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authorAdam Frisby2007-12-04 10:13:13 +0000
committerAdam Frisby2007-12-04 10:13:13 +0000
commit91c1e8a7347cd4909a3fa0c6be78bfb9ba9519f0 (patch)
tree7197561681677d4bd7202d9c7a49757b28bccd04 /OpenSim/Region/ClientStack/ClientView.cs
parentremoved old svn eol-style property (diff)
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* Fixed a whole bunch of console messages.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 1c16a95..56ab5d6 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -453,11 +453,11 @@ namespace OpenSim.Region.ClientStack
453 if (bytesSent > throttleOutboundMax) 453 if (bytesSent > throttleOutboundMax)
454 { 454 {
455 PacketQueue.Enqueue(nextPacket); 455 PacketQueue.Enqueue(nextPacket);
456 MainLog.Instance.Verbose("Client over throttle limit, requeuing packet"); 456 MainLog.Instance.Verbose("THROTTLE", "Client over throttle limit, requeuing packet");
457 457
458 if (queuedLast) 458 if (queuedLast)
459 { 459 {
460 MainLog.Instance.Verbose("No more sendable packets, need to sleep now"); 460 MainLog.Instance.Verbose("THROTTLE", "No more sendable packets, need to sleep now");
461 Thread.Sleep(100); // Wait a little while if this was the last packet we saw 461 Thread.Sleep(100); // Wait a little while if this was the last packet we saw
462 } 462 }
463 463
@@ -2485,7 +2485,7 @@ namespace OpenSim.Region.ClientStack
2485 { 2485 {
2486 if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) 2486 if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
2487 { 2487 {
2488 MainLog.Instance.Verbose("Resending " + packet.Type.ToString() + " packet, " + 2488 MainLog.Instance.Verbose("NETWORK", "Resending " + packet.Type.ToString() + " packet, " +
2489 (now - packet.TickCount) + "ms have passed"); 2489 (now - packet.TickCount) + "ms have passed");
2490 2490
2491 packet.Header.Resent = true; 2491 packet.Header.Resent = true;
@@ -2504,7 +2504,7 @@ namespace OpenSim.Region.ClientStack
2504 if (PendingAcks.Count > 250) 2504 if (PendingAcks.Count > 250)
2505 { 2505 {
2506 // FIXME: Handle the odd case where we have too many pending ACKs queued up 2506 // FIXME: Handle the odd case where we have too many pending ACKs queued up
2507 MainLog.Instance.Verbose("Too many ACKs queued up!"); 2507 MainLog.Instance.Verbose("NETWORK", "Too many ACKs queued up!");
2508 return; 2508 return;
2509 } 2509 }
2510 2510