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author | Diva Canto | 2010-12-23 10:05:45 -0800 |
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committer | Diva Canto | 2010-12-23 10:05:45 -0800 |
commit | bc67bc0d949e5b71dbd924b8119b0232b149cfb6 (patch) | |
tree | 3ca3ac8bda0d4b64ba3cacdefca920f5c2105ea8 /OpenSim/Region/ClientStack/LindenUDP | |
parent | Removed unused code -- this was the previous version of UDP texture sending, ... (diff) | |
parent | Put back a commented section of code. With some viewers, object inventory (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 4e4ecea..d63b719 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -3554,7 +3554,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3554 | double priority = m_prioritizer.GetUpdatePriority(this, entity); | 3554 | double priority = m_prioritizer.GetUpdatePriority(this, entity); |
3555 | 3555 | ||
3556 | lock (m_entityUpdates.SyncRoot) | 3556 | lock (m_entityUpdates.SyncRoot) |
3557 | m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags), entity.LocalId); | 3557 | m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation), entity.LocalId); |
3558 | } | 3558 | } |
3559 | 3559 | ||
3560 | private void ProcessEntityUpdates(int maxUpdates) | 3560 | private void ProcessEntityUpdates(int maxUpdates) |
@@ -3570,14 +3570,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3570 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race | 3570 | // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race |
3571 | // condition where a kill can be processed before an out-of-date update for the same object. | 3571 | // condition where a kill can be processed before an out-of-date update for the same object. |
3572 | lock (m_killRecord) | 3572 | lock (m_killRecord) |
3573 | { | 3573 | { |
3574 | float avgTimeDilation = 1.0f; | ||
3574 | EntityUpdate update; | 3575 | EntityUpdate update; |
3575 | while (updatesThisCall < maxUpdates) | 3576 | while (updatesThisCall < maxUpdates) |
3576 | { | 3577 | { |
3577 | lock (m_entityUpdates.SyncRoot) | 3578 | lock (m_entityUpdates.SyncRoot) |
3578 | if (!m_entityUpdates.TryDequeue(out update)) | 3579 | if (!m_entityUpdates.TryDequeue(out update)) |
3579 | break; | 3580 | break; |
3580 | 3581 | avgTimeDilation += update.TimeDilation; | |
3582 | avgTimeDilation *= 0.5f; | ||
3583 | |||
3581 | if (update.Entity is SceneObjectPart) | 3584 | if (update.Entity is SceneObjectPart) |
3582 | { | 3585 | { |
3583 | SceneObjectPart part = (SceneObjectPart)update.Entity; | 3586 | SceneObjectPart part = (SceneObjectPart)update.Entity; |
@@ -3725,8 +3728,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3725 | 3728 | ||
3726 | #region Packet Sending | 3729 | #region Packet Sending |
3727 | 3730 | ||
3728 | const float TIME_DILATION = 1.0f; | 3731 | //const float TIME_DILATION = 1.0f; |
3729 | ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f); | 3732 | |
3733 | |||
3734 | ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f); | ||
3730 | 3735 | ||
3731 | if (terseAgentUpdateBlocks.IsValueCreated) | 3736 | if (terseAgentUpdateBlocks.IsValueCreated) |
3732 | { | 3737 | { |
@@ -3739,7 +3744,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3739 | 3744 | ||
3740 | for (int i = 0; i < blocks.Count; i++) | 3745 | for (int i = 0; i < blocks.Count; i++) |
3741 | packet.ObjectData[i] = blocks[i]; | 3746 | packet.ObjectData[i] = blocks[i]; |
3742 | 3747 | ||
3748 | |||
3743 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); | 3749 | OutPacket(packet, ThrottleOutPacketType.Unknown, true); |
3744 | } | 3750 | } |
3745 | 3751 | ||