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author | Jeff Ames | 2007-12-20 05:43:02 +0000 |
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committer | Jeff Ames | 2007-12-20 05:43:02 +0000 |
commit | be2ad79e52efb5eb543057e8e73fa601d0b91c87 (patch) | |
tree | 688a11b5737835b3cd46b2beaf01c6e9d23ace09 /OpenSim/Region/ClientStack | |
parent | *Added event called after any movement is handled (OnClientMovement) - will b... (diff) | |
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Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.cs | 37 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/RegionApplicationBase.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/UDPServer.cs | 65 |
3 files changed, 87 insertions, 17 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index 75c4187..58cb9a2 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs | |||
@@ -535,7 +535,7 @@ namespace OpenSim.Region.ClientStack | |||
535 | /// <param name="regionInfo"></param> | 535 | /// <param name="regionInfo"></param> |
536 | public void SendRegionHandshake(RegionInfo regionInfo) | 536 | public void SendRegionHandshake(RegionInfo regionInfo) |
537 | { | 537 | { |
538 | RegionHandshakePacket handshake = new RegionHandshakePacket(); | 538 | RegionHandshakePacket handshake = (RegionHandshakePacket) PacketPool.Instance.GetPacket(PacketType.RegionHandshake); |
539 | 539 | ||
540 | handshake.RegionInfo.BillableFactor = regionInfo.EstateSettings.billableFactor; | 540 | handshake.RegionInfo.BillableFactor = regionInfo.EstateSettings.billableFactor; |
541 | handshake.RegionInfo.IsEstateManager = false; | 541 | handshake.RegionInfo.IsEstateManager = false; |
@@ -2187,17 +2187,22 @@ namespace OpenSim.Region.ClientStack | |||
2187 | // Actually make the byte array and send it | 2187 | // Actually make the byte array and send it |
2188 | try | 2188 | try |
2189 | { | 2189 | { |
2190 | byte[] sendbuffer = Pack.ToBytes(); | 2190 | byte[] sendbuffer = Pack.ToBytes(); |
2191 | if (Pack.Header.Zerocoded) | 2191 | if (Pack is RegionHandshakePacket) |
2192 | { | 2192 | { |
2193 | byte[] ZeroOutBuffer = new byte[4096]; | 2193 | PacketPool.Instance.ReturnPacket(Pack); |
2194 | int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); | 2194 | } |
2195 | m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, m_circuitCode); | 2195 | |
2196 | } | 2196 | if (Pack.Header.Zerocoded) |
2197 | else | 2197 | { |
2198 | { | 2198 | byte[] ZeroOutBuffer = new byte[4096]; |
2199 | m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode); | 2199 | int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); |
2200 | } | 2200 | m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, m_circuitCode); |
2201 | } | ||
2202 | else | ||
2203 | { | ||
2204 | m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode); | ||
2205 | } | ||
2201 | } | 2206 | } |
2202 | catch (Exception e) | 2207 | catch (Exception e) |
2203 | { | 2208 | { |
@@ -2801,7 +2806,7 @@ namespace OpenSim.Region.ClientStack | |||
2801 | case PacketType.AssetUploadRequest: | 2806 | case PacketType.AssetUploadRequest: |
2802 | AssetUploadRequestPacket request = (AssetUploadRequestPacket) Pack; | 2807 | AssetUploadRequestPacket request = (AssetUploadRequestPacket) Pack; |
2803 | // Console.WriteLine("upload request " + Pack.ToString()); | 2808 | // Console.WriteLine("upload request " + Pack.ToString()); |
2804 | // Console.WriteLine("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionId).ToStringHyphenated()); | 2809 | // Console.WriteLine("upload request was for assetid: " + request.AssetBlock.TransactionID.Combine(this.SecureSessionId).ToString()); |
2805 | if (OnAssetUploadRequest != null) | 2810 | if (OnAssetUploadRequest != null) |
2806 | { | 2811 | { |
2807 | LLUUID temp=libsecondlife.LLUUID.Combine(request.AssetBlock.TransactionID, SecureSessionId); | 2812 | LLUUID temp=libsecondlife.LLUUID.Combine(request.AssetBlock.TransactionID, SecureSessionId); |
@@ -2928,7 +2933,7 @@ namespace OpenSim.Region.ClientStack | |||
2928 | AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionId)); | 2933 | AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionId)); |
2929 | if (asset != null) | 2934 | if (asset != null) |
2930 | { | 2935 | { |
2931 | // Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToStringHyphenated() + " already in cache"); | 2936 | // Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToString() + " already in cache"); |
2932 | m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); | 2937 | m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); |
2933 | } | 2938 | } |
2934 | else | 2939 | else |
@@ -2936,7 +2941,7 @@ namespace OpenSim.Region.ClientStack | |||
2936 | asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID); | 2941 | asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID); |
2937 | if (asset != null) | 2942 | if (asset != null) |
2938 | { | 2943 | { |
2939 | //Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToStringHyphenated() + " to cache"); | 2944 | //Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToString() + " to cache"); |
2940 | m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); | 2945 | m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); |
2941 | } | 2946 | } |
2942 | else | 2947 | else |
@@ -3351,6 +3356,8 @@ namespace OpenSim.Region.ClientStack | |||
3351 | #endregion | 3356 | #endregion |
3352 | } | 3357 | } |
3353 | } | 3358 | } |
3359 | |||
3360 | PacketPool.Instance.ReturnPacket(Pack); | ||
3354 | } | 3361 | } |
3355 | 3362 | ||
3356 | private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) | 3363 | private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) |
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index 51155ac..f20b132 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -134,7 +134,7 @@ namespace OpenSim.Region.ClientStack | |||
134 | 134 | ||
135 | if (masterAvatar != null) | 135 | if (masterAvatar != null) |
136 | { | 136 | { |
137 | m_log.Verbose("PARCEL", "Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]"); | 137 | m_log.Verbose("PARCEL", "Found master avatar [" + masterAvatar.UUID.ToString() + "]"); |
138 | scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID; | 138 | scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID; |
139 | } | 139 | } |
140 | else | 140 | else |
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs index f91e5e2..5cad041 100644 --- a/OpenSim/Region/ClientStack/UDPServer.cs +++ b/OpenSim/Region/ClientStack/UDPServer.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Net; | 31 | using System.Net; |
31 | using System.Net.Sockets; | 32 | using System.Net.Sockets; |
@@ -36,6 +37,68 @@ using OpenSim.Framework.Console; | |||
36 | 37 | ||
37 | namespace OpenSim.Region.ClientStack | 38 | namespace OpenSim.Region.ClientStack |
38 | { | 39 | { |
40 | public sealed class PacketPool | ||
41 | { | ||
42 | // Set up a thread-safe singleton pattern | ||
43 | static PacketPool() | ||
44 | { | ||
45 | } | ||
46 | |||
47 | static readonly PacketPool instance = new PacketPool(); | ||
48 | |||
49 | public static PacketPool Instance | ||
50 | { | ||
51 | get | ||
52 | { | ||
53 | return instance; | ||
54 | } | ||
55 | } | ||
56 | |||
57 | private Hashtable pool = new Hashtable(); | ||
58 | |||
59 | public Packet GetPacket(PacketType type) { | ||
60 | Packet packet = null; | ||
61 | |||
62 | lock(pool) | ||
63 | { | ||
64 | if(pool[type] == null || ((Stack) pool[type]).Count == 0) | ||
65 | { | ||
66 | // Creating a new packet if we cannot reuse an old package | ||
67 | packet = Packet.BuildPacket(type); | ||
68 | } | ||
69 | else | ||
70 | { | ||
71 | // Recycle old packages | ||
72 | packet=(Packet) ((Stack) pool[type]).Pop(); | ||
73 | } | ||
74 | } | ||
75 | |||
76 | return packet; | ||
77 | } | ||
78 | |||
79 | public Packet GetPacket(byte[] bytes, ref int packetEnd, byte[] zeroBuffer) { | ||
80 | Packet packet = GetPacket(Packet.GetType(bytes, packetEnd, zeroBuffer)); | ||
81 | |||
82 | int i = 0; | ||
83 | packet.FromBytes(bytes, ref i, ref packetEnd, zeroBuffer); | ||
84 | return packet; | ||
85 | } | ||
86 | |||
87 | public void ReturnPacket(Packet packet) { | ||
88 | lock(pool) | ||
89 | { | ||
90 | PacketType type=packet.Type; | ||
91 | |||
92 | if(pool[type] == null) | ||
93 | { | ||
94 | pool[type] = new Stack(); | ||
95 | } | ||
96 | |||
97 | ((Stack) pool[type]).Push(packet); | ||
98 | } | ||
99 | } | ||
100 | } | ||
101 | |||
39 | public class UDPServer : ClientStackNetworkHandler | 102 | public class UDPServer : ClientStackNetworkHandler |
40 | { | 103 | { |
41 | protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); | 104 | protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); |
@@ -194,7 +257,7 @@ namespace OpenSim.Region.ClientStack | |||
194 | 257 | ||
195 | try | 258 | try |
196 | { | 259 | { |
197 | packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); | 260 | packet = PacketPool.Instance.GetPacket(RecvBuffer, ref packetEnd, ZeroBuffer); |
198 | } | 261 | } |
199 | catch(Exception) | 262 | catch(Exception) |
200 | { | 263 | { |