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author | UbitUmarov | 2016-07-12 23:23:47 +0100 |
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committer | UbitUmarov | 2016-07-12 23:23:47 +0100 |
commit | abf423e361fa907f668b6ff7801d706629ce6e81 (patch) | |
tree | 2950100d274f5aa30e9017ef72630b5816f2e977 /OpenSim/Region/ClientStack | |
parent | reduce some locks on culling checks (diff) | |
download | opensim-SC-abf423e361fa907f668b6ff7801d706629ce6e81.zip opensim-SC-abf423e361fa907f668b6ff7801d706629ce6e81.tar.gz opensim-SC-abf423e361fa907f668b6ff7801d706629ce6e81.tar.bz2 opensim-SC-abf423e361fa907f668b6ff7801d706629ce6e81.tar.xz |
be nicer to PIs (actually linux)
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 9d182b6..0e67095 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -2066,6 +2066,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2066 | while (base.IsRunningOutbound) | 2066 | while (base.IsRunningOutbound) |
2067 | { | 2067 | { |
2068 | Scene.ThreadAlive(2); | 2068 | Scene.ThreadAlive(2); |
2069 | |||
2070 | |||
2069 | try | 2071 | try |
2070 | { | 2072 | { |
2071 | m_packetSent = false; | 2073 | m_packetSent = false; |
@@ -2125,11 +2127,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2125 | // If nothing was sent, sleep for the minimum amount of time before a | 2127 | // If nothing was sent, sleep for the minimum amount of time before a |
2126 | // token bucket could get more tokens | 2128 | // token bucket could get more tokens |
2127 | 2129 | ||
2128 | if (!m_packetSent) | 2130 | if(Scene.GetNumberOfClients() == 0) |
2129 | Thread.Sleep((int)TickCountResolution); | 2131 | { |
2130 | 2132 | Thread.Sleep(250); // be friendly to PIs, but how long ?? | |
2131 | // .... wrong core code removed | 2133 | } |
2132 | 2134 | else if (!m_packetSent) | |
2135 | // Thread.Sleep((int)TickCountResolution); outch this is bad on linux | ||
2136 | Thread.Sleep(15); // match the 16ms of windows7, dont ask 16 or win may decide to do 32ms. | ||
2133 | 2137 | ||
2134 | Watchdog.UpdateThread(); | 2138 | Watchdog.UpdateThread(); |
2135 | } | 2139 | } |