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authorJustin Clark-Casey (justincc)2013-07-23 00:15:58 +0100
committerJustin Clark-Casey (justincc)2013-07-23 00:35:34 +0100
commit60732c96efd149bbb0484b327b00463dc5b81aff (patch)
tree92600972becc714b6e2f6af61fbd9eaecf1e38d6 /OpenSim/Region/ClientStack/Linden
parentRecord raw number of UDP receives as clientstack.IncomingUDPReceivesCount (diff)
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Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP packets sent by a region per second
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs18
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs7
2 files changed, 22 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 5300b1e..cc4de10 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -70,8 +70,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
70 StatsManager.RegisterStat( 70 StatsManager.RegisterStat(
71 new Stat( 71 new Stat(
72 "IncomingUDPReceivesCount", 72 "IncomingUDPReceivesCount",
73 "Number of inbound LL protocol packets processed", 73 "Number of UDP receives performed",
74 "Number of inbound LL protocol packets processed", 74 "Number of UDP receives performed",
75 "", 75 "",
76 "clientstack", 76 "clientstack",
77 scene.Name, 77 scene.Name,
@@ -95,6 +95,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
95 95
96 StatsManager.RegisterStat( 96 StatsManager.RegisterStat(
97 new Stat( 97 new Stat(
98 "OutgoingUDPSendsCount",
99 "Number of UDP sends performed",
100 "Number of UDP sends performed",
101 "",
102 "clientstack",
103 scene.Name,
104 StatType.Pull,
105 MeasuresOfInterest.AverageChangeOverTime,
106 stat => stat.Value = m_udpServer.UdpSends,
107 StatVerbosity.Debug));
108
109 StatsManager.RegisterStat(
110 new Stat(
98 "AverageUDPProcessTime", 111 "AverageUDPProcessTime",
99 "Average number of milliseconds taken to process each incoming UDP packet in a sample.", 112 "Average number of milliseconds taken to process each incoming UDP packet in a sample.",
100 "This is for initial receive processing which is separate from the later client LL packet processing stage.", 113 "This is for initial receive processing which is separate from the later client LL packet processing stage.",
@@ -856,7 +869,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
856 869
857 PacketPool.Instance.ReturnPacket(packet); 870 PacketPool.Instance.ReturnPacket(packet);
858 m_dataPresentEvent.Set(); 871 m_dataPresentEvent.Set();
859
860 } 872 }
861 873
862 private AutoResetEvent m_dataPresentEvent = new AutoResetEvent(false); 874 private AutoResetEvent m_dataPresentEvent = new AutoResetEvent(false);
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index b4044b5..d0ed7e8 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -83,6 +83,11 @@ namespace OpenMetaverse
83 public int UdpReceives { get; private set; } 83 public int UdpReceives { get; private set; }
84 84
85 /// <summary> 85 /// <summary>
86 /// Number of UDP sends
87 /// </summary>
88 public int UdpSends { get; private set; }
89
90 /// <summary>
86 /// Number of receives over which to establish a receive time average. 91 /// Number of receives over which to establish a receive time average.
87 /// </summary> 92 /// </summary>
88 private readonly static int s_receiveTimeSamples = 500; 93 private readonly static int s_receiveTimeSamples = 500;
@@ -381,6 +386,8 @@ namespace OpenMetaverse
381 { 386 {
382// UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState; 387// UDPPacketBuffer buf = (UDPPacketBuffer)result.AsyncState;
383 m_udpSocket.EndSendTo(result); 388 m_udpSocket.EndSendTo(result);
389
390 UdpSends++;
384 } 391 }
385 catch (SocketException) { } 392 catch (SocketException) { }
386 catch (ObjectDisposedException) { } 393 catch (ObjectDisposedException) { }