aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2010-02-12 21:32:03 +0000
committerJustin Clark-Casey (justincc)2010-02-12 21:32:03 +0000
commit802a969267da9ed2780ea66c736c3d531e336dfa (patch)
tree85b088d4e9b4cf3dbb800845a27cf8f42e6e4094 /OpenSim/Region/ClientStack
parentAdd missing refernce to prebuild (backport from presence-refactor) (diff)
downloadopensim-SC-802a969267da9ed2780ea66c736c3d531e336dfa.zip
opensim-SC-802a969267da9ed2780ea66c736c3d531e336dfa.tar.gz
opensim-SC-802a969267da9ed2780ea66c736c3d531e336dfa.tar.bz2
opensim-SC-802a969267da9ed2780ea66c736c3d531e336dfa.tar.xz
Fix http://opensimulator.org/mantis/view.php?id=4224
This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 6dc6f01..e38232c 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -3301,9 +3301,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3301 awb.ItemID = wearables[i].ItemID; 3301 awb.ItemID = wearables[i].ItemID;
3302 aw.WearableData[i] = awb; 3302 aw.WearableData[i] = awb;
3303 3303
3304 // m_log.DebugFormat( 3304// m_log.DebugFormat(
3305 // "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}", 3305// "[APPEARANCE]: Sending wearable item/asset {0} {1} (index {2}) for {3}",
3306 // awb.ItemID, awb.AssetID, i, Name); 3306// awb.ItemID, awb.AssetID, i, Name);
3307 } 3307 }
3308 3308
3309 OutPacket(aw, ThrottleOutPacketType.Task); 3309 OutPacket(aw, ThrottleOutPacketType.Task);