diff options
author | UbitUmarov | 2015-09-01 14:54:35 +0100 |
---|---|---|
committer | UbitUmarov | 2015-09-01 14:54:35 +0100 |
commit | 371c9dd2af01a2e7422ec901ee1f80757284a78c (patch) | |
tree | 058d2a513cacb12efcce0c0df0ae14ad135dbfe2 /OpenSim/Region/ClientStack/Linden/Caps | |
parent | remove lixo (diff) | |
parent | dont change camera on crossings (diff) | |
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bad merge?
Diffstat (limited to '')
12 files changed, 2765 insertions, 805 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 774202e..4e6d196 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Timers; | ||
29 | using System.Collections; | 30 | using System.Collections; |
30 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
31 | using System.IO; | 32 | using System.IO; |
@@ -55,14 +56,16 @@ using PermissionMask = OpenSim.Framework.PermissionMask; | |||
55 | namespace OpenSim.Region.ClientStack.Linden | 56 | namespace OpenSim.Region.ClientStack.Linden |
56 | { | 57 | { |
57 | public delegate void UpLoadedAsset( | 58 | public delegate void UpLoadedAsset( |
58 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, | 59 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, |
59 | byte[] data, string inventoryType, string assetType); | 60 | byte[] data, string inventoryType, string assetType, |
61 | int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
62 | bool IsAtestUpload, ref string error); | ||
60 | 63 | ||
61 | public delegate UUID UpdateItem(UUID itemID, byte[] data); | 64 | public delegate UUID UpdateItem(UUID itemID, byte[] data); |
62 | 65 | ||
63 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); | 66 | public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors); |
64 | 67 | ||
65 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item); | 68 | public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost); |
66 | 69 | ||
67 | public delegate void NewAsset(AssetBase asset); | 70 | public delegate void NewAsset(AssetBase asset); |
68 | 71 | ||
@@ -88,6 +91,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
88 | 91 | ||
89 | private Scene m_Scene; | 92 | private Scene m_Scene; |
90 | private Caps m_HostCapsObj; | 93 | private Caps m_HostCapsObj; |
94 | private ModelCost m_ModelCost; | ||
91 | 95 | ||
92 | private static readonly string m_requestPath = "0000/"; | 96 | private static readonly string m_requestPath = "0000/"; |
93 | // private static readonly string m_mapLayerPath = "0001/"; | 97 | // private static readonly string m_mapLayerPath = "0001/"; |
@@ -99,8 +103,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
99 | private static readonly string m_copyFromNotecardPath = "0007/"; | 103 | private static readonly string m_copyFromNotecardPath = "0007/"; |
100 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. | 104 | // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule. |
101 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; | 105 | private static readonly string m_getObjectPhysicsDataPath = "0101/"; |
102 | /* 0102 - 0103 RESERVED */ | 106 | private static readonly string m_getObjectCostPath = "0102/"; |
107 | private static readonly string m_ResourceCostSelectedPath = "0103/"; | ||
103 | private static readonly string m_UpdateAgentInformationPath = "0500/"; | 108 | private static readonly string m_UpdateAgentInformationPath = "0500/"; |
109 | private static readonly string m_animSetTaskUpdatePath = "0260/"; | ||
104 | 110 | ||
105 | // These are callbacks which will be setup by the scene so that we can update scene data when we | 111 | // These are callbacks which will be setup by the scene so that we can update scene data when we |
106 | // receive capability calls | 112 | // receive capability calls |
@@ -115,12 +121,50 @@ namespace OpenSim.Region.ClientStack.Linden | |||
115 | private IAssetService m_assetService; | 121 | private IAssetService m_assetService; |
116 | private bool m_dumpAssetsToFile = false; | 122 | private bool m_dumpAssetsToFile = false; |
117 | private string m_regionName; | 123 | private string m_regionName; |
124 | |||
118 | private int m_levelUpload = 0; | 125 | private int m_levelUpload = 0; |
119 | 126 | ||
127 | private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack | ||
128 | private bool m_ForceFreeTestUpload = false; // forces all uploads to be test | ||
129 | |||
130 | private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory | ||
131 | // may not be visible till relog | ||
132 | |||
133 | private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!! | ||
134 | private UUID m_testAssetsCreatorID = UUID.Zero; | ||
135 | |||
136 | private float m_PrimScaleMin = 0.001f; | ||
137 | |||
138 | private enum FileAgentInventoryState : int | ||
139 | { | ||
140 | idle = 0, | ||
141 | processRequest = 1, | ||
142 | waitUpload = 2, | ||
143 | processUpload = 3 | ||
144 | } | ||
145 | private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
146 | |||
120 | public BunchOfCaps(Scene scene, Caps caps) | 147 | public BunchOfCaps(Scene scene, Caps caps) |
121 | { | 148 | { |
122 | m_Scene = scene; | 149 | m_Scene = scene; |
123 | m_HostCapsObj = caps; | 150 | m_HostCapsObj = caps; |
151 | |||
152 | // create a model upload cost provider | ||
153 | m_ModelCost = new ModelCost(); | ||
154 | // tell it about scene object limits | ||
155 | m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys; | ||
156 | m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys; | ||
157 | |||
158 | // m_ModelCost.ObjectLinkedPartsMax = ?? | ||
159 | // m_ModelCost.PrimScaleMin = ?? | ||
160 | |||
161 | m_PrimScaleMin = m_ModelCost.PrimScaleMin; | ||
162 | float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor; | ||
163 | float modelUploadFactor = m_ModelCost.ModelMeshCostFactor; | ||
164 | float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor; | ||
165 | float modelPrimCreationCost = m_ModelCost.primCreationCost; | ||
166 | float modelMeshByteCost = m_ModelCost.bytecost; | ||
167 | |||
124 | IConfigSource config = m_Scene.Config; | 168 | IConfigSource config = m_Scene.Config; |
125 | if (config != null) | 169 | if (config != null) |
126 | { | 170 | { |
@@ -135,6 +179,37 @@ namespace OpenSim.Region.ClientStack.Linden | |||
135 | { | 179 | { |
136 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); | 180 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); |
137 | } | 181 | } |
182 | // economy for model upload | ||
183 | IConfig EconomyConfig = config.Configs["Economy"]; | ||
184 | if (EconomyConfig != null) | ||
185 | { | ||
186 | modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor); | ||
187 | modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor); | ||
188 | modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor); | ||
189 | // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost | ||
190 | modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost); | ||
191 | modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost); | ||
192 | |||
193 | m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory); | ||
194 | |||
195 | m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms); | ||
196 | m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload); | ||
197 | m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload); | ||
198 | string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", ""); | ||
199 | if (testcreator != "") | ||
200 | { | ||
201 | UUID id; | ||
202 | UUID.TryParse(testcreator, out id); | ||
203 | if (id != null) | ||
204 | m_testAssetsCreatorID = id; | ||
205 | } | ||
206 | |||
207 | m_ModelCost.ModelMeshCostFactor = modelUploadFactor; | ||
208 | m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor; | ||
209 | m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor; | ||
210 | m_ModelCost.primCreationCost = modelPrimCreationCost; | ||
211 | m_ModelCost.bytecost = modelMeshByteCost; | ||
212 | } | ||
138 | } | 213 | } |
139 | 214 | ||
140 | m_assetService = m_Scene.AssetService; | 215 | m_assetService = m_Scene.AssetService; |
@@ -146,6 +221,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
146 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; | 221 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; |
147 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; | 222 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; |
148 | GetClient = m_Scene.SceneGraph.GetControllingClient; | 223 | GetClient = m_Scene.SceneGraph.GetControllingClient; |
224 | |||
225 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
149 | } | 226 | } |
150 | 227 | ||
151 | /// <summary> | 228 | /// <summary> |
@@ -173,13 +250,31 @@ namespace OpenSim.Region.ClientStack.Linden | |||
173 | //m_capsHandlers["MapLayer"] = | 250 | //m_capsHandlers["MapLayer"] = |
174 | // new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST", | 251 | // new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST", |
175 | // capsBase + m_mapLayerPath, | 252 | // capsBase + m_mapLayerPath, |
176 | // GetMapLayer); | 253 | // GetMapLayer); |
254 | |||
255 | IRequestHandler getObjectPhysicsDataHandler | ||
256 | = new RestStreamHandler( | ||
257 | "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null); | ||
258 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | ||
259 | |||
260 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | ||
261 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); | ||
262 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); | ||
263 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | ||
264 | |||
265 | |||
177 | IRequestHandler req | 266 | IRequestHandler req |
178 | = new RestStreamHandler( | 267 | = new RestStreamHandler( |
179 | "POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory, "UpdateScript", null); | 268 | "POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory, "UpdateScript", null); |
180 | 269 | ||
181 | m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req); | 270 | m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req); |
182 | m_HostCapsObj.RegisterHandler("UpdateScriptTask", req); | 271 | m_HostCapsObj.RegisterHandler("UpdateScriptTask", req); |
272 | |||
273 | // IRequestHandler animSetRequestHandler | ||
274 | // = new RestStreamHandler( | ||
275 | // "POST", capsBase + m_animSetTaskUpdatePath, AnimSetTaskInventory, "UpdateScript", null); | ||
276 | |||
277 | // m_HostCapsObj.RegisterHandler("UpdateAnimSetTaskInventory", animSetRequestHandler); | ||
183 | } | 278 | } |
184 | catch (Exception e) | 279 | catch (Exception e) |
185 | { | 280 | { |
@@ -191,7 +286,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
191 | { | 286 | { |
192 | try | 287 | try |
193 | { | 288 | { |
194 | // I don't think this one works... | ||
195 | m_HostCapsObj.RegisterHandler( | 289 | m_HostCapsObj.RegisterHandler( |
196 | "NewFileAgentInventory", | 290 | "NewFileAgentInventory", |
197 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( | 291 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( |
@@ -206,13 +300,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
206 | "POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory, "Update*", null); | 300 | "POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory, "Update*", null); |
207 | 301 | ||
208 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); | 302 | m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req); |
303 | m_HostCapsObj.RegisterHandler("UpdateAnimSetAgentInventory", req); | ||
209 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); | 304 | m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req); |
210 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); | 305 | m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req); |
211 | 306 | ||
212 | IRequestHandler getObjectPhysicsDataHandler | 307 | |
213 | = new RestStreamHandler( | ||
214 | "POST", capsBase + m_getObjectPhysicsDataPath, GetObjectPhysicsData, "GetObjectPhysicsData", null); | ||
215 | m_HostCapsObj.RegisterHandler("GetObjectPhysicsData", getObjectPhysicsDataHandler); | ||
216 | 308 | ||
217 | IRequestHandler UpdateAgentInformationHandler | 309 | IRequestHandler UpdateAgentInformationHandler |
218 | = new RestStreamHandler( | 310 | = new RestStreamHandler( |
@@ -271,6 +363,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
271 | // m_log.DebugFormat( | 363 | // m_log.DebugFormat( |
272 | // "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); | 364 | // "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, m_HostCapsObj.AgentID); |
273 | 365 | ||
366 | if (!m_HostCapsObj.WaitForActivation()) | ||
367 | return string.Empty; | ||
368 | |||
274 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) | 369 | if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint)) |
275 | { | 370 | { |
276 | m_log.WarnFormat( | 371 | m_log.WarnFormat( |
@@ -400,62 +495,178 @@ namespace OpenSim.Region.ClientStack.Linden | |||
400 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); | 495 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); |
401 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); | 496 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); |
402 | 497 | ||
498 | // start by getting the client | ||
499 | IClientAPI client = null; | ||
500 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
501 | |||
502 | // check current state so we only have one service at a time | ||
503 | lock (m_ModelCost) | ||
504 | { | ||
505 | switch (m_FileAgentInventoryState) | ||
506 | { | ||
507 | case FileAgentInventoryState.processRequest: | ||
508 | case FileAgentInventoryState.processUpload: | ||
509 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
510 | resperror.message = "Uploader busy processing previus request"; | ||
511 | resperror.identifier = UUID.Zero; | ||
512 | |||
513 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
514 | errorResponse.uploader = ""; | ||
515 | errorResponse.state = "error"; | ||
516 | errorResponse.error = resperror; | ||
517 | return errorResponse; | ||
518 | break; | ||
519 | case FileAgentInventoryState.waitUpload: | ||
520 | // todo stop current uploader server | ||
521 | break; | ||
522 | case FileAgentInventoryState.idle: | ||
523 | default: | ||
524 | break; | ||
525 | } | ||
526 | |||
527 | m_FileAgentInventoryState = FileAgentInventoryState.processRequest; | ||
528 | } | ||
529 | |||
530 | int cost = 0; | ||
531 | int nreqtextures = 0; | ||
532 | int nreqmeshs= 0; | ||
533 | int nreqinstances = 0; | ||
534 | bool IsAtestUpload = false; | ||
535 | |||
536 | string assetName = llsdRequest.name; | ||
537 | |||
538 | LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData(); | ||
539 | |||
403 | if (llsdRequest.asset_type == "texture" || | 540 | if (llsdRequest.asset_type == "texture" || |
404 | llsdRequest.asset_type == "animation" || | 541 | llsdRequest.asset_type == "animation" || |
542 | llsdRequest.asset_type == "animatn" || // this is the asset name actually used by viewers | ||
543 | llsdRequest.asset_type == "mesh" || | ||
405 | llsdRequest.asset_type == "sound") | 544 | llsdRequest.asset_type == "sound") |
406 | { | 545 | { |
407 | ScenePresence avatar = null; | 546 | ScenePresence avatar = null; |
408 | IClientAPI client = null; | ||
409 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); | 547 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); |
410 | 548 | ||
411 | // check user level | 549 | // check user level |
412 | if (avatar != null) | 550 | if (avatar != null) |
413 | { | 551 | { |
414 | client = avatar.ControllingClient; | ||
415 | |||
416 | if (avatar.UserLevel < m_levelUpload) | 552 | if (avatar.UserLevel < m_levelUpload) |
417 | { | 553 | { |
418 | if (client != null) | 554 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
419 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | 555 | resperror.message = "Insufficient permissions to upload"; |
556 | resperror.identifier = UUID.Zero; | ||
420 | 557 | ||
421 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 558 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
422 | errorResponse.uploader = ""; | 559 | errorResponse.uploader = ""; |
423 | errorResponse.state = "error"; | 560 | errorResponse.state = "error"; |
561 | errorResponse.error = resperror; | ||
562 | lock (m_ModelCost) | ||
563 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
424 | return errorResponse; | 564 | return errorResponse; |
425 | } | 565 | } |
426 | } | 566 | } |
427 | 567 | ||
428 | // check funds | 568 | // check test upload and funds |
429 | if (client != null) | 569 | if (client != null) |
430 | { | 570 | { |
431 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | 571 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); |
432 | 572 | ||
573 | int baseCost = 0; | ||
433 | if (mm != null) | 574 | if (mm != null) |
575 | baseCost = mm.UploadCharge; | ||
576 | |||
577 | string warning = String.Empty; | ||
578 | |||
579 | if (llsdRequest.asset_type == "mesh") | ||
434 | { | 580 | { |
435 | if (!mm.UploadCovered(client.AgentId, mm.UploadCharge)) | 581 | string error; |
582 | int modelcost; | ||
583 | |||
584 | |||
585 | if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost, | ||
586 | meshcostdata, out error, ref warning)) | ||
436 | { | 587 | { |
437 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | 588 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
589 | resperror.message = error; | ||
590 | resperror.identifier = UUID.Zero; | ||
438 | 591 | ||
439 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 592 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
440 | errorResponse.uploader = ""; | 593 | errorResponse.uploader = ""; |
441 | errorResponse.state = "error"; | 594 | errorResponse.state = "error"; |
595 | errorResponse.error = resperror; | ||
596 | |||
597 | lock (m_ModelCost) | ||
598 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
442 | return errorResponse; | 599 | return errorResponse; |
443 | } | 600 | } |
601 | cost = modelcost; | ||
444 | } | 602 | } |
603 | else | ||
604 | { | ||
605 | cost = baseCost; | ||
606 | } | ||
607 | |||
608 | if (cost > 0 && mm != null) | ||
609 | { | ||
610 | // check for test upload | ||
611 | |||
612 | if (m_ForceFreeTestUpload) // all are test | ||
613 | { | ||
614 | if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it | ||
615 | assetName = "TEST-" + assetName; | ||
616 | |||
617 | IsAtestUpload = true; | ||
618 | } | ||
619 | |||
620 | else if (m_enableFreeTestUpload) // only if prefixed with "TEST-" | ||
621 | { | ||
622 | |||
623 | IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-")); | ||
624 | } | ||
625 | |||
626 | |||
627 | if(IsAtestUpload) // let user know, still showing cost estimation | ||
628 | warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions"; | ||
629 | |||
630 | // check funds | ||
631 | else | ||
632 | { | ||
633 | if (!mm.UploadCovered(client.AgentId, (int)cost)) | ||
634 | { | ||
635 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
636 | resperror.message = "Insuficient funds"; | ||
637 | resperror.identifier = UUID.Zero; | ||
638 | |||
639 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
640 | errorResponse.uploader = ""; | ||
641 | errorResponse.state = "error"; | ||
642 | errorResponse.error = resperror; | ||
643 | lock (m_ModelCost) | ||
644 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
645 | return errorResponse; | ||
646 | } | ||
647 | } | ||
648 | } | ||
649 | |||
650 | if (client != null && warning != String.Empty) | ||
651 | client.SendAgentAlertMessage(warning, true); | ||
445 | } | 652 | } |
446 | } | 653 | } |
447 | 654 | ||
448 | string assetName = llsdRequest.name; | ||
449 | string assetDes = llsdRequest.description; | 655 | string assetDes = llsdRequest.description; |
450 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; | 656 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; |
451 | UUID newAsset = UUID.Random(); | 657 | UUID newAsset = UUID.Random(); |
452 | UUID newInvItem = UUID.Random(); | 658 | UUID newInvItem = UUID.Random(); |
453 | UUID parentFolder = llsdRequest.folder_id; | 659 | UUID parentFolder = llsdRequest.folder_id; |
454 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | 660 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); |
661 | UUID texturesFolder = UUID.Zero; | ||
662 | |||
663 | if(!IsAtestUpload && m_enableModelUploadTextureToInventory) | ||
664 | texturesFolder = llsdRequest.texture_folder_id; | ||
455 | 665 | ||
456 | AssetUploader uploader = | 666 | AssetUploader uploader = |
457 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | 667 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, |
458 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile); | 668 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost, |
669 | texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload); | ||
459 | 670 | ||
460 | m_HostCapsObj.HttpListener.AddStreamHandler( | 671 | m_HostCapsObj.HttpListener.AddStreamHandler( |
461 | new BinaryStreamHandler( | 672 | new BinaryStreamHandler( |
@@ -473,10 +684,22 @@ namespace OpenSim.Region.ClientStack.Linden | |||
473 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + | 684 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase + |
474 | uploaderPath; | 685 | uploaderPath; |
475 | 686 | ||
687 | |||
476 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); | 688 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); |
477 | uploadResponse.uploader = uploaderURL; | 689 | uploadResponse.uploader = uploaderURL; |
478 | uploadResponse.state = "upload"; | 690 | uploadResponse.state = "upload"; |
691 | uploadResponse.upload_price = (int)cost; | ||
692 | |||
693 | if (llsdRequest.asset_type == "mesh") | ||
694 | { | ||
695 | uploadResponse.data = meshcostdata; | ||
696 | } | ||
697 | |||
479 | uploader.OnUpLoad += UploadCompleteHandler; | 698 | uploader.OnUpLoad += UploadCompleteHandler; |
699 | |||
700 | lock (m_ModelCost) | ||
701 | m_FileAgentInventoryState = FileAgentInventoryState.waitUpload; | ||
702 | |||
480 | return uploadResponse; | 703 | return uploadResponse; |
481 | } | 704 | } |
482 | 705 | ||
@@ -488,8 +711,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
488 | /// <param name="data"></param> | 711 | /// <param name="data"></param> |
489 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | 712 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, |
490 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | 713 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, |
491 | string assetType) | 714 | string assetType, int cost, |
715 | UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
716 | bool IsAtestUpload, ref string error) | ||
492 | { | 717 | { |
718 | |||
719 | lock (m_ModelCost) | ||
720 | m_FileAgentInventoryState = FileAgentInventoryState.processUpload; | ||
721 | |||
493 | m_log.DebugFormat( | 722 | m_log.DebugFormat( |
494 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", | 723 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", |
495 | assetID, inventoryItem, inventoryType, assetType); | 724 | assetID, inventoryItem, inventoryType, assetType); |
@@ -497,6 +726,34 @@ namespace OpenSim.Region.ClientStack.Linden | |||
497 | sbyte assType = 0; | 726 | sbyte assType = 0; |
498 | sbyte inType = 0; | 727 | sbyte inType = 0; |
499 | 728 | ||
729 | IClientAPI client = null; | ||
730 | |||
731 | UUID owner_id = m_HostCapsObj.AgentID; | ||
732 | UUID creatorID; | ||
733 | |||
734 | bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0); | ||
735 | |||
736 | bool restrictPerms = m_RestrictFreeTestUploadPerms && istest; | ||
737 | |||
738 | if (istest && m_testAssetsCreatorID != UUID.Zero) | ||
739 | creatorID = m_testAssetsCreatorID; | ||
740 | else | ||
741 | creatorID = owner_id; | ||
742 | |||
743 | string creatorIDstr = creatorID.ToString(); | ||
744 | |||
745 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | ||
746 | if (mm != null) | ||
747 | { | ||
748 | // make sure client still has enougth credit | ||
749 | if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost)) | ||
750 | { | ||
751 | error = "Insufficient funds."; | ||
752 | return; | ||
753 | } | ||
754 | } | ||
755 | |||
756 | // strings to types | ||
500 | if (inventoryType == "sound") | 757 | if (inventoryType == "sound") |
501 | { | 758 | { |
502 | inType = (sbyte)InventoryType.Sound; | 759 | inType = (sbyte)InventoryType.Sound; |
@@ -511,6 +768,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
511 | inType = (sbyte)InventoryType.Animation; | 768 | inType = (sbyte)InventoryType.Animation; |
512 | assType = (sbyte)AssetType.Animation; | 769 | assType = (sbyte)AssetType.Animation; |
513 | } | 770 | } |
771 | else if (inventoryType == "animset") | ||
772 | { | ||
773 | inType = (sbyte)CustomInventoryType.AnimationSet; | ||
774 | assType = (sbyte)CustomAssetType.AnimationSet; | ||
775 | m_log.Debug("got animset upload request"); | ||
776 | } | ||
514 | else if (inventoryType == "wearable") | 777 | else if (inventoryType == "wearable") |
515 | { | 778 | { |
516 | inType = (sbyte)InventoryType.Wearable; | 779 | inType = (sbyte)InventoryType.Wearable; |
@@ -526,6 +789,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
526 | } | 789 | } |
527 | else if (inventoryType == "object") | 790 | else if (inventoryType == "object") |
528 | { | 791 | { |
792 | <<<<<<< HEAD | ||
529 | inType = (sbyte)InventoryType.Object; | 793 | inType = (sbyte)InventoryType.Object; |
530 | assType = (sbyte)AssetType.Object; | 794 | assType = (sbyte)AssetType.Object; |
531 | 795 | ||
@@ -612,73 +876,255 @@ namespace OpenSim.Region.ClientStack.Linden | |||
612 | { | 876 | { |
613 | clientInv.SendBulkUpdateInventory(foldersToUpdate.ToArray(), itemsToUpdate.ToArray()); | 877 | clientInv.SendBulkUpdateInventory(foldersToUpdate.ToArray(), itemsToUpdate.ToArray()); |
614 | } | 878 | } |
615 | 879 | ======= | |
616 | for (int i = 0; i < mesh_list.Count; i++) | 880 | if (assetType == "mesh") // this code for now is for mesh models uploads only |
617 | { | 881 | { |
618 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | 882 | inType = (sbyte)InventoryType.Object; |
883 | assType = (sbyte)AssetType.Object; | ||
884 | >>>>>>> avn/ubitvar | ||
619 | 885 | ||
620 | Primitive.TextureEntry textureEntry | 886 | List<Vector3> positions = new List<Vector3>(); |
621 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | 887 | List<Quaternion> rotations = new List<Quaternion>(); |
622 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | 888 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); |
889 | |||
890 | // compare and get updated information | ||
891 | /* does nothing still we do need something to avoid special viewer to upload something diferent from the cost estimation | ||
892 | bool mismatchError = true; | ||
893 | |||
894 | while (mismatchError) | ||
895 | { | ||
896 | mismatchError = false; | ||
897 | } | ||
623 | 898 | ||
624 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; | 899 | if (mismatchError) |
625 | for (uint face = 0; face < face_list.Count; face++) | ||
626 | { | 900 | { |
627 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | 901 | error = "Upload and fee estimation information don't match"; |
628 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | 902 | lock (m_ModelCost) |
629 | if(faceMap.ContainsKey("fullbright")) | 903 | m_FileAgentInventoryState = FileAgentInventoryState.idle; |
630 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
631 | if (faceMap.ContainsKey ("diffuse_color")) | ||
632 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
633 | 904 | ||
634 | int textureNum = faceMap["image"].AsInteger(); | 905 | return; |
635 | float imagerot = faceMap["imagerot"].AsInteger(); | 906 | } |
636 | float offsets = (float)faceMap["offsets"].AsReal(); | 907 | */ |
637 | float offsett = (float)faceMap["offsett"].AsReal(); | 908 | OSDArray instance_list = (OSDArray)request["instance_list"]; |
638 | float scales = (float)faceMap["scales"].AsReal(); | 909 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; |
639 | float scalet = (float)faceMap["scalet"].AsReal(); | 910 | OSDArray texture_list = (OSDArray)request["texture_list"]; |
911 | SceneObjectGroup grp = null; | ||
640 | 912 | ||
641 | if(imagerot != 0) | 913 | // create and store texture assets |
642 | f.Rotation = imagerot; | 914 | bool doTextInv = (!istest && m_enableModelUploadTextureToInventory && |
915 | texturesFolder != UUID.Zero); | ||
643 | 916 | ||
644 | if(offsets != 0) | ||
645 | f.OffsetU = offsets; | ||
646 | 917 | ||
647 | if (offsett != 0) | 918 | List<UUID> textures = new List<UUID>(); |
648 | f.OffsetV = offsett; | ||
649 | 919 | ||
650 | if (scales != 0) | 920 | |
651 | f.RepeatU = scales; | 921 | // if (doTextInv) |
922 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
652 | 923 | ||
653 | if (scalet != 0) | 924 | if(client == null) // don't put textures in inventory if there is no client |
654 | f.RepeatV = scalet; | 925 | doTextInv = false; |
655 | 926 | ||
656 | if (textures.Count > textureNum) | 927 | for (int i = 0; i < texture_list.Count; i++) |
657 | f.TextureID = textures[textureNum]; | 928 | { |
658 | else | 929 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr); |
659 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | 930 | textureAsset.Data = texture_list[i].AsBinary(); |
931 | if (istest) | ||
932 | textureAsset.Local = true; | ||
933 | m_assetService.Store(textureAsset); | ||
934 | textures.Add(textureAsset.FullID); | ||
935 | |||
936 | if (doTextInv) | ||
937 | { | ||
938 | string name = assetName; | ||
939 | if (name.Length > 25) | ||
940 | name = name.Substring(0, 24); | ||
941 | name += "_Texture#" + i.ToString(); | ||
942 | InventoryItemBase texitem = new InventoryItemBase(); | ||
943 | texitem.Owner = m_HostCapsObj.AgentID; | ||
944 | texitem.CreatorId = creatorIDstr; | ||
945 | texitem.CreatorData = String.Empty; | ||
946 | texitem.ID = UUID.Random(); | ||
947 | texitem.AssetID = textureAsset.FullID; | ||
948 | texitem.Description = "mesh model texture"; | ||
949 | texitem.Name = name; | ||
950 | texitem.AssetType = (int)AssetType.Texture; | ||
951 | texitem.InvType = (int)InventoryType.Texture; | ||
952 | texitem.Folder = texturesFolder; | ||
953 | |||
954 | texitem.CurrentPermissions | ||
955 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export); | ||
956 | |||
957 | texitem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
958 | texitem.EveryOnePermissions = 0; | ||
959 | texitem.NextPermissions = (uint)PermissionMask.All; | ||
960 | texitem.CreationDate = Util.UnixTimeSinceEpoch(); | ||
961 | |||
962 | m_Scene.AddInventoryItem(client, texitem); | ||
963 | texitem = null; | ||
964 | } | ||
965 | } | ||
966 | |||
967 | // create and store meshs assets | ||
968 | List<UUID> meshAssets = new List<UUID>(); | ||
969 | List<bool> meshAvatarSkeletons = new List<bool>(); | ||
970 | List<bool> meshAvatarColliders = new List<bool>(); | ||
971 | |||
972 | bool curAvSkeleton; | ||
973 | bool curAvCollider; | ||
974 | for (int i = 0; i < mesh_list.Count; i++) | ||
975 | { | ||
976 | curAvSkeleton = false; | ||
977 | curAvCollider = false; | ||
660 | 978 | ||
661 | textureEntry.FaceTextures[face] = f; | 979 | // we do need to parse the mesh now |
980 | OSD osd = OSDParser.DeserializeLLSDBinary(mesh_list[i]); | ||
981 | if (osd is OSDMap) | ||
982 | { | ||
983 | OSDMap mosd = (OSDMap)osd; | ||
984 | if (mosd.ContainsKey("skeleton")) | ||
985 | { | ||
986 | OSDMap skeleton = (OSDMap)mosd["skeleton"]; | ||
987 | int sksize = skeleton["size"].AsInteger(); | ||
988 | if (sksize > 0) | ||
989 | curAvSkeleton = true; | ||
990 | } | ||
991 | } | ||
992 | |||
993 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr); | ||
994 | meshAsset.Data = mesh_list[i].AsBinary(); | ||
995 | if (istest) | ||
996 | meshAsset.Local = true; | ||
997 | m_assetService.Store(meshAsset); | ||
998 | meshAssets.Add(meshAsset.FullID); | ||
999 | meshAvatarSkeletons.Add(curAvSkeleton); | ||
1000 | meshAvatarColliders.Add(curAvCollider); | ||
1001 | |||
1002 | // test code | ||
1003 | if (curAvSkeleton && client != null) | ||
1004 | { | ||
1005 | string name = assetName; | ||
1006 | if (name.Length > 25) | ||
1007 | name = name.Substring(0, 24); | ||
1008 | name += "_Mesh#" + i.ToString(); | ||
1009 | InventoryItemBase meshitem = new InventoryItemBase(); | ||
1010 | meshitem.Owner = m_HostCapsObj.AgentID; | ||
1011 | meshitem.CreatorId = creatorIDstr; | ||
1012 | meshitem.CreatorData = String.Empty; | ||
1013 | meshitem.ID = UUID.Random(); | ||
1014 | meshitem.AssetID = meshAsset.FullID; | ||
1015 | meshitem.Description = "mesh "; | ||
1016 | meshitem.Name = name; | ||
1017 | meshitem.AssetType = (int)AssetType.Mesh; | ||
1018 | meshitem.InvType = (int)InventoryType.Mesh; | ||
1019 | // meshitem.Folder = UUID.Zero; // send to default | ||
1020 | |||
1021 | meshitem.Folder = parentFolder; // dont let it go to folder Meshes that viewers dont show | ||
1022 | |||
1023 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current | ||
1024 | // (owner) permissions. This becomes a problem if next permissions are changed. | ||
1025 | meshitem.CurrentPermissions | ||
1026 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
1027 | |||
1028 | meshitem.BasePermissions = (uint)PermissionMask.All; | ||
1029 | meshitem.EveryOnePermissions = 0; | ||
1030 | meshitem.NextPermissions = (uint)PermissionMask.All; | ||
1031 | meshitem.CreationDate = Util.UnixTimeSinceEpoch(); | ||
1032 | |||
1033 | m_Scene.AddInventoryItem(client, meshitem); | ||
1034 | meshitem = null; | ||
1035 | } | ||
662 | } | 1036 | } |
663 | 1037 | ||
664 | pbs.TextureEntry = textureEntry.GetBytes(); | 1038 | int skipedMeshs = 0; |
1039 | // build prims from instances | ||
1040 | for (int i = 0; i < instance_list.Count; i++) | ||
1041 | { | ||
1042 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
665 | 1043 | ||
666 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); | 1044 | // skip prims that are 2 small |
667 | meshAsset.Data = mesh_list[i].AsBinary(); | 1045 | Vector3 scale = inner_instance_list["scale"].AsVector3(); |
668 | m_assetService.Store(meshAsset); | ||
669 | 1046 | ||
670 | pbs.SculptEntry = true; | 1047 | if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin) |
671 | pbs.SculptTexture = meshAsset.FullID; | 1048 | { |
672 | pbs.SculptType = (byte)SculptType.Mesh; | 1049 | skipedMeshs++; |
673 | pbs.SculptData = meshAsset.Data; | 1050 | continue; |
1051 | } | ||
1052 | |||
1053 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | ||
1054 | |||
1055 | Primitive.TextureEntry textureEntry | ||
1056 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
1057 | |||
1058 | |||
1059 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; | ||
1060 | for (uint face = 0; face < face_list.Count; face++) | ||
1061 | { | ||
1062 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | ||
1063 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | ||
1064 | if (faceMap.ContainsKey("fullbright")) | ||
1065 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
1066 | if (faceMap.ContainsKey("diffuse_color")) | ||
1067 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
1068 | |||
1069 | int textureNum = faceMap["image"].AsInteger(); | ||
1070 | float imagerot = faceMap["imagerot"].AsInteger(); | ||
1071 | float offsets = (float)faceMap["offsets"].AsReal(); | ||
1072 | float offsett = (float)faceMap["offsett"].AsReal(); | ||
1073 | float scales = (float)faceMap["scales"].AsReal(); | ||
1074 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
1075 | |||
1076 | if (imagerot != 0) | ||
1077 | f.Rotation = imagerot; | ||
1078 | |||
1079 | if (offsets != 0) | ||
1080 | f.OffsetU = offsets; | ||
674 | 1081 | ||
675 | Vector3 position = inner_instance_list["position"].AsVector3(); | 1082 | if (offsett != 0) |
676 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | 1083 | f.OffsetV = offsett; |
677 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | 1084 | |
1085 | if (scales != 0) | ||
1086 | f.RepeatU = scales; | ||
1087 | |||
1088 | if (scalet != 0) | ||
1089 | f.RepeatV = scalet; | ||
1090 | |||
1091 | if (textures.Count > textureNum) | ||
1092 | f.TextureID = textures[textureNum]; | ||
1093 | else | ||
1094 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | ||
1095 | |||
1096 | textureEntry.FaceTextures[face] = f; | ||
1097 | } | ||
1098 | |||
1099 | pbs.TextureEntry = textureEntry.GetBytes(); | ||
1100 | |||
1101 | bool hasmesh = false; | ||
1102 | if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ... | ||
1103 | { | ||
1104 | int meshindx = inner_instance_list["mesh"].AsInteger(); | ||
1105 | if (meshAssets.Count > meshindx) | ||
1106 | { | ||
1107 | pbs.SculptEntry = true; | ||
1108 | pbs.SculptType = (byte)SculptType.Mesh; | ||
1109 | pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction | ||
1110 | // data will be requested from asset on rez (i hope) | ||
1111 | hasmesh = true; | ||
1112 | } | ||
1113 | } | ||
1114 | |||
1115 | Vector3 position = inner_instance_list["position"].AsVector3(); | ||
1116 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | ||
1117 | |||
1118 | // for now viwers do send fixed defaults | ||
1119 | // but this may change | ||
1120 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
1121 | byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex | ||
1122 | if(hasmesh) | ||
1123 | physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex | ||
1124 | // int material = inner_instance_list["material"].AsInteger(); | ||
1125 | byte material = (byte)Material.Wood; | ||
678 | 1126 | ||
679 | // no longer used - begin ------------------------ | 1127 | // no longer used - begin ------------------------ |
680 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
681 | // int material = inner_instance_list["material"].AsInteger(); | ||
682 | // int mesh = inner_instance_list["mesh"].AsInteger(); | 1128 | // int mesh = inner_instance_list["mesh"].AsInteger(); |
683 | 1129 | ||
684 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; | 1130 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; |
@@ -693,24 +1139,49 @@ namespace OpenSim.Region.ClientStack.Linden | |||
693 | // UUID owner_id = permissions["owner_id"].AsUUID(); | 1139 | // UUID owner_id = permissions["owner_id"].AsUUID(); |
694 | // int owner_mask = permissions["owner_mask"].AsInteger(); | 1140 | // int owner_mask = permissions["owner_mask"].AsInteger(); |
695 | // no longer used - end ------------------------ | 1141 | // no longer used - end ------------------------ |
1142 | |||
1143 | |||
1144 | SceneObjectPart prim | ||
1145 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | ||
1146 | |||
1147 | prim.Scale = scale; | ||
1148 | rotations.Add(rotation); | ||
1149 | positions.Add(position); | ||
1150 | prim.UUID = UUID.Random(); | ||
1151 | prim.CreatorID = creatorID; | ||
1152 | prim.OwnerID = owner_id; | ||
1153 | prim.GroupID = UUID.Zero; | ||
1154 | prim.LastOwnerID = creatorID; | ||
1155 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
1156 | |||
1157 | if (grp == null) | ||
1158 | prim.Name = assetName; | ||
1159 | else | ||
1160 | prim.Name = assetName + "#" + i.ToString(); | ||
696 | 1161 | ||
697 | UUID owner_id = m_HostCapsObj.AgentID; | 1162 | prim.EveryoneMask = 0; |
1163 | prim.GroupMask = 0; | ||
1164 | |||
1165 | if (restrictPerms) | ||
1166 | { | ||
1167 | prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1168 | prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1169 | prim.NextOwnerMask = 0; | ||
1170 | } | ||
1171 | else | ||
1172 | { | ||
1173 | prim.BaseMask = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
1174 | prim.OwnerMask = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
1175 | prim.NextOwnerMask = (uint)PermissionMask.Transfer; | ||
1176 | } | ||
698 | 1177 | ||
699 | SceneObjectPart prim | 1178 | if(istest) |
700 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | 1179 | prim.Description = "For testing only. Other uses are prohibited"; |
1180 | else | ||
1181 | prim.Description = ""; | ||
701 | 1182 | ||
702 | prim.Scale = scale; | 1183 | prim.Material = material; |
703 | //prim.OffsetPosition = position; | 1184 | prim.PhysicsShapeType = physicsShapeType; |
704 | rotations.Add(rotation); | ||
705 | positions.Add(position); | ||
706 | prim.UUID = UUID.Random(); | ||
707 | prim.CreatorID = owner_id; | ||
708 | prim.OwnerID = owner_id; | ||
709 | prim.GroupID = UUID.Zero; | ||
710 | prim.LastOwnerID = prim.OwnerID; | ||
711 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
712 | prim.Name = assetName; | ||
713 | prim.Description = ""; | ||
714 | 1185 | ||
715 | // prim.BaseMask = (uint)base_mask; | 1186 | // prim.BaseMask = (uint)base_mask; |
716 | // prim.EveryoneMask = (uint)everyone_mask; | 1187 | // prim.EveryoneMask = (uint)everyone_mask; |
@@ -718,52 +1189,64 @@ namespace OpenSim.Region.ClientStack.Linden | |||
718 | // prim.NextOwnerMask = (uint)next_owner_mask; | 1189 | // prim.NextOwnerMask = (uint)next_owner_mask; |
719 | // prim.OwnerMask = (uint)owner_mask; | 1190 | // prim.OwnerMask = (uint)owner_mask; |
720 | 1191 | ||
721 | if (grp == null) | 1192 | if (grp == null) |
722 | grp = new SceneObjectGroup(prim); | 1193 | { |
723 | else | 1194 | grp = new SceneObjectGroup(prim); |
724 | grp.AddPart(prim); | 1195 | grp.LastOwnerID = creatorID; |
725 | } | 1196 | } |
1197 | else | ||
1198 | grp.AddPart(prim); | ||
1199 | } | ||
726 | 1200 | ||
727 | Vector3 rootPos = positions[0]; | 1201 | Vector3 rootPos = positions[0]; |
728 | 1202 | ||
729 | if (grp.Parts.Length > 1) | 1203 | if (grp.Parts.Length > 1) |
730 | { | 1204 | { |
731 | // Fix first link number | 1205 | // Fix first link number |
732 | grp.RootPart.LinkNum++; | 1206 | grp.RootPart.LinkNum++; |
733 | 1207 | ||
734 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); | 1208 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); |
735 | Quaternion tmprot; | 1209 | Quaternion tmprot; |
736 | Vector3 offset; | 1210 | Vector3 offset; |
737 | 1211 | ||
738 | // fix children rotations and positions | 1212 | // fix children rotations and positions |
739 | for (int i = 1; i < rotations.Count; i++) | 1213 | for (int i = 1; i < rotations.Count; i++) |
740 | { | 1214 | { |
741 | tmprot = rotations[i]; | 1215 | tmprot = rotations[i]; |
742 | tmprot = rootRotConj * tmprot; | 1216 | tmprot = rootRotConj * tmprot; |
1217 | |||
1218 | grp.Parts[i].RotationOffset = tmprot; | ||
743 | 1219 | ||
744 | grp.Parts[i].RotationOffset = tmprot; | 1220 | offset = positions[i] - rootPos; |
745 | 1221 | ||
746 | offset = positions[i] - rootPos; | 1222 | offset *= rootRotConj; |
1223 | grp.Parts[i].OffsetPosition = offset; | ||
1224 | } | ||
747 | 1225 | ||
748 | offset *= rootRotConj; | 1226 | grp.AbsolutePosition = rootPos; |
749 | grp.Parts[i].OffsetPosition = offset; | 1227 | grp.UpdateGroupRotationR(rotations[0]); |
1228 | } | ||
1229 | else | ||
1230 | { | ||
1231 | grp.AbsolutePosition = rootPos; | ||
1232 | grp.UpdateGroupRotationR(rotations[0]); | ||
750 | } | 1233 | } |
751 | 1234 | ||
752 | grp.AbsolutePosition = rootPos; | 1235 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); |
753 | grp.UpdateGroupRotationR(rotations[0]); | ||
754 | } | 1236 | } |
755 | else | 1237 | |
1238 | else // not a mesh model | ||
756 | { | 1239 | { |
757 | grp.AbsolutePosition = rootPos; | 1240 | m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload"); |
758 | grp.UpdateGroupRotationR(rotations[0]); | 1241 | return; |
759 | } | 1242 | } |
760 | |||
761 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); | ||
762 | } | 1243 | } |
763 | 1244 | ||
764 | AssetBase asset; | 1245 | AssetBase asset; |
765 | asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); | 1246 | asset = new AssetBase(assetID, assetName, assType, creatorIDstr); |
766 | asset.Data = data; | 1247 | asset.Data = data; |
1248 | if (istest) | ||
1249 | asset.Local = true; | ||
767 | if (AddNewAsset != null) | 1250 | if (AddNewAsset != null) |
768 | AddNewAsset(asset); | 1251 | AddNewAsset(asset); |
769 | else if (m_assetService != null) | 1252 | else if (m_assetService != null) |
@@ -771,11 +1254,17 @@ namespace OpenSim.Region.ClientStack.Linden | |||
771 | 1254 | ||
772 | InventoryItemBase item = new InventoryItemBase(); | 1255 | InventoryItemBase item = new InventoryItemBase(); |
773 | item.Owner = m_HostCapsObj.AgentID; | 1256 | item.Owner = m_HostCapsObj.AgentID; |
774 | item.CreatorId = m_HostCapsObj.AgentID.ToString(); | 1257 | item.CreatorId = creatorIDstr; |
775 | item.CreatorData = String.Empty; | 1258 | item.CreatorData = String.Empty; |
776 | item.ID = inventoryItem; | 1259 | item.ID = inventoryItem; |
777 | item.AssetID = asset.FullID; | 1260 | item.AssetID = asset.FullID; |
778 | item.Description = assetDescription; | 1261 | if (istest) |
1262 | { | ||
1263 | item.Description = "For testing only. Other uses are prohibited"; | ||
1264 | item.Flags = (uint) (InventoryItemFlags.SharedSingleReference); | ||
1265 | } | ||
1266 | else | ||
1267 | item.Description = assetDescription; | ||
779 | item.Name = assetName; | 1268 | item.Name = assetName; |
780 | item.AssetType = assType; | 1269 | item.AssetType = assType; |
781 | item.InvType = inType; | 1270 | item.InvType = inType; |
@@ -783,18 +1272,61 @@ namespace OpenSim.Region.ClientStack.Linden | |||
783 | 1272 | ||
784 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current | 1273 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current |
785 | // (owner) permissions. This becomes a problem if next permissions are changed. | 1274 | // (owner) permissions. This becomes a problem if next permissions are changed. |
786 | item.CurrentPermissions | ||
787 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export); | ||
788 | 1275 | ||
789 | item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | 1276 | if (inType == (sbyte)CustomInventoryType.AnimationSet) |
790 | item.EveryOnePermissions = 0; | 1277 | { |
791 | item.NextPermissions = (uint)PermissionMask.All; | 1278 | AnimationSet.setCreateItemPermitions(item); |
1279 | } | ||
1280 | |||
1281 | else if (restrictPerms) | ||
1282 | { | ||
1283 | item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1284 | item.CurrentPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1285 | item.EveryOnePermissions = 0; | ||
1286 | item.NextPermissions = 0; | ||
1287 | } | ||
1288 | else | ||
1289 | { | ||
1290 | item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
1291 | item.CurrentPermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export; | ||
1292 | item.EveryOnePermissions = 0; | ||
1293 | item.NextPermissions = (uint)PermissionMask.Transfer; | ||
1294 | } | ||
1295 | |||
792 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 1296 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
793 | 1297 | ||
1298 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
1299 | |||
794 | if (AddNewInventoryItem != null) | 1300 | if (AddNewInventoryItem != null) |
795 | { | 1301 | { |
796 | AddNewInventoryItem(m_HostCapsObj.AgentID, item); | 1302 | if (istest) |
1303 | { | ||
1304 | m_Scene.AddInventoryItem(client, item); | ||
1305 | /* | ||
1306 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0); | ||
1307 | if (client != null) | ||
1308 | client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true); | ||
1309 | */ | ||
1310 | } | ||
1311 | else | ||
1312 | { | ||
1313 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost); | ||
1314 | // if (client != null) | ||
1315 | // { | ||
1316 | // // let users see anything.. i don't so far | ||
1317 | // string str; | ||
1318 | // if (cost > 0) | ||
1319 | // // dont remember where is money unit name to put here | ||
1320 | // str = "Upload complete. charged " + cost.ToString() + "$"; | ||
1321 | // else | ||
1322 | // str = "Upload complete"; | ||
1323 | // client.SendAgentAlertMessage(str, true); | ||
1324 | // } | ||
1325 | } | ||
797 | } | 1326 | } |
1327 | |||
1328 | lock (m_ModelCost) | ||
1329 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
798 | } | 1330 | } |
799 | 1331 | ||
800 | /// <summary> | 1332 | /// <summary> |
@@ -995,6 +1527,131 @@ namespace OpenSim.Region.ClientStack.Linden | |||
995 | return response; | 1527 | return response; |
996 | } | 1528 | } |
997 | 1529 | ||
1530 | public string GetObjectCost(string request, string path, | ||
1531 | string param, IOSHttpRequest httpRequest, | ||
1532 | IOSHttpResponse httpResponse) | ||
1533 | { | ||
1534 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1535 | OSDMap resp = new OSDMap(); | ||
1536 | |||
1537 | OSDArray object_ids = (OSDArray)req["object_ids"]; | ||
1538 | |||
1539 | for (int i = 0; i < object_ids.Count; i++) | ||
1540 | { | ||
1541 | UUID uuid = object_ids[i].AsUUID(); | ||
1542 | |||
1543 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1544 | |||
1545 | if (part != null) | ||
1546 | { | ||
1547 | SceneObjectGroup grp = part.ParentGroup; | ||
1548 | if (grp != null) | ||
1549 | { | ||
1550 | float linksetCost; | ||
1551 | float linksetPhysCost; | ||
1552 | float partCost; | ||
1553 | float partPhysCost; | ||
1554 | |||
1555 | grp.GetResourcesCosts(part, out linksetCost, out linksetPhysCost, out partCost, out partPhysCost); | ||
1556 | |||
1557 | OSDMap object_data = new OSDMap(); | ||
1558 | object_data["linked_set_resource_cost"] = linksetCost; | ||
1559 | object_data["resource_cost"] = partCost; | ||
1560 | object_data["physics_cost"] = partPhysCost; | ||
1561 | object_data["linked_set_physics_cost"] = linksetPhysCost; | ||
1562 | |||
1563 | resp[uuid.ToString()] = object_data; | ||
1564 | } | ||
1565 | else | ||
1566 | { | ||
1567 | OSDMap object_data = new OSDMap(); | ||
1568 | object_data["linked_set_resource_cost"] = 0; | ||
1569 | object_data["resource_cost"] = 0; | ||
1570 | object_data["physics_cost"] = 0; | ||
1571 | object_data["linked_set_physics_cost"] = 0; | ||
1572 | |||
1573 | resp[uuid.ToString()] = object_data; | ||
1574 | } | ||
1575 | |||
1576 | } | ||
1577 | } | ||
1578 | |||
1579 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1580 | return response; | ||
1581 | } | ||
1582 | |||
1583 | public string ResourceCostSelected(string request, string path, | ||
1584 | string param, IOSHttpRequest httpRequest, | ||
1585 | IOSHttpResponse httpResponse) | ||
1586 | { | ||
1587 | OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request); | ||
1588 | OSDMap resp = new OSDMap(); | ||
1589 | |||
1590 | |||
1591 | float phys=0; | ||
1592 | float stream=0; | ||
1593 | float simul=0; | ||
1594 | |||
1595 | if (req.ContainsKey("selected_roots")) | ||
1596 | { | ||
1597 | OSDArray object_ids = (OSDArray)req["selected_roots"]; | ||
1598 | |||
1599 | // should go by SOG suming costs for all parts | ||
1600 | // ll v3 works ok with several objects select we get the list and adds ok | ||
1601 | // FS calls per object so results are wrong guess fs bug | ||
1602 | for (int i = 0; i < object_ids.Count; i++) | ||
1603 | { | ||
1604 | UUID uuid = object_ids[i].AsUUID(); | ||
1605 | float Physc; | ||
1606 | float simulc; | ||
1607 | float streamc; | ||
1608 | |||
1609 | SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid); | ||
1610 | if (grp != null) | ||
1611 | { | ||
1612 | grp.GetSelectedCosts(out Physc, out streamc, out simulc); | ||
1613 | phys += Physc; | ||
1614 | stream += streamc; | ||
1615 | simul += simulc; | ||
1616 | } | ||
1617 | } | ||
1618 | } | ||
1619 | else if (req.ContainsKey("selected_prims")) | ||
1620 | { | ||
1621 | OSDArray object_ids = (OSDArray)req["selected_prims"]; | ||
1622 | |||
1623 | // don't see in use in any of the 2 viewers | ||
1624 | // guess it should be for edit linked but... nothing | ||
1625 | // should go to SOP per part | ||
1626 | for (int i = 0; i < object_ids.Count; i++) | ||
1627 | { | ||
1628 | UUID uuid = object_ids[i].AsUUID(); | ||
1629 | |||
1630 | SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid); | ||
1631 | if (part != null) | ||
1632 | { | ||
1633 | phys += part.PhysicsCost; | ||
1634 | stream += part.StreamingCost; | ||
1635 | simul += part.SimulationCost; | ||
1636 | } | ||
1637 | } | ||
1638 | } | ||
1639 | |||
1640 | // if (simul != 0) | ||
1641 | { | ||
1642 | OSDMap object_data = new OSDMap(); | ||
1643 | |||
1644 | object_data["physics"] = phys; | ||
1645 | object_data["streaming"] = stream; | ||
1646 | object_data["simulation"] = simul; | ||
1647 | |||
1648 | resp["selected"] = object_data; | ||
1649 | } | ||
1650 | |||
1651 | string response = OSDParser.SerializeLLSDXmlString(resp); | ||
1652 | return response; | ||
1653 | } | ||
1654 | |||
998 | public string UpdateAgentInformation(string request, string path, | 1655 | public string UpdateAgentInformation(string request, string path, |
999 | string param, IOSHttpRequest httpRequest, | 1656 | string param, IOSHttpRequest httpRequest, |
1000 | IOSHttpResponse httpResponse) | 1657 | IOSHttpResponse httpResponse) |
@@ -1015,6 +1672,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1015 | 1672 | ||
1016 | public class AssetUploader | 1673 | public class AssetUploader |
1017 | { | 1674 | { |
1675 | private static readonly ILog m_log = | ||
1676 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
1677 | |||
1678 | |||
1018 | public event UpLoadedAsset OnUpLoad; | 1679 | public event UpLoadedAsset OnUpLoad; |
1019 | private UpLoadedAsset handlerUpLoad = null; | 1680 | private UpLoadedAsset handlerUpLoad = null; |
1020 | 1681 | ||
@@ -1029,10 +1690,21 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1029 | 1690 | ||
1030 | private string m_invType = String.Empty; | 1691 | private string m_invType = String.Empty; |
1031 | private string m_assetType = String.Empty; | 1692 | private string m_assetType = String.Empty; |
1032 | 1693 | private int m_cost; | |
1694 | private string m_error = String.Empty; | ||
1695 | |||
1696 | private Timer m_timeoutTimer = new Timer(); | ||
1697 | private UUID m_texturesFolder; | ||
1698 | private int m_nreqtextures; | ||
1699 | private int m_nreqmeshs; | ||
1700 | private int m_nreqinstances; | ||
1701 | private bool m_IsAtestUpload; | ||
1702 | |||
1033 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, | 1703 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, |
1034 | UUID parentFolderID, string invType, string assetType, string path, | 1704 | UUID parentFolderID, string invType, string assetType, string path, |
1035 | IHttpServer httpServer, bool dumpAssetsToFile) | 1705 | IHttpServer httpServer, bool dumpAssetsToFile, |
1706 | int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
1707 | bool IsAtestUpload) | ||
1036 | { | 1708 | { |
1037 | m_assetName = assetName; | 1709 | m_assetName = assetName; |
1038 | m_assetDes = description; | 1710 | m_assetDes = description; |
@@ -1044,6 +1716,18 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1044 | m_assetType = assetType; | 1716 | m_assetType = assetType; |
1045 | m_invType = invType; | 1717 | m_invType = invType; |
1046 | m_dumpAssetsToFile = dumpAssetsToFile; | 1718 | m_dumpAssetsToFile = dumpAssetsToFile; |
1719 | m_cost = totalCost; | ||
1720 | |||
1721 | m_texturesFolder = texturesFolder; | ||
1722 | m_nreqtextures = nreqtextures; | ||
1723 | m_nreqmeshs = nreqmeshs; | ||
1724 | m_nreqinstances = nreqinstances; | ||
1725 | m_IsAtestUpload = IsAtestUpload; | ||
1726 | |||
1727 | m_timeoutTimer.Elapsed += TimedOut; | ||
1728 | m_timeoutTimer.Interval = 120000; | ||
1729 | m_timeoutTimer.AutoReset = false; | ||
1730 | m_timeoutTimer.Start(); | ||
1047 | } | 1731 | } |
1048 | 1732 | ||
1049 | /// <summary> | 1733 | /// <summary> |
@@ -1058,12 +1742,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1058 | UUID inv = inventoryItemID; | 1742 | UUID inv = inventoryItemID; |
1059 | string res = String.Empty; | 1743 | string res = String.Empty; |
1060 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); | 1744 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); |
1745 | /* | ||
1061 | uploadComplete.new_asset = newAssetID.ToString(); | 1746 | uploadComplete.new_asset = newAssetID.ToString(); |
1062 | uploadComplete.new_inventory_item = inv; | 1747 | uploadComplete.new_inventory_item = inv; |
1063 | uploadComplete.state = "complete"; | 1748 | uploadComplete.state = "complete"; |
1064 | 1749 | ||
1065 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | 1750 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); |
1066 | 1751 | */ | |
1752 | m_timeoutTimer.Stop(); | ||
1067 | httpListener.RemoveStreamHandler("POST", uploaderPath); | 1753 | httpListener.RemoveStreamHandler("POST", uploaderPath); |
1068 | 1754 | ||
1069 | // TODO: probably make this a better set of extensions here | 1755 | // TODO: probably make this a better set of extensions here |
@@ -1080,12 +1766,50 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1080 | handlerUpLoad = OnUpLoad; | 1766 | handlerUpLoad = OnUpLoad; |
1081 | if (handlerUpLoad != null) | 1767 | if (handlerUpLoad != null) |
1082 | { | 1768 | { |
1083 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); | 1769 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType, |
1770 | m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, | ||
1771 | ref m_error); | ||
1084 | } | 1772 | } |
1773 | if (m_IsAtestUpload) | ||
1774 | { | ||
1775 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1776 | resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions"; | ||
1777 | resperror.identifier = inv; | ||
1778 | |||
1779 | uploadComplete.error = resperror; | ||
1780 | uploadComplete.state = "Upload4Testing"; | ||
1781 | } | ||
1782 | else | ||
1783 | { | ||
1784 | if (m_error == String.Empty) | ||
1785 | { | ||
1786 | uploadComplete.new_asset = newAssetID.ToString(); | ||
1787 | uploadComplete.new_inventory_item = inv; | ||
1788 | // if (m_texturesFolder != UUID.Zero) | ||
1789 | // uploadComplete.new_texture_folder_id = m_texturesFolder; | ||
1790 | uploadComplete.state = "complete"; | ||
1791 | } | ||
1792 | else | ||
1793 | { | ||
1794 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1795 | resperror.message = m_error; | ||
1796 | resperror.identifier = inv; | ||
1085 | 1797 | ||
1798 | uploadComplete.error = resperror; | ||
1799 | uploadComplete.state = "failed"; | ||
1800 | } | ||
1801 | } | ||
1802 | |||
1803 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | ||
1086 | return res; | 1804 | return res; |
1087 | } | 1805 | } |
1088 | 1806 | ||
1807 | private void TimedOut(object sender, ElapsedEventArgs args) | ||
1808 | { | ||
1809 | m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload"); | ||
1810 | httpListener.RemoveStreamHandler("POST", uploaderPath); | ||
1811 | } | ||
1812 | |||
1089 | ///Left this in and commented in case there are unforseen issues | 1813 | ///Left this in and commented in case there are unforseen issues |
1090 | //private void SaveAssetToFile(string filename, byte[] data) | 1814 | //private void SaveAssetToFile(string filename, byte[] data) |
1091 | //{ | 1815 | //{ |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs new file mode 100644 index 0000000..546bcd9 --- /dev/null +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs | |||
@@ -0,0 +1,703 @@ | |||
1 | // Proprietary code of Avination Virtual Limited | ||
2 | // (c) 2012 Melanie Thielker, Leal Duarte | ||
3 | // | ||
4 | |||
5 | using System; | ||
6 | using System.IO; | ||
7 | using System.Collections; | ||
8 | using System.Collections.Generic; | ||
9 | using System.Text; | ||
10 | |||
11 | using OpenMetaverse; | ||
12 | using OpenMetaverse.StructuredData; | ||
13 | |||
14 | using OpenSim.Framework; | ||
15 | using OpenSim.Region.Framework; | ||
16 | using OpenSim.Region.Framework.Scenes; | ||
17 | using OpenSim.Framework.Capabilities; | ||
18 | |||
19 | using ComponentAce.Compression.Libs.zlib; | ||
20 | |||
21 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; | ||
22 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | ||
23 | |||
24 | namespace OpenSim.Region.ClientStack.Linden | ||
25 | { | ||
26 | public struct ModelPrimLimits | ||
27 | { | ||
28 | |||
29 | } | ||
30 | |||
31 | public class ModelCost | ||
32 | { | ||
33 | |||
34 | // upload fee defaults | ||
35 | // fees are normalized to 1.0 | ||
36 | // this parameters scale them to basic cost ( so 1.0 translates to 10 ) | ||
37 | |||
38 | public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures) | ||
39 | public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic. | ||
40 | public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures | ||
41 | |||
42 | // itens costs in normalized values | ||
43 | // ie will be multiplied by basicCost and factors above | ||
44 | public float primCreationCost = 0.002f; // extra cost for each prim creation overhead | ||
45 | // weigthed size to normalized cost | ||
46 | public float bytecost = 1e-5f; | ||
47 | |||
48 | // mesh upload fees based on compressed data sizes | ||
49 | // several data sections are counted more that once | ||
50 | // to promote user optimization | ||
51 | // following parameters control how many extra times they are added | ||
52 | // to global size. | ||
53 | // LOD meshs | ||
54 | const float medSizeWth = 1f; // 2x | ||
55 | const float lowSizeWth = 1.5f; // 2.5x | ||
56 | const float lowestSizeWth = 2f; // 3x | ||
57 | // favor potencially physical optimized meshs versus automatic decomposition | ||
58 | const float physMeshSizeWth = 6f; // counts 7x | ||
59 | const float physHullSizeWth = 8f; // counts 9x | ||
60 | |||
61 | // stream cost area factors | ||
62 | // more or less like SL | ||
63 | const float highLodFactor = 17.36f; | ||
64 | const float midLodFactor = 277.78f; | ||
65 | const float lowLodFactor = 1111.11f; | ||
66 | |||
67 | // physics cost is below, identical to SL, assuming shape type convex | ||
68 | // server cost is below identical to SL assuming non scripted non physical object | ||
69 | |||
70 | // internal | ||
71 | const int bytesPerCoord = 6; // 3 coords, 2 bytes per each | ||
72 | |||
73 | // control prims dimensions | ||
74 | public float PrimScaleMin = 0.001f; | ||
75 | public float NonPhysicalPrimScaleMax = 256f; | ||
76 | public float PhysicalPrimScaleMax = 10f; | ||
77 | public int ObjectLinkedPartsMax = 512; | ||
78 | |||
79 | // storage for a single mesh asset cost parameters | ||
80 | private class ameshCostParam | ||
81 | { | ||
82 | // LOD sizes for size dependent streaming cost | ||
83 | public int highLODSize; | ||
84 | public int medLODSize; | ||
85 | public int lowLODSize; | ||
86 | public int lowestLODSize; | ||
87 | // normalized fee based on compressed data sizes | ||
88 | public float costFee; | ||
89 | // physics cost | ||
90 | public float physicsCost; | ||
91 | } | ||
92 | |||
93 | // calculates a mesh model costs | ||
94 | // returns false on error, with a reason on parameter error | ||
95 | // resources input LLSD request | ||
96 | // basicCost input region assets upload cost | ||
97 | // totalcost returns model total upload fee | ||
98 | // meshcostdata returns detailed costs for viewer | ||
99 | // avatarSkeleton if mesh includes a avatar skeleton | ||
100 | // useAvatarCollider if we should use physics mesh for avatar | ||
101 | public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost, | ||
102 | LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning) | ||
103 | { | ||
104 | totalcost = 0; | ||
105 | error = string.Empty; | ||
106 | |||
107 | bool avatarSkeleton = false; | ||
108 | |||
109 | if (resources == null || | ||
110 | resources.instance_list == null || | ||
111 | resources.instance_list.Array.Count == 0) | ||
112 | { | ||
113 | error = "missing model information."; | ||
114 | return false; | ||
115 | } | ||
116 | |||
117 | int numberInstances = resources.instance_list.Array.Count; | ||
118 | |||
119 | if( numberInstances > ObjectLinkedPartsMax ) | ||
120 | { | ||
121 | error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims"; | ||
122 | return false; | ||
123 | } | ||
124 | |||
125 | meshcostdata.model_streaming_cost = 0.0; | ||
126 | meshcostdata.simulation_cost = 0.0; | ||
127 | meshcostdata.physics_cost = 0.0; | ||
128 | meshcostdata.resource_cost = 0.0; | ||
129 | |||
130 | meshcostdata.upload_price_breakdown.mesh_instance = 0; | ||
131 | meshcostdata.upload_price_breakdown.mesh_physics = 0; | ||
132 | meshcostdata.upload_price_breakdown.mesh_streaming = 0; | ||
133 | meshcostdata.upload_price_breakdown.model = 0; | ||
134 | |||
135 | int itmp; | ||
136 | |||
137 | // textures cost | ||
138 | if (resources.texture_list != null && resources.texture_list.Array.Count > 0) | ||
139 | { | ||
140 | float textures_cost = (float)(resources.texture_list.Array.Count * basicCost); | ||
141 | textures_cost *= ModelTextureCostFactor; | ||
142 | |||
143 | itmp = (int)(textures_cost + 0.5f); // round | ||
144 | meshcostdata.upload_price_breakdown.texture = itmp; | ||
145 | totalcost += itmp; | ||
146 | } | ||
147 | |||
148 | // meshs assets cost | ||
149 | float meshsfee = 0; | ||
150 | int numberMeshs = 0; | ||
151 | bool haveMeshs = false; | ||
152 | |||
153 | bool curskeleton; | ||
154 | bool curAvatarPhys; | ||
155 | |||
156 | List<ameshCostParam> meshsCosts = new List<ameshCostParam>(); | ||
157 | |||
158 | if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0) | ||
159 | { | ||
160 | numberMeshs = resources.mesh_list.Array.Count; | ||
161 | |||
162 | for (int i = 0; i < numberMeshs; i++) | ||
163 | { | ||
164 | ameshCostParam curCost = new ameshCostParam(); | ||
165 | byte[] data = (byte[])resources.mesh_list.Array[i]; | ||
166 | |||
167 | if (!MeshCost(data, curCost,out curskeleton, out curAvatarPhys, out error)) | ||
168 | { | ||
169 | return false; | ||
170 | } | ||
171 | |||
172 | if (curskeleton) | ||
173 | { | ||
174 | if (avatarSkeleton) | ||
175 | { | ||
176 | error = "model can only contain a avatar skeleton"; | ||
177 | return false; | ||
178 | } | ||
179 | avatarSkeleton = true; | ||
180 | } | ||
181 | meshsCosts.Add(curCost); | ||
182 | meshsfee += curCost.costFee; | ||
183 | } | ||
184 | haveMeshs = true; | ||
185 | } | ||
186 | |||
187 | // instances (prims) cost | ||
188 | |||
189 | |||
190 | int mesh; | ||
191 | int skipedSmall = 0; | ||
192 | for (int i = 0; i < numberInstances; i++) | ||
193 | { | ||
194 | Hashtable inst = (Hashtable)resources.instance_list.Array[i]; | ||
195 | |||
196 | ArrayList ascale = (ArrayList)inst["scale"]; | ||
197 | Vector3 scale; | ||
198 | double tmp; | ||
199 | tmp = (double)ascale[0]; | ||
200 | scale.X = (float)tmp; | ||
201 | tmp = (double)ascale[1]; | ||
202 | scale.Y = (float)tmp; | ||
203 | tmp = (double)ascale[2]; | ||
204 | scale.Z = (float)tmp; | ||
205 | |||
206 | if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin) | ||
207 | { | ||
208 | skipedSmall++; | ||
209 | continue; | ||
210 | } | ||
211 | |||
212 | if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax) | ||
213 | { | ||
214 | error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale"; | ||
215 | return false; | ||
216 | } | ||
217 | |||
218 | if (haveMeshs && inst.ContainsKey("mesh")) | ||
219 | { | ||
220 | mesh = (int)inst["mesh"]; | ||
221 | |||
222 | if (mesh >= numberMeshs) | ||
223 | { | ||
224 | error = "Incoerent model information."; | ||
225 | return false; | ||
226 | } | ||
227 | |||
228 | // streamming cost | ||
229 | |||
230 | float sqdiam = scale.LengthSquared(); | ||
231 | |||
232 | ameshCostParam curCost = meshsCosts[mesh]; | ||
233 | float mesh_streaming = streamingCost(curCost, sqdiam); | ||
234 | |||
235 | meshcostdata.model_streaming_cost += mesh_streaming; | ||
236 | meshcostdata.physics_cost += curCost.physicsCost; | ||
237 | } | ||
238 | else // instance as no mesh ?? | ||
239 | { | ||
240 | // to do later if needed | ||
241 | meshcostdata.model_streaming_cost += 0.5f; | ||
242 | meshcostdata.physics_cost += 1.0f; | ||
243 | } | ||
244 | |||
245 | // assume unscripted and static prim server cost | ||
246 | meshcostdata.simulation_cost += 0.5f; | ||
247 | // charge for prims creation | ||
248 | meshsfee += primCreationCost; | ||
249 | } | ||
250 | |||
251 | if (skipedSmall > 0) | ||
252 | { | ||
253 | if (skipedSmall > numberInstances / 2) | ||
254 | { | ||
255 | error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() + | ||
256 | "m minimum allowed size. Please check scalling"; | ||
257 | return false; | ||
258 | } | ||
259 | else | ||
260 | warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() + | ||
261 | " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() + | ||
262 | "m minimum allowed size. Please check scalling "; | ||
263 | } | ||
264 | |||
265 | if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost) | ||
266 | meshcostdata.resource_cost = meshcostdata.model_streaming_cost; | ||
267 | else | ||
268 | meshcostdata.resource_cost = meshcostdata.physics_cost; | ||
269 | |||
270 | if (meshcostdata.resource_cost < meshcostdata.simulation_cost) | ||
271 | meshcostdata.resource_cost = meshcostdata.simulation_cost; | ||
272 | |||
273 | // scale cost | ||
274 | // at this point a cost of 1.0 whould mean basic cost | ||
275 | meshsfee *= ModelMeshCostFactor; | ||
276 | |||
277 | if (meshsfee < ModelMinCostFactor) | ||
278 | meshsfee = ModelMinCostFactor; | ||
279 | |||
280 | // actually scale it to basic cost | ||
281 | meshsfee *= (float)basicCost; | ||
282 | |||
283 | meshsfee += 0.5f; // rounding | ||
284 | |||
285 | totalcost += (int)meshsfee; | ||
286 | |||
287 | // breakdown prices | ||
288 | // don't seem to be in use so removed code for now | ||
289 | |||
290 | return true; | ||
291 | } | ||
292 | |||
293 | // single mesh asset cost | ||
294 | private bool MeshCost(byte[] data, ameshCostParam cost,out bool skeleton, out bool avatarPhys, out string error) | ||
295 | { | ||
296 | cost.highLODSize = 0; | ||
297 | cost.medLODSize = 0; | ||
298 | cost.lowLODSize = 0; | ||
299 | cost.lowestLODSize = 0; | ||
300 | cost.physicsCost = 0.0f; | ||
301 | cost.costFee = 0.0f; | ||
302 | |||
303 | error = string.Empty; | ||
304 | |||
305 | skeleton = false; | ||
306 | avatarPhys = false; | ||
307 | |||
308 | if (data == null || data.Length == 0) | ||
309 | { | ||
310 | error = "Missing model information."; | ||
311 | return false; | ||
312 | } | ||
313 | |||
314 | OSD meshOsd = null; | ||
315 | int start = 0; | ||
316 | |||
317 | error = "Invalid model data"; | ||
318 | |||
319 | using (MemoryStream ms = new MemoryStream(data)) | ||
320 | { | ||
321 | try | ||
322 | { | ||
323 | OSD osd = OSDParser.DeserializeLLSDBinary(ms); | ||
324 | if (osd is OSDMap) | ||
325 | meshOsd = (OSDMap)osd; | ||
326 | else | ||
327 | return false; | ||
328 | } | ||
329 | catch (Exception e) | ||
330 | { | ||
331 | return false; | ||
332 | } | ||
333 | start = (int)ms.Position; | ||
334 | } | ||
335 | |||
336 | OSDMap map = (OSDMap)meshOsd; | ||
337 | OSDMap tmpmap; | ||
338 | |||
339 | int highlod_size = 0; | ||
340 | int medlod_size = 0; | ||
341 | int lowlod_size = 0; | ||
342 | int lowestlod_size = 0; | ||
343 | int skin_size = 0; | ||
344 | |||
345 | int hulls_size = 0; | ||
346 | int phys_nhulls; | ||
347 | int phys_hullsvertices = 0; | ||
348 | |||
349 | int physmesh_size = 0; | ||
350 | int phys_ntriangles = 0; | ||
351 | |||
352 | int submesh_offset = -1; | ||
353 | |||
354 | if (map.ContainsKey("skeleton")) | ||
355 | { | ||
356 | tmpmap = (OSDMap)map["skeleton"]; | ||
357 | if (tmpmap.ContainsKey("offset") && tmpmap.ContainsKey("size")) | ||
358 | { | ||
359 | int sksize = tmpmap["size"].AsInteger(); | ||
360 | if(sksize > 0) | ||
361 | skeleton = true; | ||
362 | } | ||
363 | } | ||
364 | |||
365 | if (map.ContainsKey("physics_convex")) | ||
366 | { | ||
367 | tmpmap = (OSDMap)map["physics_convex"]; | ||
368 | if (tmpmap.ContainsKey("offset")) | ||
369 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
370 | if (tmpmap.ContainsKey("size")) | ||
371 | hulls_size = tmpmap["size"].AsInteger(); | ||
372 | } | ||
373 | |||
374 | if (submesh_offset < 0 || hulls_size == 0) | ||
375 | { | ||
376 | error = "Missing physics_convex block"; | ||
377 | return false; | ||
378 | } | ||
379 | |||
380 | if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls)) | ||
381 | { | ||
382 | error = "Bad physics_convex block"; | ||
383 | return false; | ||
384 | } | ||
385 | |||
386 | submesh_offset = -1; | ||
387 | |||
388 | // only look for LOD meshs sizes | ||
389 | |||
390 | if (map.ContainsKey("high_lod")) | ||
391 | { | ||
392 | tmpmap = (OSDMap)map["high_lod"]; | ||
393 | // see at least if there is a offset for this one | ||
394 | if (tmpmap.ContainsKey("offset")) | ||
395 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
396 | if (tmpmap.ContainsKey("size")) | ||
397 | highlod_size = tmpmap["size"].AsInteger(); | ||
398 | } | ||
399 | |||
400 | if (submesh_offset < 0 || highlod_size <= 0) | ||
401 | { | ||
402 | error = "Missing high_lod block"; | ||
403 | return false; | ||
404 | } | ||
405 | |||
406 | bool haveprev = true; | ||
407 | |||
408 | if (map.ContainsKey("medium_lod")) | ||
409 | { | ||
410 | tmpmap = (OSDMap)map["medium_lod"]; | ||
411 | if (tmpmap.ContainsKey("size")) | ||
412 | medlod_size = tmpmap["size"].AsInteger(); | ||
413 | else | ||
414 | haveprev = false; | ||
415 | } | ||
416 | |||
417 | if (haveprev && map.ContainsKey("low_lod")) | ||
418 | { | ||
419 | tmpmap = (OSDMap)map["low_lod"]; | ||
420 | if (tmpmap.ContainsKey("size")) | ||
421 | lowlod_size = tmpmap["size"].AsInteger(); | ||
422 | else | ||
423 | haveprev = false; | ||
424 | } | ||
425 | |||
426 | if (haveprev && map.ContainsKey("lowest_lod")) | ||
427 | { | ||
428 | tmpmap = (OSDMap)map["lowest_lod"]; | ||
429 | if (tmpmap.ContainsKey("size")) | ||
430 | lowestlod_size = tmpmap["size"].AsInteger(); | ||
431 | } | ||
432 | |||
433 | if (map.ContainsKey("skin")) | ||
434 | { | ||
435 | tmpmap = (OSDMap)map["skin"]; | ||
436 | if (tmpmap.ContainsKey("size")) | ||
437 | skin_size = tmpmap["size"].AsInteger(); | ||
438 | } | ||
439 | |||
440 | cost.highLODSize = highlod_size; | ||
441 | cost.medLODSize = medlod_size; | ||
442 | cost.lowLODSize = lowlod_size; | ||
443 | cost.lowestLODSize = lowestlod_size; | ||
444 | |||
445 | submesh_offset = -1; | ||
446 | |||
447 | tmpmap = null; | ||
448 | if(map.ContainsKey("physics_mesh")) | ||
449 | tmpmap = (OSDMap)map["physics_mesh"]; | ||
450 | else if (map.ContainsKey("physics_shape")) // old naming | ||
451 | tmpmap = (OSDMap)map["physics_shape"]; | ||
452 | |||
453 | if(tmpmap != null) | ||
454 | { | ||
455 | if (tmpmap.ContainsKey("offset")) | ||
456 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
457 | if (tmpmap.ContainsKey("size")) | ||
458 | physmesh_size = tmpmap["size"].AsInteger(); | ||
459 | |||
460 | if (submesh_offset >= 0 || physmesh_size > 0) | ||
461 | { | ||
462 | |||
463 | if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles)) | ||
464 | { | ||
465 | error = "Model data parsing error"; | ||
466 | return false; | ||
467 | } | ||
468 | } | ||
469 | } | ||
470 | |||
471 | // upload is done in convex shape type so only one hull | ||
472 | phys_hullsvertices++; | ||
473 | cost.physicsCost = 0.04f * phys_hullsvertices; | ||
474 | |||
475 | float sfee; | ||
476 | |||
477 | sfee = data.Length; // start with total compressed data size | ||
478 | |||
479 | // penalize lod meshs that should be more builder optimized | ||
480 | sfee += medSizeWth * medlod_size; | ||
481 | sfee += lowSizeWth * lowlod_size; | ||
482 | sfee += lowestSizeWth * lowlod_size; | ||
483 | |||
484 | // physics | ||
485 | // favor potencial optimized meshs versus automatic decomposition | ||
486 | if (physmesh_size != 0) | ||
487 | sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull | ||
488 | else | ||
489 | sfee += physHullSizeWth * hulls_size; | ||
490 | |||
491 | // bytes to money | ||
492 | sfee *= bytecost; | ||
493 | |||
494 | cost.costFee = sfee; | ||
495 | return true; | ||
496 | } | ||
497 | |||
498 | // parses a LOD or physics mesh component | ||
499 | private bool submesh(byte[] data, int offset, int size, out int ntriangles) | ||
500 | { | ||
501 | ntriangles = 0; | ||
502 | |||
503 | OSD decodedMeshOsd = new OSD(); | ||
504 | byte[] meshBytes = new byte[size]; | ||
505 | System.Buffer.BlockCopy(data, offset, meshBytes, 0, size); | ||
506 | try | ||
507 | { | ||
508 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
509 | { | ||
510 | using (MemoryStream outMs = new MemoryStream()) | ||
511 | { | ||
512 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
513 | { | ||
514 | byte[] readBuffer = new byte[4096]; | ||
515 | int readLen = 0; | ||
516 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
517 | { | ||
518 | zOut.Write(readBuffer, 0, readLen); | ||
519 | } | ||
520 | zOut.Flush(); | ||
521 | outMs.Seek(0, SeekOrigin.Begin); | ||
522 | |||
523 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
524 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
525 | } | ||
526 | } | ||
527 | } | ||
528 | } | ||
529 | catch (Exception e) | ||
530 | { | ||
531 | return false; | ||
532 | } | ||
533 | |||
534 | OSDArray decodedMeshOsdArray = null; | ||
535 | if ((!decodedMeshOsd is OSDArray)) | ||
536 | return false; | ||
537 | |||
538 | byte[] dummy; | ||
539 | |||
540 | decodedMeshOsdArray = (OSDArray)decodedMeshOsd; | ||
541 | foreach (OSD subMeshOsd in decodedMeshOsdArray) | ||
542 | { | ||
543 | if (subMeshOsd is OSDMap) | ||
544 | { | ||
545 | OSDMap subtmpmap = (OSDMap)subMeshOsd; | ||
546 | if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"])) | ||
547 | continue; | ||
548 | |||
549 | if (!subtmpmap.ContainsKey("Position")) | ||
550 | return false; | ||
551 | |||
552 | if (subtmpmap.ContainsKey("TriangleList")) | ||
553 | { | ||
554 | dummy = subtmpmap["TriangleList"].AsBinary(); | ||
555 | ntriangles += dummy.Length / bytesPerCoord; | ||
556 | } | ||
557 | else | ||
558 | return false; | ||
559 | } | ||
560 | } | ||
561 | |||
562 | return true; | ||
563 | } | ||
564 | |||
565 | // parses convex hulls component | ||
566 | private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls) | ||
567 | { | ||
568 | nvertices = 0; | ||
569 | nhulls = 1; | ||
570 | |||
571 | OSD decodedMeshOsd = new OSD(); | ||
572 | byte[] meshBytes = new byte[size]; | ||
573 | System.Buffer.BlockCopy(data, offset, meshBytes, 0, size); | ||
574 | try | ||
575 | { | ||
576 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
577 | { | ||
578 | using (MemoryStream outMs = new MemoryStream()) | ||
579 | { | ||
580 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
581 | { | ||
582 | byte[] readBuffer = new byte[4096]; | ||
583 | int readLen = 0; | ||
584 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
585 | { | ||
586 | zOut.Write(readBuffer, 0, readLen); | ||
587 | } | ||
588 | zOut.Flush(); | ||
589 | outMs.Seek(0, SeekOrigin.Begin); | ||
590 | |||
591 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
592 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
593 | } | ||
594 | } | ||
595 | } | ||
596 | } | ||
597 | catch (Exception e) | ||
598 | { | ||
599 | return false; | ||
600 | } | ||
601 | |||
602 | OSDMap cmap = (OSDMap)decodedMeshOsd; | ||
603 | if (cmap == null) | ||
604 | return false; | ||
605 | |||
606 | byte[] dummy; | ||
607 | |||
608 | // must have one of this | ||
609 | if (cmap.ContainsKey("BoundingVerts")) | ||
610 | { | ||
611 | dummy = cmap["BoundingVerts"].AsBinary(); | ||
612 | nvertices = dummy.Length / bytesPerCoord; | ||
613 | } | ||
614 | else | ||
615 | return false; | ||
616 | |||
617 | /* upload is done with convex shape type | ||
618 | if (cmap.ContainsKey("HullList")) | ||
619 | { | ||
620 | dummy = cmap["HullList"].AsBinary(); | ||
621 | nhulls += dummy.Length; | ||
622 | } | ||
623 | |||
624 | |||
625 | if (cmap.ContainsKey("Positions")) | ||
626 | { | ||
627 | dummy = cmap["Positions"].AsBinary(); | ||
628 | nvertices = dummy.Length / bytesPerCoord; | ||
629 | } | ||
630 | */ | ||
631 | |||
632 | return true; | ||
633 | } | ||
634 | |||
635 | // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length | ||
636 | private float streamingCost(ameshCostParam curCost, float sqdiam) | ||
637 | { | ||
638 | // compute efective areas | ||
639 | float ma = 262144f; | ||
640 | |||
641 | float mh = sqdiam * highLodFactor; | ||
642 | if (mh > ma) | ||
643 | mh = ma; | ||
644 | float mm = sqdiam * midLodFactor; | ||
645 | if (mm > ma) | ||
646 | mm = ma; | ||
647 | |||
648 | float ml = sqdiam * lowLodFactor; | ||
649 | if (ml > ma) | ||
650 | ml = ma; | ||
651 | |||
652 | float mlst = ma; | ||
653 | |||
654 | mlst -= ml; | ||
655 | ml -= mm; | ||
656 | mm -= mh; | ||
657 | |||
658 | if (mlst < 1.0f) | ||
659 | mlst = 1.0f; | ||
660 | if (ml < 1.0f) | ||
661 | ml = 1.0f; | ||
662 | if (mm < 1.0f) | ||
663 | mm = 1.0f; | ||
664 | if (mh < 1.0f) | ||
665 | mh = 1.0f; | ||
666 | |||
667 | ma = mlst + ml + mm + mh; | ||
668 | |||
669 | // get LODs compressed sizes | ||
670 | // giving 384 bytes bonus | ||
671 | int lst = curCost.lowestLODSize - 384; | ||
672 | int l = curCost.lowLODSize - 384; | ||
673 | int m = curCost.medLODSize - 384; | ||
674 | int h = curCost.highLODSize - 384; | ||
675 | |||
676 | // use previus higher LOD size on missing ones | ||
677 | if (m <= 0) | ||
678 | m = h; | ||
679 | if (l <= 0) | ||
680 | l = m; | ||
681 | if (lst <= 0) | ||
682 | lst = l; | ||
683 | |||
684 | // force minumum sizes | ||
685 | if (lst < 16) | ||
686 | lst = 16; | ||
687 | if (l < 16) | ||
688 | l = 16; | ||
689 | if (m < 16) | ||
690 | m = 16; | ||
691 | if (h < 16) | ||
692 | h = 16; | ||
693 | |||
694 | // compute cost weighted by relative effective areas | ||
695 | float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh; | ||
696 | cost /= ma; | ||
697 | |||
698 | cost *= 0.004f; // overall tunning parameter | ||
699 | |||
700 | return cost; | ||
701 | } | ||
702 | } | ||
703 | } | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index 9b9f6a7..5fb028c 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -78,7 +78,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
78 | private Dictionary<UUID, int> m_ids = new Dictionary<UUID, int>(); | 78 | private Dictionary<UUID, int> m_ids = new Dictionary<UUID, int>(); |
79 | 79 | ||
80 | private Dictionary<UUID, Queue<OSD>> queues = new Dictionary<UUID, Queue<OSD>>(); | 80 | private Dictionary<UUID, Queue<OSD>> queues = new Dictionary<UUID, Queue<OSD>>(); |
81 | private Dictionary<UUID, UUID> m_QueueUUIDAvatarMapping = new Dictionary<UUID, UUID>(); | ||
82 | private Dictionary<UUID, UUID> m_AvatarQueueUUIDMapping = new Dictionary<UUID, UUID>(); | 81 | private Dictionary<UUID, UUID> m_AvatarQueueUUIDMapping = new Dictionary<UUID, UUID>(); |
83 | 82 | ||
84 | #region INonSharedRegionModule methods | 83 | #region INonSharedRegionModule methods |
@@ -178,6 +177,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
178 | } | 177 | } |
179 | 178 | ||
180 | /// <summary> | 179 | /// <summary> |
180 | <<<<<<< HEAD | ||
181 | /// Always returns a valid queue | 181 | /// Always returns a valid queue |
182 | /// </summary> | 182 | /// </summary> |
183 | /// <param name="agentId"></param> | 183 | /// <param name="agentId"></param> |
@@ -201,6 +201,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
201 | } | 201 | } |
202 | 202 | ||
203 | /// <summary> | 203 | /// <summary> |
204 | ======= | ||
205 | >>>>>>> avn/ubitvar | ||
204 | /// May return a null queue | 206 | /// May return a null queue |
205 | /// </summary> | 207 | /// </summary> |
206 | /// <param name="agentId"></param> | 208 | /// <param name="agentId"></param> |
@@ -263,28 +265,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
263 | lock (queues) | 265 | lock (queues) |
264 | queues.Remove(agentID); | 266 | queues.Remove(agentID); |
265 | 267 | ||
266 | List<UUID> removeitems = new List<UUID>(); | ||
267 | lock (m_AvatarQueueUUIDMapping) | 268 | lock (m_AvatarQueueUUIDMapping) |
268 | m_AvatarQueueUUIDMapping.Remove(agentID); | 269 | m_AvatarQueueUUIDMapping.Remove(agentID); |
269 | 270 | ||
270 | UUID searchval = UUID.Zero; | 271 | lock (m_ids) |
271 | |||
272 | removeitems.Clear(); | ||
273 | |||
274 | lock (m_QueueUUIDAvatarMapping) | ||
275 | { | 272 | { |
276 | foreach (UUID ky in m_QueueUUIDAvatarMapping.Keys) | 273 | if (!m_ids.ContainsKey(agentID)) |
277 | { | 274 | m_ids.Remove(agentID); |
278 | searchval = m_QueueUUIDAvatarMapping[ky]; | ||
279 | |||
280 | if (searchval == agentID) | ||
281 | { | ||
282 | removeitems.Add(ky); | ||
283 | } | ||
284 | } | ||
285 | |||
286 | foreach (UUID ky in removeitems) | ||
287 | m_QueueUUIDAvatarMapping.Remove(ky); | ||
288 | } | 275 | } |
289 | 276 | ||
290 | // m_log.DebugFormat("[EVENTQUEUE]: Deleted queues for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); | 277 | // m_log.DebugFormat("[EVENTQUEUE]: Deleted queues for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); |
@@ -303,61 +290,107 @@ namespace OpenSim.Region.ClientStack.Linden | |||
303 | public void OnRegisterCaps(UUID agentID, Caps caps) | 290 | public void OnRegisterCaps(UUID agentID, Caps caps) |
304 | { | 291 | { |
305 | // Register an event queue for the client | 292 | // Register an event queue for the client |
293 | <<<<<<< HEAD | ||
306 | 294 | ||
307 | if (DebugLevel > 0) | 295 | if (DebugLevel > 0) |
308 | m_log.DebugFormat( | 296 | m_log.DebugFormat( |
309 | "[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}", | 297 | "[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}", |
310 | agentID, caps, m_scene.RegionInfo.RegionName); | 298 | agentID, caps, m_scene.RegionInfo.RegionName); |
311 | 299 | ======= | |
312 | // Let's instantiate a Queue for this agent right now | 300 | m_log.DebugFormat( |
313 | TryGetQueue(agentID); | 301 | "[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}", |
302 | agentID, caps, m_scene.RegionInfo.RegionName); | ||
303 | >>>>>>> avn/ubitvar | ||
314 | 304 | ||
315 | UUID eventQueueGetUUID; | 305 | UUID eventQueueGetUUID; |
306 | Queue<OSD> queue; | ||
307 | Random rnd = new Random(Environment.TickCount); | ||
308 | int nrnd = rnd.Next(30000000); | ||
309 | if (nrnd < 0) | ||
310 | nrnd = -nrnd; | ||
316 | 311 | ||
317 | lock (m_AvatarQueueUUIDMapping) | 312 | lock (queues) |
318 | { | 313 | { |
319 | // Reuse open queues. The client does! | 314 | if (queues.ContainsKey(agentID)) |
320 | if (m_AvatarQueueUUIDMapping.ContainsKey(agentID)) | 315 | queue = queues[agentID]; |
316 | else | ||
317 | queue = null; | ||
318 | |||
319 | if (queue == null) | ||
321 | { | 320 | { |
322 | //m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!"); | 321 | queue = new Queue<OSD>(); |
323 | eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID]; | 322 | queues[agentID] = queue; |
323 | |||
324 | // push markers to handle old responses still waiting | ||
325 | // this will cost at most viewer getting two forced noevents | ||
326 | // even being a new queue better be safe | ||
327 | queue.Enqueue(null); | ||
328 | queue.Enqueue(null); // one should be enough | ||
329 | |||
330 | lock (m_AvatarQueueUUIDMapping) | ||
331 | { | ||
332 | eventQueueGetUUID = UUID.Random(); | ||
333 | if (m_AvatarQueueUUIDMapping.ContainsKey(agentID)) | ||
334 | { | ||
335 | // oops this should not happen ? | ||
336 | m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID without a queue"); | ||
337 | eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID]; | ||
338 | } | ||
339 | m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID); | ||
340 | } | ||
341 | lock (m_ids) | ||
342 | { | ||
343 | if (!m_ids.ContainsKey(agentID)) | ||
344 | m_ids.Add(agentID, nrnd); | ||
345 | else | ||
346 | m_ids[agentID] = nrnd; | ||
347 | } | ||
324 | } | 348 | } |
325 | else | 349 | else |
326 | { | 350 | { |
327 | eventQueueGetUUID = UUID.Random(); | 351 | // push markers to handle old responses still waiting |
328 | //m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!"); | 352 | // this will cost at most viewer getting two forced noevents |
353 | // even being a new queue better be safe | ||
354 | queue.Enqueue(null); | ||
355 | queue.Enqueue(null); // one should be enough | ||
356 | |||
357 | // reuse or not to reuse TODO FIX | ||
358 | lock (m_AvatarQueueUUIDMapping) | ||
359 | { | ||
360 | // Reuse open queues. The client does! | ||
361 | // Its reuse caps path not queues those are been reused already | ||
362 | if (m_AvatarQueueUUIDMapping.ContainsKey(agentID)) | ||
363 | { | ||
364 | m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!"); | ||
365 | eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID]; | ||
366 | } | ||
367 | else | ||
368 | { | ||
369 | eventQueueGetUUID = UUID.Random(); | ||
370 | m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID); | ||
371 | m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!"); | ||
372 | } | ||
373 | } | ||
374 | lock (m_ids) | ||
375 | { | ||
376 | // change to negative numbers so they are changed at end of sending first marker | ||
377 | // old data on a queue may be sent on a response for a new caps | ||
378 | // but at least will be sent with coerent IDs | ||
379 | if (!m_ids.ContainsKey(agentID)) | ||
380 | m_ids.Add(agentID, -nrnd); // should not happen | ||
381 | else | ||
382 | m_ids[agentID] = -m_ids[agentID]; | ||
383 | } | ||
329 | } | 384 | } |
330 | } | 385 | } |
331 | 386 | ||
332 | lock (m_QueueUUIDAvatarMapping) | ||
333 | { | ||
334 | if (!m_QueueUUIDAvatarMapping.ContainsKey(eventQueueGetUUID)) | ||
335 | m_QueueUUIDAvatarMapping.Add(eventQueueGetUUID, agentID); | ||
336 | } | ||
337 | |||
338 | lock (m_AvatarQueueUUIDMapping) | ||
339 | { | ||
340 | if (!m_AvatarQueueUUIDMapping.ContainsKey(agentID)) | ||
341 | m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID); | ||
342 | } | ||
343 | |||
344 | caps.RegisterPollHandler( | 387 | caps.RegisterPollHandler( |
345 | "EventQueueGet", | 388 | "EventQueueGet", |
346 | new PollServiceEventArgs(null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, agentID, SERVER_EQ_TIME_NO_EVENTS)); | 389 | new PollServiceEventArgs(null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, agentID, SERVER_EQ_TIME_NO_EVENTS)); |
347 | |||
348 | Random rnd = new Random(Environment.TickCount); | ||
349 | lock (m_ids) | ||
350 | { | ||
351 | if (!m_ids.ContainsKey(agentID)) | ||
352 | m_ids.Add(agentID, rnd.Next(30000000)); | ||
353 | } | ||
354 | } | 390 | } |
355 | 391 | ||
356 | public bool HasEvents(UUID requestID, UUID agentID) | 392 | public bool HasEvents(UUID requestID, UUID agentID) |
357 | { | 393 | { |
358 | // Don't use this, because of race conditions at agent closing time | ||
359 | //Queue<OSD> queue = TryGetQueue(agentID); | ||
360 | |||
361 | Queue<OSD> queue = GetQueue(agentID); | 394 | Queue<OSD> queue = GetQueue(agentID); |
362 | if (queue != null) | 395 | if (queue != null) |
363 | lock (queue) | 396 | lock (queue) |
@@ -366,7 +399,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
366 | return queue.Count > 0; | 399 | return queue.Count > 0; |
367 | } | 400 | } |
368 | 401 | ||
369 | return false; | 402 | //m_log.WarnFormat("POLLED FOR EVENTS BY {0} unknown agent", agentID); |
403 | return true; | ||
370 | } | 404 | } |
371 | 405 | ||
372 | /// <summary> | 406 | /// <summary> |
@@ -395,55 +429,65 @@ namespace OpenSim.Region.ClientStack.Linden | |||
395 | return NoEvents(requestID, pAgentId); | 429 | return NoEvents(requestID, pAgentId); |
396 | } | 430 | } |
397 | 431 | ||
398 | OSD element; | 432 | OSD element = null;; |
433 | OSDArray array = new OSDArray(); | ||
434 | int thisID = 0; | ||
435 | bool negativeID = false; | ||
436 | |||
399 | lock (queue) | 437 | lock (queue) |
400 | { | 438 | { |
401 | if (queue.Count == 0) | 439 | if (queue.Count == 0) |
402 | return NoEvents(requestID, pAgentId); | 440 | return NoEvents(requestID, pAgentId); |
403 | element = queue.Dequeue(); // 15s timeout | ||
404 | } | ||
405 | |||
406 | int thisID = 0; | ||
407 | lock (m_ids) | ||
408 | thisID = m_ids[pAgentId]; | ||
409 | |||
410 | OSDArray array = new OSDArray(); | ||
411 | if (element == null) // didn't have an event in 15s | ||
412 | { | ||
413 | // Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say! | ||
414 | array.Add(EventQueueHelper.KeepAliveEvent()); | ||
415 | //m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", pAgentId, m_scene.RegionInfo.RegionName); | ||
416 | } | ||
417 | else | ||
418 | { | ||
419 | if (DebugLevel > 0) | ||
420 | LogOutboundDebugMessage(element, pAgentId); | ||
421 | 441 | ||
422 | array.Add(element); | 442 | lock (m_ids) |
443 | thisID = m_ids[pAgentId]; | ||
423 | 444 | ||
424 | lock (queue) | 445 | if (thisID < 0) |
425 | { | 446 | { |
426 | while (queue.Count > 0) | 447 | negativeID = true; |
427 | { | 448 | thisID = -thisID; |
428 | element = queue.Dequeue(); | 449 | } |
450 | |||
451 | while (queue.Count > 0) | ||
452 | { | ||
453 | element = queue.Dequeue(); | ||
454 | // add elements until a marker is found | ||
455 | // so they get into a response | ||
456 | if (element == null) | ||
457 | break; | ||
458 | if (DebugLevel > 0) | ||
459 | LogOutboundDebugMessage(element, pAgentId); | ||
460 | array.Add(element); | ||
461 | thisID++; | ||
462 | } | ||
463 | } | ||
429 | 464 | ||
430 | if (DebugLevel > 0) | 465 | OSDMap events = null; |
431 | LogOutboundDebugMessage(element, pAgentId); | ||
432 | 466 | ||
433 | array.Add(element); | 467 | if (array.Count > 0) |
434 | thisID++; | 468 | { |
435 | } | 469 | events = new OSDMap(); |
436 | } | 470 | events.Add("events", array); |
471 | events.Add("id", new OSDInteger(thisID)); | ||
437 | } | 472 | } |
438 | 473 | ||
439 | OSDMap events = new OSDMap(); | 474 | if (negativeID && element == null) |
440 | events.Add("events", array); | 475 | { |
476 | Random rnd = new Random(Environment.TickCount); | ||
477 | thisID = rnd.Next(30000000); | ||
478 | if (thisID < 0) | ||
479 | thisID = -thisID; | ||
480 | } | ||
441 | 481 | ||
442 | events.Add("id", new OSDInteger(thisID)); | ||
443 | lock (m_ids) | 482 | lock (m_ids) |
444 | { | 483 | { |
445 | m_ids[pAgentId] = thisID + 1; | 484 | m_ids[pAgentId] = thisID + 1; |
446 | } | 485 | } |
486 | |||
487 | // if there where no elements before a marker send a NoEvents | ||
488 | if (array.Count == 0) | ||
489 | return NoEvents(requestID, pAgentId); | ||
490 | |||
447 | Hashtable responsedata = new Hashtable(); | 491 | Hashtable responsedata = new Hashtable(); |
448 | responsedata["int_response_code"] = 200; | 492 | responsedata["int_response_code"] = 200; |
449 | responsedata["content_type"] = "application/xml"; | 493 | responsedata["content_type"] = "application/xml"; |
@@ -461,260 +505,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
461 | responsedata["content_type"] = "text/plain"; | 505 | responsedata["content_type"] = "text/plain"; |
462 | responsedata["keepalive"] = false; | 506 | responsedata["keepalive"] = false; |
463 | responsedata["reusecontext"] = false; | 507 | responsedata["reusecontext"] = false; |
464 | responsedata["str_response_string"] = "Upstream error: "; | 508 | responsedata["str_response_string"] = "<llsd></llsd>"; |
465 | responsedata["error_status_text"] = "Upstream error:"; | 509 | responsedata["error_status_text"] = "<llsd></llsd>"; |
466 | responsedata["http_protocol_version"] = "HTTP/1.0"; | 510 | responsedata["http_protocol_version"] = "HTTP/1.0"; |
467 | return responsedata; | 511 | return responsedata; |
468 | } | 512 | } |
469 | 513 | ||
470 | // public Hashtable ProcessQueue(Hashtable request, UUID agentID, Caps caps) | ||
471 | // { | ||
472 | // // TODO: this has to be redone to not busy-wait (and block the thread), | ||
473 | // // TODO: as soon as we have a non-blocking way to handle HTTP-requests. | ||
474 | // | ||
475 | //// if (m_log.IsDebugEnabled) | ||
476 | //// { | ||
477 | //// String debug = "[EVENTQUEUE]: Got request for agent {0} in region {1} from thread {2}: [ "; | ||
478 | //// foreach (object key in request.Keys) | ||
479 | //// { | ||
480 | //// debug += key.ToString() + "=" + request[key].ToString() + " "; | ||
481 | //// } | ||
482 | //// m_log.DebugFormat(debug + " ]", agentID, m_scene.RegionInfo.RegionName, System.Threading.Thread.CurrentThread.Name); | ||
483 | //// } | ||
484 | // | ||
485 | // Queue<OSD> queue = TryGetQueue(agentID); | ||
486 | // OSD element; | ||
487 | // | ||
488 | // lock (queue) | ||
489 | // element = queue.Dequeue(); // 15s timeout | ||
490 | // | ||
491 | // Hashtable responsedata = new Hashtable(); | ||
492 | // | ||
493 | // int thisID = 0; | ||
494 | // lock (m_ids) | ||
495 | // thisID = m_ids[agentID]; | ||
496 | // | ||
497 | // if (element == null) | ||
498 | // { | ||
499 | // //m_log.ErrorFormat("[EVENTQUEUE]: Nothing to process in " + m_scene.RegionInfo.RegionName); | ||
500 | // if (thisID == -1) // close-request | ||
501 | // { | ||
502 | // m_log.ErrorFormat("[EVENTQUEUE]: 404 in " + m_scene.RegionInfo.RegionName); | ||
503 | // responsedata["int_response_code"] = 404; //501; //410; //404; | ||
504 | // responsedata["content_type"] = "text/plain"; | ||
505 | // responsedata["keepalive"] = false; | ||
506 | // responsedata["str_response_string"] = "Closed EQG"; | ||
507 | // return responsedata; | ||
508 | // } | ||
509 | // responsedata["int_response_code"] = 502; | ||
510 | // responsedata["content_type"] = "text/plain"; | ||
511 | // responsedata["keepalive"] = false; | ||
512 | // responsedata["str_response_string"] = "Upstream error: "; | ||
513 | // responsedata["error_status_text"] = "Upstream error:"; | ||
514 | // responsedata["http_protocol_version"] = "HTTP/1.0"; | ||
515 | // return responsedata; | ||
516 | // } | ||
517 | // | ||
518 | // OSDArray array = new OSDArray(); | ||
519 | // if (element == null) // didn't have an event in 15s | ||
520 | // { | ||
521 | // // Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say! | ||
522 | // array.Add(EventQueueHelper.KeepAliveEvent()); | ||
523 | // //m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName); | ||
524 | // } | ||
525 | // else | ||
526 | // { | ||
527 | // array.Add(element); | ||
528 | // | ||
529 | // if (element is OSDMap) | ||
530 | // { | ||
531 | // OSDMap ev = (OSDMap)element; | ||
532 | // m_log.DebugFormat( | ||
533 | // "[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}", | ||
534 | // ev["message"], m_scene.GetScenePresence(agentID).Name); | ||
535 | // } | ||
536 | // | ||
537 | // lock (queue) | ||
538 | // { | ||
539 | // while (queue.Count > 0) | ||
540 | // { | ||
541 | // element = queue.Dequeue(); | ||
542 | // | ||
543 | // if (element is OSDMap) | ||
544 | // { | ||
545 | // OSDMap ev = (OSDMap)element; | ||
546 | // m_log.DebugFormat( | ||
547 | // "[EVENT QUEUE GET MODULE]: Eq OUT {0} to {1}", | ||
548 | // ev["message"], m_scene.GetScenePresence(agentID).Name); | ||
549 | // } | ||
550 | // | ||
551 | // array.Add(element); | ||
552 | // thisID++; | ||
553 | // } | ||
554 | // } | ||
555 | // } | ||
556 | // | ||
557 | // OSDMap events = new OSDMap(); | ||
558 | // events.Add("events", array); | ||
559 | // | ||
560 | // events.Add("id", new OSDInteger(thisID)); | ||
561 | // lock (m_ids) | ||
562 | // { | ||
563 | // m_ids[agentID] = thisID + 1; | ||
564 | // } | ||
565 | // | ||
566 | // responsedata["int_response_code"] = 200; | ||
567 | // responsedata["content_type"] = "application/xml"; | ||
568 | // responsedata["keepalive"] = false; | ||
569 | // responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events); | ||
570 | // | ||
571 | // m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]); | ||
572 | // | ||
573 | // return responsedata; | ||
574 | // } | ||
575 | |||
576 | // public Hashtable EventQueuePath2(Hashtable request) | ||
577 | // { | ||
578 | // string capuuid = (string)request["uri"]; //path.Replace("/CAPS/EQG/",""); | ||
579 | // // pull off the last "/" in the path. | ||
580 | // Hashtable responsedata = new Hashtable(); | ||
581 | // capuuid = capuuid.Substring(0, capuuid.Length - 1); | ||
582 | // capuuid = capuuid.Replace("/CAPS/EQG/", ""); | ||
583 | // UUID AvatarID = UUID.Zero; | ||
584 | // UUID capUUID = UUID.Zero; | ||
585 | // | ||
586 | // // parse the path and search for the avatar with it registered | ||
587 | // if (UUID.TryParse(capuuid, out capUUID)) | ||
588 | // { | ||
589 | // lock (m_QueueUUIDAvatarMapping) | ||
590 | // { | ||
591 | // if (m_QueueUUIDAvatarMapping.ContainsKey(capUUID)) | ||
592 | // { | ||
593 | // AvatarID = m_QueueUUIDAvatarMapping[capUUID]; | ||
594 | // } | ||
595 | // } | ||
596 | // | ||
597 | // if (AvatarID != UUID.Zero) | ||
598 | // { | ||
599 | // return ProcessQueue(request, AvatarID, m_scene.CapsModule.GetCapsForUser(AvatarID)); | ||
600 | // } | ||
601 | // else | ||
602 | // { | ||
603 | // responsedata["int_response_code"] = 404; | ||
604 | // responsedata["content_type"] = "text/plain"; | ||
605 | // responsedata["keepalive"] = false; | ||
606 | // responsedata["str_response_string"] = "Not Found"; | ||
607 | // responsedata["error_status_text"] = "Not Found"; | ||
608 | // responsedata["http_protocol_version"] = "HTTP/1.0"; | ||
609 | // return responsedata; | ||
610 | // // return 404 | ||
611 | // } | ||
612 | // } | ||
613 | // else | ||
614 | // { | ||
615 | // responsedata["int_response_code"] = 404; | ||
616 | // responsedata["content_type"] = "text/plain"; | ||
617 | // responsedata["keepalive"] = false; | ||
618 | // responsedata["str_response_string"] = "Not Found"; | ||
619 | // responsedata["error_status_text"] = "Not Found"; | ||
620 | // responsedata["http_protocol_version"] = "HTTP/1.0"; | ||
621 | // return responsedata; | ||
622 | // // return 404 | ||
623 | // } | ||
624 | // } | ||
625 | |||
626 | public OSD EventQueueFallBack(string path, OSD request, string endpoint) | ||
627 | { | ||
628 | // This is a fallback element to keep the client from loosing EventQueueGet | ||
629 | // Why does CAPS fail sometimes!? | ||
630 | m_log.Warn("[EVENTQUEUE]: In the Fallback handler! We lost the Queue in the rest handler!"); | ||
631 | string capuuid = path.Replace("/CAPS/EQG/",""); | ||
632 | capuuid = capuuid.Substring(0, capuuid.Length - 1); | ||
633 | |||
634 | // UUID AvatarID = UUID.Zero; | ||
635 | UUID capUUID = UUID.Zero; | ||
636 | if (UUID.TryParse(capuuid, out capUUID)) | ||
637 | { | ||
638 | /* Don't remove this yet code cleaners! | ||
639 | * Still testing this! | ||
640 | * | ||
641 | lock (m_QueueUUIDAvatarMapping) | ||
642 | { | ||
643 | if (m_QueueUUIDAvatarMapping.ContainsKey(capUUID)) | ||
644 | { | ||
645 | AvatarID = m_QueueUUIDAvatarMapping[capUUID]; | ||
646 | } | ||
647 | } | ||
648 | |||
649 | |||
650 | if (AvatarID != UUID.Zero) | ||
651 | { | ||
652 | // Repair the CAP! | ||
653 | //OpenSim.Framework.Capabilities.Caps caps = m_scene.GetCapsHandlerForUser(AvatarID); | ||
654 | //string capsBase = "/CAPS/EQG/"; | ||
655 | //caps.RegisterHandler("EventQueueGet", | ||
656 | //new RestHTTPHandler("POST", capsBase + capUUID.ToString() + "/", | ||
657 | //delegate(Hashtable m_dhttpMethod) | ||
658 | //{ | ||
659 | // return ProcessQueue(m_dhttpMethod, AvatarID, caps); | ||
660 | //})); | ||
661 | // start new ID sequence. | ||
662 | Random rnd = new Random(System.Environment.TickCount); | ||
663 | lock (m_ids) | ||
664 | { | ||
665 | if (!m_ids.ContainsKey(AvatarID)) | ||
666 | m_ids.Add(AvatarID, rnd.Next(30000000)); | ||
667 | } | ||
668 | |||
669 | |||
670 | int thisID = 0; | ||
671 | lock (m_ids) | ||
672 | thisID = m_ids[AvatarID]; | ||
673 | |||
674 | BlockingLLSDQueue queue = GetQueue(AvatarID); | ||
675 | OSDArray array = new OSDArray(); | ||
676 | LLSD element = queue.Dequeue(15000); // 15s timeout | ||
677 | if (element == null) | ||
678 | { | ||
679 | |||
680 | array.Add(EventQueueHelper.KeepAliveEvent()); | ||
681 | } | ||
682 | else | ||
683 | { | ||
684 | array.Add(element); | ||
685 | while (queue.Count() > 0) | ||
686 | { | ||
687 | array.Add(queue.Dequeue(1)); | ||
688 | thisID++; | ||
689 | } | ||
690 | } | ||
691 | OSDMap events = new OSDMap(); | ||
692 | events.Add("events", array); | ||
693 | |||
694 | events.Add("id", new LLSDInteger(thisID)); | ||
695 | |||
696 | lock (m_ids) | ||
697 | { | ||
698 | m_ids[AvatarID] = thisID + 1; | ||
699 | } | ||
700 | |||
701 | return events; | ||
702 | } | ||
703 | else | ||
704 | { | ||
705 | return new LLSD(); | ||
706 | } | ||
707 | * | ||
708 | */ | ||
709 | } | ||
710 | else | ||
711 | { | ||
712 | //return new LLSD(); | ||
713 | } | ||
714 | |||
715 | return new OSDString("shutdown404!"); | ||
716 | } | ||
717 | |||
718 | public void DisableSimulator(ulong handle, UUID avatarID) | 514 | public void DisableSimulator(ulong handle, UUID avatarID) |
719 | { | 515 | { |
720 | OSD item = EventQueueHelper.DisableSimulator(handle); | 516 | OSD item = EventQueueHelper.DisableSimulator(handle); |
@@ -723,9 +519,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
723 | 519 | ||
724 | public virtual void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY) | 520 | public virtual void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY) |
725 | { | 521 | { |
522 | <<<<<<< HEAD | ||
726 | if (DebugLevel > 0) | 523 | if (DebugLevel > 0) |
727 | m_log.DebugFormat("{0} EnableSimulator. handle={1}, endPoint={2}, avatarID={3}", | 524 | m_log.DebugFormat("{0} EnableSimulator. handle={1}, endPoint={2}, avatarID={3}", |
728 | LogHeader, handle, endPoint, avatarID, regionSizeX, regionSizeY); | 525 | LogHeader, handle, endPoint, avatarID, regionSizeX, regionSizeY); |
526 | ======= | ||
527 | m_log.DebugFormat("{0} EnableSimulator. handle={1}, avatarID={2}, regionSize={3},{4}>", | ||
528 | LogHeader, handle, avatarID, regionSizeX, regionSizeY); | ||
529 | >>>>>>> avn/ubitvar | ||
729 | 530 | ||
730 | OSD item = EventQueueHelper.EnableSimulator(handle, endPoint, regionSizeX, regionSizeY); | 531 | OSD item = EventQueueHelper.EnableSimulator(handle, endPoint, regionSizeX, regionSizeY); |
731 | Enqueue(item, avatarID); | 532 | Enqueue(item, avatarID); |
@@ -734,10 +535,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
734 | public virtual void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint, string capsPath, | 535 | public virtual void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint, string capsPath, |
735 | ulong regionHandle, int regionSizeX, int regionSizeY) | 536 | ulong regionHandle, int regionSizeX, int regionSizeY) |
736 | { | 537 | { |
538 | <<<<<<< HEAD | ||
737 | if (DebugLevel > 0) | 539 | if (DebugLevel > 0) |
738 | m_log.DebugFormat("{0} EstablishAgentCommunication. handle={1}, endPoint={2}, avatarID={3}", | 540 | m_log.DebugFormat("{0} EstablishAgentCommunication. handle={1}, endPoint={2}, avatarID={3}", |
739 | LogHeader, regionHandle, endPoint, avatarID, regionSizeX, regionSizeY); | 541 | LogHeader, regionHandle, endPoint, avatarID, regionSizeX, regionSizeY); |
740 | 542 | ||
543 | ======= | ||
544 | m_log.DebugFormat("{0} EstablishAgentCommunication. handle={1}, avatarID={2}, regionSize={3},{4}>", | ||
545 | LogHeader, regionHandle, avatarID, regionSizeX, regionSizeY); | ||
546 | >>>>>>> avn/ubitvar | ||
741 | OSD item = EventQueueHelper.EstablishAgentCommunication(avatarID, endPoint.ToString(), capsPath, regionHandle, regionSizeX, regionSizeY); | 547 | OSD item = EventQueueHelper.EstablishAgentCommunication(avatarID, endPoint.ToString(), capsPath, regionHandle, regionSizeX, regionSizeY); |
742 | Enqueue(item, avatarID); | 548 | Enqueue(item, avatarID); |
743 | } | 549 | } |
@@ -747,9 +553,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
747 | uint locationID, uint flags, string capsURL, | 553 | uint locationID, uint flags, string capsURL, |
748 | UUID avatarID, int regionSizeX, int regionSizeY) | 554 | UUID avatarID, int regionSizeX, int regionSizeY) |
749 | { | 555 | { |
556 | <<<<<<< HEAD | ||
750 | if (DebugLevel > 0) | 557 | if (DebugLevel > 0) |
751 | m_log.DebugFormat("{0} TeleportFinishEvent. handle={1}, endPoint={2}, avatarID={3}", | 558 | m_log.DebugFormat("{0} TeleportFinishEvent. handle={1}, endPoint={2}, avatarID={3}", |
752 | LogHeader, regionHandle, regionExternalEndPoint, avatarID, regionSizeX, regionSizeY); | 559 | LogHeader, regionHandle, regionExternalEndPoint, avatarID, regionSizeX, regionSizeY); |
560 | ======= | ||
561 | m_log.DebugFormat("{0} TeleportFinishEvent. handle={1}, avatarID={2}, regionSize={3},{4}>", | ||
562 | LogHeader, regionHandle, avatarID, regionSizeX, regionSizeY); | ||
563 | >>>>>>> avn/ubitvar | ||
753 | 564 | ||
754 | OSD item = EventQueueHelper.TeleportFinishEvent(regionHandle, simAccess, regionExternalEndPoint, | 565 | OSD item = EventQueueHelper.TeleportFinishEvent(regionHandle, simAccess, regionExternalEndPoint, |
755 | locationID, flags, capsURL, avatarID, regionSizeX, regionSizeY); | 566 | locationID, flags, capsURL, avatarID, regionSizeX, regionSizeY); |
@@ -760,9 +571,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
760 | IPEndPoint newRegionExternalEndPoint, | 571 | IPEndPoint newRegionExternalEndPoint, |
761 | string capsURL, UUID avatarID, UUID sessionID, int regionSizeX, int regionSizeY) | 572 | string capsURL, UUID avatarID, UUID sessionID, int regionSizeX, int regionSizeY) |
762 | { | 573 | { |
574 | <<<<<<< HEAD | ||
763 | if (DebugLevel > 0) | 575 | if (DebugLevel > 0) |
764 | m_log.DebugFormat("{0} CrossRegion. handle={1}, avatarID={2}, regionSize={3},{4}>", | 576 | m_log.DebugFormat("{0} CrossRegion. handle={1}, avatarID={2}, regionSize={3},{4}>", |
765 | LogHeader, handle, avatarID, regionSizeX, regionSizeY); | 577 | LogHeader, handle, avatarID, regionSizeX, regionSizeY); |
578 | ======= | ||
579 | m_log.DebugFormat("{0} CrossRegion. handle={1}, avatarID={2}, regionSize={3},{4}>", | ||
580 | LogHeader, handle, avatarID, regionSizeX, regionSizeY); | ||
581 | >>>>>>> avn/ubitvar | ||
766 | 582 | ||
767 | OSD item = EventQueueHelper.CrossRegion(handle, pos, lookAt, newRegionExternalEndPoint, | 583 | OSD item = EventQueueHelper.CrossRegion(handle, pos, lookAt, newRegionExternalEndPoint, |
768 | capsURL, avatarID, sessionID, regionSizeX, regionSizeY); | 584 | capsURL, avatarID, sessionID, regionSizeX, regionSizeY); |
@@ -827,4 +643,4 @@ namespace OpenSim.Region.ClientStack.Linden | |||
827 | Enqueue(item, avatarID); | 643 | Enqueue(item, avatarID); |
828 | } | 644 | } |
829 | } | 645 | } |
830 | } \ No newline at end of file | 646 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs index 384af74..8b7e4c1 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs | |||
@@ -77,8 +77,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
77 | llsdSimInfo.Add("Handle", new OSDBinary(ulongToByteArray(handle))); | 77 | llsdSimInfo.Add("Handle", new OSDBinary(ulongToByteArray(handle))); |
78 | llsdSimInfo.Add("IP", new OSDBinary(endPoint.Address.GetAddressBytes())); | 78 | llsdSimInfo.Add("IP", new OSDBinary(endPoint.Address.GetAddressBytes())); |
79 | llsdSimInfo.Add("Port", new OSDInteger(endPoint.Port)); | 79 | llsdSimInfo.Add("Port", new OSDInteger(endPoint.Port)); |
80 | <<<<<<< HEAD | ||
80 | llsdSimInfo.Add("RegionSizeX", OSD.FromUInteger((uint) regionSizeX)); | 81 | llsdSimInfo.Add("RegionSizeX", OSD.FromUInteger((uint) regionSizeX)); |
81 | llsdSimInfo.Add("RegionSizeY", OSD.FromUInteger((uint) regionSizeY)); | 82 | llsdSimInfo.Add("RegionSizeY", OSD.FromUInteger((uint) regionSizeY)); |
83 | ======= | ||
84 | llsdSimInfo.Add("RegionSizeX", OSD.FromUInteger((uint)regionSizeX)); | ||
85 | llsdSimInfo.Add("RegionSizeY", OSD.FromUInteger((uint)regionSizeY)); | ||
86 | >>>>>>> avn/ubitvar | ||
82 | 87 | ||
83 | OSDArray arr = new OSDArray(1); | 88 | OSDArray arr = new OSDArray(1); |
84 | arr.Add(llsdSimInfo); | 89 | arr.Add(llsdSimInfo); |
@@ -157,6 +162,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
157 | uint locationID, uint flags, string capsURL, UUID agentID, | 162 | uint locationID, uint flags, string capsURL, UUID agentID, |
158 | int regionSizeX, int regionSizeY) | 163 | int regionSizeX, int regionSizeY) |
159 | { | 164 | { |
165 | // not sure why flags get overwritten here | ||
166 | if ((flags & (uint)TeleportFlags.IsFlying) != 0) | ||
167 | flags = (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.IsFlying; | ||
168 | else | ||
169 | flags = (uint)TeleportFlags.ViaLocation; | ||
170 | |||
160 | OSDMap info = new OSDMap(); | 171 | OSDMap info = new OSDMap(); |
161 | info.Add("AgentID", OSD.FromUUID(agentID)); | 172 | info.Add("AgentID", OSD.FromUUID(agentID)); |
162 | info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? | 173 | info.Add("LocationID", OSD.FromInteger(4)); // TODO what is this? |
@@ -165,7 +176,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
165 | info.Add("SimAccess", OSD.FromInteger(simAccess)); | 176 | info.Add("SimAccess", OSD.FromInteger(simAccess)); |
166 | info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); | 177 | info.Add("SimIP", OSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes())); |
167 | info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); | 178 | info.Add("SimPort", OSD.FromInteger(regionExternalEndPoint.Port)); |
179 | <<<<<<< HEAD | ||
168 | info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation | 180 | info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation |
181 | ======= | ||
182 | // info.Add("TeleportFlags", OSD.FromULong(1L << 4)); // AgentManager.TeleportFlags.ViaLocation | ||
183 | info.Add("TeleportFlags", OSD.FromUInteger(flags)); | ||
184 | >>>>>>> avn/ubitvar | ||
169 | info.Add("RegionSizeX", OSD.FromUInteger((uint)regionSizeX)); | 185 | info.Add("RegionSizeX", OSD.FromUInteger((uint)regionSizeX)); |
170 | info.Add("RegionSizeY", OSD.FromUInteger((uint)regionSizeY)); | 186 | info.Add("RegionSizeY", OSD.FromUInteger((uint)regionSizeY)); |
171 | 187 | ||
@@ -204,8 +220,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
204 | {"sim-ip-and-port", new OSDString(simIpAndPort)}, | 220 | {"sim-ip-and-port", new OSDString(simIpAndPort)}, |
205 | {"seed-capability", new OSDString(seedcap)}, | 221 | {"seed-capability", new OSDString(seedcap)}, |
206 | {"region-handle", OSD.FromULong(regionHandle)}, | 222 | {"region-handle", OSD.FromULong(regionHandle)}, |
207 | {"region-size-x", OSD.FromInteger(regionSizeX)}, | 223 | {"region-size-x", OSD.FromUInteger((uint)regionSizeX)}, |
208 | {"region-size-y", OSD.FromInteger(regionSizeY)} | 224 | {"region-size-y", OSD.FromUInteger((uint)regionSizeY)} |
209 | }; | 225 | }; |
210 | 226 | ||
211 | return BuildEvent("EstablishAgentCommunication", body); | 227 | return BuildEvent("EstablishAgentCommunication", body); |
@@ -412,7 +428,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
412 | public static OSD partPhysicsProperties(uint localID, byte physhapetype, | 428 | public static OSD partPhysicsProperties(uint localID, byte physhapetype, |
413 | float density, float friction, float bounce, float gravmod) | 429 | float density, float friction, float bounce, float gravmod) |
414 | { | 430 | { |
415 | 431 | ||
416 | OSDMap physinfo = new OSDMap(6); | 432 | OSDMap physinfo = new OSDMap(6); |
417 | physinfo["LocalID"] = localID; | 433 | physinfo["LocalID"] = localID; |
418 | physinfo["Density"] = density; | 434 | physinfo["Density"] = density; |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs index f57d857..91efe8a 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs | |||
@@ -27,11 +27,14 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Generic; | ||
30 | using System.Collections.Specialized; | 31 | using System.Collections.Specialized; |
31 | using System.Reflection; | 32 | using System.Reflection; |
32 | using System.IO; | 33 | using System.IO; |
34 | using System.Threading; | ||
33 | using System.Web; | 35 | using System.Web; |
34 | using Mono.Addins; | 36 | using Mono.Addins; |
37 | using OpenSim.Framework.Monitoring; | ||
35 | using log4net; | 38 | using log4net; |
36 | using Nini.Config; | 39 | using Nini.Config; |
37 | using OpenMetaverse; | 40 | using OpenMetaverse; |
@@ -57,12 +60,51 @@ namespace OpenSim.Region.ClientStack.Linden | |||
57 | private IAssetService m_AssetService; | 60 | private IAssetService m_AssetService; |
58 | private bool m_Enabled = true; | 61 | private bool m_Enabled = true; |
59 | private string m_URL; | 62 | private string m_URL; |
63 | <<<<<<< HEAD | ||
60 | private string m_URL2; | 64 | private string m_URL2; |
61 | private string m_RedirectURL = null; | 65 | private string m_RedirectURL = null; |
62 | private string m_RedirectURL2 = null; | 66 | private string m_RedirectURL2 = null; |
67 | ======= | ||
68 | |||
69 | struct aPollRequest | ||
70 | { | ||
71 | public PollServiceMeshEventArgs thepoll; | ||
72 | public UUID reqID; | ||
73 | public Hashtable request; | ||
74 | } | ||
75 | |||
76 | public class aPollResponse | ||
77 | { | ||
78 | public Hashtable response; | ||
79 | public int bytes; | ||
80 | public int lod; | ||
81 | } | ||
82 | |||
83 | |||
84 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
85 | |||
86 | private static GetMeshHandler m_getMeshHandler; | ||
87 | |||
88 | private IAssetService m_assetService = null; | ||
89 | |||
90 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); | ||
91 | private static Thread[] m_workerThreads = null; | ||
92 | |||
93 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = | ||
94 | new OpenMetaverse.BlockingQueue<aPollRequest>(); | ||
95 | |||
96 | private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>(); | ||
97 | >>>>>>> avn/ubitvar | ||
63 | 98 | ||
64 | #region Region Module interfaceBase Members | 99 | #region Region Module interfaceBase Members |
65 | 100 | ||
101 | ~GetMeshModule() | ||
102 | { | ||
103 | foreach (Thread t in m_workerThreads) | ||
104 | Watchdog.AbortThread(t.ManagedThreadId); | ||
105 | |||
106 | } | ||
107 | |||
66 | public Type ReplaceableInterface | 108 | public Type ReplaceableInterface |
67 | { | 109 | { |
68 | get { return null; } | 110 | get { return null; } |
@@ -87,8 +129,12 @@ namespace OpenSim.Region.ClientStack.Linden | |||
87 | if (m_URL2 != string.Empty) | 129 | if (m_URL2 != string.Empty) |
88 | { | 130 | { |
89 | m_Enabled = true; | 131 | m_Enabled = true; |
132 | <<<<<<< HEAD | ||
90 | m_RedirectURL2 = config.GetString("GetMesh2RedirectURL"); | 133 | m_RedirectURL2 = config.GetString("GetMesh2RedirectURL"); |
91 | } | 134 | } |
135 | ======= | ||
136 | |||
137 | >>>>>>> avn/ubitvar | ||
92 | } | 138 | } |
93 | 139 | ||
94 | public void AddRegion(Scene pScene) | 140 | public void AddRegion(Scene pScene) |
@@ -97,6 +143,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
97 | return; | 143 | return; |
98 | 144 | ||
99 | m_scene = pScene; | 145 | m_scene = pScene; |
146 | |||
147 | m_assetService = pScene.AssetService; | ||
100 | } | 148 | } |
101 | 149 | ||
102 | public void RemoveRegion(Scene scene) | 150 | public void RemoveRegion(Scene scene) |
@@ -105,6 +153,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
105 | return; | 153 | return; |
106 | 154 | ||
107 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 155 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
156 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; | ||
157 | m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate; | ||
158 | |||
108 | m_scene = null; | 159 | m_scene = null; |
109 | } | 160 | } |
110 | 161 | ||
@@ -115,6 +166,27 @@ namespace OpenSim.Region.ClientStack.Linden | |||
115 | 166 | ||
116 | m_AssetService = m_scene.RequestModuleInterface<IAssetService>(); | 167 | m_AssetService = m_scene.RequestModuleInterface<IAssetService>(); |
117 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 168 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
169 | // We'll reuse the same handler for all requests. | ||
170 | m_getMeshHandler = new GetMeshHandler(m_assetService); | ||
171 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; | ||
172 | m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate; | ||
173 | |||
174 | if (m_workerThreads == null) | ||
175 | { | ||
176 | m_workerThreads = new Thread[2]; | ||
177 | |||
178 | for (uint i = 0; i < 2; i++) | ||
179 | { | ||
180 | m_workerThreads[i] = Watchdog.StartThread(DoMeshRequests, | ||
181 | String.Format("MeshWorkerThread{0}", i), | ||
182 | ThreadPriority.Normal, | ||
183 | false, | ||
184 | false, | ||
185 | null, | ||
186 | int.MaxValue); | ||
187 | } | ||
188 | } | ||
189 | |||
118 | } | 190 | } |
119 | 191 | ||
120 | 192 | ||
@@ -124,9 +196,147 @@ namespace OpenSim.Region.ClientStack.Linden | |||
124 | 196 | ||
125 | #endregion | 197 | #endregion |
126 | 198 | ||
199 | private void DoMeshRequests() | ||
200 | { | ||
201 | while (true) | ||
202 | { | ||
203 | aPollRequest poolreq = m_queue.Dequeue(); | ||
204 | |||
205 | poolreq.thepoll.Process(poolreq); | ||
206 | } | ||
207 | } | ||
208 | |||
209 | // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent. | ||
210 | public void ThrottleUpdate(ScenePresence p) | ||
211 | { | ||
212 | UUID user = p.UUID; | ||
213 | int imagethrottle = p.ControllingClient.GetAgentThrottleSilent((int)ThrottleOutPacketType.Asset); | ||
214 | PollServiceMeshEventArgs args; | ||
215 | if (m_pollservices.TryGetValue(user, out args)) | ||
216 | { | ||
217 | args.UpdateThrottle(imagethrottle, p); | ||
218 | } | ||
219 | } | ||
220 | |||
221 | private class PollServiceMeshEventArgs : PollServiceEventArgs | ||
222 | { | ||
223 | private List<Hashtable> requests = | ||
224 | new List<Hashtable>(); | ||
225 | private Dictionary<UUID, aPollResponse> responses = | ||
226 | new Dictionary<UUID, aPollResponse>(); | ||
227 | |||
228 | private Scene m_scene; | ||
229 | private MeshCapsDataThrottler m_throttler; | ||
230 | public PollServiceMeshEventArgs(string uri, UUID pId, Scene scene) : | ||
231 | base(null, uri, null, null, null, pId, int.MaxValue) | ||
232 | { | ||
233 | m_scene = scene; | ||
234 | m_throttler = new MeshCapsDataThrottler(100000, 1400000, 10000, scene, pId); | ||
235 | // x is request id, y is userid | ||
236 | HasEvents = (x, y) => | ||
237 | { | ||
238 | lock (responses) | ||
239 | { | ||
240 | bool ret = m_throttler.hasEvents(x, responses); | ||
241 | m_throttler.ProcessTime(); | ||
242 | return ret; | ||
243 | |||
244 | } | ||
245 | }; | ||
246 | GetEvents = (x, y) => | ||
247 | { | ||
248 | lock (responses) | ||
249 | { | ||
250 | try | ||
251 | { | ||
252 | return responses[x].response; | ||
253 | } | ||
254 | finally | ||
255 | { | ||
256 | m_throttler.ProcessTime(); | ||
257 | responses.Remove(x); | ||
258 | } | ||
259 | } | ||
260 | }; | ||
261 | // x is request id, y is request data hashtable | ||
262 | Request = (x, y) => | ||
263 | { | ||
264 | aPollRequest reqinfo = new aPollRequest(); | ||
265 | reqinfo.thepoll = this; | ||
266 | reqinfo.reqID = x; | ||
267 | reqinfo.request = y; | ||
268 | |||
269 | m_queue.Enqueue(reqinfo); | ||
270 | }; | ||
271 | |||
272 | // this should never happen except possible on shutdown | ||
273 | NoEvents = (x, y) => | ||
274 | { | ||
275 | /* | ||
276 | lock (requests) | ||
277 | { | ||
278 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); | ||
279 | requests.Remove(request); | ||
280 | } | ||
281 | */ | ||
282 | Hashtable response = new Hashtable(); | ||
283 | |||
284 | response["int_response_code"] = 500; | ||
285 | response["str_response_string"] = "Script timeout"; | ||
286 | response["content_type"] = "text/plain"; | ||
287 | response["keepalive"] = false; | ||
288 | response["reusecontext"] = false; | ||
289 | |||
290 | return response; | ||
291 | }; | ||
292 | } | ||
293 | |||
294 | public void Process(aPollRequest requestinfo) | ||
295 | { | ||
296 | Hashtable response; | ||
297 | |||
298 | UUID requestID = requestinfo.reqID; | ||
299 | |||
300 | // If the avatar is gone, don't bother to get the texture | ||
301 | if (m_scene.GetScenePresence(Id) == null) | ||
302 | { | ||
303 | response = new Hashtable(); | ||
304 | |||
305 | response["int_response_code"] = 500; | ||
306 | response["str_response_string"] = "Script timeout"; | ||
307 | response["content_type"] = "text/plain"; | ||
308 | response["keepalive"] = false; | ||
309 | response["reusecontext"] = false; | ||
310 | |||
311 | lock (responses) | ||
312 | responses[requestID] = new aPollResponse() { bytes = 0, response = response, lod = 0 }; | ||
313 | |||
314 | return; | ||
315 | } | ||
316 | |||
317 | response = m_getMeshHandler.Handle(requestinfo.request); | ||
318 | lock (responses) | ||
319 | { | ||
320 | responses[requestID] = new aPollResponse() | ||
321 | { | ||
322 | bytes = (int)response["int_bytes"], | ||
323 | lod = (int)response["int_lod"], | ||
324 | response = response | ||
325 | }; | ||
326 | |||
327 | } | ||
328 | m_throttler.ProcessTime(); | ||
329 | } | ||
330 | |||
331 | internal void UpdateThrottle(int pimagethrottle, ScenePresence p) | ||
332 | { | ||
333 | m_throttler.UpdateThrottle(pimagethrottle, p); | ||
334 | } | ||
335 | } | ||
127 | 336 | ||
128 | public void RegisterCaps(UUID agentID, Caps caps) | 337 | public void RegisterCaps(UUID agentID, Caps caps) |
129 | { | 338 | { |
339 | <<<<<<< HEAD | ||
130 | UUID capID = UUID.Random(); | 340 | UUID capID = UUID.Random(); |
131 | bool getMeshRegistered = false; | 341 | bool getMeshRegistered = false; |
132 | 342 | ||
@@ -140,6 +350,35 @@ namespace OpenSim.Region.ClientStack.Linden | |||
140 | caps.RegisterHandler( | 350 | caps.RegisterHandler( |
141 | "GetMesh", | 351 | "GetMesh", |
142 | new GetMeshHandler("/CAPS/" + capID + "/", m_AssetService, "GetMesh", agentID.ToString(), m_RedirectURL)); | 352 | new GetMeshHandler("/CAPS/" + capID + "/", m_AssetService, "GetMesh", agentID.ToString(), m_RedirectURL)); |
353 | ======= | ||
354 | // UUID capID = UUID.Random(); | ||
355 | if (m_URL == "localhost") | ||
356 | { | ||
357 | string capUrl = "/CAPS/" + UUID.Random() + "/"; | ||
358 | |||
359 | // Register this as a poll service | ||
360 | PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(capUrl, agentID, m_scene); | ||
361 | |||
362 | args.Type = PollServiceEventArgs.EventType.Mesh; | ||
363 | MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); | ||
364 | |||
365 | string hostName = m_scene.RegionInfo.ExternalHostName; | ||
366 | uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; | ||
367 | string protocol = "http"; | ||
368 | |||
369 | if (MainServer.Instance.UseSSL) | ||
370 | { | ||
371 | hostName = MainServer.Instance.SSLCommonName; | ||
372 | port = MainServer.Instance.SSLPort; | ||
373 | protocol = "https"; | ||
374 | } | ||
375 | caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); | ||
376 | m_pollservices[agentID] = args; | ||
377 | m_capsDict[agentID] = capUrl; | ||
378 | |||
379 | |||
380 | |||
381 | >>>>>>> avn/ubitvar | ||
143 | } | 382 | } |
144 | else | 383 | else |
145 | { | 384 | { |
@@ -164,6 +403,177 @@ namespace OpenSim.Region.ClientStack.Linden | |||
164 | caps.RegisterHandler("GetMesh2", m_URL2); | 403 | caps.RegisterHandler("GetMesh2", m_URL2); |
165 | } | 404 | } |
166 | } | 405 | } |
406 | private void DeregisterCaps(UUID agentID, Caps caps) | ||
407 | { | ||
408 | string capUrl; | ||
409 | PollServiceMeshEventArgs args; | ||
410 | if (m_capsDict.TryGetValue(agentID, out capUrl)) | ||
411 | { | ||
412 | MainServer.Instance.RemoveHTTPHandler("", capUrl); | ||
413 | m_capsDict.Remove(agentID); | ||
414 | } | ||
415 | if (m_pollservices.TryGetValue(agentID, out args)) | ||
416 | { | ||
417 | m_pollservices.Remove(agentID); | ||
418 | } | ||
419 | } | ||
420 | |||
421 | internal sealed class MeshCapsDataThrottler | ||
422 | { | ||
423 | |||
424 | private volatile int currenttime = 0; | ||
425 | private volatile int lastTimeElapsed = 0; | ||
426 | private volatile int BytesSent = 0; | ||
427 | private int Lod3 = 0; | ||
428 | private int Lod2 = 0; | ||
429 | private int Lod1 = 0; | ||
430 | private int UserSetThrottle = 0; | ||
431 | private int UDPSetThrottle = 0; | ||
432 | private int CapSetThrottle = 0; | ||
433 | private float CapThrottleDistributon = 0.30f; | ||
434 | private readonly Scene m_scene; | ||
435 | private ThrottleOutPacketType Throttle; | ||
436 | private readonly UUID User; | ||
437 | |||
438 | public MeshCapsDataThrottler(int pBytes, int max, int min, Scene pScene, UUID puser) | ||
439 | { | ||
440 | ThrottleBytes = pBytes; | ||
441 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
442 | Throttle = ThrottleOutPacketType.Asset; | ||
443 | m_scene = pScene; | ||
444 | User = puser; | ||
445 | } | ||
446 | |||
447 | |||
448 | public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses) | ||
449 | { | ||
450 | const float ThirtyPercent = 0.30f; | ||
451 | const float FivePercent = 0.05f; | ||
452 | PassTime(); | ||
453 | // Note, this is called IN LOCK | ||
454 | bool haskey = responses.ContainsKey(key); | ||
455 | |||
456 | if (responses.Count > 2) | ||
457 | { | ||
458 | SplitThrottle(ThirtyPercent); | ||
459 | } | ||
460 | else | ||
461 | { | ||
462 | SplitThrottle(FivePercent); | ||
463 | } | ||
464 | |||
465 | if (!haskey) | ||
466 | { | ||
467 | return false; | ||
468 | } | ||
469 | aPollResponse response; | ||
470 | if (responses.TryGetValue(key, out response)) | ||
471 | { | ||
472 | float LOD3Over = (((ThrottleBytes*CapThrottleDistributon)%50000) + 1); | ||
473 | float LOD2Over = (((ThrottleBytes*CapThrottleDistributon)%10000) + 1); | ||
474 | // Normal | ||
475 | if (BytesSent + response.bytes <= ThrottleBytes) | ||
476 | { | ||
477 | BytesSent += response.bytes; | ||
478 | |||
479 | return true; | ||
480 | } | ||
481 | // Lod3 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little. | ||
482 | else if (response.bytes > ThrottleBytes && Lod3 <= ((LOD3Over < 1)? 1: LOD3Over) ) | ||
483 | { | ||
484 | Interlocked.Increment(ref Lod3); | ||
485 | BytesSent += response.bytes; | ||
486 | |||
487 | return true; | ||
488 | } | ||
489 | // Lod2 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little. | ||
490 | else if (response.bytes > ThrottleBytes && Lod2 <= ((LOD2Over < 1) ? 1 : LOD2Over)) | ||
491 | { | ||
492 | Interlocked.Increment(ref Lod2); | ||
493 | BytesSent += response.bytes; | ||
494 | |||
495 | return true; | ||
496 | } | ||
497 | else | ||
498 | { | ||
499 | return false; | ||
500 | } | ||
501 | } | ||
502 | |||
503 | return haskey; | ||
504 | } | ||
505 | public void SubtractBytes(int bytes,int lod) | ||
506 | { | ||
507 | BytesSent -= bytes; | ||
508 | } | ||
509 | private void SplitThrottle(float percentMultiplier) | ||
510 | { | ||
511 | |||
512 | if (CapThrottleDistributon != percentMultiplier) // don't switch it if it's already set at the % multipler | ||
513 | { | ||
514 | CapThrottleDistributon = percentMultiplier; | ||
515 | ScenePresence p; | ||
516 | if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore. | ||
517 | { | ||
518 | // AlterThrottle(UserSetThrottle, p); | ||
519 | UpdateThrottle(UserSetThrottle, p); | ||
520 | } | ||
521 | } | ||
522 | } | ||
523 | |||
524 | public void ProcessTime() | ||
525 | { | ||
526 | PassTime(); | ||
527 | } | ||
528 | |||
529 | |||
530 | private void PassTime() | ||
531 | { | ||
532 | currenttime = Util.EnvironmentTickCount(); | ||
533 | int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed); | ||
534 | //processTimeBasedActions(responses); | ||
535 | if (currenttime - timeElapsed >= 1000) | ||
536 | { | ||
537 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
538 | BytesSent -= ThrottleBytes; | ||
539 | if (BytesSent < 0) BytesSent = 0; | ||
540 | if (BytesSent < ThrottleBytes) | ||
541 | { | ||
542 | Lod3 = 0; | ||
543 | Lod2 = 0; | ||
544 | Lod1 = 0; | ||
545 | } | ||
546 | } | ||
547 | } | ||
548 | private void AlterThrottle(int setting, ScenePresence p) | ||
549 | { | ||
550 | p.ControllingClient.SetAgentThrottleSilent((int)Throttle,setting); | ||
551 | } | ||
552 | |||
553 | public int ThrottleBytes | ||
554 | { | ||
555 | get { return CapSetThrottle; } | ||
556 | set { CapSetThrottle = value; } | ||
557 | } | ||
558 | |||
559 | internal void UpdateThrottle(int pimagethrottle, ScenePresence p) | ||
560 | { | ||
561 | // Client set throttle ! | ||
562 | UserSetThrottle = pimagethrottle; | ||
563 | CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon); | ||
564 | // UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon)); | ||
565 | |||
566 | float udp = 1.0f - CapThrottleDistributon; | ||
567 | if(udp < 0.7f) | ||
568 | udp = 0.7f; | ||
569 | UDPSetThrottle = (int) ((float)pimagethrottle * udp); | ||
570 | if (CapSetThrottle < 4068) | ||
571 | CapSetThrottle = 4068; // at least two discovery mesh | ||
572 | p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle); | ||
573 | ProcessTime(); | ||
574 | |||
575 | } | ||
576 | } | ||
167 | 577 | ||
168 | } | 578 | } |
169 | } | 579 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs index bb932f2..b9396b7 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs | |||
@@ -27,18 +27,13 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | 29 | using System.Collections; |
30 | using System.Collections.Specialized; | 30 | using System.Collections.Generic; |
31 | using System.Drawing; | ||
32 | using System.Drawing.Imaging; | ||
33 | using System.Reflection; | 31 | using System.Reflection; |
34 | using System.IO; | 32 | using System.Threading; |
35 | using System.Web; | ||
36 | using log4net; | 33 | using log4net; |
37 | using Nini.Config; | 34 | using Nini.Config; |
38 | using Mono.Addins; | 35 | using Mono.Addins; |
39 | using OpenMetaverse; | 36 | using OpenMetaverse; |
40 | using OpenMetaverse.StructuredData; | ||
41 | using OpenMetaverse.Imaging; | ||
42 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
43 | using OpenSim.Framework.Servers; | 38 | using OpenSim.Framework.Servers; |
44 | using OpenSim.Framework.Servers.HttpServer; | 39 | using OpenSim.Framework.Servers.HttpServer; |
@@ -47,6 +42,7 @@ using OpenSim.Region.Framework.Scenes; | |||
47 | using OpenSim.Services.Interfaces; | 42 | using OpenSim.Services.Interfaces; |
48 | using Caps = OpenSim.Framework.Capabilities.Caps; | 43 | using Caps = OpenSim.Framework.Capabilities.Caps; |
49 | using OpenSim.Capabilities.Handlers; | 44 | using OpenSim.Capabilities.Handlers; |
45 | using OpenSim.Framework.Monitoring; | ||
50 | 46 | ||
51 | namespace OpenSim.Region.ClientStack.Linden | 47 | namespace OpenSim.Region.ClientStack.Linden |
52 | { | 48 | { |
@@ -54,16 +50,44 @@ namespace OpenSim.Region.ClientStack.Linden | |||
54 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] | 50 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] |
55 | public class GetTextureModule : INonSharedRegionModule | 51 | public class GetTextureModule : INonSharedRegionModule |
56 | { | 52 | { |
57 | // private static readonly ILog m_log = | 53 | |
58 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 54 | struct aPollRequest |
59 | 55 | { | |
56 | public PollServiceTextureEventArgs thepoll; | ||
57 | public UUID reqID; | ||
58 | public Hashtable request; | ||
59 | public bool send503; | ||
60 | } | ||
61 | |||
62 | public class aPollResponse | ||
63 | { | ||
64 | public Hashtable response; | ||
65 | public int bytes; | ||
66 | } | ||
67 | |||
68 | |||
69 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
70 | |||
60 | private Scene m_scene; | 71 | private Scene m_scene; |
61 | private IAssetService m_assetService; | ||
62 | 72 | ||
63 | private bool m_Enabled = false; | 73 | private static GetTextureHandler m_getTextureHandler; |
74 | |||
75 | private IAssetService m_assetService = null; | ||
76 | |||
77 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); | ||
78 | private static Thread[] m_workerThreads = null; | ||
79 | |||
80 | private string m_Url = "localhost"; | ||
81 | |||
82 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = | ||
83 | new OpenMetaverse.BlockingQueue<aPollRequest>(); | ||
64 | 84 | ||
85 | <<<<<<< HEAD | ||
65 | // TODO: Change this to a config option | 86 | // TODO: Change this to a config option |
66 | private string m_RedirectURL = null; | 87 | private string m_RedirectURL = null; |
88 | ======= | ||
89 | private Dictionary<UUID,PollServiceTextureEventArgs> m_pollservices = new Dictionary<UUID,PollServiceTextureEventArgs>(); | ||
90 | >>>>>>> avn/ubitvar | ||
67 | 91 | ||
68 | private string m_URL; | 92 | private string m_URL; |
69 | 93 | ||
@@ -72,6 +96,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
72 | public void Initialise(IConfigSource source) | 96 | public void Initialise(IConfigSource source) |
73 | { | 97 | { |
74 | IConfig config = source.Configs["ClientStack.LindenCaps"]; | 98 | IConfig config = source.Configs["ClientStack.LindenCaps"]; |
99 | <<<<<<< HEAD | ||
75 | if (config == null) | 100 | if (config == null) |
76 | return; | 101 | return; |
77 | 102 | ||
@@ -82,32 +107,100 @@ namespace OpenSim.Region.ClientStack.Linden | |||
82 | m_Enabled = true; | 107 | m_Enabled = true; |
83 | m_RedirectURL = config.GetString("GetTextureRedirectURL"); | 108 | m_RedirectURL = config.GetString("GetTextureRedirectURL"); |
84 | } | 109 | } |
110 | ======= | ||
111 | if (config != null) | ||
112 | m_Url = config.GetString("Cap_GetTexture", "localhost"); | ||
113 | >>>>>>> avn/ubitvar | ||
85 | } | 114 | } |
86 | 115 | ||
87 | public void AddRegion(Scene s) | 116 | public void AddRegion(Scene s) |
88 | { | 117 | { |
89 | if (!m_Enabled) | ||
90 | return; | ||
91 | |||
92 | m_scene = s; | 118 | m_scene = s; |
119 | m_assetService = s.AssetService; | ||
93 | } | 120 | } |
94 | 121 | ||
95 | public void RemoveRegion(Scene s) | 122 | public void RemoveRegion(Scene s) |
96 | { | 123 | { |
97 | if (!m_Enabled) | ||
98 | return; | ||
99 | |||
100 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | 124 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
125 | m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps; | ||
126 | m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate; | ||
101 | m_scene = null; | 127 | m_scene = null; |
102 | } | 128 | } |
103 | 129 | ||
104 | public void RegionLoaded(Scene s) | 130 | public void RegionLoaded(Scene s) |
105 | { | 131 | { |
106 | if (!m_Enabled) | 132 | // We'll reuse the same handler for all requests. |
107 | return; | 133 | m_getTextureHandler = new GetTextureHandler(m_assetService); |
108 | 134 | ||
109 | m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | ||
110 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | 135 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
136 | m_scene.EventManager.OnDeregisterCaps += DeregisterCaps; | ||
137 | m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate; | ||
138 | |||
139 | if (m_workerThreads == null) | ||
140 | { | ||
141 | m_workerThreads = new Thread[2]; | ||
142 | |||
143 | for (uint i = 0; i < 2; i++) | ||
144 | { | ||
145 | m_workerThreads[i] = Watchdog.StartThread(DoTextureRequests, | ||
146 | String.Format("TextureWorkerThread{0}", i), | ||
147 | ThreadPriority.Normal, | ||
148 | false, | ||
149 | false, | ||
150 | null, | ||
151 | int.MaxValue); | ||
152 | } | ||
153 | } | ||
154 | } | ||
155 | private int ExtractImageThrottle(byte[] pthrottles) | ||
156 | { | ||
157 | |||
158 | byte[] adjData; | ||
159 | int pos = 0; | ||
160 | |||
161 | if (!BitConverter.IsLittleEndian) | ||
162 | { | ||
163 | byte[] newData = new byte[7 * 4]; | ||
164 | Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4); | ||
165 | |||
166 | for (int i = 0; i < 7; i++) | ||
167 | Array.Reverse(newData, i * 4, 4); | ||
168 | |||
169 | adjData = newData; | ||
170 | } | ||
171 | else | ||
172 | { | ||
173 | adjData = pthrottles; | ||
174 | } | ||
175 | |||
176 | // 0.125f converts from bits to bytes | ||
177 | //int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
178 | //pos += 4; | ||
179 | // int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
180 | //pos += 4; | ||
181 | // int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
182 | // pos += 4; | ||
183 | // int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
184 | // pos += 4; | ||
185 | // int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
186 | // pos += 4; | ||
187 | pos = pos + 20; | ||
188 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4; | ||
189 | //int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); | ||
190 | return texture; | ||
191 | } | ||
192 | |||
193 | // Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent. | ||
194 | public void ThrottleUpdate(ScenePresence p) | ||
195 | { | ||
196 | byte[] throttles = p.ControllingClient.GetThrottlesPacked(1); | ||
197 | UUID user = p.UUID; | ||
198 | int imagethrottle = ExtractImageThrottle(throttles); | ||
199 | PollServiceTextureEventArgs args; | ||
200 | if (m_pollservices.TryGetValue(user,out args)) | ||
201 | { | ||
202 | args.UpdateThrottle(imagethrottle); | ||
203 | } | ||
111 | } | 204 | } |
112 | 205 | ||
113 | public void PostInitialise() | 206 | public void PostInitialise() |
@@ -125,28 +218,306 @@ namespace OpenSim.Region.ClientStack.Linden | |||
125 | 218 | ||
126 | #endregion | 219 | #endregion |
127 | 220 | ||
128 | public void RegisterCaps(UUID agentID, Caps caps) | 221 | ~GetTextureModule() |
129 | { | 222 | { |
130 | UUID capID = UUID.Random(); | 223 | foreach (Thread t in m_workerThreads) |
224 | Watchdog.AbortThread(t.ManagedThreadId); | ||
131 | 225 | ||
132 | //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); | 226 | } |
133 | if (m_URL == "localhost") | 227 | |
228 | private class PollServiceTextureEventArgs : PollServiceEventArgs | ||
229 | { | ||
230 | private List<Hashtable> requests = | ||
231 | new List<Hashtable>(); | ||
232 | private Dictionary<UUID, aPollResponse> responses = | ||
233 | new Dictionary<UUID, aPollResponse>(); | ||
234 | |||
235 | private Scene m_scene; | ||
236 | private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000,10000); | ||
237 | public PollServiceTextureEventArgs(UUID pId, Scene scene) : | ||
238 | base(null, "", null, null, null, pId, int.MaxValue) | ||
134 | { | 239 | { |
240 | <<<<<<< HEAD | ||
135 | // m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); | 241 | // m_log.DebugFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); |
136 | caps.RegisterHandler( | 242 | caps.RegisterHandler( |
137 | "GetTexture", | 243 | "GetTexture", |
138 | new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString(), m_RedirectURL)); | 244 | new GetTextureHandler("/CAPS/" + capID + "/", m_assetService, "GetTexture", agentID.ToString(), m_RedirectURL)); |
245 | ======= | ||
246 | m_scene = scene; | ||
247 | // x is request id, y is userid | ||
248 | HasEvents = (x, y) => | ||
249 | { | ||
250 | lock (responses) | ||
251 | { | ||
252 | bool ret = m_throttler.hasEvents(x, responses); | ||
253 | m_throttler.ProcessTime(); | ||
254 | return ret; | ||
255 | |||
256 | } | ||
257 | }; | ||
258 | GetEvents = (x, y) => | ||
259 | { | ||
260 | lock (responses) | ||
261 | { | ||
262 | try | ||
263 | { | ||
264 | return responses[x].response; | ||
265 | } | ||
266 | finally | ||
267 | { | ||
268 | responses.Remove(x); | ||
269 | } | ||
270 | } | ||
271 | }; | ||
272 | // x is request id, y is request data hashtable | ||
273 | Request = (x, y) => | ||
274 | { | ||
275 | aPollRequest reqinfo = new aPollRequest(); | ||
276 | reqinfo.thepoll = this; | ||
277 | reqinfo.reqID = x; | ||
278 | reqinfo.request = y; | ||
279 | reqinfo.send503 = false; | ||
280 | |||
281 | lock (responses) | ||
282 | { | ||
283 | if (responses.Count > 0) | ||
284 | { | ||
285 | if (m_queue.Count >= 4) | ||
286 | { | ||
287 | // Never allow more than 4 fetches to wait | ||
288 | reqinfo.send503 = true; | ||
289 | } | ||
290 | } | ||
291 | } | ||
292 | m_queue.Enqueue(reqinfo); | ||
293 | }; | ||
294 | |||
295 | // this should never happen except possible on shutdown | ||
296 | NoEvents = (x, y) => | ||
297 | { | ||
298 | /* | ||
299 | lock (requests) | ||
300 | { | ||
301 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); | ||
302 | requests.Remove(request); | ||
303 | } | ||
304 | */ | ||
305 | Hashtable response = new Hashtable(); | ||
306 | |||
307 | response["int_response_code"] = 500; | ||
308 | response["str_response_string"] = "Script timeout"; | ||
309 | response["content_type"] = "text/plain"; | ||
310 | response["keepalive"] = false; | ||
311 | response["reusecontext"] = false; | ||
312 | |||
313 | return response; | ||
314 | }; | ||
315 | >>>>>>> avn/ubitvar | ||
139 | } | 316 | } |
140 | else | 317 | |
318 | public void Process(aPollRequest requestinfo) | ||
141 | { | 319 | { |
142 | // m_log.DebugFormat("[GETTEXTURE]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName); | 320 | Hashtable response; |
321 | |||
322 | UUID requestID = requestinfo.reqID; | ||
323 | |||
324 | if (requestinfo.send503) | ||
325 | { | ||
326 | response = new Hashtable(); | ||
327 | |||
328 | |||
329 | response["int_response_code"] = 503; | ||
330 | response["str_response_string"] = "Throttled"; | ||
331 | response["content_type"] = "text/plain"; | ||
332 | response["keepalive"] = false; | ||
333 | response["reusecontext"] = false; | ||
334 | |||
335 | Hashtable headers = new Hashtable(); | ||
336 | headers["Retry-After"] = 30; | ||
337 | response["headers"] = headers; | ||
338 | |||
339 | lock (responses) | ||
340 | responses[requestID] = new aPollResponse() {bytes = 0, response = response}; | ||
341 | |||
342 | return; | ||
343 | } | ||
344 | |||
345 | // If the avatar is gone, don't bother to get the texture | ||
346 | if (m_scene.GetScenePresence(Id) == null) | ||
347 | { | ||
348 | response = new Hashtable(); | ||
349 | |||
350 | response["int_response_code"] = 500; | ||
351 | response["str_response_string"] = "Script timeout"; | ||
352 | response["content_type"] = "text/plain"; | ||
353 | response["keepalive"] = false; | ||
354 | response["reusecontext"] = false; | ||
355 | |||
356 | lock (responses) | ||
357 | responses[requestID] = new aPollResponse() {bytes = 0, response = response}; | ||
358 | |||
359 | return; | ||
360 | } | ||
361 | |||
362 | response = m_getTextureHandler.Handle(requestinfo.request); | ||
363 | lock (responses) | ||
364 | { | ||
365 | responses[requestID] = new aPollResponse() | ||
366 | { | ||
367 | bytes = (int) response["int_bytes"], | ||
368 | response = response | ||
369 | }; | ||
370 | |||
371 | } | ||
372 | m_throttler.ProcessTime(); | ||
373 | } | ||
374 | |||
375 | internal void UpdateThrottle(int pimagethrottle) | ||
376 | { | ||
377 | m_throttler.ThrottleBytes = pimagethrottle; | ||
378 | } | ||
379 | } | ||
380 | |||
381 | private void RegisterCaps(UUID agentID, Caps caps) | ||
382 | { | ||
383 | if (m_Url == "localhost") | ||
384 | { | ||
385 | string capUrl = "/CAPS/" + UUID.Random() + "/"; | ||
386 | |||
387 | // Register this as a poll service | ||
388 | PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene); | ||
389 | |||
390 | args.Type = PollServiceEventArgs.EventType.Texture; | ||
391 | MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args); | ||
392 | |||
393 | string hostName = m_scene.RegionInfo.ExternalHostName; | ||
394 | uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; | ||
395 | string protocol = "http"; | ||
396 | |||
397 | if (MainServer.Instance.UseSSL) | ||
398 | { | ||
399 | hostName = MainServer.Instance.SSLCommonName; | ||
400 | port = MainServer.Instance.SSLPort; | ||
401 | protocol = "https"; | ||
402 | } | ||
143 | IExternalCapsModule handler = m_scene.RequestModuleInterface<IExternalCapsModule>(); | 403 | IExternalCapsModule handler = m_scene.RequestModuleInterface<IExternalCapsModule>(); |
144 | if (handler != null) | 404 | if (handler != null) |
405 | <<<<<<< HEAD | ||
145 | handler.RegisterExternalUserCapsHandler(agentID,caps,"GetTexture", m_URL); | 406 | handler.RegisterExternalUserCapsHandler(agentID,caps,"GetTexture", m_URL); |
407 | ======= | ||
408 | handler.RegisterExternalUserCapsHandler(agentID, caps, "GetTexture", capUrl); | ||
409 | >>>>>>> avn/ubitvar | ||
146 | else | 410 | else |
147 | caps.RegisterHandler("GetTexture", m_URL); | 411 | caps.RegisterHandler("GetTexture", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl)); |
412 | m_pollservices[agentID] = args; | ||
413 | m_capsDict[agentID] = capUrl; | ||
414 | } | ||
415 | else | ||
416 | { | ||
417 | caps.RegisterHandler("GetTexture", m_Url); | ||
148 | } | 418 | } |
149 | } | 419 | } |
150 | 420 | ||
421 | private void DeregisterCaps(UUID agentID, Caps caps) | ||
422 | { | ||
423 | PollServiceTextureEventArgs args; | ||
424 | |||
425 | MainServer.Instance.RemoveHTTPHandler("", m_URL); | ||
426 | m_capsDict.Remove(agentID); | ||
427 | |||
428 | if (m_pollservices.TryGetValue(agentID, out args)) | ||
429 | { | ||
430 | m_pollservices.Remove(agentID); | ||
431 | } | ||
432 | } | ||
433 | |||
434 | private void DoTextureRequests() | ||
435 | { | ||
436 | while (true) | ||
437 | { | ||
438 | aPollRequest poolreq = m_queue.Dequeue(); | ||
439 | |||
440 | poolreq.thepoll.Process(poolreq); | ||
441 | } | ||
442 | } | ||
443 | internal sealed class CapsDataThrottler | ||
444 | { | ||
445 | |||
446 | private volatile int currenttime = 0; | ||
447 | private volatile int lastTimeElapsed = 0; | ||
448 | private volatile int BytesSent = 0; | ||
449 | private int oversizedImages = 0; | ||
450 | public CapsDataThrottler(int pBytes, int max, int min) | ||
451 | { | ||
452 | ThrottleBytes = pBytes; | ||
453 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
454 | } | ||
455 | public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.aPollResponse> responses) | ||
456 | { | ||
457 | PassTime(); | ||
458 | // Note, this is called IN LOCK | ||
459 | bool haskey = responses.ContainsKey(key); | ||
460 | if (!haskey) | ||
461 | { | ||
462 | return false; | ||
463 | } | ||
464 | GetTextureModule.aPollResponse response; | ||
465 | if (responses.TryGetValue(key, out response)) | ||
466 | { | ||
467 | // This is any error response | ||
468 | if (response.bytes == 0) | ||
469 | return true; | ||
470 | |||
471 | // Normal | ||
472 | if (BytesSent + response.bytes <= ThrottleBytes) | ||
473 | { | ||
474 | BytesSent += response.bytes; | ||
475 | //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + 1000, unlockyn = false }; | ||
476 | //m_actions.Add(timeBasedAction); | ||
477 | return true; | ||
478 | } | ||
479 | // Big textures | ||
480 | else if (response.bytes > ThrottleBytes && oversizedImages <= ((ThrottleBytes % 50000) + 1)) | ||
481 | { | ||
482 | Interlocked.Increment(ref oversizedImages); | ||
483 | BytesSent += response.bytes; | ||
484 | //TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + (((response.bytes % ThrottleBytes)+1)*1000) , unlockyn = false }; | ||
485 | //m_actions.Add(timeBasedAction); | ||
486 | return true; | ||
487 | } | ||
488 | else | ||
489 | { | ||
490 | return false; | ||
491 | } | ||
492 | } | ||
493 | |||
494 | return haskey; | ||
495 | } | ||
496 | |||
497 | public void ProcessTime() | ||
498 | { | ||
499 | PassTime(); | ||
500 | } | ||
501 | |||
502 | private void PassTime() | ||
503 | { | ||
504 | currenttime = Util.EnvironmentTickCount(); | ||
505 | int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed); | ||
506 | //processTimeBasedActions(responses); | ||
507 | if (Util.EnvironmentTickCountSubtract(currenttime, timeElapsed) >= 1000) | ||
508 | { | ||
509 | lastTimeElapsed = Util.EnvironmentTickCount(); | ||
510 | BytesSent -= ThrottleBytes; | ||
511 | if (BytesSent < 0) BytesSent = 0; | ||
512 | if (BytesSent < ThrottleBytes) | ||
513 | { | ||
514 | oversizedImages = 0; | ||
515 | } | ||
516 | } | ||
517 | } | ||
518 | public int ThrottleBytes; | ||
519 | } | ||
151 | } | 520 | } |
521 | |||
522 | |||
152 | } | 523 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs index 45d33cd..1b68603 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs | |||
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
129 | // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); | 129 | // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); |
130 | 130 | ||
131 | OSDMap data = new OSDMap(); | 131 | OSDMap data = new OSDMap(); |
132 | ScenePresence sp = m_scene.GetScenePresence(agentID); | 132 | // ScenePresence sp = m_scene.GetScenePresence(m_agentID); |
133 | data["username"] = sp.Firstname + "." + sp.Lastname; | 133 | // data["username"] = sp.Firstname + "." + sp.Lastname; |
134 | data["display_name_next_update"] = new OSDDate(DateTime.Now); | 134 | // data["display_name_next_update"] = new OSDDate(DateTime.Now); |
135 | data["legacy_first_name"] = sp.Firstname; | 135 | // data["legacy_first_name"] = sp.Firstname; |
136 | data["mesh_upload_status"] = "valid"; | 136 | data["mesh_upload_status"] = "valid"; |
137 | data["display_name"] = sp.Firstname + " " + sp.Lastname; | 137 | // data["display_name"] = sp.Firstname + " " + sp.Lastname; |
138 | data["legacy_last_name"] = sp.Lastname; | 138 | // data["legacy_last_name"] = sp.Lastname; |
139 | data["id"] = agentID; | 139 | // data["id"] = m_agentID; |
140 | data["is_display_name_default"] = true; | 140 | // data["is_display_name_default"] = true; |
141 | 141 | ||
142 | //Send back data | 142 | //Send back data |
143 | Hashtable responsedata = new Hashtable(); | 143 | Hashtable responsedata = new Hashtable(); |
@@ -148,4 +148,4 @@ namespace OpenSim.Region.ClientStack.Linden | |||
148 | return responsedata; | 148 | return responsedata; |
149 | } | 149 | } |
150 | } | 150 | } |
151 | } \ No newline at end of file | 151 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs deleted file mode 100644 index f69a0bb..0000000 --- a/OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs +++ /dev/null | |||
@@ -1,297 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Specialized; | ||
31 | using System.Reflection; | ||
32 | using System.IO; | ||
33 | using System.Web; | ||
34 | using Mono.Addins; | ||
35 | using log4net; | ||
36 | using Nini.Config; | ||
37 | using OpenMetaverse; | ||
38 | using OpenMetaverse.StructuredData; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Servers; | ||
41 | using OpenSim.Framework.Servers.HttpServer; | ||
42 | using OpenSim.Region.Framework.Interfaces; | ||
43 | using OpenSim.Region.Framework.Scenes; | ||
44 | using OpenSim.Services.Interfaces; | ||
45 | using Caps = OpenSim.Framework.Capabilities.Caps; | ||
46 | using OpenSim.Framework.Capabilities; | ||
47 | using PermissionMask = OpenSim.Framework.PermissionMask; | ||
48 | |||
49 | namespace OpenSim.Region.ClientStack.Linden | ||
50 | { | ||
51 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NewFileAgentInventoryVariablePriceModule")] | ||
52 | public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule | ||
53 | { | ||
54 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
55 | |||
56 | private Scene m_scene; | ||
57 | // private IAssetService m_assetService; | ||
58 | private bool m_dumpAssetsToFile = false; | ||
59 | private bool m_enabled = true; | ||
60 | private int m_levelUpload = 0; | ||
61 | |||
62 | #region Region Module interfaceBase Members | ||
63 | |||
64 | |||
65 | public Type ReplaceableInterface | ||
66 | { | ||
67 | get { return null; } | ||
68 | } | ||
69 | |||
70 | public void Initialise(IConfigSource source) | ||
71 | { | ||
72 | IConfig meshConfig = source.Configs["Mesh"]; | ||
73 | if (meshConfig == null) | ||
74 | return; | ||
75 | |||
76 | m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true); | ||
77 | m_levelUpload = meshConfig.GetInt("LevelUpload", 0); | ||
78 | } | ||
79 | |||
80 | public void AddRegion(Scene pScene) | ||
81 | { | ||
82 | m_scene = pScene; | ||
83 | } | ||
84 | |||
85 | public void RemoveRegion(Scene scene) | ||
86 | { | ||
87 | |||
88 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; | ||
89 | m_scene = null; | ||
90 | } | ||
91 | |||
92 | public void RegionLoaded(Scene scene) | ||
93 | { | ||
94 | |||
95 | // m_assetService = m_scene.RequestModuleInterface<IAssetService>(); | ||
96 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; | ||
97 | } | ||
98 | |||
99 | #endregion | ||
100 | |||
101 | |||
102 | #region Region Module interface | ||
103 | |||
104 | |||
105 | |||
106 | public void Close() { } | ||
107 | |||
108 | public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } } | ||
109 | |||
110 | |||
111 | public void RegisterCaps(UUID agentID, Caps caps) | ||
112 | { | ||
113 | if(!m_enabled) | ||
114 | return; | ||
115 | |||
116 | UUID capID = UUID.Random(); | ||
117 | |||
118 | // m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); | ||
119 | caps.RegisterHandler( | ||
120 | "NewFileAgentInventoryVariablePrice", | ||
121 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>( | ||
122 | "POST", | ||
123 | "/CAPS/" + capID.ToString(), | ||
124 | req => NewAgentInventoryRequest(req, agentID), | ||
125 | "NewFileAgentInventoryVariablePrice", | ||
126 | agentID.ToString())); | ||
127 | } | ||
128 | |||
129 | #endregion | ||
130 | |||
131 | public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) | ||
132 | { | ||
133 | //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit | ||
134 | // you need to be aware of this | ||
135 | |||
136 | //if (llsdRequest.asset_type == "texture" || | ||
137 | // llsdRequest.asset_type == "animation" || | ||
138 | // llsdRequest.asset_type == "sound") | ||
139 | // { | ||
140 | // check user level | ||
141 | |||
142 | ScenePresence avatar = null; | ||
143 | IClientAPI client = null; | ||
144 | m_scene.TryGetScenePresence(agentID, out avatar); | ||
145 | |||
146 | if (avatar != null) | ||
147 | { | ||
148 | client = avatar.ControllingClient; | ||
149 | |||
150 | if (avatar.UserLevel < m_levelUpload) | ||
151 | { | ||
152 | if (client != null) | ||
153 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | ||
154 | |||
155 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
156 | errorResponse.rsvp = ""; | ||
157 | errorResponse.state = "error"; | ||
158 | return errorResponse; | ||
159 | } | ||
160 | } | ||
161 | |||
162 | // check funds | ||
163 | IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>(); | ||
164 | |||
165 | if (mm != null) | ||
166 | { | ||
167 | if (!mm.UploadCovered(agentID, mm.UploadCharge)) | ||
168 | { | ||
169 | if (client != null) | ||
170 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | ||
171 | |||
172 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
173 | errorResponse.rsvp = ""; | ||
174 | errorResponse.state = "error"; | ||
175 | return errorResponse; | ||
176 | } | ||
177 | } | ||
178 | |||
179 | // } | ||
180 | |||
181 | string assetName = llsdRequest.name; | ||
182 | string assetDes = llsdRequest.description; | ||
183 | string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/"; | ||
184 | UUID newAsset = UUID.Random(); | ||
185 | UUID newInvItem = UUID.Random(); | ||
186 | UUID parentFolder = llsdRequest.folder_id; | ||
187 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/"; | ||
188 | |||
189 | AssetUploader uploader = | ||
190 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | ||
191 | llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile); | ||
192 | |||
193 | MainServer.Instance.AddStreamHandler( | ||
194 | new BinaryStreamHandler( | ||
195 | "POST", | ||
196 | capsBase + uploaderPath, | ||
197 | uploader.uploaderCaps, | ||
198 | "NewFileAgentInventoryVariablePrice", | ||
199 | agentID.ToString())); | ||
200 | |||
201 | string protocol = "http://"; | ||
202 | |||
203 | if (MainServer.Instance.UseSSL) | ||
204 | protocol = "https://"; | ||
205 | |||
206 | string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase + | ||
207 | uploaderPath; | ||
208 | |||
209 | |||
210 | LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); | ||
211 | |||
212 | uploadResponse.rsvp = uploaderURL; | ||
213 | uploadResponse.state = "upload"; | ||
214 | uploadResponse.resource_cost = 0; | ||
215 | uploadResponse.upload_price = 0; | ||
216 | |||
217 | uploader.OnUpLoad += //UploadCompleteHandler; | ||
218 | |||
219 | delegate( | ||
220 | string passetName, string passetDescription, UUID passetID, | ||
221 | UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType, | ||
222 | string passetType) | ||
223 | { | ||
224 | UploadCompleteHandler(passetName, passetDescription, passetID, | ||
225 | pinventoryItem, pparentFolder, pdata, pinventoryType, | ||
226 | passetType,agentID); | ||
227 | }; | ||
228 | |||
229 | return uploadResponse; | ||
230 | } | ||
231 | |||
232 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | ||
233 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | ||
234 | string assetType,UUID AgentID) | ||
235 | { | ||
236 | // m_log.DebugFormat( | ||
237 | // "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem); | ||
238 | |||
239 | sbyte assType = 0; | ||
240 | sbyte inType = 0; | ||
241 | |||
242 | if (inventoryType == "sound") | ||
243 | { | ||
244 | inType = 1; | ||
245 | assType = 1; | ||
246 | } | ||
247 | else if (inventoryType == "animation") | ||
248 | { | ||
249 | inType = 19; | ||
250 | assType = 20; | ||
251 | } | ||
252 | else if (inventoryType == "wearable") | ||
253 | { | ||
254 | inType = 18; | ||
255 | switch (assetType) | ||
256 | { | ||
257 | case "bodypart": | ||
258 | assType = 13; | ||
259 | break; | ||
260 | case "clothing": | ||
261 | assType = 5; | ||
262 | break; | ||
263 | } | ||
264 | } | ||
265 | else if (inventoryType == "mesh") | ||
266 | { | ||
267 | inType = (sbyte)InventoryType.Mesh; | ||
268 | assType = (sbyte)AssetType.Mesh; | ||
269 | } | ||
270 | |||
271 | AssetBase asset; | ||
272 | asset = new AssetBase(assetID, assetName, assType, AgentID.ToString()); | ||
273 | asset.Data = data; | ||
274 | |||
275 | if (m_scene.AssetService != null) | ||
276 | m_scene.AssetService.Store(asset); | ||
277 | |||
278 | InventoryItemBase item = new InventoryItemBase(); | ||
279 | item.Owner = AgentID; | ||
280 | item.CreatorId = AgentID.ToString(); | ||
281 | item.ID = inventoryItem; | ||
282 | item.AssetID = asset.FullID; | ||
283 | item.Description = assetDescription; | ||
284 | item.Name = assetName; | ||
285 | item.AssetType = assType; | ||
286 | item.InvType = inType; | ||
287 | item.Folder = parentFolder; | ||
288 | item.CurrentPermissions | ||
289 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
290 | item.BasePermissions = (uint)PermissionMask.All; | ||
291 | item.EveryOnePermissions = 0; | ||
292 | item.NextPermissions = (uint)PermissionMask.All; | ||
293 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
294 | m_scene.AddInventoryItem(item); | ||
295 | } | ||
296 | } | ||
297 | } | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs index a133a69..5196368 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/RegionConsoleModule.cs | |||
@@ -64,6 +64,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
64 | private Commands m_commands = new Commands(); | 64 | private Commands m_commands = new Commands(); |
65 | public ICommands Commands { get { return m_commands; } } | 65 | public ICommands Commands { get { return m_commands; } } |
66 | 66 | ||
67 | public event ConsoleMessage OnConsoleMessage; | ||
68 | |||
67 | public void Initialise(IConfigSource source) | 69 | public void Initialise(IConfigSource source) |
68 | { | 70 | { |
69 | m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); | 71 | m_commands.AddCommand( "Help", false, "help", "help [<item>]", "Display help on a particular command or on a list of commands in a category", Help); |
@@ -102,7 +104,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
102 | 104 | ||
103 | public void RegisterCaps(UUID agentID, Caps caps) | 105 | public void RegisterCaps(UUID agentID, Caps caps) |
104 | { | 106 | { |
105 | if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID)) | 107 | if (!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(agentID) && !m_scene.Permissions.IsGod(agentID)) |
106 | return; | 108 | return; |
107 | 109 | ||
108 | UUID capID = UUID.Random(); | 110 | UUID capID = UUID.Random(); |
@@ -118,6 +120,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
118 | OSD osd = OSD.FromString(message); | 120 | OSD osd = OSD.FromString(message); |
119 | 121 | ||
120 | m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); | 122 | m_eventQueue.Enqueue(EventQueueHelper.BuildEvent("SimConsoleResponse", osd), agentID); |
123 | |||
124 | ConsoleMessage handlerConsoleMessage = OnConsoleMessage; | ||
125 | |||
126 | if (handlerConsoleMessage != null) | ||
127 | handlerConsoleMessage( agentID, message); | ||
121 | } | 128 | } |
122 | 129 | ||
123 | public bool RunCommand(string command, UUID invokerID) | 130 | public bool RunCommand(string command, UUID invokerID) |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs index e258bcb..54542c9 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/SimulatorFeaturesModule.cs | |||
@@ -155,8 +155,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
155 | m_features["MeshRezEnabled"] = true; | 155 | m_features["MeshRezEnabled"] = true; |
156 | m_features["MeshUploadEnabled"] = true; | 156 | m_features["MeshUploadEnabled"] = true; |
157 | m_features["MeshXferEnabled"] = true; | 157 | m_features["MeshXferEnabled"] = true; |
158 | |||
158 | m_features["PhysicsMaterialsEnabled"] = true; | 159 | m_features["PhysicsMaterialsEnabled"] = true; |
160 | <<<<<<< HEAD | ||
159 | 161 | ||
162 | ======= | ||
163 | |||
164 | >>>>>>> avn/ubitvar | ||
160 | OSDMap typesMap = new OSDMap(); | 165 | OSDMap typesMap = new OSDMap(); |
161 | typesMap["convex"] = true; | 166 | typesMap["convex"] = true; |
162 | typesMap["none"] = true; | 167 | typesMap["none"] = true; |
@@ -164,6 +169,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
164 | m_features["PhysicsShapeTypes"] = typesMap; | 169 | m_features["PhysicsShapeTypes"] = typesMap; |
165 | 170 | ||
166 | // Extra information for viewers that want to use it | 171 | // Extra information for viewers that want to use it |
172 | <<<<<<< HEAD | ||
167 | // TODO: Take these out of here into their respective modules, like map-server-url | 173 | // TODO: Take these out of here into their respective modules, like map-server-url |
168 | OSDMap extrasMap; | 174 | OSDMap extrasMap; |
169 | if(m_features.ContainsKey("OpenSimExtras")) | 175 | if(m_features.ContainsKey("OpenSimExtras")) |
@@ -173,6 +179,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
173 | else | 179 | else |
174 | extrasMap = new OSDMap(); | 180 | extrasMap = new OSDMap(); |
175 | 181 | ||
182 | ======= | ||
183 | |||
184 | OSDMap extrasMap = new OSDMap(); | ||
185 | |||
186 | extrasMap["AvatarSkeleton"] = true; | ||
187 | extrasMap["AnimationSet"] = true; | ||
188 | |||
189 | // TODO: Take these out of here into their respective modules, like map-server-url | ||
190 | >>>>>>> avn/ubitvar | ||
176 | if (m_SearchURL != string.Empty) | 191 | if (m_SearchURL != string.Empty) |
177 | extrasMap["search-server-url"] = m_SearchURL; | 192 | extrasMap["search-server-url"] = m_SearchURL; |
178 | if (!string.IsNullOrEmpty(m_DestinationGuideURL)) | 193 | if (!string.IsNullOrEmpty(m_DestinationGuideURL)) |
@@ -184,8 +199,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
184 | if (m_GridName != string.Empty) | 199 | if (m_GridName != string.Empty) |
185 | extrasMap["GridName"] = m_GridName; | 200 | extrasMap["GridName"] = m_GridName; |
186 | 201 | ||
202 | <<<<<<< HEAD | ||
187 | if (extrasMap.Count > 0) | 203 | if (extrasMap.Count > 0) |
188 | m_features["OpenSimExtras"] = extrasMap; | 204 | m_features["OpenSimExtras"] = extrasMap; |
205 | ======= | ||
206 | m_features["OpenSimExtras"] = extrasMap; | ||
207 | |||
208 | >>>>>>> avn/ubitvar | ||
189 | } | 209 | } |
190 | } | 210 | } |
191 | 211 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs index 8cdebcd..c27d101 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs | |||
@@ -67,6 +67,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
67 | 67 | ||
68 | private IBakedTextureModule m_BakedTextureModule; | 68 | private IBakedTextureModule m_BakedTextureModule; |
69 | 69 | ||
70 | private IBakedTextureModule m_BakedTextureModule; | ||
71 | |||
70 | public void Initialise(IConfigSource source) | 72 | public void Initialise(IConfigSource source) |
71 | { | 73 | { |
72 | IConfig appearanceConfig = source.Configs["Appearance"]; | 74 | IConfig appearanceConfig = source.Configs["Appearance"]; |
@@ -89,7 +91,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
89 | s.EventManager.OnRemovePresence -= DeRegisterPresence; | 91 | s.EventManager.OnRemovePresence -= DeRegisterPresence; |
90 | m_BakedTextureModule = null; | 92 | m_BakedTextureModule = null; |
91 | m_scene = null; | 93 | m_scene = null; |
94 | <<<<<<< HEAD | ||
92 | } | 95 | } |
96 | ======= | ||
97 | } | ||
98 | >>>>>>> avn/ubitvar | ||
93 | 99 | ||
94 | 100 | ||
95 | 101 | ||
@@ -103,6 +109,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
103 | 109 | ||
104 | private void DeRegisterPresence(UUID agentId) | 110 | private void DeRegisterPresence(UUID agentId) |
105 | { | 111 | { |
112 | <<<<<<< HEAD | ||
106 | ScenePresence presence = null; | 113 | ScenePresence presence = null; |
107 | if (m_scene.TryGetScenePresence(agentId, out presence)) | 114 | if (m_scene.TryGetScenePresence(agentId, out presence)) |
108 | { | 115 | { |
@@ -261,8 +268,162 @@ namespace OpenSim.Region.ClientStack.Linden | |||
261 | } | 268 | } |
262 | } | 269 | } |
263 | } | 270 | } |
271 | ======= | ||
272 | // ScenePresence presence = null; | ||
273 | // if (m_scene.TryGetScenePresence(agentId, out presence)) | ||
274 | { | ||
275 | // presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings; | ||
276 | } | ||
277 | |||
278 | >>>>>>> avn/ubitvar | ||
279 | } | ||
280 | |||
281 | private void RegisterNewPresence(ScenePresence presence) | ||
282 | { | ||
283 | // presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings; | ||
264 | } | 284 | } |
265 | 285 | ||
286 | /* not in use. work done in AvatarFactoryModule ValidateBakedTextureCache() and UpdateBakedTextureCache() | ||
287 | private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems) | ||
288 | { | ||
289 | // if cacheItems.Length > 0 viewer is giving us current textures information. | ||
290 | // baked ones should had been uploaded and in assets cache as local itens | ||
291 | |||
292 | |||
293 | if (cacheItems.Length == 0) | ||
294 | return; // no textures information, nothing to do | ||
295 | |||
296 | ScenePresence p = null; | ||
297 | if (!m_scene.TryGetScenePresence(remoteClient.AgentId, out p)) | ||
298 | return; // what are we doing if there is no presence to cache for? | ||
299 | |||
300 | if (p.IsDeleted) | ||
301 | return; // does this really work? | ||
302 | |||
303 | int maxCacheitemsLoop = cacheItems.Length; | ||
304 | if (maxCacheitemsLoop > 20) | ||
305 | { | ||
306 | maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES; | ||
307 | m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES); | ||
308 | } | ||
309 | |||
310 | m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
311 | |||
312 | |||
313 | // some nice debug | ||
314 | m_log.Debug("[Cacheitems]: " + cacheItems.Length); | ||
315 | for (int iter = 0; iter < maxCacheitemsLoop; iter++) | ||
316 | { | ||
317 | m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" + | ||
318 | cacheItems[iter].TextureID); | ||
319 | } | ||
320 | |||
321 | // p.Appearance.WearableCacheItems is in memory primary cashID to textures mapper | ||
322 | |||
323 | WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems; | ||
324 | |||
325 | if (existingitems == null) | ||
326 | { | ||
327 | if (m_BakedTextureModule != null) | ||
328 | { | ||
329 | WearableCacheItem[] savedcache = null; | ||
330 | try | ||
331 | { | ||
332 | if (p.Appearance.WearableCacheItemsDirty) | ||
333 | { | ||
334 | savedcache = m_BakedTextureModule.Get(p.UUID); | ||
335 | p.Appearance.WearableCacheItems = savedcache; | ||
336 | p.Appearance.WearableCacheItemsDirty = false; | ||
337 | } | ||
338 | } | ||
339 | |||
340 | catch (Exception) | ||
341 | { | ||
342 | // The service logs a sufficient error message. | ||
343 | } | ||
344 | |||
345 | |||
346 | if (savedcache != null) | ||
347 | existingitems = savedcache; | ||
348 | } | ||
349 | } | ||
350 | |||
351 | // Existing items null means it's a fully new appearance | ||
352 | if (existingitems == null) | ||
353 | { | ||
354 | for (int i = 0; i < maxCacheitemsLoop; i++) | ||
355 | { | ||
356 | if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex) | ||
357 | { | ||
358 | Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex]; | ||
359 | if (face == null) | ||
360 | { | ||
361 | textureEntry.CreateFace(cacheItems[i].TextureIndex); | ||
362 | textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID = | ||
363 | AppearanceManager.DEFAULT_AVATAR_TEXTURE; | ||
364 | continue; | ||
365 | } | ||
366 | cacheItems[i].TextureID = face.TextureID; | ||
367 | if (m_scene.AssetService != null) | ||
368 | cacheItems[i].TextureAsset = | ||
369 | m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString()); | ||
370 | } | ||
371 | else | ||
372 | { | ||
373 | m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length); | ||
374 | } | ||
375 | } | ||
376 | } | ||
377 | else | ||
378 | { | ||
379 | for (int i = 0; i < maxCacheitemsLoop; i++) | ||
380 | { | ||
381 | if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex) | ||
382 | { | ||
383 | Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex]; | ||
384 | if (face == null) | ||
385 | { | ||
386 | textureEntry.CreateFace(cacheItems[i].TextureIndex); | ||
387 | textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID = | ||
388 | AppearanceManager.DEFAULT_AVATAR_TEXTURE; | ||
389 | continue; | ||
390 | } | ||
391 | cacheItems[i].TextureID = | ||
392 | face.TextureID; | ||
393 | } | ||
394 | else | ||
395 | { | ||
396 | m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length); | ||
397 | } | ||
398 | } | ||
399 | |||
400 | for (int i = 0; i < maxCacheitemsLoop; i++) | ||
401 | { | ||
402 | if (cacheItems[i].TextureAsset == null) | ||
403 | { | ||
404 | cacheItems[i].TextureAsset = | ||
405 | m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString()); | ||
406 | } | ||
407 | } | ||
408 | } | ||
409 | p.Appearance.WearableCacheItems = cacheItems; | ||
410 | |||
411 | if (m_BakedTextureModule != null) | ||
412 | { | ||
413 | m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems); | ||
414 | p.Appearance.WearableCacheItemsDirty = true; | ||
415 | |||
416 | } | ||
417 | else | ||
418 | p.Appearance.WearableCacheItemsDirty = false; | ||
419 | |||
420 | for (int iter = 0; iter < maxCacheitemsLoop; iter++) | ||
421 | { | ||
422 | m_log.Debug("[CacheitemsLeaving] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" + | ||
423 | cacheItems[iter].TextureID); | ||
424 | } | ||
425 | } | ||
426 | */ | ||
266 | public void PostInitialise() | 427 | public void PostInitialise() |
267 | { | 428 | { |
268 | } | 429 | } |
@@ -283,6 +444,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
283 | UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler( | 444 | UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler( |
284 | caps, m_scene.AssetService, m_persistBakedTextures); | 445 | caps, m_scene.AssetService, m_persistBakedTextures); |
285 | 446 | ||
447 | <<<<<<< HEAD | ||
286 | 448 | ||
287 | 449 | ||
288 | caps.RegisterHandler( | 450 | caps.RegisterHandler( |
@@ -297,6 +459,28 @@ namespace OpenSim.Region.ClientStack.Linden | |||
297 | 459 | ||
298 | 460 | ||
299 | 461 | ||
462 | ======= | ||
463 | //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); | ||
464 | if (m_URL == "localhost") | ||
465 | { | ||
466 | UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler( | ||
467 | caps, m_scene.AssetService, m_persistBakedTextures); | ||
468 | |||
469 | caps.RegisterHandler( | ||
470 | "UploadBakedTexture", | ||
471 | new RestStreamHandler( | ||
472 | "POST", | ||
473 | "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath, | ||
474 | avatarhandler.UploadBakedTexture, | ||
475 | "UploadBakedTexture", | ||
476 | agentID.ToString())); | ||
477 | |||
478 | } | ||
479 | else | ||
480 | { | ||
481 | caps.RegisterHandler("UploadBakedTexture", m_URL); | ||
482 | } | ||
483 | >>>>>>> avn/ubitvar | ||
300 | } | 484 | } |
301 | } | 485 | } |
302 | } | 486 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs index 025ffea..92f8c51 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs | |||
@@ -34,9 +34,7 @@ using log4net; | |||
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using Mono.Addins; | 35 | using Mono.Addins; |
36 | using OpenMetaverse; | 36 | using OpenMetaverse; |
37 | using OpenMetaverse.StructuredData; | ||
38 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
39 | using OpenSim.Framework.Monitoring; | ||
40 | using OpenSim.Framework.Servers; | 38 | using OpenSim.Framework.Servers; |
41 | using OpenSim.Framework.Servers.HttpServer; | 39 | using OpenSim.Framework.Servers.HttpServer; |
42 | using OpenSim.Region.Framework.Interfaces; | 40 | using OpenSim.Region.Framework.Interfaces; |
@@ -45,6 +43,9 @@ using OpenSim.Framework.Capabilities; | |||
45 | using OpenSim.Services.Interfaces; | 43 | using OpenSim.Services.Interfaces; |
46 | using Caps = OpenSim.Framework.Capabilities.Caps; | 44 | using Caps = OpenSim.Framework.Capabilities.Caps; |
47 | using OpenSim.Capabilities.Handlers; | 45 | using OpenSim.Capabilities.Handlers; |
46 | using OpenSim.Framework.Monitoring; | ||
47 | using OpenMetaverse; | ||
48 | using OpenMetaverse.StructuredData; | ||
48 | 49 | ||
49 | namespace OpenSim.Region.ClientStack.Linden | 50 | namespace OpenSim.Region.ClientStack.Linden |
50 | { | 51 | { |
@@ -63,7 +64,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
63 | public List<UUID> folders; | 64 | public List<UUID> folders; |
64 | } | 65 | } |
65 | 66 | ||
67 | <<<<<<< HEAD | ||
66 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 68 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
69 | ======= | ||
70 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
71 | >>>>>>> avn/ubitvar | ||
67 | 72 | ||
68 | /// <summary> | 73 | /// <summary> |
69 | /// Control whether requests will be processed asynchronously. | 74 | /// Control whether requests will be processed asynchronously. |
@@ -312,7 +317,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
312 | { | 317 | { |
313 | if (!reqinfo.folders.Contains(folderID)) | 318 | if (!reqinfo.folders.Contains(folderID)) |
314 | { | 319 | { |
315 | //TODO: Port COF handling from Avination | 320 | if (sp.COF != UUID.Zero && sp.COF == folderID) |
321 | highPriority = true; | ||
316 | reqinfo.folders.Add(folderID); | 322 | reqinfo.folders.Add(folderID); |
317 | } | 323 | } |
318 | } | 324 | } |