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author | Justin Clark-Casey (justincc) | 2013-05-22 20:01:57 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-05-22 20:01:57 +0100 |
commit | 7d38f4940c39b217bcf6b90b7811933099916de9 (patch) | |
tree | 75c5a6ef2b670e464cec98d94580f06fd86c38c2 /OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs | |
parent | Revert "BulletSim: add code to experimentally use asset hull data." (diff) | |
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Implement llSetSoundQueueing().
This is controlled by the viewer, not the server.
So as per http://wiki.secondlife.com/wiki/LlSetSoundQueueing, only two sounds can be queued per prim.
You probably need to use llPreloadSound() for best results
Diffstat (limited to 'OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs')
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