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authorMelanie2011-01-23 23:29:25 +0000
committerMelanie2011-01-23 23:29:25 +0000
commit105deab601244584d779e8b7d1e8275b8aeb15ec (patch)
tree63e2f064a748fddcaa566fde915ee56e8546220b /OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
parentCompletely nixing flags from the client causes wearables to break. Fix it (diff)
parentFixes mantis #5343 (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index f969bc3..703176c 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -114,8 +114,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
114 //private UDPClientCollection m_clients = new UDPClientCollection(); 114 //private UDPClientCollection m_clients = new UDPClientCollection();
115 /// <summary>Bandwidth throttle for this UDP server</summary> 115 /// <summary>Bandwidth throttle for this UDP server</summary>
116 protected TokenBucket m_throttle; 116 protected TokenBucket m_throttle;
117
117 /// <summary>Bandwidth throttle rates for this UDP server</summary> 118 /// <summary>Bandwidth throttle rates for this UDP server</summary>
118 protected ThrottleRates m_throttleRates; 119 public ThrottleRates ThrottleRates { get; private set; }
120
119 /// <summary>Manages authentication for agent circuits</summary> 121 /// <summary>Manages authentication for agent circuits</summary>
120 private AgentCircuitManager m_circuitManager; 122 private AgentCircuitManager m_circuitManager;
121 /// <summary>Reference to the scene this UDP server is attached to</summary> 123 /// <summary>Reference to the scene this UDP server is attached to</summary>
@@ -226,7 +228,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
226 #endregion BinaryStats 228 #endregion BinaryStats
227 229
228 m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps); 230 m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps);
229 m_throttleRates = new ThrottleRates(configSource); 231 ThrottleRates = new ThrottleRates(configSource);
230 } 232 }
231 233
232 public void Start() 234 public void Start()
@@ -922,7 +924,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
922 protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) 924 protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
923 { 925 {
924 // Create the LLUDPClient 926 // Create the LLUDPClient
925 LLUDPClient udpClient = new LLUDPClient(this, m_throttleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); 927 LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
926 IClientAPI existingClient; 928 IClientAPI existingClient;
927 929
928 if (!m_scene.TryGetClient(agentID, out existingClient)) 930 if (!m_scene.TryGetClient(agentID, out existingClient))