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author | lbsa71 | 2007-09-18 13:29:16 +0000 |
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committer | lbsa71 | 2007-09-18 13:29:16 +0000 |
commit | 70d9cec3b5064d874f8b9622804c964beeac5f0d (patch) | |
tree | 29d4ae5a6082ea509f5c92a50582bd9b365c7a0f /OpenSim/Region/ClientStack/PacketServer.cs | |
parent | * Handlerized ViewerEffect (diff) | |
download | opensim-SC-70d9cec3b5064d874f8b9622804c964beeac5f0d.zip opensim-SC-70d9cec3b5064d874f8b9622804c964beeac5f0d.tar.gz opensim-SC-70d9cec3b5064d874f8b9622804c964beeac5f0d.tar.bz2 opensim-SC-70d9cec3b5064d874f8b9622804c964beeac5f0d.tar.xz |
* Yet some more connectivity restructuring
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! )
* Login and ConnectionClosed now eventified and moveified awayified
* Killed off unused NullClientAPI
* Now the client is almost only responsible for its own closing. ( I will get that scene out of there )
* Lookin' good!
Diffstat (limited to 'OpenSim/Region/ClientStack/PacketServer.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/PacketServer.cs | 41 |
1 files changed, 28 insertions, 13 deletions
diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs index bceeeb3..28f25bd 100644 --- a/OpenSim/Region/ClientStack/PacketServer.cs +++ b/OpenSim/Region/ClientStack/PacketServer.cs | |||
@@ -33,14 +33,15 @@ using OpenSim.Framework; | |||
33 | using OpenSim.Framework.Types; | 33 | using OpenSim.Framework.Types; |
34 | using OpenSim.Framework.Interfaces; | 34 | using OpenSim.Framework.Interfaces; |
35 | using OpenSim.Framework.Communications.Caches; | 35 | using OpenSim.Framework.Communications.Caches; |
36 | using libsecondlife; | ||
36 | 37 | ||
37 | namespace OpenSim.Region.ClientStack | 38 | namespace OpenSim.Region.ClientStack |
38 | { | 39 | { |
39 | public class PacketServer | 40 | public class PacketServer |
40 | { | 41 | { |
41 | private ClientStackNetworkHandler _networkHandler; | 42 | private ClientStackNetworkHandler m_networkHandler; |
42 | private IScene _localScene; | 43 | private IScene _localScene; |
43 | private ClientManager m_clientManager = new ClientManager(); | 44 | private readonly ClientManager m_clientManager = new ClientManager(); |
44 | public ClientManager ClientManager | 45 | public ClientManager ClientManager |
45 | { | 46 | { |
46 | get { return m_clientManager; } | 47 | get { return m_clientManager; } |
@@ -48,8 +49,8 @@ namespace OpenSim.Region.ClientStack | |||
48 | 49 | ||
49 | public PacketServer(ClientStackNetworkHandler networkHandler) | 50 | public PacketServer(ClientStackNetworkHandler networkHandler) |
50 | { | 51 | { |
51 | _networkHandler = networkHandler; | 52 | m_networkHandler = networkHandler; |
52 | _networkHandler.RegisterPacketServer(this); | 53 | m_networkHandler.RegisterPacketServer(this); |
53 | } | 54 | } |
54 | 55 | ||
55 | public IScene LocalScene | 56 | public IScene LocalScene |
@@ -70,11 +71,6 @@ namespace OpenSim.Region.ClientStack | |||
70 | m_clientManager.InPacket(circuitCode, packet); | 71 | m_clientManager.InPacket(circuitCode, packet); |
71 | } | 72 | } |
72 | 73 | ||
73 | public virtual void ConnectionClosed(uint circuitCode) | ||
74 | { | ||
75 | m_clientManager.ConnectionClosed(circuitCode); | ||
76 | } | ||
77 | |||
78 | /// <summary> | 74 | /// <summary> |
79 | /// | 75 | /// |
80 | /// </summary> | 76 | /// </summary> |
@@ -145,10 +141,24 @@ namespace OpenSim.Region.ClientStack | |||
145 | this.m_clientManager.Add(useCircuit.CircuitCode.Code, newuser); | 141 | this.m_clientManager.Add(useCircuit.CircuitCode.Code, newuser); |
146 | 142 | ||
147 | newuser.OnViewerEffect += m_clientManager.ViewerEffectHandler; | 143 | newuser.OnViewerEffect += m_clientManager.ViewerEffectHandler; |
144 | newuser.OnLogout += LogoutHandler; | ||
145 | newuser.OnConnectionClosed += CloseClient; | ||
148 | 146 | ||
149 | return true; | 147 | return true; |
150 | } | 148 | } |
151 | 149 | ||
150 | public void LogoutHandler(IClientAPI client) | ||
151 | { | ||
152 | LogoutReplyPacket logReply = new LogoutReplyPacket(); | ||
153 | logReply.AgentData.AgentID = client.AgentId; | ||
154 | logReply.AgentData.SessionID = client.SessionId; | ||
155 | logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1]; | ||
156 | logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock(); | ||
157 | logReply.InventoryData[0].ItemID = LLUUID.Zero; | ||
158 | client.OutPacket(logReply); | ||
159 | |||
160 | CloseClient( client ); | ||
161 | } | ||
152 | 162 | ||
153 | 163 | ||
154 | /// <summary> | 164 | /// <summary> |
@@ -160,17 +170,22 @@ namespace OpenSim.Region.ClientStack | |||
160 | /// <param name="circuitcode"></param> | 170 | /// <param name="circuitcode"></param> |
161 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) | 171 | public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) |
162 | { | 172 | { |
163 | this._networkHandler.SendPacketTo(buffer, size, flags, circuitcode); | 173 | this.m_networkHandler.SendPacketTo(buffer, size, flags, circuitcode); |
164 | } | 174 | } |
165 | 175 | ||
166 | /// <summary> | 176 | /// <summary> |
167 | /// | 177 | /// |
168 | /// </summary> | 178 | /// </summary> |
169 | /// <param name="circuitcode"></param> | 179 | /// <param name="circuitcode"></param> |
170 | public virtual void RemoveClientCircuit(uint circuitcode) | 180 | public virtual void CloseCircuit(uint circuitcode) |
181 | { | ||
182 | m_networkHandler.RemoveClientCircuit( circuitcode ); | ||
183 | m_clientManager.CloseAllAgents( circuitcode ); | ||
184 | } | ||
185 | |||
186 | public virtual void CloseClient( IClientAPI client ) | ||
171 | { | 187 | { |
172 | this._networkHandler.RemoveClientCircuit(circuitcode); | 188 | CloseCircuit( client.CircuitCode ); |
173 | this.m_clientManager.Remove(circuitcode); | ||
174 | } | 189 | } |
175 | } | 190 | } |
176 | } | 191 | } |