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author | Melanie Thielker | 2010-08-20 08:46:46 +0200 |
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committer | Melanie Thielker | 2010-08-20 08:46:46 +0200 |
commit | 47838e5fb39596effd4d0f7e1021ab68e69cd9d8 (patch) | |
tree | 5c686091b63c49961f353c408d30c1a333aad071 /OpenSim/Region/Application/OpenSimBase.cs | |
parent | Merge branch 'master' into careminster-presence-refactor (diff) | |
download | opensim-SC-47838e5fb39596effd4d0f7e1021ab68e69cd9d8.zip opensim-SC-47838e5fb39596effd4d0f7e1021ab68e69cd9d8.tar.gz opensim-SC-47838e5fb39596effd4d0f7e1021ab68e69cd9d8.tar.bz2 opensim-SC-47838e5fb39596effd4d0f7e1021ab68e69cd9d8.tar.xz |
Add some maptile options, change maptile generation from OpenSimBase to Scene
to make it more configurable.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index c08da18..4ef0b1b 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -390,19 +390,6 @@ namespace OpenSim | |||
390 | // Prims have to be loaded after module configuration since some modules may be invoked during the load | 390 | // Prims have to be loaded after module configuration since some modules may be invoked during the load |
391 | scene.LoadPrimsFromStorage(regionInfo.originRegionID); | 391 | scene.LoadPrimsFromStorage(regionInfo.originRegionID); |
392 | 392 | ||
393 | if (scene.SnmpService != null) | ||
394 | { | ||
395 | scene.SnmpService.BootInfo("Creating region texture", scene); | ||
396 | } | ||
397 | |||
398 | // moved these here as the map texture has to be created after the modules are initialized | ||
399 | // and has to happen before the region is registered with the grid. | ||
400 | IWorldMapModule mapModule = scene.RequestModuleInterface<IWorldMapModule>(); | ||
401 | if (mapModule != null) | ||
402 | mapModule.GenerateMaptile(); | ||
403 | else | ||
404 | m_log.WarnFormat("[STARTUP]: No map module available to generate map tile"); | ||
405 | |||
406 | // TODO : Try setting resource for region xstats here on scene | 393 | // TODO : Try setting resource for region xstats here on scene |
407 | MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); | 394 | MainServer.Instance.AddStreamHandler(new Region.Framework.Scenes.RegionStatsHandler(regionInfo)); |
408 | 395 | ||