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authorOren Hurvitz2014-03-26 21:31:16 +0200
committerOren Hurvitz2014-03-26 20:34:55 +0100
commit7a47c15edbbebd93fc3355dfed68c2d5f635c897 (patch)
tree451e9121a86b6bcf9cf02855049f442d7bd5a866 /OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
parentRevert "Use log-rolling on the log files (once per day)" (diff)
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- Increased the threadpool timeout to 10 minutes
- Changed a few places that launch long-lasting threads to skip the timeout altogether
Diffstat (limited to 'OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs')
-rw-r--r--OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
index b270de9..c7bd3d0 100644
--- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
+++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
@@ -963,10 +963,10 @@ namespace OpenSim.Region.CoreModules.Asset
963 case "assets": 963 case "assets":
964 con.Output("Ensuring assets are cached for all scenes."); 964 con.Output("Ensuring assets are cached for all scenes.");
965 965
966 Util.FireAndForget(delegate { 966 Util.RunThreadNoTimeout(delegate {
967 int assetReferenceTotal = TouchAllSceneAssets(true); 967 int assetReferenceTotal = TouchAllSceneAssets(true);
968 con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal); 968 con.OutputFormat("Completed check with {0} assets.", assetReferenceTotal);
969 }); 969 }, "TouchAllSceneAssets", null);
970 970
971 break; 971 break;
972 972