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author | Justin Clark-Casey (justincc) | 2014-08-15 21:34:58 +0100 |
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committer | Justin Clark-Casey (justincc) | 2014-08-15 21:47:34 +0100 |
commit | 91e1aaa5d41c29fa17609c69ca8bc2a8017dc161 (patch) | |
tree | 32ff0f7767c9090052261da81b9903063c0d5838 /OpenSim/Region/ClientStack | |
parent | Added RestrictEmail to make llEmail only send to avatars email address if true. (diff) | |
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On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again.
This is unnecessary since it has been received (and data continues to be received) in the existing child connection.
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 5a9646a..0df22bf 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1741,7 +1741,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1741 | bool tp = (aCircuit.teleportFlags > 0); | 1741 | bool tp = (aCircuit.teleportFlags > 0); |
1742 | // Let's delay this for TP agents, otherwise the viewer doesn't know where to get resources from | 1742 | // Let's delay this for TP agents, otherwise the viewer doesn't know where to get resources from |
1743 | if (!tp) | 1743 | if (!tp) |
1744 | client.SceneAgent.SendInitialDataToMe(); | 1744 | client.SceneAgent.SendInitialDataToClient(); |
1745 | } | 1745 | } |
1746 | } | 1746 | } |
1747 | else | 1747 | else |