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author | Justin Clarke Casey | 2009-02-06 18:18:01 +0000 |
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committer | Justin Clarke Casey | 2009-02-06 18:18:01 +0000 |
commit | 00a3cbd6fa9d84fe28b3a7f033e2452d6a3f1d69 (patch) | |
tree | f70297e039ebd6fc1c69e226e5f28683476d61d6 /OpenSim/Region/Application | |
parent | This changeset is the step 1 of 2 in refactoring (diff) | |
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* Implement help <command> from the region console
* So at the moment once can type 'help terrain fill' as well as 'terrain fill help'
* Current implementation is a transient hack that should be tidied up soon
Diffstat (limited to 'OpenSim/Region/Application')
-rw-r--r-- | OpenSim/Region/Application/OpenSim.cs | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 0cd708b..af42a3d 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -712,10 +712,25 @@ namespace OpenSim | |||
712 | } | 712 | } |
713 | else | 713 | else |
714 | { | 714 | { |
715 | ICommander moduleCommander = SceneManager.CurrentOrFirstScene.GetCommander(helpArgs[0]); | 715 | // Messily we want to join all the help params back here |
716 | if (moduleCommander != null) | 716 | //string helpSubject = string.Join(" ", helpArgs); |
717 | |||
718 | // FIXME: Very cheap hack to get transition help working. Will disappear very shortly. | ||
719 | if (helpArgs.Length == 1) | ||
717 | { | 720 | { |
718 | m_console.Notice(moduleCommander.Help); | 721 | ICommander moduleCommander = SceneManager.CurrentOrFirstScene.GetCommander(helpArgs[0]); |
722 | if (moduleCommander != null) | ||
723 | { | ||
724 | m_console.Notice(moduleCommander.Help); | ||
725 | } | ||
726 | } | ||
727 | else | ||
728 | { | ||
729 | ICommand command = SceneManager.CurrentOrFirstScene.GetCommand(helpArgs[1]); | ||
730 | if (command != null) | ||
731 | { | ||
732 | m_console.Notice(command.Help); | ||
733 | } | ||
719 | } | 734 | } |
720 | } | 735 | } |
721 | } | 736 | } |