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authorJustin Clark-Casey (justincc)2011-10-12 21:31:22 +0100
committerJustin Clark-Casey (justincc)2011-10-12 21:31:22 +0100
commitf5f7ca47ea7a27fb7f82367cc7a4e04e11cb5155 (patch)
treea95a6a23409f921793638c51fd31b53cdecd671f /OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
parentWhen shutting down XEngine, log how many scripts are being shutdown so the us... (diff)
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Bring LindenUDP.Tests back from the dead. No tests are running.
Code drift means that most of this stuff doesn't compile but the structure is still useful.
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs343
1 files changed, 171 insertions, 172 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
index daab84f..b8a4e8e 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
@@ -29,7 +29,6 @@ using System.Net;
29using log4net.Config; 29using log4net.Config;
30using Nini.Config; 30using Nini.Config;
31using NUnit.Framework; 31using NUnit.Framework;
32using NUnit.Framework.SyntaxHelpers;
33using OpenMetaverse; 32using OpenMetaverse;
34using OpenMetaverse.Packets; 33using OpenMetaverse.Packets;
35using OpenSim.Framework; 34using OpenSim.Framework;
@@ -57,27 +56,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
57 } 56 }
58 } 57 }
59 58
60 /// <summary> 59// /// <summary>
61 /// Add a client for testing 60// /// Add a client for testing
62 /// </summary> 61// /// </summary>
63 /// <param name="scene"></param> 62// /// <param name="scene"></param>
64 /// <param name="testLLUDPServer"></param> 63// /// <param name="testLLUDPServer"></param>
65 /// <param name="testPacketServer"></param> 64// /// <param name="testPacketServer"></param>
66 /// <param name="acm">Agent circuit manager used in setting up the stack</param> 65// /// <param name="acm">Agent circuit manager used in setting up the stack</param>
67 protected void SetupStack( 66// protected void SetupStack(
68 IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer, 67// IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
69 out AgentCircuitManager acm) 68// out AgentCircuitManager acm)
70 { 69// {
71 IConfigSource configSource = new IniConfigSource(); 70// IConfigSource configSource = new IniConfigSource();
72 ClientStackUserSettings userSettings = new ClientStackUserSettings(); 71// ClientStackUserSettings userSettings = new ClientStackUserSettings();
73 testLLUDPServer = new TestLLUDPServer(); 72// testLLUDPServer = new TestLLUDPServer();
74 acm = new AgentCircuitManager(); 73// acm = new AgentCircuitManager();
75 74//
76 uint port = 666; 75// uint port = 666;
77 testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm); 76// testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
78 testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings); 77// testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
79 testLLUDPServer.LocalScene = scene; 78// testLLUDPServer.LocalScene = scene;
80 } 79// }
81 80
82 /// <summary> 81 /// <summary>
83 /// Set up a client for tests which aren't concerned with this process itself and where only one client is being 82 /// Set up a client for tests which aren't concerned with this process itself and where only one client is being
@@ -145,155 +144,155 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
145 return onp; 144 return onp;
146 } 145 }
147 146
148 /// <summary> 147// /// <summary>
149 /// Test adding a client to the stack 148// /// Test adding a client to the stack
150 /// </summary> 149// /// </summary>
151 [Test, LongRunning] 150// [Test, LongRunning]
152 public void TestAddClient() 151// public void TestAddClient()
153 { 152// {
154 TestHelper.InMethod(); 153// TestHelper.InMethod();
155 154//
156 uint myCircuitCode = 123456; 155// uint myCircuitCode = 123456;
157 UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001"); 156// UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
158 UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002"); 157// UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
159 158//
160 TestLLUDPServer testLLUDPServer; 159// TestLLUDPServer testLLUDPServer;
161 TestLLPacketServer testLLPacketServer; 160// TestLLPacketServer testLLPacketServer;
162 AgentCircuitManager acm; 161// AgentCircuitManager acm;
163 SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm); 162// SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
164 163//
165 AgentCircuitData acd = new AgentCircuitData(); 164// AgentCircuitData acd = new AgentCircuitData();
166 acd.AgentID = myAgentUuid; 165// acd.AgentID = myAgentUuid;
167 acd.SessionID = mySessionUuid; 166// acd.SessionID = mySessionUuid;
168 167//
169 UseCircuitCodePacket uccp = new UseCircuitCodePacket(); 168// UseCircuitCodePacket uccp = new UseCircuitCodePacket();
170 169//
171 UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock 170// UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
172 = new UseCircuitCodePacket.CircuitCodeBlock(); 171// = new UseCircuitCodePacket.CircuitCodeBlock();
173 uccpCcBlock.Code = myCircuitCode; 172// uccpCcBlock.Code = myCircuitCode;
174 uccpCcBlock.ID = myAgentUuid; 173// uccpCcBlock.ID = myAgentUuid;
175 uccpCcBlock.SessionID = mySessionUuid; 174// uccpCcBlock.SessionID = mySessionUuid;
176 uccp.CircuitCode = uccpCcBlock; 175// uccp.CircuitCode = uccpCcBlock;
177 176//
178 EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999); 177// EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
179 178//
180 testLLUDPServer.LoadReceive(uccp, testEp); 179// testLLUDPServer.LoadReceive(uccp, testEp);
181 testLLUDPServer.ReceiveData(null); 180// testLLUDPServer.ReceiveData(null);
182 181//
183 // Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet 182// // Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet
184 Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode)); 183// Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
185 184//
186 acm.AddNewCircuit(myCircuitCode, acd); 185// acm.AddNewCircuit(myCircuitCode, acd);
187 186//
188 testLLUDPServer.LoadReceive(uccp, testEp); 187// testLLUDPServer.LoadReceive(uccp, testEp);
189 testLLUDPServer.ReceiveData(null); 188// testLLUDPServer.ReceiveData(null);
190 189//
191 // Should succeed now 190// // Should succeed now
192 Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode)); 191// Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
193 Assert.IsFalse(testLLUDPServer.HasCircuit(101)); 192// Assert.IsFalse(testLLUDPServer.HasCircuit(101));
194 } 193// }
195 194//
196 /// <summary> 195// /// <summary>
197 /// Test removing a client from the stack 196// /// Test removing a client from the stack
198 /// </summary> 197// /// </summary>
199 [Test] 198// [Test]
200 public void TestRemoveClient() 199// public void TestRemoveClient()
201 { 200// {
202 TestHelper.InMethod(); 201// TestHelper.InMethod();
203 202//
204 uint myCircuitCode = 123457; 203// uint myCircuitCode = 123457;
205 204//
206 TestLLUDPServer testLLUDPServer; 205// TestLLUDPServer testLLUDPServer;
207 TestLLPacketServer testLLPacketServer; 206// TestLLPacketServer testLLPacketServer;
208 AgentCircuitManager acm; 207// AgentCircuitManager acm;
209 SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm); 208// SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
210 AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm); 209// AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
211 210//
212 testLLUDPServer.RemoveClientCircuit(myCircuitCode); 211// testLLUDPServer.RemoveClientCircuit(myCircuitCode);
213 Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode)); 212// Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
214 213//
215 // Check that removing a non-existant circuit doesn't have any bad effects 214// // Check that removing a non-existant circuit doesn't have any bad effects
216 testLLUDPServer.RemoveClientCircuit(101); 215// testLLUDPServer.RemoveClientCircuit(101);
217 Assert.IsFalse(testLLUDPServer.HasCircuit(101)); 216// Assert.IsFalse(testLLUDPServer.HasCircuit(101));
218 } 217// }
219 218//
220 /// <summary> 219// /// <summary>
221 /// Make sure that the client stack reacts okay to malformed packets 220// /// Make sure that the client stack reacts okay to malformed packets
222 /// </summary> 221// /// </summary>
223 [Test] 222// [Test]
224 public void TestMalformedPacketSend() 223// public void TestMalformedPacketSend()
225 { 224// {
226 TestHelper.InMethod(); 225// TestHelper.InMethod();
227 226//
228 uint myCircuitCode = 123458; 227// uint myCircuitCode = 123458;
229 EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001); 228// EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001);
230 MockScene scene = new MockScene(); 229// MockScene scene = new MockScene();
231 230//
232 TestLLUDPServer testLLUDPServer; 231// TestLLUDPServer testLLUDPServer;
233 TestLLPacketServer testLLPacketServer; 232// TestLLPacketServer testLLPacketServer;
234 AgentCircuitManager acm; 233// AgentCircuitManager acm;
235 SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm); 234// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
236 AddClient(myCircuitCode, testEp, testLLUDPServer, acm); 235// AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
237 236//
238 byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 }; 237// byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
239 238//
240 // Send two garbled 'packets' in succession 239// // Send two garbled 'packets' in succession
241 testLLUDPServer.LoadReceive(data, testEp); 240// testLLUDPServer.LoadReceive(data, testEp);
242 testLLUDPServer.LoadReceive(data, testEp); 241// testLLUDPServer.LoadReceive(data, testEp);
243 testLLUDPServer.ReceiveData(null); 242// testLLUDPServer.ReceiveData(null);
244 243//
245 // Check that we are still here 244// // Check that we are still here
246 Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode)); 245// Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
247 Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0)); 246// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0));
248 247//
249 // Check that sending a valid packet to same circuit still succeeds 248// // Check that sending a valid packet to same circuit still succeeds
250 Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0)); 249// Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
251 250//
252 testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp); 251// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
253 testLLUDPServer.ReceiveData(null); 252// testLLUDPServer.ReceiveData(null);
254 253//
255 Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1)); 254// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
256 Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1)); 255// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
257 } 256// }
258 257//
259 /// <summary> 258// /// <summary>
260 /// Test that the stack continues to work even if some client has caused a 259// /// Test that the stack continues to work even if some client has caused a
261 /// SocketException on Socket.BeginReceive() 260// /// SocketException on Socket.BeginReceive()
262 /// </summary> 261// /// </summary>
263 [Test] 262// [Test]
264 public void TestExceptionOnBeginReceive() 263// public void TestExceptionOnBeginReceive()
265 { 264// {
266 TestHelper.InMethod(); 265// TestHelper.InMethod();
267 266//
268 MockScene scene = new MockScene(); 267// MockScene scene = new MockScene();
269 268//
270 uint circuitCodeA = 130000; 269// uint circuitCodeA = 130000;
271 EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300); 270// EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
272 UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300"); 271// UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
273 UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300"); 272// UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
274 273//
275 uint circuitCodeB = 130001; 274// uint circuitCodeB = 130001;
276 EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301); 275// EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
277 UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301"); 276// UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
278 UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301"); 277// UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
279 278//
280 TestLLUDPServer testLLUDPServer; 279// TestLLUDPServer testLLUDPServer;
281 TestLLPacketServer testLLPacketServer; 280// TestLLPacketServer testLLPacketServer;
282 AgentCircuitManager acm; 281// AgentCircuitManager acm;
283 SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm); 282// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
284 AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm); 283// AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
285 AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm); 284// AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
286 285//
287 testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA); 286// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA);
288 testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB); 287// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB);
289 testLLUDPServer.LoadReceiveWithBeginException(epA); 288// testLLUDPServer.LoadReceiveWithBeginException(epA);
290 testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB); 289// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB);
291 testLLUDPServer.ReceiveData(null); 290// testLLUDPServer.ReceiveData(null);
292 291//
293 Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA)); 292// Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
294 293//
295 Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3)); 294// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
296 Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3)); 295// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
297 } 296// }
298 } 297 }
299} 298}