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author | lbsa71 | 2007-07-26 14:55:42 +0000 |
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committer | lbsa71 | 2007-07-26 14:55:42 +0000 |
commit | 39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6 (patch) | |
tree | 81ab89a9749577c6fa1a3a19c1ed09c1942ec201 /OpenSim/Region/Application/OpenSimMain.cs | |
parent | Added the default shape to the OpenSim library. Now need to get the new ruth ... (diff) | |
download | opensim-SC-39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6.zip opensim-SC-39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6.tar.gz opensim-SC-39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6.tar.bz2 opensim-SC-39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6.tar.xz |
* Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
Diffstat (limited to 'OpenSim/Region/Application/OpenSimMain.cs')
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index d961b73..a90c078 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -65,7 +65,7 @@ namespace OpenSim | |||
65 | 65 | ||
66 | protected List<UDPServer> m_udpServers = new List<UDPServer>(); | 66 | protected List<UDPServer> m_udpServers = new List<UDPServer>(); |
67 | protected List<RegionInfo> m_regionData = new List<RegionInfo>(); | 67 | protected List<RegionInfo> m_regionData = new List<RegionInfo>(); |
68 | protected List<IWorld> m_localWorld = new List<IWorld>(); | 68 | protected List<IScene> m_localScenes = new List<IScene>(); |
69 | 69 | ||
70 | private bool m_silent; | 70 | private bool m_silent; |
71 | private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log"; | 71 | private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log"; |
@@ -83,7 +83,7 @@ namespace OpenSim | |||
83 | 83 | ||
84 | 84 | ||
85 | /// <summary> | 85 | /// <summary> |
86 | /// Performs initialisation of the world, such as loading configuration from disk. | 86 | /// Performs initialisation of the scene, such as loading configuration from disk. |
87 | /// </summary> | 87 | /// </summary> |
88 | public override void StartUp() | 88 | public override void StartUp() |
89 | { | 89 | { |
@@ -126,7 +126,7 @@ namespace OpenSim | |||
126 | UDPServer udpServer; | 126 | UDPServer udpServer; |
127 | Scene scene = SetupScene(regionInfo, out udpServer); | 127 | Scene scene = SetupScene(regionInfo, out udpServer); |
128 | 128 | ||
129 | m_localWorld.Add(scene); | 129 | m_localScenes.Add(scene); |
130 | 130 | ||
131 | 131 | ||
132 | m_udpServers.Add(udpServer); | 132 | m_udpServers.Add(udpServer); |
@@ -311,9 +311,9 @@ namespace OpenSim | |||
311 | m_log.Verbose("Main.cs:Shutdown() - Killing clients"); | 311 | m_log.Verbose("Main.cs:Shutdown() - Killing clients"); |
312 | // IMPLEMENT THIS | 312 | // IMPLEMENT THIS |
313 | m_log.Verbose("Main.cs:Shutdown() - Closing console and terminating"); | 313 | m_log.Verbose("Main.cs:Shutdown() - Closing console and terminating"); |
314 | for (int i = 0; i < m_localWorld.Count; i++) | 314 | for (int i = 0; i < m_localScenes.Count; i++) |
315 | { | 315 | { |
316 | ((Scene)m_localWorld[i]).Close(); | 316 | ((Scene)m_localScenes[i]).Close(); |
317 | } | 317 | } |
318 | m_log.Close(); | 318 | m_log.Close(); |
319 | Environment.Exit(0); | 319 | Environment.Exit(0); |
@@ -343,32 +343,32 @@ namespace OpenSim | |||
343 | 343 | ||
344 | case "terrain": | 344 | case "terrain": |
345 | string result = ""; | 345 | string result = ""; |
346 | for (int i = 0; i < m_localWorld.Count; i++) | 346 | for (int i = 0; i < m_localScenes.Count; i++) |
347 | { | 347 | { |
348 | if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result, m_localWorld[i].RegionInfo.RegionName)) | 348 | if (!((Scene)m_localScenes[i]).Terrain.RunTerrainCmd(cmdparams, ref result, m_localScenes[i].RegionInfo.RegionName)) |
349 | { | 349 | { |
350 | m_log.Error(result); | 350 | m_log.Error(result); |
351 | } | 351 | } |
352 | } | 352 | } |
353 | break; | 353 | break; |
354 | case "script": | 354 | case "script": |
355 | for (int i = 0; i < m_localWorld.Count; i++) | 355 | for (int i = 0; i < m_localScenes.Count; i++) |
356 | { | 356 | { |
357 | ((Scene)m_localWorld[i]).SendCommandToScripts(cmdparams); | 357 | ((Scene)m_localScenes[i]).SendCommandToScripts(cmdparams); |
358 | } | 358 | } |
359 | break; | 359 | break; |
360 | 360 | ||
361 | case "backup": | 361 | case "backup": |
362 | for (int i = 0; i < m_localWorld.Count; i++) | 362 | for (int i = 0; i < m_localScenes.Count; i++) |
363 | { | 363 | { |
364 | ((Scene)m_localWorld[i]).Backup(); | 364 | ((Scene)m_localScenes[i]).Backup(); |
365 | } | 365 | } |
366 | break; | 366 | break; |
367 | 367 | ||
368 | case "alert": | 368 | case "alert": |
369 | for (int i = 0; i < m_localWorld.Count; i++) | 369 | for (int i = 0; i < m_localScenes.Count; i++) |
370 | { | 370 | { |
371 | ((Scene)m_localWorld[i]).HandleAlertCommand(cmdparams); | 371 | ((Scene)m_localScenes[i]).HandleAlertCommand(cmdparams); |
372 | } | 372 | } |
373 | break; | 373 | break; |
374 | 374 | ||
@@ -398,14 +398,14 @@ namespace OpenSim | |||
398 | case "users": | 398 | case "users": |
399 | ScenePresence TempAv; | 399 | ScenePresence TempAv; |
400 | m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World")); | 400 | m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World")); |
401 | for (int i = 0; i < m_localWorld.Count; i++) | 401 | for (int i = 0; i < m_localScenes.Count; i++) |
402 | { | 402 | { |
403 | foreach (libsecondlife.LLUUID UUID in ((Scene)m_localWorld[i]).Entities.Keys) | 403 | foreach (libsecondlife.LLUUID UUID in ((Scene)m_localScenes[i]).Entities.Keys) |
404 | { | 404 | { |
405 | if (((Scene)m_localWorld[i]).Entities[UUID].ToString() == "OpenSim.world.Avatar") | 405 | if (((Scene)m_localScenes[i]).Entities[UUID].ToString() == "OpenSim.world.Avatar") |
406 | { | 406 | { |
407 | TempAv = (ScenePresence)((Scene)m_localWorld[i]).Entities[UUID]; | 407 | TempAv = (ScenePresence)((Scene)m_localScenes[i]).Entities[UUID]; |
408 | m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localWorld[i]).RegionInfo.RegionName); | 408 | m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localScenes[i]).RegionInfo.RegionName); |
409 | } | 409 | } |
410 | } | 410 | } |
411 | } | 411 | } |