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author | Adam Frisby | 2007-07-21 22:20:22 +0000 |
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committer | Adam Frisby | 2007-07-21 22:20:22 +0000 |
commit | 4eb8ca49a901b09ce4bc3130f76f53b910391bbc (patch) | |
tree | a8bf71c7dee31f69a26e29e0708317429653fd7c /OpenSim/Region/ClientStack/RegionApplicationBase.cs | |
parent | * Fixed an issue whereby extremely tall terrains would be unable to output a ... (diff) | |
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* Renamed terrain functions to match OpenSim naming styles.
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
Diffstat (limited to 'OpenSim/Region/ClientStack/RegionApplicationBase.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/RegionApplicationBase.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index 4a1fd99..1651ec2 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -113,7 +113,7 @@ namespace OpenSim.Region.ClientStack | |||
113 | scene.LoadWorldMap(); | 113 | scene.LoadWorldMap(); |
114 | 114 | ||
115 | scene.PhysScene = GetPhysicsScene( ); | 115 | scene.PhysScene = GetPhysicsScene( ); |
116 | scene.PhysScene.SetTerrain(scene.Terrain.getHeights1D()); | 116 | scene.PhysScene.SetTerrain(scene.Terrain.GetHeights1D()); |
117 | scene.LoadPrimsFromStorage(); | 117 | scene.LoadPrimsFromStorage(); |
118 | 118 | ||
119 | //Master Avatar Setup | 119 | //Master Avatar Setup |