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author | Justin Clark-Casey (justincc) | 2012-09-25 21:35:39 +0100 |
---|---|---|
committer | Melanie | 2012-09-27 15:25:32 +0100 |
commit | 1a902fceb54d9501f489b2ce872a0b03b5b17ad5 (patch) | |
tree | 53ad2401c2f901a43278068a096f46a04b6485cb /OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |
parent | Merge commit '77355295dadaf3be54ac29d6b3d30901e95c0a32' into careminster (diff) | |
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Fix occasional race condition failure when creating new clothing/body parts in the viewer or updating existing assets.
On creating these items, the viewer sends a UDP AssetUploadRequest followed by a CreateInventoryItem.
It was possible for the CreateInventoryItem/UpdateInventoryItem to occasionally outrace the AssetUploadRequest and fail to find an initialized Xfer object, at which point the item create would fail.
So instead we always set up a Xfer object on either the asset or inventory item update request.
This does not introduce a new race because code already exists to delay the item operation until the asset is uploaded if necessary (but this only worked if the xfer object already existed)
Diffstat (limited to 'OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | 71 |
1 files changed, 53 insertions, 18 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs index 4cedfe6..d134c43 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -49,11 +49,26 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
50 | 50 | ||
51 | /// <summary> | 51 | /// <summary> |
52 | /// Upload state. | ||
53 | /// </summary> | ||
54 | /// <remarks> | ||
55 | /// New -> Uploading -> Complete | ||
56 | /// </remarks> | ||
57 | private enum UploadState | ||
58 | { | ||
59 | New, | ||
60 | Uploading, | ||
61 | Complete | ||
62 | } | ||
63 | |||
64 | /// <summary> | ||
52 | /// Reference to the object that holds this uploader. Used to remove ourselves from it's list if we | 65 | /// Reference to the object that holds this uploader. Used to remove ourselves from it's list if we |
53 | /// are performing a delayed update. | 66 | /// are performing a delayed update. |
54 | /// </summary> | 67 | /// </summary> |
55 | AgentAssetTransactions m_transactions; | 68 | AgentAssetTransactions m_transactions; |
56 | 69 | ||
70 | private UploadState m_uploadState = UploadState.New; | ||
71 | |||
57 | private AssetBase m_asset; | 72 | private AssetBase m_asset; |
58 | private UUID InventFolder = UUID.Zero; | 73 | private UUID InventFolder = UUID.Zero; |
59 | private sbyte invType = 0; | 74 | private sbyte invType = 0; |
@@ -65,7 +80,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
65 | 80 | ||
66 | private string m_description = String.Empty; | 81 | private string m_description = String.Empty; |
67 | private bool m_dumpAssetToFile; | 82 | private bool m_dumpAssetToFile; |
68 | private bool m_finished = false; | ||
69 | private string m_name = String.Empty; | 83 | private string m_name = String.Empty; |
70 | private bool m_storeLocal; | 84 | private bool m_storeLocal; |
71 | private uint nextPerm = 0; | 85 | private uint nextPerm = 0; |
@@ -77,11 +91,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
77 | public ulong XferID; | 91 | public ulong XferID; |
78 | private Scene m_Scene; | 92 | private Scene m_Scene; |
79 | 93 | ||
80 | public AssetXferUploader(AgentAssetTransactions transactions, Scene scene, UUID assetID, bool dumpAssetToFile) | 94 | public AssetXferUploader(AgentAssetTransactions transactions, Scene scene, bool dumpAssetToFile) |
81 | { | 95 | { |
82 | m_transactions = transactions; | 96 | m_transactions = transactions; |
83 | m_Scene = scene; | 97 | m_Scene = scene; |
84 | m_asset = new AssetBase() { FullID = assetID }; | ||
85 | m_dumpAssetToFile = dumpAssetToFile; | 98 | m_dumpAssetToFile = dumpAssetToFile; |
86 | } | 99 | } |
87 | 100 | ||
@@ -127,20 +140,43 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
127 | } | 140 | } |
128 | 141 | ||
129 | /// <summary> | 142 | /// <summary> |
130 | /// Initialise asset transfer from the client | 143 | /// Start asset transfer from the client |
131 | /// </summary> | 144 | /// </summary> |
132 | /// <param name="xferID"></param> | 145 | /// <param name="remoteClient"></param> |
133 | /// <param name="packetID"></param> | 146 | /// <param name="assetID"></param> |
134 | /// <param name="data"></param> | 147 | /// <param name="transaction"></param> |
135 | public void Initialise(IClientAPI remoteClient, UUID assetID, | 148 | /// <param name="type"></param> |
136 | UUID transaction, sbyte type, byte[] data, bool storeLocal, | 149 | /// <param name="data"> |
137 | bool tempFile) | 150 | /// Optional data. If present then the asset is created immediately with this data |
151 | /// rather than requesting an upload from the client. The data must be longer than 2 bytes. | ||
152 | /// </param> | ||
153 | /// <param name="storeLocal"></param> | ||
154 | /// <param name="tempFile"></param> | ||
155 | public void StartUpload( | ||
156 | IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, byte[] data, bool storeLocal, | ||
157 | bool tempFile) | ||
138 | { | 158 | { |
139 | // m_log.DebugFormat( | 159 | // m_log.DebugFormat( |
140 | // "[ASSET XFER UPLOADER]: Initialised xfer from {0}, asset {1}, transaction {2}, type {3}, storeLocal {4}, tempFile {5}, already received data length {6}", | 160 | // "[ASSET XFER UPLOADER]: Initialised xfer from {0}, asset {1}, transaction {2}, type {3}, storeLocal {4}, tempFile {5}, already received data length {6}", |
141 | // remoteClient.Name, assetID, transaction, type, storeLocal, tempFile, data.Length); | 161 | // remoteClient.Name, assetID, transaction, type, storeLocal, tempFile, data.Length); |
142 | 162 | ||
163 | lock (this) | ||
164 | { | ||
165 | if (m_uploadState != UploadState.New) | ||
166 | { | ||
167 | m_log.WarnFormat( | ||
168 | "[ASSET XFER UPLOADER]: Tried to start upload of asset {0}, transaction {1} for {2} but this is already in state {3}. Aborting.", | ||
169 | assetID, transaction, remoteClient.Name, m_uploadState); | ||
170 | |||
171 | return; | ||
172 | } | ||
173 | |||
174 | m_uploadState = UploadState.Uploading; | ||
175 | } | ||
176 | |||
143 | ourClient = remoteClient; | 177 | ourClient = remoteClient; |
178 | |||
179 | m_asset = new AssetBase() { FullID = assetID }; | ||
144 | m_asset.Name = "blank"; | 180 | m_asset.Name = "blank"; |
145 | m_asset.Description = "empty"; | 181 | m_asset.Description = "empty"; |
146 | m_asset.Type = type; | 182 | m_asset.Type = type; |
@@ -175,14 +211,14 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
175 | 211 | ||
176 | protected void SendCompleteMessage() | 212 | protected void SendCompleteMessage() |
177 | { | 213 | { |
178 | ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, | ||
179 | m_asset.FullID); | ||
180 | |||
181 | // We must lock in order to avoid a race with a separate thread dealing with an inventory item or create | 214 | // We must lock in order to avoid a race with a separate thread dealing with an inventory item or create |
182 | // message from other client UDP. | 215 | // message from other client UDP. |
183 | lock (this) | 216 | lock (this) |
184 | { | 217 | { |
185 | m_finished = true; | 218 | m_uploadState = UploadState.Complete; |
219 | |||
220 | ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID); | ||
221 | |||
186 | if (m_createItem) | 222 | if (m_createItem) |
187 | { | 223 | { |
188 | DoCreateItem(m_createItemCallback); | 224 | DoCreateItem(m_createItemCallback); |
@@ -252,7 +288,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
252 | // We must lock to avoid a race with a separate thread uploading the asset. | 288 | // We must lock to avoid a race with a separate thread uploading the asset. |
253 | lock (this) | 289 | lock (this) |
254 | { | 290 | { |
255 | if (m_finished) | 291 | if (m_uploadState == UploadState.Complete) |
256 | { | 292 | { |
257 | DoCreateItem(callbackID); | 293 | DoCreateItem(callbackID); |
258 | } | 294 | } |
@@ -280,7 +316,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
280 | item.AssetID = m_asset.FullID; | 316 | item.AssetID = m_asset.FullID; |
281 | m_Scene.InventoryService.UpdateItem(item); | 317 | m_Scene.InventoryService.UpdateItem(item); |
282 | 318 | ||
283 | if (m_finished) | 319 | if (m_uploadState == UploadState.Complete) |
284 | { | 320 | { |
285 | StoreAssetForItemUpdate(item); | 321 | StoreAssetForItemUpdate(item); |
286 | } | 322 | } |
@@ -416,7 +452,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
416 | /// <returns>null if the asset has not finished uploading</returns> | 452 | /// <returns>null if the asset has not finished uploading</returns> |
417 | public AssetBase GetAssetData() | 453 | public AssetBase GetAssetData() |
418 | { | 454 | { |
419 | if (m_finished) | 455 | if (m_uploadState == UploadState.Complete) |
420 | { | 456 | { |
421 | ValidateAssets(); | 457 | ValidateAssets(); |
422 | return m_asset; | 458 | return m_asset; |
@@ -469,4 +505,3 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
469 | } | 505 | } |
470 | } | 506 | } |
471 | } | 507 | } |
472 | |||