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author | Mic Bowman | 2014-12-29 12:02:36 -0800 |
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committer | Mic Bowman | 2014-12-29 12:02:36 -0800 |
commit | e71549a2cb01609f781667490f68dc2876c5c024 (patch) | |
tree | d8f354db435c6727f2970bc9ebaa6b03730bba26 /OpenSim/Region/ClientStack/Linden | |
parent | Allow for richer semantics of object derez. Specifically, allow the existence... (diff) | |
download | opensim-SC-e71549a2cb01609f781667490f68dc2876c5c024.zip opensim-SC-e71549a2cb01609f781667490f68dc2876c5c024.tar.gz opensim-SC-e71549a2cb01609f781667490f68dc2876c5c024.tar.bz2 opensim-SC-e71549a2cb01609f781667490f68dc2876c5c024.tar.xz |
Add debugging code for simulating packet loss in outgoing UDP packets. The
algorithm for dropping packets is a modified two state algorithm for creating
bursts of dropped packets. As configured there is about a 1.5% drop rate.
Invocation of the packet loss code is commented out by default.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 94300f8..9bee3ad 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -107,6 +107,62 @@ namespace OpenMetaverse | |||
107 | /// </summary> | 107 | /// </summary> |
108 | public float AverageReceiveTicksForLastSamplePeriod { get; private set; } | 108 | public float AverageReceiveTicksForLastSamplePeriod { get; private set; } |
109 | 109 | ||
110 | #region PacketDropDebugging | ||
111 | /// <summary> | ||
112 | /// For debugging purposes only... random number generator for dropping | ||
113 | /// outbound packets. | ||
114 | /// </summary> | ||
115 | private Random m_dropRandomGenerator; | ||
116 | |||
117 | /// <summary> | ||
118 | /// For debugging purposes only... parameters for a simplified | ||
119 | /// model of packet loss with bursts, overall drop rate should | ||
120 | /// be roughly 1 - m_dropLengthProbability / (m_dropProbabiliy + m_dropLengthProbability) | ||
121 | /// which is about 1% for parameters 0.0015 and 0.15 | ||
122 | /// </summary> | ||
123 | private double m_dropProbability = 0.0030; | ||
124 | private double m_dropLengthProbability = 0.15; | ||
125 | private bool m_dropState = false; | ||
126 | |||
127 | /// <summary> | ||
128 | /// For debugging purposes only... parameters to control the time | ||
129 | /// duration over which packet loss bursts can occur, if no packets | ||
130 | /// have been sent for m_dropResetTicks milliseconds, then reset the | ||
131 | /// state of the packet dropper to its default. | ||
132 | /// </summary> | ||
133 | private int m_dropLastTick = 0; | ||
134 | private int m_dropResetTicks = 500; | ||
135 | |||
136 | /// <summary> | ||
137 | /// Debugging code used to simulate dropped packets with bursts | ||
138 | /// </summary> | ||
139 | private bool DropOutgoingPacket() | ||
140 | { | ||
141 | double rnum = m_dropRandomGenerator.NextDouble(); | ||
142 | |||
143 | // if the connection has been idle for awhile (more than m_dropResetTicks) then | ||
144 | // reset the state to the default state, don't continue a burst | ||
145 | int curtick = Util.EnvironmentTickCount(); | ||
146 | if (Util.EnvironmentTickCountSubtract(curtick, m_dropLastTick) > m_dropResetTicks) | ||
147 | m_dropState = false; | ||
148 | |||
149 | m_dropLastTick = curtick; | ||
150 | |||
151 | // if we are dropping packets, then the probability of dropping | ||
152 | // this packet is the probability that we stay in the burst | ||
153 | if (m_dropState) | ||
154 | { | ||
155 | m_dropState = (rnum < (1.0 - m_dropLengthProbability)) ? true : false; | ||
156 | } | ||
157 | else | ||
158 | { | ||
159 | m_dropState = (rnum < m_dropProbability) ? true : false; | ||
160 | } | ||
161 | |||
162 | return m_dropState; | ||
163 | } | ||
164 | #endregion PacketDropDebugging | ||
165 | |||
110 | /// <summary> | 166 | /// <summary> |
111 | /// Default constructor | 167 | /// Default constructor |
112 | /// </summary> | 168 | /// </summary> |
@@ -117,6 +173,10 @@ namespace OpenMetaverse | |||
117 | { | 173 | { |
118 | m_localBindAddress = bindAddress; | 174 | m_localBindAddress = bindAddress; |
119 | m_udpPort = port; | 175 | m_udpPort = port; |
176 | |||
177 | // for debugging purposes only, initializes the random number generator | ||
178 | // used for simulating packet loss | ||
179 | // m_dropRandomGenerator = new Random(); | ||
120 | } | 180 | } |
121 | 181 | ||
122 | /// <summary> | 182 | /// <summary> |
@@ -395,6 +455,12 @@ namespace OpenMetaverse | |||
395 | { | 455 | { |
396 | // if (IsRunningOutbound) | 456 | // if (IsRunningOutbound) |
397 | // { | 457 | // { |
458 | |||
459 | // This is strictly for debugging purposes to simulate dropped | ||
460 | // packets when testing throttles & retransmission code | ||
461 | // if (DropOutgoingPacket()) | ||
462 | // return; | ||
463 | |||
398 | try | 464 | try |
399 | { | 465 | { |
400 | m_udpSocket.BeginSendTo( | 466 | m_udpSocket.BeginSendTo( |