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authorMelanie2013-04-28 19:03:39 +0200
committerMelanie2013-04-28 19:03:39 +0200
commit4275d7a839d7380ee50aeadc38a31dd467bd891e (patch)
tree1e589fc3b448b580d1cc25b52215ef5ce2d7ae78 /OpenSim/Region/ClientStack/Linden/UDP
parentMerge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork (diff)
parentController module for dynamic floaters (WIP) (diff)
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Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current
Conflicts: bin/Regions/Regions.ini.example
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs88
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs159
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs13
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Properties/AssemblyInfo.cs4
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs2
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/PacketHandlerTests.cs2
6 files changed, 104 insertions, 164 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index fd82db7..98160c9 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -51,6 +51,7 @@ using RegionFlags = OpenMetaverse.RegionFlags;
51using Nini.Config; 51using Nini.Config;
52 52
53using System.IO; 53using System.IO;
54using PermissionMask = OpenSim.Framework.PermissionMask;
54 55
55namespace OpenSim.Region.ClientStack.LindenUDP 56namespace OpenSim.Region.ClientStack.LindenUDP
56{ 57{
@@ -822,6 +823,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
822 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType); 823 handshake.RegionInfo3.ProductName = Util.StringToBytes256(regionInfo.RegionType);
823 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes; 824 handshake.RegionInfo3.ProductSKU = Utils.EmptyBytes;
824 825
826 handshake.RegionInfo4 = new RegionHandshakePacket.RegionInfo4Block[0];
825// OutPacket(handshake, ThrottleOutPacketType.Task); 827// OutPacket(handshake, ThrottleOutPacketType.Task);
826 // use same as MoveAgentIntoRegion (both should be task ) 828 // use same as MoveAgentIntoRegion (both should be task )
827 OutPacket(handshake, ThrottleOutPacketType.Unknown); 829 OutPacket(handshake, ThrottleOutPacketType.Unknown);
@@ -901,9 +903,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
901 } 903 }
902 } 904 }
903 905
904 public void SendGenericMessage(string method, List<string> message) 906 public void SendGenericMessage(string method, UUID invoice, List<string> message)
905 { 907 {
906 GenericMessagePacket gmp = new GenericMessagePacket(); 908 GenericMessagePacket gmp = new GenericMessagePacket();
909
910 gmp.AgentData.AgentID = AgentId;
911 gmp.AgentData.SessionID = m_sessionId;
912 gmp.AgentData.TransactionID = invoice;
913
907 gmp.MethodData.Method = Util.StringToBytes256(method); 914 gmp.MethodData.Method = Util.StringToBytes256(method);
908 gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count]; 915 gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count];
909 int i = 0; 916 int i = 0;
@@ -916,9 +923,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
916 OutPacket(gmp, ThrottleOutPacketType.Task); 923 OutPacket(gmp, ThrottleOutPacketType.Task);
917 } 924 }
918 925
919 public void SendGenericMessage(string method, List<byte[]> message) 926 public void SendGenericMessage(string method, UUID invoice, List<byte[]> message)
920 { 927 {
921 GenericMessagePacket gmp = new GenericMessagePacket(); 928 GenericMessagePacket gmp = new GenericMessagePacket();
929
930 gmp.AgentData.AgentID = AgentId;
931 gmp.AgentData.SessionID = m_sessionId;
932 gmp.AgentData.TransactionID = invoice;
933
922 gmp.MethodData.Method = Util.StringToBytes256(method); 934 gmp.MethodData.Method = Util.StringToBytes256(method);
923 gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count]; 935 gmp.ParamList = new GenericMessagePacket.ParamListBlock[message.Count];
924 int i = 0; 936 int i = 0;
@@ -1801,7 +1813,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1801 1813
1802 public void SendInventoryItemDetails(UUID ownerID, InventoryItemBase item) 1814 public void SendInventoryItemDetails(UUID ownerID, InventoryItemBase item)
1803 { 1815 {
1804 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; 1816 // Fudge this value. It's only needed to make the CRC anyway
1817 const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff;
1805 1818
1806 FetchInventoryReplyPacket inventoryReply = (FetchInventoryReplyPacket)PacketPool.Instance.GetPacket(PacketType.FetchInventoryReply); 1819 FetchInventoryReplyPacket inventoryReply = (FetchInventoryReplyPacket)PacketPool.Instance.GetPacket(PacketType.FetchInventoryReply);
1807 // TODO: don't create new blocks if recycling an old packet 1820 // TODO: don't create new blocks if recycling an old packet
@@ -2006,7 +2019,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2006 2019
2007 protected void SendBulkUpdateInventoryItem(InventoryItemBase item) 2020 protected void SendBulkUpdateInventoryItem(InventoryItemBase item)
2008 { 2021 {
2009 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; 2022 const uint FULL_MASK_PERMISSIONS = (uint)0x7ffffff;
2010 2023
2011 BulkUpdateInventoryPacket bulkUpdate 2024 BulkUpdateInventoryPacket bulkUpdate
2012 = (BulkUpdateInventoryPacket)PacketPool.Instance.GetPacket(PacketType.BulkUpdateInventory); 2025 = (BulkUpdateInventoryPacket)PacketPool.Instance.GetPacket(PacketType.BulkUpdateInventory);
@@ -2065,7 +2078,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2065 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> 2078 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2066 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) 2079 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
2067 { 2080 {
2068 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; 2081 const uint FULL_MASK_PERMISSIONS = (uint)0x7fffffff;
2069 2082
2070 UpdateCreateInventoryItemPacket InventoryReply 2083 UpdateCreateInventoryItemPacket InventoryReply
2071 = (UpdateCreateInventoryItemPacket)PacketPool.Instance.GetPacket( 2084 = (UpdateCreateInventoryItemPacket)PacketPool.Instance.GetPacket(
@@ -2654,7 +2667,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2654 byte physshapetype = part.PhysicsShapeType; 2667 byte physshapetype = part.PhysicsShapeType;
2655 float density = part.Density; 2668 float density = part.Density;
2656 float friction = part.Friction; 2669 float friction = part.Friction;
2657 float bounce = part.Bounciness; 2670 float bounce = part.Restitution;
2658 float gravmod = part.GravityModifier; 2671 float gravmod = part.GravityModifier;
2659 2672
2660 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); 2673 eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId);
@@ -3604,7 +3617,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3604 3617
3605 avp.Sender.IsTrial = false; 3618 avp.Sender.IsTrial = false;
3606 avp.Sender.ID = agentID; 3619 avp.Sender.ID = agentID;
3607 m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); 3620 avp.AppearanceData = new AvatarAppearancePacket.AppearanceDataBlock[0];
3621 //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString());
3608 OutPacket(avp, ThrottleOutPacketType.Task); 3622 OutPacket(avp, ThrottleOutPacketType.Task);
3609 } 3623 }
3610 3624
@@ -3892,6 +3906,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3892 { 3906 {
3893 part.Shape.LightEntry = false; 3907 part.Shape.LightEntry = false;
3894 } 3908 }
3909
3910 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh))
3911 {
3912 // Ensure that mesh has at least 8 valid faces
3913 part.Shape.ProfileBegin = 12500;
3914 part.Shape.ProfileEnd = 0;
3915 part.Shape.ProfileHollow = 27500;
3916 }
3917 }
3918
3919 if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh))
3920 {
3921 // Ensure that mesh has at least 8 valid faces
3922 part.Shape.ProfileBegin = 12500;
3923 part.Shape.ProfileEnd = 0;
3924 part.Shape.ProfileHollow = 27500;
3895 } 3925 }
3896 } 3926 }
3897 3927
@@ -4208,7 +4238,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4208 pack.Stat = stats.StatsBlock; 4238 pack.Stat = stats.StatsBlock;
4209 4239
4210 pack.Header.Reliable = false; 4240 pack.Header.Reliable = false;
4211 4241 pack.RegionInfo = new SimStatsPacket.RegionInfoBlock[0];
4212 OutPacket(pack, ThrottleOutPacketType.Task); 4242 OutPacket(pack, ThrottleOutPacketType.Task);
4213 } 4243 }
4214 4244
@@ -4599,7 +4629,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4599 rinfopack.AgentData = new RegionInfoPacket.AgentDataBlock(); 4629 rinfopack.AgentData = new RegionInfoPacket.AgentDataBlock();
4600 rinfopack.AgentData.AgentID = AgentId; 4630 rinfopack.AgentData.AgentID = AgentId;
4601 rinfopack.AgentData.SessionID = SessionId; 4631 rinfopack.AgentData.SessionID = SessionId;
4602 4632 rinfopack.RegionInfo3 = new RegionInfoPacket.RegionInfo3Block[0];
4603 4633
4604 OutPacket(rinfopack, ThrottleOutPacketType.Task); 4634 OutPacket(rinfopack, ThrottleOutPacketType.Task);
4605 } 4635 }
@@ -4952,6 +4982,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4952 position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; 4982 position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset;
4953 rotation = part.RotationOffset * presence.Rotation; 4983 rotation = part.RotationOffset * presence.Rotation;
4954 } 4984 }
4985 angularVelocity = Vector3.Zero;
4986 }
4987 else
4988 {
4989 angularVelocity = presence.AngularVelocity;
4990 rotation = presence.Rotation;
4955 } 4991 }
4956 4992
4957 attachPoint = 0; 4993 attachPoint = 0;
@@ -4963,9 +4999,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4963 // in that direction, even though we don't model this on the server. Implementing this in the future 4999 // in that direction, even though we don't model this on the server. Implementing this in the future
4964 // may improve movement smoothness. 5000 // may improve movement smoothness.
4965// acceleration = new Vector3(1, 0, 0); 5001// acceleration = new Vector3(1, 0, 0);
4966 5002
4967 angularVelocity = Vector3.Zero;
4968
4969 if (sendTexture) 5003 if (sendTexture)
4970 textureEntry = presence.Appearance.Texture.GetBytes(); 5004 textureEntry = presence.Appearance.Texture.GetBytes();
4971 else 5005 else
@@ -6575,19 +6609,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
6575 #endregion 6609 #endregion
6576 6610
6577 AgentRequestSit handlerAgentRequestSit = OnAgentRequestSit; 6611 AgentRequestSit handlerAgentRequestSit = OnAgentRequestSit;
6578 if (handlerAgentRequestSit != null)
6579 if (!(agentRequestSit.AgentData == null
6580 || agentRequestSit.TargetObject == null
6581 || agentRequestSit.TargetObject.TargetID == null
6582 || agentRequestSit.TargetObject.Offset == null))
6583 {
6584 var sp = m_scene.GetScenePresence(agentRequestSit.AgentData.AgentID);
6585 if (sp == null || sp.ParentID != 0) // ignore packet if agent is already sitting
6586 return true;
6587 6612
6588 handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID, 6613 if (handlerAgentRequestSit != null)
6589 agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset); 6614 handlerAgentRequestSit(this, agentRequestSit.AgentData.AgentID,
6590 } 6615 agentRequestSit.TargetObject.TargetID, agentRequestSit.TargetObject.Offset);
6591 } 6616 }
6592 return true; 6617 return true;
6593 } 6618 }
@@ -7193,7 +7218,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7193 7218
7194 if (handlerUpdatePrimFlags != null) 7219 if (handlerUpdatePrimFlags != null)
7195 { 7220 {
7196 byte[] data = Pack.ToBytes(); 7221// byte[] data = Pack.ToBytes();
7197 // 46,47,48 are special positions within the packet 7222 // 46,47,48 are special positions within the packet
7198 // This may change so perhaps we need a better way 7223 // This may change so perhaps we need a better way
7199 // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?) 7224 // of storing this (OMV.FlagUpdatePacket.UsePhysics,etc?)
@@ -9835,7 +9860,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9835 EconomyDataRequest handlerEconomoyDataRequest = OnEconomyDataRequest; 9860 EconomyDataRequest handlerEconomoyDataRequest = OnEconomyDataRequest;
9836 if (handlerEconomoyDataRequest != null) 9861 if (handlerEconomoyDataRequest != null)
9837 { 9862 {
9838 handlerEconomoyDataRequest(AgentId); 9863 handlerEconomoyDataRequest(this);
9839 } 9864 }
9840 return true; 9865 return true;
9841 } 9866 }
@@ -12242,11 +12267,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12242 if (logPacket) 12267 if (logPacket)
12243 m_log.DebugFormat( 12268 m_log.DebugFormat(
12244 "[CLIENT]: PACKET IN from {0} ({1}) in {2} - {3}", 12269 "[CLIENT]: PACKET IN from {0} ({1}) in {2} - {3}",
12245 Name, SceneAgent.IsChildAgent ? "child" : "root ", m_scene.RegionInfo.RegionName, packet.Type); 12270 Name, SceneAgent.IsChildAgent ? "child" : "root ", Scene.Name, packet.Type);
12246 } 12271 }
12247 12272
12248 if (!ProcessPacketMethod(packet)) 12273 if (!ProcessPacketMethod(packet))
12249 m_log.Warn("[CLIENT]: unhandled packet " + packet.Type); 12274 m_log.WarnFormat(
12275 "[CLIENT]: Unhandled packet {0} from {1} ({2}) in {3}. Ignoring.",
12276 packet.Type, Name, SceneAgent.IsChildAgent ? "child" : "root ", Scene.Name);
12250 } 12277 }
12251 12278
12252 private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket) 12279 private static PrimitiveBaseShape GetShapeFromAddPacket(ObjectAddPacket addPacket)
@@ -12454,6 +12481,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
12454 return String.Empty; 12481 return String.Empty;
12455 } 12482 }
12456 12483
12484 public OSDMap OReport(string uptime, string version)
12485 {
12486 return new OSDMap();
12487 }
12488
12457 /// <summary> 12489 /// <summary>
12458 /// Make an asset request to the asset service in response to a client request. 12490 /// Make an asset request to the asset service in response to a client request.
12459 /// </summary> 12491 /// </summary>
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index da1ccb3..4154ef2 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -281,25 +281,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
281 m_shouldCollectStats = false; 281 m_shouldCollectStats = false;
282 if (config != null) 282 if (config != null)
283 { 283 {
284 if (config.Contains("enabled") && config.GetBoolean("enabled")) 284 m_shouldCollectStats = config.GetBoolean("Enabled", false);
285 { 285 binStatsMaxFilesize = TimeSpan.FromSeconds(config.GetInt("packet_headers_period_seconds", 300));
286 if (config.Contains("collect_packet_headers")) 286 binStatsDir = config.GetString("stats_dir", ".");
287 m_shouldCollectStats = config.GetBoolean("collect_packet_headers"); 287 m_aggregatedBWStats = config.GetBoolean("aggregatedBWStats", false);
288 if (config.Contains("packet_headers_period_seconds")) 288 }
289 { 289 #endregion BinaryStats
290 binStatsMaxFilesize = TimeSpan.FromSeconds(config.GetInt("region_stats_period_seconds"));
291 }
292 if (config.Contains("stats_dir"))
293 {
294 binStatsDir = config.GetString("stats_dir");
295 }
296 }
297 else
298 {
299 m_shouldCollectStats = false;
300 }
301 }
302 #endregion BinaryStats
303 290
304 m_throttle = new TokenBucket(null, sceneThrottleBps); 291 m_throttle = new TokenBucket(null, sceneThrottleBps);
305 ThrottleRates = new ThrottleRates(configSource); 292 ThrottleRates = new ThrottleRates(configSource);
@@ -1309,8 +1296,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1309 static object binStatsLogLock = new object(); 1296 static object binStatsLogLock = new object();
1310 static string binStatsDir = ""; 1297 static string binStatsDir = "";
1311 1298
1299 //for Aggregated In/Out BW logging
1300 static bool m_aggregatedBWStats = false;
1301 static long m_aggregatedBytesIn = 0;
1302 static long m_aggregatedByestOut = 0;
1303 static object aggBWStatsLock = new object();
1304
1305 public static long AggregatedLLUDPBytesIn
1306 {
1307 get { return m_aggregatedBytesIn; }
1308 }
1309 public static long AggregatedLLUDPBytesOut
1310 {
1311 get {return m_aggregatedByestOut;}
1312 }
1313
1312 public static void LogPacketHeader(bool incoming, uint circuit, byte flags, PacketType packetType, ushort size) 1314 public static void LogPacketHeader(bool incoming, uint circuit, byte flags, PacketType packetType, ushort size)
1313 { 1315 {
1316 if (m_aggregatedBWStats)
1317 {
1318 lock (aggBWStatsLock)
1319 {
1320 if (incoming)
1321 m_aggregatedBytesIn += size;
1322 else
1323 m_aggregatedByestOut += size;
1324 }
1325 }
1326
1314 if (!m_shouldCollectStats) return; 1327 if (!m_shouldCollectStats) return;
1315 1328
1316 // Binary logging format is TTTTTTTTCCCCFPPPSS, T=Time, C=Circuit, F=Flags, P=PacketType, S=size 1329 // Binary logging format is TTTTTTTTCCCCFPPPSS, T=Time, C=Circuit, F=Flags, P=PacketType, S=size
@@ -1903,112 +1916,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1903 } 1916 }
1904 } 1917 }
1905 } 1918 }
1906
1907 internal class DoubleQueue<T> where T:class
1908 {
1909 private Queue<T> m_lowQueue = new Queue<T>();
1910 private Queue<T> m_highQueue = new Queue<T>();
1911
1912 private object m_syncRoot = new object();
1913 private Semaphore m_s = new Semaphore(0, 1);
1914
1915 public DoubleQueue()
1916 {
1917 }
1918
1919 public virtual int Count
1920 {
1921 get { return m_highQueue.Count + m_lowQueue.Count; }
1922 }
1923
1924 public virtual void Enqueue(T data)
1925 {
1926 Enqueue(m_lowQueue, data);
1927 }
1928
1929 public virtual void EnqueueLow(T data)
1930 {
1931 Enqueue(m_lowQueue, data);
1932 }
1933
1934 public virtual void EnqueueHigh(T data)
1935 {
1936 Enqueue(m_highQueue, data);
1937 }
1938
1939 private void Enqueue(Queue<T> q, T data)
1940 {
1941 lock (m_syncRoot)
1942 {
1943 m_lowQueue.Enqueue(data);
1944 m_s.WaitOne(0);
1945 m_s.Release();
1946 }
1947 }
1948
1949 public virtual T Dequeue()
1950 {
1951 return Dequeue(Timeout.Infinite);
1952 }
1953
1954 public virtual T Dequeue(int tmo)
1955 {
1956 return Dequeue(TimeSpan.FromMilliseconds(tmo));
1957 }
1958
1959 public virtual T Dequeue(TimeSpan wait)
1960 {
1961 T res = null;
1962
1963 if (!Dequeue(wait, ref res))
1964 return null;
1965
1966 return res;
1967 }
1968
1969 public bool Dequeue(int timeout, ref T res)
1970 {
1971 return Dequeue(TimeSpan.FromMilliseconds(timeout), ref res);
1972 }
1973
1974 public bool Dequeue(TimeSpan wait, ref T res)
1975 {
1976 if (!m_s.WaitOne(wait))
1977 return false;
1978
1979 lock (m_syncRoot)
1980 {
1981 if (m_highQueue.Count > 0)
1982 res = m_highQueue.Dequeue();
1983 else
1984 res = m_lowQueue.Dequeue();
1985
1986 if (m_highQueue.Count == 0 && m_lowQueue.Count == 0)
1987 return true;
1988
1989 try
1990 {
1991 m_s.Release();
1992 }
1993 catch
1994 {
1995 }
1996
1997 return true;
1998 }
1999 }
2000
2001 public virtual void Clear()
2002 {
2003
2004 lock (m_syncRoot)
2005 {
2006 // Make sure sem count is 0
2007 m_s.WaitOne(0);
2008
2009 m_lowQueue.Clear();
2010 m_highQueue.Clear();
2011 }
2012 }
2013 }
2014} 1919}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
index 2aeb4cc..7035e38 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs
@@ -204,9 +204,12 @@ namespace OpenMetaverse
204 { 204 {
205 UDPPacketBuffer buf; 205 UDPPacketBuffer buf;
206 206
207 if (UsePools) 207 // FIXME: Disabled for now as this causes issues with reused packet objects interfering with each other
208 buf = Pool.GetObject(); 208 // on Windows with m_asyncPacketHandling = true, though this has not been seen on Linux.
209 else 209 // Possibly some unexpected issue with fetching UDP data concurrently with multiple threads. Requires more investigation.
210// if (UsePools)
211// buf = Pool.GetObject();
212// else
210 buf = new UDPPacketBuffer(); 213 buf = new UDPPacketBuffer();
211 214
212 if (IsRunningInbound) 215 if (IsRunningInbound)
@@ -287,8 +290,8 @@ namespace OpenMetaverse
287 catch (ObjectDisposedException) { } 290 catch (ObjectDisposedException) { }
288 finally 291 finally
289 { 292 {
290 if (UsePools) 293// if (UsePools)
291 Pool.ReturnObject(buffer); 294// Pool.ReturnObject(buffer);
292 295
293 // Synchronous mode waits until the packet callback completes 296 // Synchronous mode waits until the packet callback completes
294 // before starting the receive to fetch another packet 297 // before starting the receive to fetch another packet
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Properties/AssemblyInfo.cs b/OpenSim/Region/ClientStack/Linden/UDP/Properties/AssemblyInfo.cs
index af2f6f8..98ef72f 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Properties/AssemblyInfo.cs
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
29// Build Number 29// Build Number
30// Revision 30// Revision
31// 31//
32[assembly: AssemblyVersion("0.7.5.*")] 32[assembly: AssemblyVersion("0.7.6.*")]
33[assembly: AssemblyFileVersion("1.0.0.0")] 33
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs
index 5fcf376..7d9f581 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs
@@ -43,7 +43,7 @@ using OpenSim.Tests.Common.Mock;
43namespace OpenSim.Region.ClientStack.LindenUDP.Tests 43namespace OpenSim.Region.ClientStack.LindenUDP.Tests
44{ 44{
45 [TestFixture] 45 [TestFixture]
46 public class LLImageManagerTests 46 public class LLImageManagerTests : OpenSimTestCase
47 { 47 {
48 private AssetBase m_testImageAsset; 48 private AssetBase m_testImageAsset;
49 private Scene scene; 49 private Scene scene;
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/PacketHandlerTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/PacketHandlerTests.cs
index 0f88ec6..5f73a94 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/PacketHandlerTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/PacketHandlerTests.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
39 /// Tests for the LL packet handler 39 /// Tests for the LL packet handler
40 /// </summary> 40 /// </summary>
41 [TestFixture] 41 [TestFixture]
42 public class PacketHandlerTests 42 public class PacketHandlerTests : OpenSimTestCase
43 { 43 {
44// [Test] 44// [Test]
45// /// <summary> 45// /// <summary>