From f5f7ca47ea7a27fb7f82367cc7a4e04e11cb5155 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 12 Oct 2011 21:31:22 +0100
Subject: Bring LindenUDP.Tests back from the dead. No tests are running.
Code drift means that most of this stuff doesn't compile but the structure is still useful.
---
.../Linden/UDP/Tests/BasicCircuitTests.cs | 343 ++++++++++-----------
1 file changed, 171 insertions(+), 172 deletions(-)
(limited to 'OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs')
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
index daab84f..b8a4e8e 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
@@ -29,7 +29,6 @@ using System.Net;
using log4net.Config;
using Nini.Config;
using NUnit.Framework;
-using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
@@ -57,27 +56,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
}
}
- ///
- /// Add a client for testing
- ///
- ///
- ///
- ///
- /// Agent circuit manager used in setting up the stack
- protected void SetupStack(
- IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
- out AgentCircuitManager acm)
- {
- IConfigSource configSource = new IniConfigSource();
- ClientStackUserSettings userSettings = new ClientStackUserSettings();
- testLLUDPServer = new TestLLUDPServer();
- acm = new AgentCircuitManager();
-
- uint port = 666;
- testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
- testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
- testLLUDPServer.LocalScene = scene;
- }
+// ///
+// /// Add a client for testing
+// ///
+// ///
+// ///
+// ///
+// /// Agent circuit manager used in setting up the stack
+// protected void SetupStack(
+// IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
+// out AgentCircuitManager acm)
+// {
+// IConfigSource configSource = new IniConfigSource();
+// ClientStackUserSettings userSettings = new ClientStackUserSettings();
+// testLLUDPServer = new TestLLUDPServer();
+// acm = new AgentCircuitManager();
+//
+// uint port = 666;
+// testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
+// testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
+// testLLUDPServer.LocalScene = scene;
+// }
///
/// Set up a client for tests which aren't concerned with this process itself and where only one client is being
@@ -145,155 +144,155 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
return onp;
}
- ///
- /// Test adding a client to the stack
- ///
- [Test, LongRunning]
- public void TestAddClient()
- {
- TestHelper.InMethod();
-
- uint myCircuitCode = 123456;
- UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
- UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
-
- TestLLUDPServer testLLUDPServer;
- TestLLPacketServer testLLPacketServer;
- AgentCircuitManager acm;
- SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
-
- AgentCircuitData acd = new AgentCircuitData();
- acd.AgentID = myAgentUuid;
- acd.SessionID = mySessionUuid;
-
- UseCircuitCodePacket uccp = new UseCircuitCodePacket();
-
- UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
- = new UseCircuitCodePacket.CircuitCodeBlock();
- uccpCcBlock.Code = myCircuitCode;
- uccpCcBlock.ID = myAgentUuid;
- uccpCcBlock.SessionID = mySessionUuid;
- uccp.CircuitCode = uccpCcBlock;
-
- EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
-
- testLLUDPServer.LoadReceive(uccp, testEp);
- testLLUDPServer.ReceiveData(null);
-
- // Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet
- Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
-
- acm.AddNewCircuit(myCircuitCode, acd);
-
- testLLUDPServer.LoadReceive(uccp, testEp);
- testLLUDPServer.ReceiveData(null);
-
- // Should succeed now
- Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
- Assert.IsFalse(testLLUDPServer.HasCircuit(101));
- }
-
- ///
- /// Test removing a client from the stack
- ///
- [Test]
- public void TestRemoveClient()
- {
- TestHelper.InMethod();
-
- uint myCircuitCode = 123457;
-
- TestLLUDPServer testLLUDPServer;
- TestLLPacketServer testLLPacketServer;
- AgentCircuitManager acm;
- SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
- AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
-
- testLLUDPServer.RemoveClientCircuit(myCircuitCode);
- Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
-
- // Check that removing a non-existant circuit doesn't have any bad effects
- testLLUDPServer.RemoveClientCircuit(101);
- Assert.IsFalse(testLLUDPServer.HasCircuit(101));
- }
-
- ///
- /// Make sure that the client stack reacts okay to malformed packets
- ///
- [Test]
- public void TestMalformedPacketSend()
- {
- TestHelper.InMethod();
-
- uint myCircuitCode = 123458;
- EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001);
- MockScene scene = new MockScene();
-
- TestLLUDPServer testLLUDPServer;
- TestLLPacketServer testLLPacketServer;
- AgentCircuitManager acm;
- SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
- AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
-
- byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
-
- // Send two garbled 'packets' in succession
- testLLUDPServer.LoadReceive(data, testEp);
- testLLUDPServer.LoadReceive(data, testEp);
- testLLUDPServer.ReceiveData(null);
-
- // Check that we are still here
- Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
- Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0));
-
- // Check that sending a valid packet to same circuit still succeeds
- Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
-
- testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
- testLLUDPServer.ReceiveData(null);
-
- Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
- Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
- }
-
- ///
- /// Test that the stack continues to work even if some client has caused a
- /// SocketException on Socket.BeginReceive()
- ///
- [Test]
- public void TestExceptionOnBeginReceive()
- {
- TestHelper.InMethod();
-
- MockScene scene = new MockScene();
-
- uint circuitCodeA = 130000;
- EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
- UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
- UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
-
- uint circuitCodeB = 130001;
- EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
- UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
- UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
-
- TestLLUDPServer testLLUDPServer;
- TestLLPacketServer testLLPacketServer;
- AgentCircuitManager acm;
- SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
- AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
- AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
-
- testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA);
- testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB);
- testLLUDPServer.LoadReceiveWithBeginException(epA);
- testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB);
- testLLUDPServer.ReceiveData(null);
-
- Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
-
- Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
- Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
- }
+// ///
+// /// Test adding a client to the stack
+// ///
+// [Test, LongRunning]
+// public void TestAddClient()
+// {
+// TestHelper.InMethod();
+//
+// uint myCircuitCode = 123456;
+// UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
+// UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
+//
+// TestLLUDPServer testLLUDPServer;
+// TestLLPacketServer testLLPacketServer;
+// AgentCircuitManager acm;
+// SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
+//
+// AgentCircuitData acd = new AgentCircuitData();
+// acd.AgentID = myAgentUuid;
+// acd.SessionID = mySessionUuid;
+//
+// UseCircuitCodePacket uccp = new UseCircuitCodePacket();
+//
+// UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
+// = new UseCircuitCodePacket.CircuitCodeBlock();
+// uccpCcBlock.Code = myCircuitCode;
+// uccpCcBlock.ID = myAgentUuid;
+// uccpCcBlock.SessionID = mySessionUuid;
+// uccp.CircuitCode = uccpCcBlock;
+//
+// EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
+//
+// testLLUDPServer.LoadReceive(uccp, testEp);
+// testLLUDPServer.ReceiveData(null);
+//
+// // Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet
+// Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
+//
+// acm.AddNewCircuit(myCircuitCode, acd);
+//
+// testLLUDPServer.LoadReceive(uccp, testEp);
+// testLLUDPServer.ReceiveData(null);
+//
+// // Should succeed now
+// Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
+// Assert.IsFalse(testLLUDPServer.HasCircuit(101));
+// }
+//
+// ///
+// /// Test removing a client from the stack
+// ///
+// [Test]
+// public void TestRemoveClient()
+// {
+// TestHelper.InMethod();
+//
+// uint myCircuitCode = 123457;
+//
+// TestLLUDPServer testLLUDPServer;
+// TestLLPacketServer testLLPacketServer;
+// AgentCircuitManager acm;
+// SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
+// AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
+//
+// testLLUDPServer.RemoveClientCircuit(myCircuitCode);
+// Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
+//
+// // Check that removing a non-existant circuit doesn't have any bad effects
+// testLLUDPServer.RemoveClientCircuit(101);
+// Assert.IsFalse(testLLUDPServer.HasCircuit(101));
+// }
+//
+// ///
+// /// Make sure that the client stack reacts okay to malformed packets
+// ///
+// [Test]
+// public void TestMalformedPacketSend()
+// {
+// TestHelper.InMethod();
+//
+// uint myCircuitCode = 123458;
+// EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001);
+// MockScene scene = new MockScene();
+//
+// TestLLUDPServer testLLUDPServer;
+// TestLLPacketServer testLLPacketServer;
+// AgentCircuitManager acm;
+// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
+// AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
+//
+// byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
+//
+// // Send two garbled 'packets' in succession
+// testLLUDPServer.LoadReceive(data, testEp);
+// testLLUDPServer.LoadReceive(data, testEp);
+// testLLUDPServer.ReceiveData(null);
+//
+// // Check that we are still here
+// Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
+// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0));
+//
+// // Check that sending a valid packet to same circuit still succeeds
+// Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
+//
+// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
+// testLLUDPServer.ReceiveData(null);
+//
+// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
+// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
+// }
+//
+// ///
+// /// Test that the stack continues to work even if some client has caused a
+// /// SocketException on Socket.BeginReceive()
+// ///
+// [Test]
+// public void TestExceptionOnBeginReceive()
+// {
+// TestHelper.InMethod();
+//
+// MockScene scene = new MockScene();
+//
+// uint circuitCodeA = 130000;
+// EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
+// UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
+// UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
+//
+// uint circuitCodeB = 130001;
+// EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
+// UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
+// UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
+//
+// TestLLUDPServer testLLUDPServer;
+// TestLLPacketServer testLLPacketServer;
+// AgentCircuitManager acm;
+// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
+// AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
+// AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
+//
+// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA);
+// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB);
+// testLLUDPServer.LoadReceiveWithBeginException(epA);
+// testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB);
+// testLLUDPServer.ReceiveData(null);
+//
+// Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
+//
+// Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
+// Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
+// }
}
}
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