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author | Robert Adams | 2013-12-17 06:18:13 -0800 |
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committer | Robert Adams | 2013-12-17 06:18:13 -0800 |
commit | 6937eec2588fab5e73c3ddc74c4ddc1bb35e7527 (patch) | |
tree | 4372b6dfa7f2e277312c0547a099f6ffeea6e91f /OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |
parent | varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. (diff) | |
parent | Fix issue with editing notes for other avatars (diff) | |
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Merge branch 'master' into varregion
Add new region crossing code to varregion
Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
Diffstat (limited to 'OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | 169 |
1 files changed, 129 insertions, 40 deletions
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 08d4fc0..f1fee63 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -248,57 +248,70 @@ namespace OpenSim.Region.CoreModules.Asset | |||
248 | 248 | ||
249 | private void UpdateFileCache(string key, AssetBase asset) | 249 | private void UpdateFileCache(string key, AssetBase asset) |
250 | { | 250 | { |
251 | string filename = GetFileName(asset.ID); | 251 | // TODO: Spawn this off to some seperate thread to do the actual writing |
252 | 252 | if (asset != null) | |
253 | try | ||
254 | { | 253 | { |
255 | // If the file is already cached just update access time. | 254 | string filename = GetFileName(key); |
256 | if (File.Exists(filename)) | 255 | |
257 | { | 256 | try |
258 | lock (m_CurrentlyWriting) | ||
259 | { | ||
260 | if (!m_CurrentlyWriting.Contains(filename)) | ||
261 | File.SetLastAccessTime(filename, DateTime.Now); | ||
262 | } | ||
263 | } | ||
264 | else | ||
265 | { | 257 | { |
266 | // Once we start writing, make sure we flag that we're writing | 258 | // If the file is already cached, don't cache it, just touch it so access time is updated |
267 | // that object to the cache so that we don't try to write the | 259 | if (File.Exists(filename)) |
268 | // same file multiple times. | ||
269 | lock (m_CurrentlyWriting) | ||
270 | { | 260 | { |
271 | #if WAIT_ON_INPROGRESS_REQUESTS | 261 | // We don't really want to know about sharing |
272 | if (m_CurrentlyWriting.ContainsKey(filename)) | 262 | // violations here. If the file is locked, then |
263 | // the other thread has updated the time for us. | ||
264 | try | ||
273 | { | 265 | { |
274 | return; | 266 | lock (m_CurrentlyWriting) |
267 | { | ||
268 | if (!m_CurrentlyWriting.Contains(filename)) | ||
269 | File.SetLastAccessTime(filename, DateTime.Now); | ||
270 | } | ||
275 | } | 271 | } |
276 | else | 272 | catch |
277 | { | ||
278 | m_CurrentlyWriting.Add(filename, new ManualResetEvent(false)); | ||
279 | } | ||
280 | |||
281 | #else | ||
282 | if (m_CurrentlyWriting.Contains(filename)) | ||
283 | { | 273 | { |
284 | return; | ||
285 | } | 274 | } |
286 | else | 275 | } else { |
276 | |||
277 | // Once we start writing, make sure we flag that we're writing | ||
278 | // that object to the cache so that we don't try to write the | ||
279 | // same file multiple times. | ||
280 | lock (m_CurrentlyWriting) | ||
287 | { | 281 | { |
288 | m_CurrentlyWriting.Add(filename); | 282 | #if WAIT_ON_INPROGRESS_REQUESTS |
289 | } | 283 | if (m_CurrentlyWriting.ContainsKey(filename)) |
284 | { | ||
285 | return; | ||
286 | } | ||
287 | else | ||
288 | { | ||
289 | m_CurrentlyWriting.Add(filename, new ManualResetEvent(false)); | ||
290 | } | ||
291 | |||
292 | #else | ||
293 | if (m_CurrentlyWriting.Contains(filename)) | ||
294 | { | ||
295 | return; | ||
296 | } | ||
297 | else | ||
298 | { | ||
299 | m_CurrentlyWriting.Add(filename); | ||
300 | } | ||
290 | #endif | 301 | #endif |
291 | } | ||
292 | 302 | ||
293 | Util.FireAndForget( | 303 | } |
294 | delegate { WriteFileCache(filename, asset); }); | 304 | |
305 | Util.FireAndForget( | ||
306 | delegate { WriteFileCache(filename, asset); }); | ||
307 | } | ||
308 | } | ||
309 | catch (Exception e) | ||
310 | { | ||
311 | m_log.ErrorFormat( | ||
312 | "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}", | ||
313 | asset.ID, e.Message, e.StackTrace); | ||
295 | } | 314 | } |
296 | } | ||
297 | catch (Exception e) | ||
298 | { | ||
299 | m_log.WarnFormat( | ||
300 | "[FLOTSAM ASSET CACHE]: Failed to update cache for asset {0}. Exception {1} {2}", | ||
301 | asset.ID, e.Message, e.StackTrace); | ||
302 | } | 315 | } |
303 | } | 316 | } |
304 | 317 | ||
@@ -332,6 +345,17 @@ namespace OpenSim.Region.CoreModules.Asset | |||
332 | return asset; | 345 | return asset; |
333 | } | 346 | } |
334 | 347 | ||
348 | private bool CheckFromMemoryCache(string id) | ||
349 | { | ||
350 | AssetBase asset = null; | ||
351 | |||
352 | if (m_MemoryCache.TryGetValue(id, out asset)) | ||
353 | return true; | ||
354 | |||
355 | return false; | ||
356 | } | ||
357 | |||
358 | |||
335 | /// <summary> | 359 | /// <summary> |
336 | /// Try to get an asset from the file cache. | 360 | /// Try to get an asset from the file cache. |
337 | /// </summary> | 361 | /// </summary> |
@@ -396,6 +420,7 @@ namespace OpenSim.Region.CoreModules.Asset | |||
396 | m_log.WarnFormat( | 420 | m_log.WarnFormat( |
397 | "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}", | 421 | "[FLOTSAM ASSET CACHE]: Failed to get file {0} for asset {1}. Exception {2} {3}", |
398 | filename, id, e.Message, e.StackTrace); | 422 | filename, id, e.Message, e.StackTrace); |
423 | |||
399 | } | 424 | } |
400 | finally | 425 | finally |
401 | { | 426 | { |
@@ -407,6 +432,50 @@ namespace OpenSim.Region.CoreModules.Asset | |||
407 | return asset; | 432 | return asset; |
408 | } | 433 | } |
409 | 434 | ||
435 | private bool CheckFromFileCache(string id) | ||
436 | { | ||
437 | bool found = false; | ||
438 | |||
439 | string filename = GetFileName(id); | ||
440 | if (File.Exists(filename)) | ||
441 | { | ||
442 | // actually check if we can open it, and so update expire | ||
443 | FileStream stream = null; | ||
444 | try | ||
445 | { | ||
446 | stream = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.Read); | ||
447 | if (stream != null) | ||
448 | { | ||
449 | found = true; | ||
450 | stream.Close(); | ||
451 | } | ||
452 | |||
453 | } | ||
454 | catch (System.Runtime.Serialization.SerializationException e) | ||
455 | { | ||
456 | found = false; | ||
457 | m_log.ErrorFormat( | ||
458 | "[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}", | ||
459 | filename, id, e.Message, e.StackTrace); | ||
460 | |||
461 | // If there was a problem deserializing the asset, the asset may | ||
462 | // either be corrupted OR was serialized under an old format | ||
463 | // {different version of AssetBase} -- we should attempt to | ||
464 | // delete it and re-cache | ||
465 | File.Delete(filename); | ||
466 | } | ||
467 | catch (Exception e) | ||
468 | { | ||
469 | found = false; | ||
470 | m_log.ErrorFormat( | ||
471 | "[FLOTSAM ASSET CACHE]: Failed to check file {0} for asset {1}. Exception {2} {3}", | ||
472 | filename, id, e.Message, e.StackTrace); | ||
473 | } | ||
474 | } | ||
475 | |||
476 | return found; | ||
477 | } | ||
478 | |||
410 | public AssetBase Get(string id) | 479 | public AssetBase Get(string id) |
411 | { | 480 | { |
412 | m_Requests++; | 481 | m_Requests++; |
@@ -434,11 +503,26 @@ namespace OpenSim.Region.CoreModules.Asset | |||
434 | return asset; | 503 | return asset; |
435 | } | 504 | } |
436 | 505 | ||
506 | public bool Check(string id) | ||
507 | { | ||
508 | if (m_MemoryCacheEnabled && CheckFromMemoryCache(id)) | ||
509 | return true; | ||
510 | |||
511 | if (m_FileCacheEnabled && CheckFromFileCache(id)) | ||
512 | return true; | ||
513 | return false; | ||
514 | } | ||
515 | |||
437 | public AssetBase GetCached(string id) | 516 | public AssetBase GetCached(string id) |
438 | { | 517 | { |
439 | return Get(id); | 518 | return Get(id); |
440 | } | 519 | } |
441 | 520 | ||
521 | public AssetBase CheckCached(string id) | ||
522 | { | ||
523 | return Get(id); | ||
524 | } | ||
525 | |||
442 | public void Expire(string id) | 526 | public void Expire(string id) |
443 | { | 527 | { |
444 | if (m_LogLevel >= 2) | 528 | if (m_LogLevel >= 2) |
@@ -983,6 +1067,11 @@ namespace OpenSim.Region.CoreModules.Asset | |||
983 | return asset.Data; | 1067 | return asset.Data; |
984 | } | 1068 | } |
985 | 1069 | ||
1070 | public bool CheckData(string id) | ||
1071 | { | ||
1072 | return Check(id); ; | ||
1073 | } | ||
1074 | |||
986 | public bool Get(string id, object sender, AssetRetrieved handler) | 1075 | public bool Get(string id, object sender, AssetRetrieved handler) |
987 | { | 1076 | { |
988 | AssetBase asset = Get(id); | 1077 | AssetBase asset = Get(id); |