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authorJustin Clark-Casey (justincc)2013-07-15 23:28:02 +0100
committerJustin Clark-Casey (justincc)2013-07-15 23:28:02 +0100
commiteb14e5a1756726b1f296591bb1ac385e4b1372d7 (patch)
tree6a7e5e7489785729a2487a0245e0c7e3a9ee99bd /OpenSim/Region/ClientStack
parentAdd request received/handling stats for caps which are served by http poll ha... (diff)
parentRevert "Puts RequestImage (UDP) back to asyn -- CPU spike hunt" (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs5
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs2
2 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
index 86a0298..164adeb 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
@@ -347,8 +347,9 @@ namespace OpenSim.Region.ClientStack.Linden
347 347
348 aPollRequest poolreq = m_queue.Dequeue(); 348 aPollRequest poolreq = m_queue.Dequeue();
349 349
350 poolreq.thepoll.Process(poolreq); 350 if (poolreq != null && poolreq.thepoll != null)
351 poolreq.thepoll.Process(poolreq);
351 } 352 }
352 } 353 }
353 } 354 }
354} \ No newline at end of file 355}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 2aab4f9..85270a6 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -1469,7 +1469,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1469 { 1469 {
1470 AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code); 1470 AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code);
1471 bool tp = (aCircuit.teleportFlags > 0); 1471 bool tp = (aCircuit.teleportFlags > 0);
1472 // Let's delay this for TP agents, otherwise the viewer doesn't know where to get meshes from 1472 // Let's delay this for TP agents, otherwise the viewer doesn't know where to get resources from
1473 if (!tp) 1473 if (!tp)
1474 client.SceneAgent.SendInitialDataToMe(); 1474 client.SceneAgent.SendInitialDataToMe();
1475 } 1475 }