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authorMic Bowman2011-04-25 10:44:41 -0700
committerMic Bowman2011-04-25 10:44:41 -0700
commit024c12abc3aa42432e55e322141cad1edeb5bad1 (patch)
tree3666d30003824cd34bb002375b2d5b31bcb7addd /OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
parentMerge branch 'master' into queuetest (diff)
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Cleaned up various configuration options. Removed the category throttle
limits because the only ones used now are the defaults (which are overwritten by the client throttles anyway). Updated the default rates to correspond to about 350kbps. Also added a configuration to disable adaptive throttle. The default is the previous behavior (no adaptation).
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs13
1 files changed, 6 insertions, 7 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 103ec66..494cb0c 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -181,9 +181,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
181 m_maxRTO = maxRTO; 181 m_maxRTO = maxRTO;
182 182
183 // Create a token bucket throttle for this client that has the scene token bucket as a parent 183 // Create a token bucket throttle for this client that has the scene token bucket as a parent
184 m_throttleClient = new AdaptiveTokenBucket(parentThrottle, rates.TotalLimit); 184 m_throttleClient = new AdaptiveTokenBucket(parentThrottle, rates.Total, rates.AdaptiveThrottlesEnabled);
185 // Create a token bucket throttle for the total categary with the client bucket as a throttle 185 // Create a token bucket throttle for the total categary with the client bucket as a throttle
186 m_throttleCategory = new TokenBucket(m_throttleClient, rates.TotalLimit); 186 m_throttleCategory = new TokenBucket(m_throttleClient, rates.Total);
187 // Create an array of token buckets for this clients different throttle categories 187 // Create an array of token buckets for this clients different throttle categories
188 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT]; 188 m_throttleCategories = new TokenBucket[THROTTLE_CATEGORY_COUNT];
189 189
@@ -194,7 +194,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
194 // Initialize the packet outboxes, where packets sit while they are waiting for tokens 194 // Initialize the packet outboxes, where packets sit while they are waiting for tokens
195 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 195 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>();
196 // Initialize the token buckets that control the throttling for each category 196 // Initialize the token buckets that control the throttling for each category
197 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetLimit(type)); 197 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type));
198 } 198 }
199 199
200 // Default the retransmission timeout to three seconds 200 // Default the retransmission timeout to three seconds
@@ -341,12 +341,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
341 task = Math.Max(task, LLUDPServer.MTU); 341 task = Math.Max(task, LLUDPServer.MTU);
342 texture = Math.Max(texture, LLUDPServer.MTU); 342 texture = Math.Max(texture, LLUDPServer.MTU);
343 asset = Math.Max(asset, LLUDPServer.MTU); 343 asset = Math.Max(asset, LLUDPServer.MTU);
344 state = Math.Max(state, LLUDPServer.MTU);
345 344
346 int total = resend + land + wind + cloud + task + texture + asset + state; 345 int total = resend + land + wind + cloud + task + texture + asset;
347 346
348 //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, State={8}, Total={9}", 347 //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, Total={8}",
349 // AgentID, resend, land, wind, cloud, task, texture, asset, state, total); 348 // AgentID, resend, land, wind, cloud, task, texture, asset, total);
350 349
351 // Update the token buckets with new throttle values 350 // Update the token buckets with new throttle values
352 TokenBucket bucket; 351 TokenBucket bucket;