diff options
author | onefang | 2020-09-09 06:15:12 +1000 |
---|---|---|
committer | onefang | 2020-09-09 06:15:12 +1000 |
commit | e5c367442132d7edc846b28f36ddac9e82b66cda (patch) | |
tree | a31fc2f4c558e306822128ad38a99f1529a70af2 /OpenSim/Region/ClientStack | |
parent | OpenSim changed the way FSAssets directory structure works by default, sort t... (diff) | |
download | opensim-SC-e5c367442132d7edc846b28f36ddac9e82b66cda.zip opensim-SC-e5c367442132d7edc846b28f36ddac9e82b66cda.tar.gz opensim-SC-e5c367442132d7edc846b28f36ddac9e82b66cda.tar.bz2 opensim-SC-e5c367442132d7edc846b28f36ddac9e82b66cda.tar.xz |
Remove various limits.
Silly 4096 sim TP check for a client bug that was fixed long ago, seems
they removed it themselves.
Upgrade sim height.
Allow menu items longer than 24 characters once more.
Allow sitting on attachments, and attaching things with people sitting
on them.
Revert don't wear vegetables.
Remove some script distance limits.
Gods can do anything they want, including bypassing OhSilly threat
levels.
Low Y regions are no longer reserved for HG links.
Varregions don't have to be square.
Both now report a warning, but continue anyway.
Cool VL Viewer handles non square regions, Singularity crashes. Not
tested on others.
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index d0902ff..51eeff7 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -3112,7 +3112,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3112 | for (int i = 0; i < buttonlabels.Length; i++) | 3112 | for (int i = 0; i < buttonlabels.Length; i++) |
3113 | { | 3113 | { |
3114 | buttons[i] = new ScriptDialogPacket.ButtonsBlock(); | 3114 | buttons[i] = new ScriptDialogPacket.ButtonsBlock(); |
3115 | buttons[i].ButtonLabel = Util.StringToBytes(buttonlabels[i],24); | 3115 | buttons[i].ButtonLabel = Util.StringToBytes256(buttonlabels[i]); |
3116 | } | 3116 | } |
3117 | dialog.Buttons = buttons; | 3117 | dialog.Buttons = buttons; |
3118 | 3118 | ||