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author | John Hurliman | 2009-10-01 17:42:13 -0700 |
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committer | John Hurliman | 2009-10-01 17:42:13 -0700 |
commit | 6e0c79b8fe76c7d2c983cb7b258a75a3300e78f2 (patch) | |
tree | 0de3c250460102fc59e9373e4bb33de2afc5ef3a /OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs | |
parent | Fixing LLClientView memory leak (diff) | |
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* Rewrote LLImageManager to use a real priority queue and hold minimal state
* Rewrote the logic in J2KImage.RunUpdate()
* Added a default avatar texture (I made it myself)
Diffstat (limited to 'OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs index 49f7f48..a0f359b 100644 --- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs +++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs | |||
@@ -161,7 +161,6 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender | |||
161 | for (int i = 0; i < layerStarts.Count; i++) | 161 | for (int i = 0; i < layerStarts.Count; i++) |
162 | { | 162 | { |
163 | OpenJPEG.J2KLayerInfo layer = new OpenJPEG.J2KLayerInfo(); | 163 | OpenJPEG.J2KLayerInfo layer = new OpenJPEG.J2KLayerInfo(); |
164 | int start = layerStarts[i]; | ||
165 | 164 | ||
166 | if (i == 0) | 165 | if (i == 0) |
167 | layer.Start = 0; | 166 | layer.Start = 0; |