diff options
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 20 |
1 files changed, 16 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index fd82db7..0388828 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -2654,7 +2654,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2654 | byte physshapetype = part.PhysicsShapeType; | 2654 | byte physshapetype = part.PhysicsShapeType; |
2655 | float density = part.Density; | 2655 | float density = part.Density; |
2656 | float friction = part.Friction; | 2656 | float friction = part.Friction; |
2657 | float bounce = part.Bounciness; | 2657 | float bounce = part.Restitution; |
2658 | float gravmod = part.GravityModifier; | 2658 | float gravmod = part.GravityModifier; |
2659 | 2659 | ||
2660 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); | 2660 | eq.partPhysicsProperties(localid, physshapetype, density, friction, bounce, gravmod,AgentId); |
@@ -3893,6 +3893,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3893 | part.Shape.LightEntry = false; | 3893 | part.Shape.LightEntry = false; |
3894 | } | 3894 | } |
3895 | } | 3895 | } |
3896 | |||
3897 | if (part.Shape != null && (part.Shape.SculptType == (byte)SculptType.Mesh)) | ||
3898 | { | ||
3899 | // Ensure that mesh has at least 8 valid faces | ||
3900 | part.Shape.ProfileBegin = 12500; | ||
3901 | part.Shape.ProfileEnd = 0; | ||
3902 | part.Shape.ProfileHollow = 27500; | ||
3903 | } | ||
3896 | } | 3904 | } |
3897 | 3905 | ||
3898 | ++updatesThisCall; | 3906 | ++updatesThisCall; |
@@ -4952,6 +4960,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4952 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; | 4960 | position = part.OffsetPosition + presence.OffsetPosition * part.RotationOffset; |
4953 | rotation = part.RotationOffset * presence.Rotation; | 4961 | rotation = part.RotationOffset * presence.Rotation; |
4954 | } | 4962 | } |
4963 | angularVelocity = Vector3.Zero; | ||
4964 | } | ||
4965 | else | ||
4966 | { | ||
4967 | angularVelocity = presence.AngularVelocity; | ||
4968 | rotation = presence.Rotation; | ||
4955 | } | 4969 | } |
4956 | 4970 | ||
4957 | attachPoint = 0; | 4971 | attachPoint = 0; |
@@ -4963,9 +4977,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4963 | // in that direction, even though we don't model this on the server. Implementing this in the future | 4977 | // in that direction, even though we don't model this on the server. Implementing this in the future |
4964 | // may improve movement smoothness. | 4978 | // may improve movement smoothness. |
4965 | // acceleration = new Vector3(1, 0, 0); | 4979 | // acceleration = new Vector3(1, 0, 0); |
4966 | 4980 | ||
4967 | angularVelocity = Vector3.Zero; | ||
4968 | |||
4969 | if (sendTexture) | 4981 | if (sendTexture) |
4970 | textureEntry = presence.Appearance.Texture.GetBytes(); | 4982 | textureEntry = presence.Appearance.Texture.GetBytes(); |
4971 | else | 4983 | else |