | ||
819 | } | 858 | } |
820 | 859 | ||
821 | /// <summary> | 860 | /// <summary> |
@@ -831,7 +870,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
831 | } | 870 | } |
832 | catch (Exception e) | 871 | catch (Exception e) |
833 | { | 872 | { |
834 | m_log.ErrorFormat( | 873 | m_log.WarnFormat( |
835 | "[FLOTSAM ASSET CACHE]: Couldn't clear asset cache directory {0} from {1}. Exception {2} {3}", | 874 | "[FLOTSAM ASSET CACHE]: Couldn't clear asset cache directory {0} from {1}. Exception {2} {3}", |
836 | dir, m_CacheDirectory, e.Message, e.StackTrace); | 875 | dir, m_CacheDirectory, e.Message, e.StackTrace); |
837 | } | 876 | } |
@@ -845,7 +884,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
845 | } | 884 | } |
846 | catch (Exception e) | 885 | catch (Exception e) |
847 | { | 886 | { |
848 | m_log.ErrorFormat( | 887 | m_log.WarnFormat( |
849 | "[FLOTSAM ASSET CACHE]: Couldn't clear asset cache file {0} from {1}. Exception {1} {2}", | 888 | "[FLOTSAM ASSET CACHE]: Couldn't clear asset cache file {0} from {1}. Exception {1} {2}", |
850 | file, m_CacheDirectory, e.Message, e.StackTrace); | 889 | file, m_CacheDirectory, e.Message, e.StackTrace); |
851 | } | 890 | } |
diff --git a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs index 1c2bfd0..fd02b08 100644 --- a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs +++ b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs | |||
@@ -47,14 +47,16 @@ namespace OpenSim.Region.CoreModules.Asset.Tests | |||
47 | /// At the moment we're only test the in-memory part of the FlotsamAssetCache. This is a considerable weakness. | 47 | /// At the moment we're only test the in-memory part of the FlotsamAssetCache. This is a considerable weakness. |
48 | /// </summary> | 48 | /// </summary> |
49 | [TestFixture] | 49 | [TestFixture] |
50 | public class FlotsamAssetCacheTests | 50 | public class FlotsamAssetCacheTests : OpenSimTestCase |
51 | { | 51 | { |
52 | protected TestScene m_scene; | 52 | protected TestScene m_scene; |
53 | protected FlotsamAssetCache m_cache; | 53 | protected FlotsamAssetCache m_cache; |
54 | 54 | ||
55 | [SetUp] | 55 | [SetUp] |
56 | public void SetUp() | 56 | public override void SetUp() |
57 | { | 57 | { |
58 | base.SetUp(); | ||
59 | |||
58 | IConfigSource config = new IniConfigSource(); | 60 | IConfigSource config = new IniConfigSource(); |
59 | 61 | ||
60 | config.AddConfig("Modules"); | 62 | config.AddConfig("Modules"); |