aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ClientStack/Linden
diff options
context:
space:
mode:
authorUbitUmarov2016-07-13 16:15:35 +0100
committerUbitUmarov2016-07-13 16:15:35 +0100
commit33655e40df658708502ce28f39773a793210c8b2 (patch)
tree8c4fdaab129d4cb305df074a3051cf63c13b45d7 /OpenSim/Region/ClientStack/Linden
parentdon't overlap Select and Deselect, fix deselect prims account (diff)
downloadopensim-SC-33655e40df658708502ce28f39773a793210c8b2.zip
opensim-SC-33655e40df658708502ce28f39773a793210c8b2.tar.gz
opensim-SC-33655e40df658708502ce28f39773a793210c8b2.tar.bz2
opensim-SC-33655e40df658708502ce28f39773a793210c8b2.tar.xz
slow down culling kills even more
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index bd6cafc..a5c7bcf 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -4404,6 +4404,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4404 HashSet<SceneObjectGroup> NewGroupsInView = new HashSet<SceneObjectGroup>(); 4404 HashSet<SceneObjectGroup> NewGroupsInView = new HashSet<SceneObjectGroup>();
4405 HashSet<SceneObjectGroup> GroupsNeedFullUpdate = new HashSet<SceneObjectGroup>(); 4405 HashSet<SceneObjectGroup> GroupsNeedFullUpdate = new HashSet<SceneObjectGroup>();
4406 List<uint> kills = new List<uint>(); 4406 List<uint> kills = new List<uint>();
4407 int killedParst = 0;
4407 4408
4408 EntityBase[] entities = m_scene.Entities.GetEntities(); 4409 EntityBase[] entities = m_scene.Entities.GetEntities();
4409 foreach (EntityBase e in entities) 4410 foreach (EntityBase e in entities)
@@ -4434,10 +4435,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4434 if(inview) 4435 if(inview)
4435 { 4436 {
4436 kills.Add(grp.LocalId); 4437 kills.Add(grp.LocalId);
4437 if (kills.Count > 100) 4438 killedParst = grp.PrimCount;
4439
4440 if (killedParst > 200 )
4438 { 4441 {
4439 SendKillObject(kills); 4442 SendKillObject(kills);
4440 kills.Clear(); 4443 kills.Clear();
4444 killedParst = 0;
4441 Thread.Sleep(50); 4445 Thread.Sleep(50);
4442 if(mysp != null && !mysp.IsDeleted) 4446 if(mysp != null && !mysp.IsDeleted)
4443 { 4447 {