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authorMelanie2013-01-23 02:39:30 +0000
committerMelanie2013-01-23 02:39:30 +0000
commit74e04c0f03c4142fc92338fdaef07a176b1749e1 (patch)
treec525970b2266e7754b5604ef7bf80711e0340bbf /OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
parentMerge branch 'master' into careminster (diff)
parentMerge branch 'avination' (diff)
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs54
1 files changed, 44 insertions, 10 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
index f1a1812..e52ac37 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPClient.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
92 /// <summary>Packets we have sent that need to be ACKed by the client</summary> 92 /// <summary>Packets we have sent that need to be ACKed by the client</summary>
93 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection(); 93 public readonly UnackedPacketCollection NeedAcks = new UnackedPacketCollection();
94 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary> 94 /// <summary>ACKs that are queued up, waiting to be sent to the client</summary>
95 public readonly OpenSim.Framework.LocklessQueue<uint> PendingAcks = new OpenSim.Framework.LocklessQueue<uint>(); 95 public readonly DoubleLocklessQueue<uint> PendingAcks = new DoubleLocklessQueue<uint>();
96 96
97 /// <summary>Current packet sequence number</summary> 97 /// <summary>Current packet sequence number</summary>
98 public int CurrentSequence; 98 public int CurrentSequence;
@@ -146,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
146 /// <summary>Throttle buckets for each packet category</summary> 146 /// <summary>Throttle buckets for each packet category</summary>
147 private readonly TokenBucket[] m_throttleCategories; 147 private readonly TokenBucket[] m_throttleCategories;
148 /// <summary>Outgoing queues for throttled packets</summary> 148 /// <summary>Outgoing queues for throttled packets</summary>
149 private readonly OpenSim.Framework.LocklessQueue<OutgoingPacket>[] m_packetOutboxes = new OpenSim.Framework.LocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT]; 149 private readonly DoubleLocklessQueue<OutgoingPacket>[] m_packetOutboxes = new DoubleLocklessQueue<OutgoingPacket>[THROTTLE_CATEGORY_COUNT];
150 /// <summary>A container that can hold one packet for each outbox, used to store 150 /// <summary>A container that can hold one packet for each outbox, used to store
151 /// dequeued packets that are being held for throttling</summary> 151 /// dequeued packets that are being held for throttling</summary>
152 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT]; 152 private readonly OutgoingPacket[] m_nextPackets = new OutgoingPacket[THROTTLE_CATEGORY_COUNT];
@@ -202,7 +202,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
202 ThrottleOutPacketType type = (ThrottleOutPacketType)i; 202 ThrottleOutPacketType type = (ThrottleOutPacketType)i;
203 203
204 // Initialize the packet outboxes, where packets sit while they are waiting for tokens 204 // Initialize the packet outboxes, where packets sit while they are waiting for tokens
205 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 205 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
206 // Initialize the token buckets that control the throttling for each category 206 // Initialize the token buckets that control the throttling for each category
207 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type)); 207 m_throttleCategories[i] = new TokenBucket(m_throttleCategory, rates.GetRate(type));
208 } 208 }
@@ -430,15 +430,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
430 /// </returns> 430 /// </returns>
431 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue) 431 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue)
432 { 432 {
433 return EnqueueOutgoing(packet, forceQueue, false);
434 }
435
436 public bool EnqueueOutgoing(OutgoingPacket packet, bool forceQueue, bool highPriority)
437 {
433 int category = (int)packet.Category; 438 int category = (int)packet.Category;
434 439
435 if (category >= 0 && category < m_packetOutboxes.Length) 440 if (category >= 0 && category < m_packetOutboxes.Length)
436 { 441 {
437 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category]; 442 DoubleLocklessQueue<OutgoingPacket> queue = m_packetOutboxes[category];
438 443
439 if (m_deliverPackets == false) 444 if (m_deliverPackets == false)
440 { 445 {
441 queue.Enqueue(packet); 446 queue.Enqueue(packet, highPriority);
442 return true; 447 return true;
443 } 448 }
444 449
@@ -449,7 +454,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
449 // queued packets 454 // queued packets
450 if (queue.Count > 0) 455 if (queue.Count > 0)
451 { 456 {
452 queue.Enqueue(packet); 457 queue.Enqueue(packet, highPriority);
453 return true; 458 return true;
454 } 459 }
455 460
@@ -462,7 +467,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
462 else 467 else
463 { 468 {
464 // Force queue specified or not enough tokens in the bucket, queue this packet 469 // Force queue specified or not enough tokens in the bucket, queue this packet
465 queue.Enqueue(packet); 470 queue.Enqueue(packet, highPriority);
466 return true; 471 return true;
467 } 472 }
468 } 473 }
@@ -494,7 +499,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
494 if (m_deliverPackets == false) return false; 499 if (m_deliverPackets == false) return false;
495 500
496 OutgoingPacket packet = null; 501 OutgoingPacket packet = null;
497 OpenSim.Framework.LocklessQueue<OutgoingPacket> queue; 502 DoubleLocklessQueue<OutgoingPacket> queue;
498 TokenBucket bucket; 503 TokenBucket bucket;
499 bool packetSent = false; 504 bool packetSent = false;
500 ThrottleOutPacketTypeFlags emptyCategories = 0; 505 ThrottleOutPacketTypeFlags emptyCategories = 0;
@@ -534,7 +539,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
534 } 539 }
535 catch 540 catch
536 { 541 {
537 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 542 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
538 } 543 }
539 if (success) 544 if (success)
540 { 545 {
@@ -567,7 +572,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
567 } 572 }
568 else 573 else
569 { 574 {
570 m_packetOutboxes[i] = new OpenSim.Framework.LocklessQueue<OutgoingPacket>(); 575 m_packetOutboxes[i] = new DoubleLocklessQueue<OutgoingPacket>();
571 emptyCategories |= CategoryToFlag(i); 576 emptyCategories |= CategoryToFlag(i);
572 } 577 }
573 } 578 }
@@ -724,4 +729,33 @@ namespace OpenSim.Region.ClientStack.LindenUDP
724 } 729 }
725 } 730 }
726 } 731 }
732
733 public class DoubleLocklessQueue<T> : OpenSim.Framework.LocklessQueue<T>
734 {
735 OpenSim.Framework.LocklessQueue<T> highQueue = new OpenSim.Framework.LocklessQueue<T>();
736
737 public override int Count
738 {
739 get
740 {
741 return base.Count + highQueue.Count;
742 }
743 }
744
745 public override bool Dequeue(out T item)
746 {
747 if (highQueue.Dequeue(out item))
748 return true;
749
750 return base.Dequeue(out item);
751 }
752
753 public void Enqueue(T item, bool highPriority)
754 {
755 if (highPriority)
756 highQueue.Enqueue(item);
757 else
758 Enqueue(item);
759 }
760 }
727} 761}