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author | Sean Dague | 2007-11-27 20:37:17 +0000 |
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committer | Sean Dague | 2007-11-27 20:37:17 +0000 |
commit | cebdd069f49a5ba6e5bc84eb5e96a63320795226 (patch) | |
tree | 1f4cd4022c9cf94ed87081fdabcd62021ccb248d /OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | |
parent | Fixed bug, where the clients in a region weren't told to kill a user's avatar... (diff) | |
download | opensim-SC-cebdd069f49a5ba6e5bc84eb5e96a63320795226.zip opensim-SC-cebdd069f49a5ba6e5bc84eb5e96a63320795226.tar.gz opensim-SC-cebdd069f49a5ba6e5bc84eb5e96a63320795226.tar.bz2 opensim-SC-cebdd069f49a5ba6e5bc84eb5e96a63320795226.tar.xz |
some variable renames to help me read the throttle code
Diffstat (limited to 'OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs')
-rw-r--r-- | OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs index f46c199..f720277 100644 --- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs +++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | |||
@@ -1048,13 +1048,13 @@ namespace OpenSim.Region.ClientStack | |||
1048 | // This has the effect of 'wiggling the slider | 1048 | // This has the effect of 'wiggling the slider |
1049 | // causes prim and stuck textures that didn't download to download | 1049 | // causes prim and stuck textures that didn't download to download |
1050 | 1050 | ||
1051 | ResendthrottleSentPeriod = 0; | 1051 | ResendBytesSent = 0; |
1052 | LandthrottleSentPeriod = 0; | 1052 | LandBytesSent = 0; |
1053 | WindthrottleSentPeriod = 0; | 1053 | WindBytesSent = 0; |
1054 | CloudthrottleSentPeriod = 0; | 1054 | CloudBytesSent = 0; |
1055 | TaskthrottleSentPeriod = 0; | 1055 | TaskBytesSent = 0; |
1056 | AssetthrottleSentPeriod = 0; | 1056 | AssetBytesSent = 0; |
1057 | TexturethrottleSentPeriod = 0; | 1057 | TextureBytesSent = 0; |
1058 | 1058 | ||
1059 | //Yay, we've finally handled the agent Throttle packet! | 1059 | //Yay, we've finally handled the agent Throttle packet! |
1060 | 1060 | ||