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authorJustin Clark-Casey (justincc)2013-05-22 20:01:57 +0100
committerJustin Clark-Casey (justincc)2013-05-22 20:01:57 +0100
commit7d38f4940c39b217bcf6b90b7811933099916de9 (patch)
tree75c5a6ef2b670e464cec98d94580f06fd86c38c2 /OpenSim/Region/CoreModules/Asset/GlynnTuckerAssetCache.cs
parentRevert "BulletSim: add code to experimentally use asset hull data." (diff)
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Implement llSetSoundQueueing().
This is controlled by the viewer, not the server. So as per http://wiki.secondlife.com/wiki/LlSetSoundQueueing, only two sounds can be queued per prim. You probably need to use llPreloadSound() for best results
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