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author | Michael Cortez | 2009-08-06 09:38:51 -0700 |
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committer | Michael Cortez | 2009-08-06 09:38:51 -0700 |
commit | 2ac04cb624d36c048b6793f9db7c073eb6a01026 (patch) | |
tree | cb76f55c634c9f1107dea7204729497c5ba3bb75 /OpenSim/Region/CoreModules/Agent | |
parent | Fixing comments re: INI file. (diff) | |
parent | Add the config-include statement to OpenSim.ini.example. (diff) | |
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Merge branch 'master' into groups-core-contrib
Diffstat (limited to 'OpenSim/Region/CoreModules/Agent')
-rw-r--r-- | OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs | 41 |
1 files changed, 20 insertions, 21 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs index 5be2a65..19f0f90 100644 --- a/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs +++ b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs | |||
@@ -45,8 +45,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload | |||
45 | /// </summary> | 45 | /// </summary> |
46 | public class UserTextureDownloadService | 46 | public class UserTextureDownloadService |
47 | { | 47 | { |
48 | private static readonly ILog m_log | 48 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
49 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
50 | 49 | ||
51 | /// <summary> | 50 | /// <summary> |
52 | /// True if the service has been closed, probably because a user with texture requests still queued | 51 | /// True if the service has been closed, probably because a user with texture requests still queued |
@@ -61,22 +60,22 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload | |||
61 | /// currently handle properly as far as I know). However, this situation should be handled in a more | 60 | /// currently handle properly as far as I know). However, this situation should be handled in a more |
62 | /// sophisticated way. | 61 | /// sophisticated way. |
63 | /// </summary> | 62 | /// </summary> |
64 | private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; | 63 | // private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; |
65 | 64 | ||
66 | /// <summary> | 65 | /// <summary> |
67 | /// XXX Also going to limit requests for found textures. | 66 | /// XXX Also going to limit requests for found textures. |
68 | /// </summary> | 67 | /// </summary> |
69 | private readonly IRequestLimitStrategy<UUID> foundTextureLimitStrategy | 68 | // private readonly IRequestLimitStrategy<UUID> foundTextureLimitStrategy |
70 | = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS); | 69 | // = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS); |
71 | 70 | ||
72 | private readonly IClientAPI m_client; | 71 | // private readonly IClientAPI m_client; |
73 | private readonly Scene m_scene; | 72 | private readonly Scene m_scene; |
74 | 73 | ||
75 | /// <summary> | 74 | /// <summary> |
76 | /// Texture Senders are placed in this queue once they have received their texture from the asset | 75 | /// Texture Senders are placed in this queue once they have received their texture from the asset |
77 | /// cache. Another module actually invokes the send. | 76 | /// cache. Another module actually invokes the send. |
78 | /// </summary> | 77 | /// </summary> |
79 | private readonly OpenSim.Framework.BlockingQueue<ITextureSender> m_sharedSendersQueue; | 78 | // private readonly OpenSim.Framework.BlockingQueue<ITextureSender> m_sharedSendersQueue; |
80 | 79 | ||
81 | /// <summary> | 80 | /// <summary> |
82 | /// Holds texture senders before they have received the appropriate texture from the asset cache. | 81 | /// Holds texture senders before they have received the appropriate texture from the asset cache. |
@@ -88,15 +87,15 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload | |||
88 | /// XXX This is really a temporary solution to deal with the situation where a client continually requests | 87 | /// XXX This is really a temporary solution to deal with the situation where a client continually requests |
89 | /// the same missing textures | 88 | /// the same missing textures |
90 | /// </summary> | 89 | /// </summary> |
91 | private readonly IRequestLimitStrategy<UUID> missingTextureLimitStrategy | 90 | // private readonly IRequestLimitStrategy<UUID> missingTextureLimitStrategy |
92 | = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS); | 91 | // = new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS); |
93 | 92 | ||
94 | public UserTextureDownloadService( | 93 | public UserTextureDownloadService( |
95 | IClientAPI client, Scene scene, OpenSim.Framework.BlockingQueue<ITextureSender> sharedQueue) | 94 | IClientAPI client, Scene scene, OpenSim.Framework.BlockingQueue<ITextureSender> sharedQueue) |
96 | { | 95 | { |
97 | m_client = client; | 96 | // m_client = client; |
98 | m_scene = scene; | 97 | m_scene = scene; |
99 | m_sharedSendersQueue = sharedQueue; | 98 | // m_sharedSendersQueue = sharedQueue; |
100 | } | 99 | } |
101 | 100 | ||
102 | /// <summary> | 101 | /// <summary> |
@@ -231,16 +230,16 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload | |||
231 | /// Place a ready texture sender on the processing queue. | 230 | /// Place a ready texture sender on the processing queue. |
232 | /// </summary> | 231 | /// </summary> |
233 | /// <param name="textureSender"></param> | 232 | /// <param name="textureSender"></param> |
234 | private void EnqueueTextureSender(ITextureSender textureSender) | 233 | // private void EnqueueTextureSender(ITextureSender textureSender) |
235 | { | 234 | // { |
236 | textureSender.Cancel = false; | 235 | // textureSender.Cancel = false; |
237 | textureSender.Sending = true; | 236 | // textureSender.Sending = true; |
238 | 237 | // | |
239 | if (!m_sharedSendersQueue.Contains(textureSender)) | 238 | // if (!m_sharedSendersQueue.Contains(textureSender)) |
240 | { | 239 | // { |
241 | m_sharedSendersQueue.Enqueue(textureSender); | 240 | // m_sharedSendersQueue.Enqueue(textureSender); |
242 | } | 241 | // } |
243 | } | 242 | // } |
244 | 243 | ||
245 | /// <summary> | 244 | /// <summary> |
246 | /// Close this module. | 245 | /// Close this module. |