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authorMelanie2012-07-20 11:54:59 +0200
committerMelanie2012-07-20 16:45:24 +0200
commit1598f9d1790d18f0ebd78bddc088b6e57829aca5 (patch)
treefdd759a92cfa8219d39819f6d8646a9cbec08371 /OpenSim/Region/ClientStack
parentMerge branch 'ubitwork' into avination (diff)
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Fix the order of operations on detach. The object must always be serialized
while still in the scene to avoid losing important script state. DeleteSceneObject can not be called before doing this!
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