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authorJustin Clark-Casey (justincc)2014-09-30 18:43:02 +0100
committerJustin Clark-Casey (justincc)2014-11-25 23:18:38 +0000
commitf0fd2fa325563db7b9a4c02ea6703b5941c22713 (patch)
treea1b48769bac7162f11f493804b61a5203a7fb490 /OpenSim/Region/ClientStack/Linden/UDP
parentAdd "debug lludp throttle set" command to allow setting of parameters at runtime (diff)
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refactor: rename "debug lludp throttle status" to "debug lludp throttle get" to match set command
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 259e1ba..e7c8ef9 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -774,10 +774,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
774 MainConsole.Instance.Commands.AddCommand( 774 MainConsole.Instance.Commands.AddCommand(
775 "Debug", 775 "Debug",
776 false, 776 false,
777 "debug lludp throttle status", 777 "debug lludp throttle get",
778 "debug lludp throttle status <avatar-first-name> <avatar-last-name>", 778 "debug lludp throttle get <avatar-first-name> <avatar-last-name>",
779 "Return status information about throttles.", 779 "Return debug settings for throttles.",
780 HandleThrottleStatusCommand); 780 HandleThrottleGetCommand);
781 781
782 MainConsole.Instance.Commands.AddCommand( 782 MainConsole.Instance.Commands.AddCommand(
783 "Debug", 783 "Debug",
@@ -899,14 +899,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
899 } 899 }
900 } 900 }
901 901
902 private void HandleThrottleStatusCommand(string module, string[] args) 902 private void HandleThrottleGetCommand(string module, string[] args)
903 { 903 {
904 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene) 904 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
905 return; 905 return;
906 906
907 if (args.Length != 6) 907 if (args.Length != 6)
908 { 908 {
909 MainConsole.Instance.OutputFormat("Usage: debug lludp throttle status <avatar-first-name> <avatar-last-name>"); 909 MainConsole.Instance.OutputFormat("Usage: debug lludp throttle get <avatar-first-name> <avatar-last-name>");
910 return; 910 return;
911 } 911 }
912 912