diff options
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/CoreModules/Agent/AssetTransaction')
3 files changed, 280 insertions, 180 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs index 3d6e7f3..85e1c99 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs | |||
@@ -41,19 +41,22 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
41 | /// </summary> | 41 | /// </summary> |
42 | public class AgentAssetTransactions | 42 | public class AgentAssetTransactions |
43 | { | 43 | { |
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger( |
45 | MethodBase.GetCurrentMethod().DeclaringType); | ||
45 | 46 | ||
46 | // Fields | 47 | // Fields |
47 | private bool m_dumpAssetsToFile; | 48 | private bool m_dumpAssetsToFile; |
48 | public AssetTransactionModule Manager; | 49 | private Scene m_Scene; |
49 | public UUID UserID; | 50 | public UUID UserID; |
50 | public Dictionary<UUID, AssetXferUploader> XferUploaders = new Dictionary<UUID, AssetXferUploader>(); | 51 | public Dictionary<UUID, AssetXferUploader> XferUploaders = |
52 | new Dictionary<UUID, AssetXferUploader>(); | ||
51 | 53 | ||
52 | // Methods | 54 | // Methods |
53 | public AgentAssetTransactions(UUID agentID, AssetTransactionModule manager, bool dumpAssetsToFile) | 55 | public AgentAssetTransactions(UUID agentID, Scene scene, |
56 | bool dumpAssetsToFile) | ||
54 | { | 57 | { |
58 | m_Scene = scene; | ||
55 | UserID = agentID; | 59 | UserID = agentID; |
56 | Manager = manager; | ||
57 | m_dumpAssetsToFile = dumpAssetsToFile; | 60 | m_dumpAssetsToFile = dumpAssetsToFile; |
58 | } | 61 | } |
59 | 62 | ||
@@ -61,7 +64,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
61 | { | 64 | { |
62 | if (!XferUploaders.ContainsKey(transactionID)) | 65 | if (!XferUploaders.ContainsKey(transactionID)) |
63 | { | 66 | { |
64 | AssetXferUploader uploader = new AssetXferUploader(this, m_dumpAssetsToFile); | 67 | AssetXferUploader uploader = new AssetXferUploader(m_Scene, |
68 | m_dumpAssetsToFile); | ||
65 | 69 | ||
66 | lock (XferUploaders) | 70 | lock (XferUploaders) |
67 | { | 71 | { |
@@ -88,22 +92,25 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
88 | } | 92 | } |
89 | } | 93 | } |
90 | 94 | ||
91 | public void RequestCreateInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID, | 95 | public void RequestCreateInventoryItem(IClientAPI remoteClient, |
92 | uint callbackID, string description, string name, sbyte invType, | 96 | UUID transactionID, UUID folderID, uint callbackID, |
93 | sbyte type, byte wearableType, uint nextOwnerMask) | 97 | string description, string name, sbyte invType, |
98 | sbyte type, byte wearableType, uint nextOwnerMask) | ||
94 | { | 99 | { |
95 | if (XferUploaders.ContainsKey(transactionID)) | 100 | if (XferUploaders.ContainsKey(transactionID)) |
96 | { | 101 | { |
97 | XferUploaders[transactionID].RequestCreateInventoryItem(remoteClient, transactionID, folderID, | 102 | XferUploaders[transactionID].RequestCreateInventoryItem( |
98 | callbackID, description, name, invType, type, | 103 | remoteClient, transactionID, folderID, |
99 | wearableType, nextOwnerMask); | 104 | callbackID, description, name, invType, type, |
105 | wearableType, nextOwnerMask); | ||
100 | } | 106 | } |
101 | } | 107 | } |
102 | 108 | ||
103 | 109 | ||
104 | 110 | ||
105 | /// <summary> | 111 | /// <summary> |
106 | /// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed. | 112 | /// Get an uploaded asset. If the data is successfully retrieved, |
113 | /// the transaction will be removed. | ||
107 | /// </summary> | 114 | /// </summary> |
108 | /// <param name="transactionID"></param> | 115 | /// <param name="transactionID"></param> |
109 | /// <returns>The asset if the upload has completed, null if it has not.</returns> | 116 | /// <returns>The asset if the upload has completed, null if it has not.</returns> |
@@ -125,105 +132,66 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
125 | return null; | 132 | return null; |
126 | } | 133 | } |
127 | 134 | ||
128 | //private void CreateItemFromUpload(AssetBase asset, IClientAPI ourClient, UUID inventoryFolderID, uint nextPerms, uint wearableType) | 135 | public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, |
129 | //{ | 136 | SceneObjectPart part, UUID transactionID, |
130 | // Manager.MyScene.CommsManager.AssetCache.AddAsset(asset); | 137 | TaskInventoryItem item) |
131 | // CachedUserInfo userInfo = Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails( | ||
132 | // ourClient.AgentId); | ||
133 | |||
134 | // if (userInfo != null) | ||
135 | // { | ||
136 | // InventoryItemBase item = new InventoryItemBase(); | ||
137 | // item.Owner = ourClient.AgentId; | ||
138 | // item.Creator = ourClient.AgentId; | ||
139 | // item.ID = UUID.Random(); | ||
140 | // item.AssetID = asset.FullID; | ||
141 | // item.Description = asset.Description; | ||
142 | // item.Name = asset.Name; | ||
143 | // item.AssetType = asset.Type; | ||
144 | // item.InvType = asset.Type; | ||
145 | // item.Folder = inventoryFolderID; | ||
146 | // item.BasePermissions = 0x7fffffff; | ||
147 | // item.CurrentPermissions = 0x7fffffff; | ||
148 | // item.EveryOnePermissions = 0; | ||
149 | // item.NextPermissions = nextPerms; | ||
150 | // item.Flags = wearableType; | ||
151 | // item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
152 | |||
153 | // userInfo.AddItem(item); | ||
154 | // ourClient.SendInventoryItemCreateUpdate(item); | ||
155 | // } | ||
156 | // else | ||
157 | // { | ||
158 | // m_log.ErrorFormat( | ||
159 | // "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation", | ||
160 | // ourClient.AgentId); | ||
161 | // } | ||
162 | //} | ||
163 | |||
164 | public void RequestUpdateTaskInventoryItem( | ||
165 | IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item) | ||
166 | { | 138 | { |
167 | if (XferUploaders.ContainsKey(transactionID)) | 139 | if (XferUploaders.ContainsKey(transactionID)) |
168 | { | 140 | { |
169 | AssetBase asset = XferUploaders[transactionID].GetAssetData(); | 141 | AssetBase asset = GetTransactionAsset(transactionID); |
142 | |||
143 | // Only legacy viewers use this, and they prefer CAPS, which | ||
144 | // we have, so this really never runs. | ||
145 | // Allow it, but only for "safe" types. | ||
146 | if ((InventoryType)item.InvType != InventoryType.Notecard && | ||
147 | (InventoryType)item.InvType != InventoryType.LSL) | ||
148 | return; | ||
149 | |||
170 | if (asset != null) | 150 | if (asset != null) |
171 | { | 151 | { |
172 | m_log.DebugFormat( | 152 | asset.FullID = UUID.Random(); |
173 | "[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}", | ||
174 | item.Name, part.Name, transactionID); | ||
175 | |||
176 | asset.Name = item.Name; | 153 | asset.Name = item.Name; |
177 | asset.Description = item.Description; | 154 | asset.Description = item.Description; |
178 | asset.Type = (sbyte)item.Type; | 155 | asset.Type = (sbyte)item.Type; |
179 | item.AssetID = asset.FullID; | 156 | item.AssetID = asset.FullID; |
180 | 157 | ||
181 | Manager.MyScene.AssetService.Store(asset); | 158 | m_Scene.AssetService.Store(asset); |
182 | 159 | ||
183 | if (part.Inventory.UpdateInventoryItem(item)) | 160 | part.Inventory.UpdateInventoryItem(item); |
184 | { | ||
185 | if ((InventoryType)item.InvType == InventoryType.Notecard) | ||
186 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | ||
187 | else if ((InventoryType)item.InvType == InventoryType.LSL) | ||
188 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
189 | else | ||
190 | remoteClient.SendAgentAlertMessage("Item saved", false); | ||
191 | |||
192 | part.GetProperties(remoteClient); | ||
193 | } | ||
194 | } | 161 | } |
195 | } | 162 | } |
196 | } | 163 | } |
197 | 164 | ||
198 | 165 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, | |
199 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID, | 166 | UUID transactionID, InventoryItemBase item) |
200 | InventoryItemBase item) | ||
201 | { | 167 | { |
202 | if (XferUploaders.ContainsKey(transactionID)) | 168 | if (XferUploaders.ContainsKey(transactionID)) |
203 | { | 169 | { |
204 | UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId); | 170 | // Here we need to get the old asset to extract the |
205 | 171 | // texture UUIDs if it's a wearable. | |
206 | AssetBase asset = Manager.MyScene.AssetService.Get(assetID.ToString()); | 172 | if (item.AssetType == (int)AssetType.Bodypart || |
207 | 173 | item.AssetType == (int)AssetType.Clothing) | |
208 | if (asset == null) | ||
209 | { | 174 | { |
210 | asset = GetTransactionAsset(transactionID); | 175 | AssetBase oldAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); |
176 | if (oldAsset != null) | ||
177 | XferUploaders[transactionID].SetOldData(oldAsset.Data); | ||
211 | } | 178 | } |
212 | 179 | ||
213 | if (asset != null && asset.FullID == assetID) | 180 | AssetBase asset = GetTransactionAsset(transactionID); |
181 | |||
182 | if (asset != null) | ||
214 | { | 183 | { |
215 | // Assets never get updated, new ones get created | ||
216 | asset.FullID = UUID.Random(); | 184 | asset.FullID = UUID.Random(); |
217 | asset.Name = item.Name; | 185 | asset.Name = item.Name; |
218 | asset.Description = item.Description; | 186 | asset.Description = item.Description; |
219 | asset.Type = (sbyte)item.AssetType; | 187 | asset.Type = (sbyte)item.AssetType; |
220 | item.AssetID = asset.FullID; | 188 | item.AssetID = asset.FullID; |
221 | 189 | ||
222 | Manager.MyScene.AssetService.Store(asset); | 190 | m_Scene.AssetService.Store(asset); |
223 | } | ||
224 | 191 | ||
225 | IInventoryService invService = Manager.MyScene.InventoryService; | 192 | IInventoryService invService = m_Scene.InventoryService; |
226 | invService.UpdateItem(item); | 193 | invService.UpdateItem(item); |
194 | } | ||
227 | } | 195 | } |
228 | } | 196 | } |
229 | } | 197 | } |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs index ae31050..82558de 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs | |||
@@ -34,22 +34,19 @@ using OpenMetaverse; | |||
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Region.Framework.Interfaces; | 35 | using OpenSim.Region.Framework.Interfaces; |
36 | using OpenSim.Region.Framework.Scenes; | 36 | using OpenSim.Region.Framework.Scenes; |
37 | using Mono.Addins; | ||
37 | 38 | ||
38 | namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | 39 | namespace OpenSim.Region.CoreModules.Agent.AssetTransaction |
39 | { | 40 | { |
40 | public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions | 41 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AssetTransactionModule")] |
42 | public class AssetTransactionModule : INonSharedRegionModule, | ||
43 | IAgentAssetTransactions | ||
41 | { | 44 | { |
42 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | // private static readonly ILog m_log = LogManager.GetLogger( |
46 | // MethodBase.GetCurrentMethod().DeclaringType); | ||
43 | 47 | ||
44 | private readonly Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>(); | 48 | protected Scene m_Scene; |
45 | private bool m_dumpAssetsToFile = false; | 49 | private bool m_dumpAssetsToFile = false; |
46 | private Scene m_scene = null; | ||
47 | |||
48 | [Obsolete] | ||
49 | public Scene MyScene | ||
50 | { | ||
51 | get{ return m_scene;} | ||
52 | } | ||
53 | 50 | ||
54 | /// <summary> | 51 | /// <summary> |
55 | /// Each agent has its own singleton collection of transactions | 52 | /// Each agent has its own singleton collection of transactions |
@@ -57,33 +54,24 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
57 | private Dictionary<UUID, AgentAssetTransactions> AgentTransactions = | 54 | private Dictionary<UUID, AgentAssetTransactions> AgentTransactions = |
58 | new Dictionary<UUID, AgentAssetTransactions>(); | 55 | new Dictionary<UUID, AgentAssetTransactions>(); |
59 | 56 | ||
57 | #region IRegionModule Members | ||
60 | 58 | ||
61 | public AssetTransactionModule() | 59 | public void Initialise(IConfigSource config) |
62 | { | 60 | { |
63 | //m_log.Debug("creating AgentAssetTransactionModule"); | ||
64 | } | 61 | } |
65 | 62 | ||
66 | #region IRegionModule Members | 63 | public void AddRegion(Scene scene) |
67 | |||
68 | public void Initialise(Scene scene, IConfigSource config) | ||
69 | { | 64 | { |
70 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) | 65 | m_Scene = scene; |
71 | { | 66 | scene.RegisterModuleInterface<IAgentAssetTransactions>(this); |
72 | // m_log.Debug("initialising AgentAssetTransactionModule"); | 67 | scene.EventManager.OnNewClient += NewClient; |
73 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); | 68 | } |
74 | scene.RegisterModuleInterface<IAgentAssetTransactions>(this); | ||
75 | |||
76 | scene.EventManager.OnNewClient += NewClient; | ||
77 | } | ||
78 | 69 | ||
79 | // EVIL HACK! | 70 | public void RegionLoaded(Scene scene) |
80 | // This needs killing! | 71 | { |
81 | // | ||
82 | if (m_scene == null) | ||
83 | m_scene = scene; | ||
84 | } | 72 | } |
85 | 73 | ||
86 | public void PostInitialise() | 74 | public void RemoveRegion(Scene scene) |
87 | { | 75 | { |
88 | } | 76 | } |
89 | 77 | ||
@@ -96,9 +84,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
96 | get { return "AgentTransactionModule"; } | 84 | get { return "AgentTransactionModule"; } |
97 | } | 85 | } |
98 | 86 | ||
99 | public bool IsSharedModule | 87 | public Type ReplaceableInterface |
100 | { | 88 | { |
101 | get { return true; } | 89 | get { return typeof(IAgentAssetTransactions); } |
102 | } | 90 | } |
103 | 91 | ||
104 | #endregion | 92 | #endregion |
@@ -111,8 +99,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
111 | 99 | ||
112 | #region AgentAssetTransactions | 100 | #region AgentAssetTransactions |
113 | /// <summary> | 101 | /// <summary> |
114 | /// Get the collection of asset transactions for the given user. If one does not already exist, it | 102 | /// Get the collection of asset transactions for the given user. |
115 | /// is created. | 103 | /// If one does not already exist, it is created. |
116 | /// </summary> | 104 | /// </summary> |
117 | /// <param name="userID"></param> | 105 | /// <param name="userID"></param> |
118 | /// <returns></returns> | 106 | /// <returns></returns> |
@@ -122,7 +110,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
122 | { | 110 | { |
123 | if (!AgentTransactions.ContainsKey(userID)) | 111 | if (!AgentTransactions.ContainsKey(userID)) |
124 | { | 112 | { |
125 | AgentAssetTransactions transactions = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile); | 113 | AgentAssetTransactions transactions = |
114 | new AgentAssetTransactions(userID, m_Scene, | ||
115 | m_dumpAssetsToFile); | ||
116 | |||
126 | AgentTransactions.Add(userID, transactions); | 117 | AgentTransactions.Add(userID, transactions); |
127 | } | 118 | } |
128 | 119 | ||
@@ -131,8 +122,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
131 | } | 122 | } |
132 | 123 | ||
133 | /// <summary> | 124 | /// <summary> |
134 | /// Remove the given agent asset transactions. This should be called when a client is departing | 125 | /// Remove the given agent asset transactions. This should be called |
135 | /// from a scene (and hence won't be making any more transactions here). | 126 | /// when a client is departing from a scene (and hence won't be making |
127 | /// any more transactions here). | ||
136 | /// </summary> | 128 | /// </summary> |
137 | /// <param name="userID"></param> | 129 | /// <param name="userID"></param> |
138 | public void RemoveAgentAssetTransactions(UUID userID) | 130 | public void RemoveAgentAssetTransactions(UUID userID) |
@@ -146,10 +138,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
146 | } | 138 | } |
147 | 139 | ||
148 | /// <summary> | 140 | /// <summary> |
149 | /// Create an inventory item from data that has been received through a transaction. | 141 | /// Create an inventory item from data that has been received through |
150 | /// | 142 | /// a transaction. |
151 | /// This is called when new clothing or body parts are created. It may also be called in other | 143 | /// This is called when new clothing or body parts are created. |
152 | /// situations. | 144 | /// It may also be called in other situations. |
153 | /// </summary> | 145 | /// </summary> |
154 | /// <param name="remoteClient"></param> | 146 | /// <param name="remoteClient"></param> |
155 | /// <param name="transactionID"></param> | 147 | /// <param name="transactionID"></param> |
@@ -161,61 +153,72 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
161 | /// <param name="type"></param> | 153 | /// <param name="type"></param> |
162 | /// <param name="wearableType"></param> | 154 | /// <param name="wearableType"></param> |
163 | /// <param name="nextOwnerMask"></param> | 155 | /// <param name="nextOwnerMask"></param> |
164 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID, | 156 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, |
165 | uint callbackID, string description, string name, sbyte invType, | 157 | UUID transactionID, UUID folderID, uint callbackID, |
166 | sbyte type, byte wearableType, uint nextOwnerMask) | 158 | string description, string name, sbyte invType, |
159 | sbyte type, byte wearableType, uint nextOwnerMask) | ||
167 | { | 160 | { |
168 | // m_log.DebugFormat( | 161 | // m_log.DebugFormat( |
169 | // "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name); | 162 | // "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name); |
170 | 163 | ||
171 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | 164 | AgentAssetTransactions transactions = |
165 | GetUserTransactions(remoteClient.AgentId); | ||
172 | 166 | ||
173 | transactions.RequestCreateInventoryItem( | 167 | transactions.RequestCreateInventoryItem(remoteClient, transactionID, |
174 | remoteClient, transactionID, folderID, callbackID, description, | 168 | folderID, callbackID, description, name, invType, type, |
175 | name, invType, type, wearableType, nextOwnerMask); | 169 | wearableType, nextOwnerMask); |
176 | } | 170 | } |
177 | 171 | ||
178 | /// <summary> | 172 | /// <summary> |
179 | /// Update an inventory item with data that has been received through a transaction. | 173 | /// Update an inventory item with data that has been received through a |
174 | /// transaction. | ||
180 | /// | 175 | /// |
181 | /// This is called when clothing or body parts are updated (for instance, with new textures or | 176 | /// This is called when clothing or body parts are updated (for |
182 | /// colours). It may also be called in other situations. | 177 | /// instance, with new textures or colours). It may also be called in |
178 | /// other situations. | ||
183 | /// </summary> | 179 | /// </summary> |
184 | /// <param name="remoteClient"></param> | 180 | /// <param name="remoteClient"></param> |
185 | /// <param name="transactionID"></param> | 181 | /// <param name="transactionID"></param> |
186 | /// <param name="item"></param> | 182 | /// <param name="item"></param> |
187 | public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, | 183 | public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, |
188 | InventoryItemBase item) | 184 | UUID transactionID, InventoryItemBase item) |
189 | { | 185 | { |
190 | // m_log.DebugFormat( | 186 | // m_log.DebugFormat( |
191 | // "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}", | 187 | // "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}", |
192 | // item.Name); | 188 | // item.Name); |
193 | 189 | ||
194 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | 190 | AgentAssetTransactions transactions = |
191 | GetUserTransactions(remoteClient.AgentId); | ||
195 | 192 | ||
196 | transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item); | 193 | transactions.RequestUpdateInventoryItem(remoteClient, |
194 | transactionID, item); | ||
197 | } | 195 | } |
198 | 196 | ||
199 | /// <summary> | 197 | /// <summary> |
200 | /// Update a task inventory item with data that has been received through a transaction. | 198 | /// Update a task inventory item with data that has been received |
199 | /// through a transaction. | ||
201 | /// | 200 | /// |
202 | /// This is currently called when, for instance, a notecard in a prim is saved. The data is sent | 201 | /// This is currently called when, for instance, a notecard in a prim |
203 | /// up through a single AssetUploadRequest. A subsequent UpdateTaskInventory then references the transaction | 202 | /// is saved. The data is sent up through a single AssetUploadRequest. |
203 | /// A subsequent UpdateTaskInventory then references the transaction | ||
204 | /// and comes through this method. | 204 | /// and comes through this method. |
205 | /// </summary> | 205 | /// </summary> |
206 | /// <param name="remoteClient"></param> | 206 | /// <param name="remoteClient"></param> |
207 | /// <param name="transactionID"></param> | 207 | /// <param name="transactionID"></param> |
208 | /// <param name="item"></param> | 208 | /// <param name="item"></param> |
209 | public void HandleTaskItemUpdateFromTransaction( | 209 | public void HandleTaskItemUpdateFromTransaction(IClientAPI remoteClient, |
210 | IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item) | 210 | SceneObjectPart part, UUID transactionID, |
211 | TaskInventoryItem item) | ||
211 | { | 212 | { |
212 | // m_log.DebugFormat( | 213 | // m_log.DebugFormat( |
213 | // "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}", | 214 | // "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}", |
214 | // item.Name); | 215 | // item.Name); |
215 | 216 | ||
216 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | 217 | AgentAssetTransactions transactions = |
218 | GetUserTransactions(remoteClient.AgentId); | ||
217 | 219 | ||
218 | transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item); | 220 | transactions.RequestUpdateTaskInventoryItem(remoteClient, part, |
221 | transactionID, item); | ||
219 | } | 222 | } |
220 | 223 | ||
221 | /// <summary> | 224 | /// <summary> |
@@ -227,8 +230,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
227 | /// <param name="type"></param> | 230 | /// <param name="type"></param> |
228 | /// <param name="data"></param></param> | 231 | /// <param name="data"></param></param> |
229 | /// <param name="tempFile"></param> | 232 | /// <param name="tempFile"></param> |
230 | public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, | 233 | public void HandleUDPUploadRequest(IClientAPI remoteClient, |
231 | byte[] data, bool storeLocal, bool tempFile) | 234 | UUID assetID, UUID transaction, sbyte type, byte[] data, |
235 | bool storeLocal, bool tempFile) | ||
232 | { | 236 | { |
233 | // m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile); | 237 | // m_log.Debug("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile); |
234 | 238 | ||
@@ -251,27 +255,33 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
251 | } | 255 | } |
252 | } | 256 | } |
253 | 257 | ||
254 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | 258 | AgentAssetTransactions transactions = |
259 | GetUserTransactions(remoteClient.AgentId); | ||
260 | |||
261 | AssetXferUploader uploader = | ||
262 | transactions.RequestXferUploader(transaction); | ||
255 | 263 | ||
256 | AssetXferUploader uploader = transactions.RequestXferUploader(transaction); | ||
257 | if (uploader != null) | 264 | if (uploader != null) |
258 | { | 265 | { |
259 | uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile); | 266 | uploader.Initialise(remoteClient, assetID, transaction, type, |
267 | data, storeLocal, tempFile); | ||
260 | } | 268 | } |
261 | } | 269 | } |
262 | 270 | ||
263 | /// <summary> | 271 | /// <summary> |
264 | /// Handle asset transfer data packets received in response to the asset upload request in | 272 | /// Handle asset transfer data packets received in response to the |
265 | /// HandleUDPUploadRequest() | 273 | /// asset upload request in HandleUDPUploadRequest() |
266 | /// </summary> | 274 | /// </summary> |
267 | /// <param name="remoteClient"></param> | 275 | /// <param name="remoteClient"></param> |
268 | /// <param name="xferID"></param> | 276 | /// <param name="xferID"></param> |
269 | /// <param name="packetID"></param> | 277 | /// <param name="packetID"></param> |
270 | /// <param name="data"></param> | 278 | /// <param name="data"></param> |
271 | public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data) | 279 | public void HandleXfer(IClientAPI remoteClient, ulong xferID, |
280 | uint packetID, byte[] data) | ||
272 | { | 281 | { |
273 | //m_log.Debug("xferID: " + xferID + " packetID: " + packetID + " data!"); | 282 | //m_log.Debug("xferID: " + xferID + " packetID: " + packetID + " data!"); |
274 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | 283 | AgentAssetTransactions transactions = |
284 | GetUserTransactions(remoteClient.AgentId); | ||
275 | 285 | ||
276 | transactions.HandleXfer(xferID, packetID, data); | 286 | transactions.HandleXfer(xferID, packetID, data); |
277 | } | 287 | } |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs index 4609738..b8c8c85 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -28,16 +28,19 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Collections.Generic; | ||
31 | using log4net; | 32 | using log4net; |
32 | using OpenMetaverse; | 33 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
34 | 35 | using OpenSim.Region.Framework.Scenes; | |
35 | using OpenSim.Services.Interfaces; | 36 | using OpenSim.Services.Interfaces; |
36 | 37 | ||
37 | namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | 38 | namespace OpenSim.Region.CoreModules.Agent.AssetTransaction |
38 | { | 39 | { |
39 | public class AssetXferUploader | 40 | public class AssetXferUploader |
40 | { | 41 | { |
42 | // Viewer's notion of the default texture | ||
43 | private UUID defaultID = new UUID("5748decc-f629-461c-9a36-a35a221fe21f"); | ||
41 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
42 | 45 | ||
43 | private AssetBase m_asset; | 46 | private AssetBase m_asset; |
@@ -50,17 +53,18 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
50 | private bool m_finished = false; | 53 | private bool m_finished = false; |
51 | private string m_name = String.Empty; | 54 | private string m_name = String.Empty; |
52 | private bool m_storeLocal; | 55 | private bool m_storeLocal; |
53 | private AgentAssetTransactions m_userTransactions; | ||
54 | private uint nextPerm = 0; | 56 | private uint nextPerm = 0; |
55 | private IClientAPI ourClient; | 57 | private IClientAPI ourClient; |
56 | private UUID TransactionID = UUID.Zero; | 58 | private UUID TransactionID = UUID.Zero; |
57 | private sbyte type = 0; | 59 | private sbyte type = 0; |
58 | private byte wearableType = 0; | 60 | private byte wearableType = 0; |
61 | private byte[] m_oldData = null; | ||
59 | public ulong XferID; | 62 | public ulong XferID; |
63 | private Scene m_Scene; | ||
60 | 64 | ||
61 | public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile) | 65 | public AssetXferUploader(Scene scene, bool dumpAssetToFile) |
62 | { | 66 | { |
63 | m_userTransactions = transactions; | 67 | m_Scene = scene; |
64 | m_dumpAssetToFile = dumpAssetToFile; | 68 | m_dumpAssetToFile = dumpAssetToFile; |
65 | } | 69 | } |
66 | 70 | ||
@@ -108,11 +112,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
108 | /// <param name="packetID"></param> | 112 | /// <param name="packetID"></param> |
109 | /// <param name="data"></param> | 113 | /// <param name="data"></param> |
110 | /// <returns>True if the transfer is complete, false otherwise</returns> | 114 | /// <returns>True if the transfer is complete, false otherwise</returns> |
111 | public bool Initialise(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, byte[] data, | 115 | public bool Initialise(IClientAPI remoteClient, UUID assetID, |
112 | bool storeLocal, bool tempFile) | 116 | UUID transaction, sbyte type, byte[] data, bool storeLocal, |
117 | bool tempFile) | ||
113 | { | 118 | { |
114 | ourClient = remoteClient; | 119 | ourClient = remoteClient; |
115 | m_asset = new AssetBase(assetID, "blank", type, remoteClient.AgentId.ToString()); | 120 | m_asset = new AssetBase(assetID, "blank", type, |
121 | remoteClient.AgentId.ToString()); | ||
116 | m_asset.Data = data; | 122 | m_asset.Data = data; |
117 | m_asset.Description = "empty"; | 123 | m_asset.Description = "empty"; |
118 | m_asset.Local = storeLocal; | 124 | m_asset.Local = storeLocal; |
@@ -137,12 +143,14 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
137 | protected void RequestStartXfer() | 143 | protected void RequestStartXfer() |
138 | { | 144 | { |
139 | XferID = Util.GetNextXferID(); | 145 | XferID = Util.GetNextXferID(); |
140 | ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID, 0, new byte[0]); | 146 | ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID, |
147 | 0, new byte[0]); | ||
141 | } | 148 | } |
142 | 149 | ||
143 | protected void SendCompleteMessage() | 150 | protected void SendCompleteMessage() |
144 | { | 151 | { |
145 | ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID); | 152 | ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, |
153 | m_asset.FullID); | ||
146 | 154 | ||
147 | m_finished = true; | 155 | m_finished = true; |
148 | if (m_createItem) | 156 | if (m_createItem) |
@@ -151,18 +159,20 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
151 | } | 159 | } |
152 | else if (m_storeLocal) | 160 | else if (m_storeLocal) |
153 | { | 161 | { |
154 | m_userTransactions.Manager.MyScene.AssetService.Store(m_asset); | 162 | m_Scene.AssetService.Store(m_asset); |
155 | } | 163 | } |
156 | 164 | ||
157 | m_log.DebugFormat( | 165 | m_log.DebugFormat( |
158 | "[ASSET TRANSACTIONS]: Uploaded asset {0} for transaction {1}", m_asset.FullID, TransactionID); | 166 | "[ASSET TRANSACTIONS]: Uploaded asset {0} for transaction {1}", |
167 | m_asset.FullID, TransactionID); | ||
159 | 168 | ||
160 | if (m_dumpAssetToFile) | 169 | if (m_dumpAssetToFile) |
161 | { | 170 | { |
162 | DateTime now = DateTime.Now; | 171 | DateTime now = DateTime.Now; |
163 | string filename = | 172 | string filename = |
164 | String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day, | 173 | String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", |
165 | now.Hour, now.Minute, now.Second, m_asset.Name, m_asset.Type); | 174 | now.Year, now.Month, now.Day, now.Hour, now.Minute, |
175 | now.Second, m_asset.Name, m_asset.Type); | ||
166 | SaveAssetToFile(filename, m_asset.Data); | 176 | SaveAssetToFile(filename, m_asset.Data); |
167 | } | 177 | } |
168 | } | 178 | } |
@@ -181,9 +191,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
181 | fs.Close(); | 191 | fs.Close(); |
182 | } | 192 | } |
183 | 193 | ||
184 | public void RequestCreateInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID, | 194 | public void RequestCreateInventoryItem(IClientAPI remoteClient, |
185 | uint callbackID, string description, string name, sbyte invType, | 195 | UUID transactionID, UUID folderID, uint callbackID, |
186 | sbyte type, byte wearableType, uint nextOwnerMask) | 196 | string description, string name, sbyte invType, |
197 | sbyte type, byte wearableType, uint nextOwnerMask) | ||
187 | { | 198 | { |
188 | if (TransactionID == transactionID) | 199 | if (TransactionID == transactionID) |
189 | { | 200 | { |
@@ -212,7 +223,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
212 | 223 | ||
213 | private void DoCreateItem(uint callbackID) | 224 | private void DoCreateItem(uint callbackID) |
214 | { | 225 | { |
215 | m_userTransactions.Manager.MyScene.AssetService.Store(m_asset); | 226 | ValidateAssets(); |
227 | m_Scene.AssetService.Store(m_asset); | ||
216 | 228 | ||
217 | InventoryItemBase item = new InventoryItemBase(); | 229 | InventoryItemBase item = new InventoryItemBase(); |
218 | item.Owner = ourClient.AgentId; | 230 | item.Owner = ourClient.AgentId; |
@@ -232,12 +244,77 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
232 | item.Flags = (uint) wearableType; | 244 | item.Flags = (uint) wearableType; |
233 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 245 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
234 | 246 | ||
235 | if (m_userTransactions.Manager.MyScene.AddInventoryItem(item)) | 247 | if (m_Scene.AddInventoryItem(item)) |
236 | ourClient.SendInventoryItemCreateUpdate(item, callbackID); | 248 | ourClient.SendInventoryItemCreateUpdate(item, callbackID); |
237 | else | 249 | else |
238 | ourClient.SendAlertMessage("Unable to create inventory item"); | 250 | ourClient.SendAlertMessage("Unable to create inventory item"); |
239 | } | 251 | } |
240 | 252 | ||
253 | private void ValidateAssets() | ||
254 | { | ||
255 | if (m_asset.Type == (sbyte)AssetType.Clothing || | ||
256 | m_asset.Type == (sbyte)AssetType.Bodypart) | ||
257 | { | ||
258 | string content = System.Text.Encoding.ASCII.GetString(m_asset.Data); | ||
259 | string[] lines = content.Split(new char[] {'\n'}); | ||
260 | |||
261 | List<string> validated = new List<string>(); | ||
262 | |||
263 | Dictionary<int, UUID> allowed = ExtractTexturesFromOldData(); | ||
264 | |||
265 | int textures = 0; | ||
266 | |||
267 | foreach (string line in lines) | ||
268 | { | ||
269 | try | ||
270 | { | ||
271 | if (line.StartsWith("textures ")) | ||
272 | { | ||
273 | textures = Convert.ToInt32(line.Substring(9)); | ||
274 | validated.Add(line); | ||
275 | } | ||
276 | else if (textures > 0) | ||
277 | { | ||
278 | string[] parts = line.Split(new char[] {' '}); | ||
279 | |||
280 | UUID tx = new UUID(parts[1]); | ||
281 | int id = Convert.ToInt32(parts[0]); | ||
282 | |||
283 | if (tx == defaultID || tx == UUID.Zero || | ||
284 | (allowed.ContainsKey(id) && allowed[id] == tx)) | ||
285 | { | ||
286 | validated.Add(parts[0] + " " + tx.ToString()); | ||
287 | } | ||
288 | else | ||
289 | { | ||
290 | int perms = m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, tx); | ||
291 | int full = (int)(PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Copy); | ||
292 | |||
293 | if ((perms & full) != full) | ||
294 | { | ||
295 | m_log.ErrorFormat("[ASSET UPLOADER]: REJECTED update with texture {0} from {1} because they do not own the texture", tx, ourClient.AgentId); | ||
296 | validated.Add(parts[0] + " " + defaultID.ToString()); | ||
297 | } | ||
298 | } | ||
299 | textures--; | ||
300 | } | ||
301 | else | ||
302 | { | ||
303 | validated.Add(line); | ||
304 | } | ||
305 | } | ||
306 | catch | ||
307 | { | ||
308 | // If it's malformed, skip it | ||
309 | } | ||
310 | } | ||
311 | |||
312 | string final = String.Join("\n", validated.ToArray()); | ||
313 | |||
314 | m_asset.Data = System.Text.Encoding.ASCII.GetBytes(final); | ||
315 | } | ||
316 | } | ||
317 | |||
241 | /// <summary> | 318 | /// <summary> |
242 | /// Get the asset data uploaded in this transfer. | 319 | /// Get the asset data uploaded in this transfer. |
243 | /// </summary> | 320 | /// </summary> |
@@ -246,10 +323,55 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
246 | { | 323 | { |
247 | if (m_finished) | 324 | if (m_finished) |
248 | { | 325 | { |
326 | ValidateAssets(); | ||
249 | return m_asset; | 327 | return m_asset; |
250 | } | 328 | } |
251 | 329 | ||
252 | return null; | 330 | return null; |
253 | } | 331 | } |
332 | |||
333 | public void SetOldData(byte[] d) | ||
334 | { | ||
335 | m_oldData = d; | ||
336 | } | ||
337 | |||
338 | private Dictionary<int,UUID> ExtractTexturesFromOldData() | ||
339 | { | ||
340 | Dictionary<int,UUID> result = new Dictionary<int,UUID>(); | ||
341 | if (m_oldData == null) | ||
342 | return result; | ||
343 | |||
344 | string content = System.Text.Encoding.ASCII.GetString(m_oldData); | ||
345 | string[] lines = content.Split(new char[] {'\n'}); | ||
346 | |||
347 | int textures = 0; | ||
348 | |||
349 | foreach (string line in lines) | ||
350 | { | ||
351 | try | ||
352 | { | ||
353 | if (line.StartsWith("textures ")) | ||
354 | { | ||
355 | textures = Convert.ToInt32(line.Substring(9)); | ||
356 | } | ||
357 | else if (textures > 0) | ||
358 | { | ||
359 | string[] parts = line.Split(new char[] {' '}); | ||
360 | |||
361 | UUID tx = new UUID(parts[1]); | ||
362 | int id = Convert.ToInt32(parts[0]); | ||
363 | result[id] = tx; | ||
364 | textures--; | ||
365 | } | ||
366 | } | ||
367 | catch | ||
368 | { | ||
369 | // If it's malformed, skip it | ||
370 | } | ||
371 | } | ||
372 | |||
373 | return result; | ||
374 | } | ||
254 | } | 375 | } |
255 | } | 376 | } |
377 | |||