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author | Melanie | 2013-01-31 20:37:58 +0000 |
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committer | Melanie | 2013-01-31 20:37:58 +0000 |
commit | cc1781926b4c49c72977d4ddb16cc583a9ffeb80 (patch) | |
tree | 68dc63b18069129fdc1696473a13decc19ca0768 /OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |
parent | Change keyframe motion to use a single timer for all objects. This is required (diff) | |
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* Adds a satisfying angular roll when an avatar is flying and turning. (General, not physics). Makes flying not feel as stiff.
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index fd82db7..f2b0160 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -4963,8 +4963,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4963 | // in that direction, even though we don't model this on the server. Implementing this in the future | 4963 | // in that direction, even though we don't model this on the server. Implementing this in the future |
4964 | // may improve movement smoothness. | 4964 | // may improve movement smoothness. |
4965 | // acceleration = new Vector3(1, 0, 0); | 4965 | // acceleration = new Vector3(1, 0, 0); |
4966 | 4966 | ||
4967 | angularVelocity = Vector3.Zero; | 4967 | angularVelocity = presence.AngularVelocity; |
4968 | rotation = presence.Rotation; | ||
4968 | 4969 | ||
4969 | if (sendTexture) | 4970 | if (sendTexture) |
4970 | textureEntry = presence.Appearance.Texture.GetBytes(); | 4971 | textureEntry = presence.Appearance.Texture.GetBytes(); |