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authorJustin Clark-Casey (justincc)2011-07-18 04:54:21 +0100
committerJustin Clark-Casey (justincc)2011-07-18 04:54:21 +0100
commit6fc74b36d1d0f7dcd6f013893c3189a3f989431c (patch)
treea82bdd3fe6f15298624a142a3705f2739a8ee031 /OpenSim/Region/ClientStack
parentuse standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack. (diff)
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Make various tweaks to undo code in an effort to get things working better.
Undo rotation and position appear to be working. Resizing a single prim appears to be working, though the undo has to be done twice. Resizing a group of prims still does not work properly - possibly because in the UndoState we don't store a knowledge of when we're resizing a whole group rather than individual prims. This needs to be addressed.
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs27
1 files changed, 24 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 8414f8b..fa35bd8 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -11242,6 +11242,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11242 } 11242 }
11243 else 11243 else
11244 { 11244 {
11245 // Do this once since fetch parts creates a new array.
11246 SceneObjectPart[] parts = part.ParentGroup.Parts;
11247 for (int j = 0; j < parts.Length; j++)
11248 {
11249 part.StoreUndoState();
11250 parts[j].IgnoreUndoUpdate = true;
11251 }
11252
11245 // UUID partId = part.UUID; 11253 // UUID partId = part.UUID;
11246 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation; 11254 UpdatePrimGroupRotation handlerUpdatePrimGroupRotation;
11247 11255
@@ -11257,6 +11265,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11257 handlerUpdatePrimSinglePosition(localId, pos1, this); 11265 handlerUpdatePrimSinglePosition(localId, pos1, this);
11258 } 11266 }
11259 break; 11267 break;
11268
11260 case 2: 11269 case 2:
11261 Quaternion rot1 = new Quaternion(block.Data, 0, true); 11270 Quaternion rot1 = new Quaternion(block.Data, 0, true);
11262 11271
@@ -11267,6 +11276,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11267 handlerUpdatePrimSingleRotation(localId, rot1, this); 11276 handlerUpdatePrimSingleRotation(localId, rot1, this);
11268 } 11277 }
11269 break; 11278 break;
11279
11270 case 3: 11280 case 3:
11271 Vector3 rotPos = new Vector3(block.Data, 0); 11281 Vector3 rotPos = new Vector3(block.Data, 0);
11272 Quaternion rot2 = new Quaternion(block.Data, 12, true); 11282 Quaternion rot2 = new Quaternion(block.Data, 12, true);
@@ -11279,6 +11289,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11279 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this); 11289 handlerUpdatePrimSingleRotationPosition(localId, rot2, rotPos, this);
11280 } 11290 }
11281 break; 11291 break;
11292
11282 case 4: 11293 case 4:
11283 case 20: 11294 case 20:
11284 Vector3 scale4 = new Vector3(block.Data, 0); 11295 Vector3 scale4 = new Vector3(block.Data, 0);
@@ -11290,8 +11301,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11290 handlerUpdatePrimScale(localId, scale4, this); 11301 handlerUpdatePrimScale(localId, scale4, this);
11291 } 11302 }
11292 break; 11303 break;
11293 case 5:
11294 11304
11305 case 5:
11295 Vector3 scale1 = new Vector3(block.Data, 12); 11306 Vector3 scale1 = new Vector3(block.Data, 12);
11296 Vector3 pos11 = new Vector3(block.Data, 0); 11307 Vector3 pos11 = new Vector3(block.Data, 0);
11297 11308
@@ -11308,6 +11319,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11308 } 11319 }
11309 } 11320 }
11310 break; 11321 break;
11322
11311 case 9: 11323 case 9:
11312 Vector3 pos2 = new Vector3(block.Data, 0); 11324 Vector3 pos2 = new Vector3(block.Data, 0);
11313 11325
@@ -11315,10 +11327,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11315 11327
11316 if (handlerUpdateVector != null) 11328 if (handlerUpdateVector != null)
11317 { 11329 {
11318
11319 handlerUpdateVector(localId, pos2, this); 11330 handlerUpdateVector(localId, pos2, this);
11320 } 11331 }
11321 break; 11332 break;
11333
11322 case 10: 11334 case 10:
11323 Quaternion rot3 = new Quaternion(block.Data, 0, true); 11335 Quaternion rot3 = new Quaternion(block.Data, 0, true);
11324 11336
@@ -11329,6 +11341,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11329 handlerUpdatePrimRotation(localId, rot3, this); 11341 handlerUpdatePrimRotation(localId, rot3, this);
11330 } 11342 }
11331 break; 11343 break;
11344
11332 case 11: 11345 case 11:
11333 Vector3 pos3 = new Vector3(block.Data, 0); 11346 Vector3 pos3 = new Vector3(block.Data, 0);
11334 Quaternion rot4 = new Quaternion(block.Data, 12, true); 11347 Quaternion rot4 = new Quaternion(block.Data, 12, true);
@@ -11352,6 +11365,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11352 handlerUpdatePrimGroupScale(localId, scale7, this); 11365 handlerUpdatePrimGroupScale(localId, scale7, this);
11353 } 11366 }
11354 break; 11367 break;
11368
11355 case 13: 11369 case 13:
11356 Vector3 scale2 = new Vector3(block.Data, 12); 11370 Vector3 scale2 = new Vector3(block.Data, 12);
11357 Vector3 pos4 = new Vector3(block.Data, 0); 11371 Vector3 pos4 = new Vector3(block.Data, 0);
@@ -11371,6 +11385,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11371 } 11385 }
11372 } 11386 }
11373 break; 11387 break;
11388
11374 case 29: 11389 case 29:
11375 Vector3 scale5 = new Vector3(block.Data, 12); 11390 Vector3 scale5 = new Vector3(block.Data, 12);
11376 Vector3 pos5 = new Vector3(block.Data, 0); 11391 Vector3 pos5 = new Vector3(block.Data, 0);
@@ -11388,6 +11403,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11388 } 11403 }
11389 } 11404 }
11390 break; 11405 break;
11406
11391 case 21: 11407 case 21:
11392 Vector3 scale6 = new Vector3(block.Data, 12); 11408 Vector3 scale6 = new Vector3(block.Data, 12);
11393 Vector3 pos6 = new Vector3(block.Data, 0); 11409 Vector3 pos6 = new Vector3(block.Data, 0);
@@ -11404,13 +11420,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11404 } 11420 }
11405 } 11421 }
11406 break; 11422 break;
11423
11407 default: 11424 default:
11408 m_log.Debug("[CLIENT] MultipleObjUpdate recieved an unknown packet type: " + (block.Type)); 11425 m_log.Debug("[CLIENT]: MultipleObjUpdate recieved an unknown packet type: " + (block.Type));
11409 break; 11426 break;
11410 } 11427 }
11428
11429 for (int j = 0; j < parts.Length; j++)
11430 parts[j].IgnoreUndoUpdate = false;
11411 } 11431 }
11412 } 11432 }
11413 } 11433 }
11434
11414 return true; 11435 return true;
11415 } 11436 }
11416 11437